As of March 1 we will be ending the use of PlayFab's multiplayer features, and as such we have just released an update for our Steam and Xbox DDA players:
Multiplayer updated to no longer utilize PlayFab
We're utilizing each platform's multiplayer capabilities, and we are working towards restoring the session browser in the future
Multiplayer Session Browser temporarily removed
Healing Aura and Heal Abilitiy icons updated to match certification requirements.
Players on Steam and Xbox will still be able to play with friends, but will do so by using friend invites. Unfortunately, Switch players will experience some multiplayer downtime as we await certification approval. We will continue to post updates for all of our players as we have them.
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We’ve talked a bit here and there about some changes that we have to face with multiplayer for Dungeon Defenders Awakened. We wanted to go through and give an update here as to what’s happened, where we’re going, and what you’ll be seeing in the coming weeks and months.
Multiplayer Support
We currently use a system called PlayFab to help manage cloud saves, profiles, and multiplayer. We were notified in late November that what we use for multiplayer within PlayFab would no longer be supported. They had an updated version, but we’d need to rewrite and reconfigure A LOT to make this work, so our three paths were:
Rework a lot of systems to try and get on PlayFab’s new system.
Rework our multiplayer system to work with Epic Online Systems (EOS).
Rework our multiplayer systems to work with each platform’s multiplayer system.
We spent time looking into each option. PlayFab for multiplayer wasn’t a feasible option as it would require a lot of time, and we’d potentially lose functionality by the due date to get this done (March 1st). Playfab also doesn’t support peer-2-peer, which is what our systems are built around.
Then we looked into EOS, which requires a whole login flow and account creation to work, which would also be a considerable amount of time to get up and running. EOS is also still experimental, so Epic doesn’t recommend using it in production environments, which means we’d have to do some pretty extensive work and testing to make sure we had our bases covered.
Ultimately we landed on using each platform’s multiplayer system to meet our deadline, while still continuing investigating options within EOS. So what does this mean?
Multiplayer Services
We’ll be maintaining the ability to play with your friends online through invites using each platform’s friend system. However, we do lose the ability to have the session browser going this route for when these changes go live. That being said, we are still looking into additional options to get the server browser functionality back up and running (as well as any additional features and fun to add). For now, our main focus is to make sure that in some capacity, playing with friends and fellow Defenders is maintained.
That said, we’re still looking into additional options to get the server browser functionality back up and running, as well as any additional features and fun to add.
What Does This Mean About My Account?
Nothing changes here. We’re still using PlayFab for account management, so uploading your profiles to the cloud and pulling them down should not change at all.
Platforms
With this change, there are a few things that are different on each platform, and that is timing. We are wrapping up our work on these changes and getting things submitted. Here’s the expected timelines for each platform
PC/Steam - This is the easiest one to update, as we just push updates as they are ready. There is not a certification process, so PC players should not notice any major hiccups.
Xbox One/Series X/S - The approval times for this platform tend to be pretty quick (usually a day or so), so players shouldn’t notice any major hiccups.
Nintendo Switch - The certification process with anything we push through varies in length (sometimes 5 business days, sometimes 20). We’re not really sure on the length until we submit and find out. This may cause some potential hiccups with players losing multiplayer services until the patch is approved. We’ll be keeping people posted as this develops.
PlayStation - We put a survey out previously asking if PlayStation preorders/backers wanted us to include multiplayer services. We sent this survey out via email to thousands of preorders/backers, it was a pretty dead even split:
This is the total votes after removing the unverified votes. Unverified votes were votes that didn’t match our database for preorders/backers (35 unverified votes were removed. 24 that responded “earlier release” and 11 that responded "later release”). Because of how close it was, if it was absolutely necessary to get PlayStation out at a reasonable time, we were going to forego multiplayer. We made this survey to see if that was the option we needed to take, and polling the community was a way to make sure if we did that, it’d be okay to some extent. We’re showing the results here as part of our promised transparency on how development for DDA goes.
That being said, we’re doing multiplayer anyway. We kept working even as the results were coming in and were able to get multiplayer working. We’re currently in our larger certification process for the PlayStation release, adding tweaks and updates to multiplayer as they go through doing their extensive checks. We’ll keep you posted on when the release is as we get more word on where our approval for certification is, but multiplayer should be included on PlayStation release.
What’s Next?
As noted, we’re still working with Sony on getting DDA out for PlayStation, we’re almost there! We just got a DD2 update out this week for Embermount, with a hotfix going out today with continued support and work to squash any bugs that appear. We’re plugging away on DDA and some really big work that we’re going to be excited to show and share within the next month.
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We just put out a new patch for DD2, and didn’t want to leave the DDA fans out in the cold! We have added some new Winterfest cosmetics, and will be having a login event coming up soon for those of you looking to earn even more.
New Cosmetics
The following cosmetics are all part of our Winter Defenderland DLC that is purchasable on all platforms. Like everything in DDA, anything that is purchased for the game is cosmetic only. These unlock directly in the transmog UI and can be applied to any hero.
Become The Krampus
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.
Krampus Hat
Krampus Wings
Krampus Tail
Festive Flair
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings!
Note: Do not attempt to eat the Candy Cane Wings.
Snowflake Wings and Giant Snowflake (this is a single version of the Snowflake wings)
Candy Cane Wings
Bug Fixes
Fixed an issue where wings would disappear in Transmog if no accessory was equipped
Fixed an issue where equipping a skin made wings disappear in Transmog
What’s Next?
First off, we want to wish everyone in Etheria a safe and happy Winterfest! We hope that everyone gets time to spend with family, friends, and farm the occasional map during this holiday season.
To help facilitate your grind, we will be running a DDA login event from Dec. 22 - Jan. 2. By just logging in, you will receive the Santa Hat to help you celebrate the season!
This is just a slight glimpse of what we are currently working on and we can’t wait to show you more as our progress continues!
Happy Thanksgiving! We are thankful for you, and to show our appreciation we wanted to give back in the best way we know how: with a free steaming turkey mask! Anyone who logs in from now until December 8th will get our newest transmog, the Harvest Gobbler Mask! Don’t miss out!
Thanksgiving Login Event
Harvest Gobbler Mask (Gobble, gobble!)
From now until December 8th, all defenders who login will receive the Harvest Gobbler Mask, unlocked through the Transmog UI. Make sure to hop on to get this absurdly tantalizing turkey mask before time runs out! Nintendo Switch players will get credit for this reward if they login during this period, and receive the cosmetic in our next Nintendo Switch patch.
General Changes
Cosmetics
Forest Ally Wings have been added for valid PC players that participated in the PTR and who filled out the survey
Bug Fixes
Fixed incorrect display format value for tower attack rates.
What's Next?
We are still working away on Episode 2, and will definitely be spilling some more beans in December! The DDA PlayStation port is still coming along nicely and will post more updates as we have them.
DD2 fans, we haven't forgotten about you either! We have more updates coming your way in the near future!
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Based on your feedback, we have made the following updates to the PTR. We expect this to be the last round of changes, and look forward to bringing these changes to the live client soon!
General
UI
Updated tooltips that item effects and set bonuses that affect Primary Attacks also affect Secondary Attacks.
Gear
Added cosmetic rewards (Raven Lord Wings) to the Test of Lycan completion.
Heroes
Squire
Hero Abilities
Shield Throw (Secondary Attack)
Damage increased to 350% of Weapon Damage up from 300%.
Towers
Bowling Ball
Increased AOE Size of Bowling Ball by 100%.
Tests
Test of the Lycan King
Nerfed the Lycan King's damage on Medium
Gave the Rogue a Genie on Medium and Hard to help with mana (Hard genie has lower stats)
Buffed Rogue and Warden damage on Medium
Bug Fixes
Fixed issue where Skeletons (both summoned and mixed mode) respawn with 0 hp when they resurrect.
What’s Next?
We’re looking to get this PTR out as the live version very soon, with some spoOoOoky reward as well! Alongside that, in the coming weeks we’ll be updating you on some PlayStation porting work, showing off some Episode 2, and releasing a Dungeon Defenders II update. We’re doing it all!
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It’s time for another round of bug fixes, hopefully squashing some pretty nasty bugs (like that pesky -1 HP bug some Defenders have unfortunately ran into). Let’s get into it!
Bug Fixes
Made some changes to prevent HP getting stuck at -1.
Let us know if you continue to run into this issue after downloading the patch.
Fixed an issue where the Shroomy wasn’t playing their spawn animations properly.
Fixed an issue where NPC Dialogue and Summary UI windows had buttons that couldn’t be navigated or pressed on gamepad.
Fixed an issue where only the default transmog list was being selected and you couldn’t select other loadouts.
Fixed issues in the Transmog UI with where certain fusion weapons and non-fusion weapons weren’t appearing properly.
Fixed an issue where “Create Hero” in the Hero Deck options wasn’t navigable with gamepad.
Social Defenders
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