A quick note just to say how very much we appreciate all your support over the last (nearly) year since Monster Train launched in May of 2020. We’re pleased to announce that the Boneshaker has hosted over 500,000 riders over these 11 months as you all boarded the train to covenant victories! None of the game’s success would be possible without all of our awesome community. Here’s to all our existing and incoming Monster Train players as we go for a million!
Glorious news, the steam page for the first Monster Train DLC is live. The Last Divinity will launch March 25th.
Wishlist us to stay up to date on the DLC! Fast buyers will benefit from the 10% launch discount in the first week after launch. Did you know, its easy to switch between the base game content and the additional DLC content. This makes it super easy to play with players not owning the DLC (although they should get it to maximise their Monster Train experience :)).
Quick reminder, the DLC will feature epic new content expansion for Monster Train, bringing new challenges, more replayability, and a new clan!
Short overview of the features:
A new clan, the Wurmkin
Pact Shards; the new currency bringing benefits at a cost
The Last Divinity endboss
Unity synthesis; combine two monster units into one
New rare cards for Existing Clans
New Concealed Caverns Events
5 New non clan specific cards
10 new mutators
5 new expert challenges
3 new mastery card frames to unlock
We are looking forward seeing you all on the 25th when we take the train again down to the depths of hell!
Finally, we are ready to share the date when you can play the Wurmkin clan and take on The Last Divinity.
The Last Divinity DLC is coming on March 25th! Price will be $11.99.
We would like to thank all who participated in the Public Test Train weekend in January. Thanks to your help we have killed many bugs and improved overall polish. The in-game feedback tool was extensively used, and that feedback helped us improve the DLC even more. The Wurmkin clan is feeling very balanced and the additions to the other clans and Concealed Caverns events add a lot of extra variety.
With modest pride we also would like to share that Monster Train has been nominated in the 24th D.I.C.E. Awards for Strategy/Simulation game of the year. So cool!
The Last Divinity store page will be available for wishlisting very soon.
The Public Test Train for The Last Divinity DLC is here! We love our amazing community and want to give you all a taste of the DLC until January 10th, so hop on board and share your feedback on the changes listed below. Unlike previous preview periods, this doesn't mean that the DLC is launching immediately after the test ends. We know, it's hard to wait! Thanks for the patience and we hope you enjoy the new content.
You are welcome to join us for feedback and discussion on the official Monster Train Discord server in the #public-test-train channel.
How to join
Make sure Monster Train is not running
Right click on the game in your Steam Library
Click "properties"
Click the "BETAS" tab
In the dropdown menu, choose "public-test-server"
Press close and wait for the game to update
Note: please disable mods in the base game before playing the DLC. Some currently cause it to break.
Major new features
The public test for the new content has arrived, and it has even more moving parts than you may have expected. The dominant feature at first glance is undoubtedly the new Wurmkin clan, complete with a full set of cards, artifacts, and an all-new corruption game mechanic, but that’s only the beginning!
Let’s take a look at the various big-picture elements of this new content:
Wurmkin Clan: The Wurmkin are a complete clan with their own champions, units, spells, artifacts, and their very own game mechanic – corrupted echoes
New Rares for Existing Clans: One new rare unit for Hellhorned, Awoken, Stygian Guard, and Umbra; one new rare spell for Melting Remnant
New General Artifacts: The artifact pool for common artifacts, those not tied to a specific clan, has 11 brand new artifacts
New Concealed Caverns Events: There are numerous new events players can trigger throughout their run that introduce new story elements in the world of Monster Train
New Currency: Shards are a brand new currency with which players can interact; unlike gold, you gain benefits when you GAIN shards rather than when you spend them, but they also enhance the power of your enemies in battles throughout your run
Shard Enemies: The more shards you carry, the more you’ll run into elite “Shard” enemies, more powerful versions of the enemies you’ve faced before
Shard Map Nodes: Each ring has one shard map node where you can take on more shards to gain gold, artifacts, or spell upgrades, or to perform a unit synthesis
Unit Synthesis: At the Divine Temple map node, you can sacrifice a unit and fuse some of its essence into another, granting that unit bonus stats and abilities
Final Battle: If you have 100 or more Shards when you defeat Seraph, your run enters a brand new battle – The Last Divinity
Updated Scoring: You gain additional points for taking on more shards and for defeating The Last Divinity.
Divine Card Mastery: Defeating The Last Divinity gives you a Divine mastery stamp on each of your cards used in that run.
New Mutators: 10 new Mutators
New Expert Challenges: 5 new Expert Challenges
New Card Frames: 3 new mastery card frames with new unlock conditions
Changes to existing content
GAMEPLAY – Horned Warrior’s attack decreased 30 -> 15, health increased 4 -> 5, and he gained Multistrike 1. (It’s been a very long time since Horned Warrior has received any changes, but changes were due. The iconic Hellhorned demon gained a bit more staying power and exchanged some raw attack power for Multistrike 1.)
GAMEPLAY – Imp-cicle and Imp-in-a-Box can now give Queen’s Imps. Additionally, the chances of getting Imp Scholar and Transcendimp were also increased slightly.
GAMEPLAY – Cultivating Sentient’s card draw bonus no longer grows bigger at levels II and II. (We’re pleased so many players are enjoying the recent changes to Cultivating Sentient, but she’s grown just a little too reliable at winning. This small tweak back down in power should trim her hedges just a little and bring her in line with other Monster Train champions.)
GAMEPLAY – Awoken Railspike cost reduction decreased 2 -> 1. (Card draw and an ember discount in one? Sign me up! We’ve dialed back the cost reduction of Awoken Railspike to rein in its power a little, but it still offers phenomenal value for your ember.)
GAMEPLAY – Tethys’s Handheld Totem path level-II stat upgrade changed from +2 Health -> +5 Attack and +3 Health. Her level-III stat upgrade changed from +1 Health -> +10 Attack and +3 Health. (Tethys is a unique champion many players enjoy, but higher levels of her Handheld Totem path have struggled to keep up with other options. We’ve increased attack and health at levels II and III to make it more rewarding to stay on her Spell Weakness path instead of branching out.)
GAMEPLAY – Numerous Morsel units’ stats and/or bonuses increased (Magma Morsel attack stat increased 4 -> 6 and granted attack increased 4 -> 6, Antumbra health stat increased 4 -> 6 and granted health increased 4 -> 6, Morsel Excavator attack stat increased 2 -> 3 and granted attack increased 2 -> 3, Morsel Jeweler health stat increased 2 -> 3 and granted health increased 1 -> 3, Morsel Miner granted attack and health increased 5 -> 6, Rubble Morsel now grants 2 attack and 2 health).
GAMEPLAY – The “Shards of the Pyre” event now has a third reward options that gives you a Strengthstone unit upgrade.
TEXT – Several game elements rephrased slightly for clarity and/or consistency.
Full gamepad/controller and keyboard support. Hate the mouse? Now you can play the whole game without it.
Large UI scale option. If you play on TV or just want cards and the UI to be bigger in general, now you can scale it up via the "accessibility" area of the settings menu. Works well in combination with Steam Big Picture and a controller.
New gameplay keyword: Cultivate. It's an Awoken clan keyword that increases the attack and health of the unit with the lowest health in the room.
Controller Status
On Steam the development team has tested and verified the following controllers work with the game:
Xbox One
Xbox 360
PS4
Switch Pro
Stadia
It is likely other controllers will work as well but we haven't specifically verified them.
Three Important Notes
Keyboard: if you previously changed your key bindings you're going to want to review the bindings again and update them. We changed a lot about how keyboard works.
Controller caveat: regardless of controller type used, all in-game button hint icons are currently Xbox controller icons.
Controller caveat: right now we don't support rebinding controller buttons within the game.
Gameplay Changes
What would a major update be without some balance changes?
GAMEPLAY - Cultivating Sentient's card draw moved from a Revenge trigger to a "cards drawn" modifier that scales with champion level.
GAMEPLAY - Cultivating Sentient gained Cultivate as a Revenge trigger that increases the stats of the lowest-health friendly unit and scales with champion level.
GAMEPLAY - Cultivating Sentient health scaling at levels 2 and 3 reduced (100 -> 80 at level 2 and 200 -> 160 at level 3) now that levels 2 and 3 have ability increases, not just health increases.
GAMEPLAY – Awoken Hollow Rejuvenate trigger changed from targeting self only to using Cultivate keyword.
GAMEPLAY - Awoken Merchant of Steel upgrade changed from Spikes 4 -> 10 Health and Spikes 3.
GAMEPLAY - Permafrost trait added to Ice Tornado.
GAMEPLAY – Fire Light Little Fade III attack bonus decreased 30 -> 25.
GAMEPLAY – Excavation Eruption Cost decreased 4 -> 3 and number of strikes decreased 4 -> 3.
GAMEPLAY – Paraffin Thug health increased from 3 -> 10.
GAMEPLAY – The Abandoned Train event can now also give out Imp-in-a-Box or Ember Cache.
GAMEPLAY – Ember Stasis damage increased 100 -> 120.
GAMEPLAY – Weathered Coldstones now triggers with each blight played (formerly once per turn).
GAMEPLAY - Boneshine changed from 2x Pyre heal with Consume to 5x Pyre heal with Purge.
GAMEPLAY - Bone Rattler changed from 3x Pyre attack to 5x Pyre attack.
GAMEPLAY – The Revenge Attack Buff option of the Abandoned Winged event additionally grants 20 health upon return or 30 health after waiting.
GAMEPLAY – The Extinguish Damage option of the Abandoned Winged event grants 40 damage (up from 20) or 60 damage (up from 50) plus Quick after waiting.
TEXT – Crushing Demise sentence order and trigger order reversed to reduce player confusion.
TEXT – Titan’s Claws artifact verbiage now specifies duration.
BUG FIX - addressed an issue where Molded would not automatically Reform a unit if there was only one unit available and there was a Consumed spell in the Consume pile.
We’ve had so many messages of support and kind words about Monster Train from everyone. Thank you for expressing your love of the game with us and others. You’ve been asking what more you can do to help. Here's something you can do: please nominate Monster Train for the Steam Awards category "Best Game You Suck At".
You can only vote for one category and even though you have made us aware that you feel Monster Train is the best game of 2020 it's tough to compete with the other epic releases this year.
Anyone who has played Monster Train knows that defeating Seraph at Covenant 25 with all clan combinations is a significant challenge. And even then, beating the game is only the first step to mastering all of the potential strategies.
Given how challenging it can be to restore Hell at higher difficulties, we hope you'll join us in voting for Monster Train as the "Best Game You Suck At" for 2020!
We added the theme songs from Talos and Archus, the two new bosses we added in the Friends & Foes update, to all owners of the official Monster Train Soundtrack. The two new tracks were composed by Jordan Chin, who also composed the banging original soundtrack. Enjoy!
Don't own the official soundtrack yet? Head on over to the store page to pick up a copy.
HALLOWEEN - removed the temporary Halloween decorations.
HALLOWEEN - reduced the frequency Bone Dog appears. It's still more common than it was before the Herzal's Workshop update. We hope a lot of you were able to master the card during the limited time Halloween event!
1. BUG FIX - fixed a bug where save game progress could reset if you quit the game in a small window of time after the game starts up but before anything is rendered.