Episode 1, The Lycan’s Keep, is now live and with that, we’ve got some bug fixes and changes coming in hot off the press to make The Lycan’s Keep even greater! Let’s get into it:
Bug Fixes
Updated ranged tower focus so that towers focus bosses before focusing Goblins, Archers, Skeletons, and Orcs.
Fixed an issue where fusion name prefixes were still appearing.
Fixed an issue in Transmog where selecting wings would not allow you to press the “Save” button.
Fixed an issue where the Shroomy Cap (Episode 1 Login Event reward) was sellable.
Added the Rogue default weapon as a transmog piece.
Removed unused color zones from the Rogue Sword transmog.
Fixed an issue where the transmog search bar wouldn’t return focus to the top bar if you had previously selected it.
Fixed an issue where the transmog costume menu wasn’t being opened when pressing “F” while having equipment in the inventory selected.
Fixed an issue where the Crossbow Secondary Attack was not using the weapon’s element for its damage type.
Fixed an issue where swapping Hero in HDS was keeping wings from the previous selected hero.
Fixed a myriad of transmog bugs and polished out some rough edges. This isn’t anything that wouldt make sense in a patch note, but is fun to add to show that work was done.
Fixed an issue where the Guard Fusion set wasn’t giving a stat bonus to armor.
Fixed an issue where the XP Progress bars were stuck at 100% after reaching Level 100.
Updated text on the hero deck to better reference the active hero bonus.
Updated the tactical map defense icons for the Warden.
Updated the settings for tactical map icons.
Fixed an issue where visual states when selecting unlocked transmog templates would not work properly.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Our update was so HUGE that we needed 2 different posts to let you know all about the sweet new content additions, inventory revisions, and other exciting changes. Well, don't wait any longer! Let's wrap this up.
TWO-WEEK EPISODE 1 LOGIN REWARD!
We mentioned this in our first post, but just in case you missed that one... Check out this login reward we're giving out for TWO WHOLE WEEKS!
First thing’s first, to celebrate the launch of The Lycan’s Keep Update and DDA on Nintendo Switch on the same day, Defenders who log in to the game will be rewarded with this fancy Royal Shroomy Hat. This login event will only last for two weeks, so go go go!
Since this is a login reward for the new update, Nintendo Switch Defenders will have two weeks from the release of the update on that console to earn that reward. Don’t worry; we wouldn’t let anyone miss out on the Shroomy hat fun.
Inventory Layout Update
One of the details we’ve been anxiously waiting to add to the live game is the new Inventory layout and information. Especially with all the changes in this update, we knew we needed to deliver information on items, stats, set bonuses, heroes, etc. better than before. We did this by optimizing the layout with updated organization, better sorting options, and more and more helpful information in the tooltips.
We’ve optimized our layout so that everything is together, making it easier to understand what you’re doing within your inventory.
Bags You’ll notice at the top there are a plethora of bags. We added additional iconography that allows you to change the visuals for your bags, making it easier to know what each contains based on your personal preferences. That means that you need to have specific filters for specific bags. We’ve got you covered:
Stats Wow that’s so much for the Inventory! But wait, maybe you’re asking “Weren’t there other tabs?” and you’d be right. The way character stats are displayed and upgraded are all in one convenient location on the Stats Tab:
Spellbook The Spellbook tab explains what your abilities and towers do for your selected hero. We’ll continue to expand on this feature in the future, but for now it should be made more clear what your heroes can do:
NEW Item Reforging
Reforging allows you to reset an item’s assigned upgrades and re-upgrade that item in a different way. Reforging the item doesn't take gold but you will have to repurchase any upgrades that you wish to add back on. This is great for if you accidently upgrade the wrong stat or if you want to try something new.
“Tests” Game Mode
We let loose a NEW GAME MODE! This new mode is called “Tests” because it’s one defender being tested against one big baddy. The “big baddy” can be any of DDA’s infamous bosses, and you fight one-on-one to defeat them on their own map. One more small detail - you fight the bosses with zero defenses. Wait! You can’t use your heroes to do this, either. You must choose to fight with one of two predetermined heroes, built by your favorite devs.
Each fight has a 3-minute timer, so you need to be skilled and quick. We’ve spent our PTR phasing honing these different tests so each battle feels fun, tough, and fair. Those of you who were testers during the PTR probably felt those changes throughout testing, and now we’re super excited to show off this new mode with AWESOME NEW REWARDS! Keep reading on to learn all about the new Tests.
Test of the Demon
Available Heroes:
Huntress
Series EV-A, with staves
Demon Lord specials:
Demon Lord is immune to damage unless stunned by the Generators
When Demon Lord is stunned, goblins and/or orcs rain from the sky
Deadly mechanic: Fireball
Test of the Mech
Available Heroes:
Apprentice
Series EV-A, with bows
Goblin Mech specials:
Mech has increased movement speed
Mech takes reduced damage from hits that don’t hit the weak point
Dark Elf Warriors periodically spawn
Deadly mechanic: Melee attacks
Test of the Ancient
Available Heroes:
Monk
Squire
Ancient Dragon specials:
When flying around the map, the Dragon can only be damaged by the Ballista
Wyverns spawn after Dragon is shot by the Ballista
Deadly mechanic: Fireballs
The tests all provide reward for our brand new WINGS transmog slot! Wings are only unlocked through transmog, and do not provide an item that goes in your inventory. It’s a fun cosmetic piece that we’ll continue to incorporate into rewards with future updates!
Changes to Rifted
Rifted Portals
Another fun addition is Rifted Portals. What the heck are portals?!
Rifted Portals are alternate spawn points for enemies that appear at set locations and times on Rifted Act IV maps. Enemies are removed from their original lane and ported to the alternate location. What defenses they miss along the way, nobody knows.
How do you deal with these pesky portals?? Lucky for Defenders, these can be destroyed by your hero. There’s a catch, of course. Portals cannot be destroyed by your hero’s defenses. So, choose your hero wisely!
An added benefit to destroying a portal is the loot that drops once it’s gone. There’s always that incentive to take it down. If you don’t destroy it before the wave is over, it will quietly disappear and a fresh portal will reappear on the next wave, but you won’t receive any loot. Gotta work for the goods.
Rifted Enemies
After Update 1.3 where we reduced the number of enemies across the board to boost game performance, the experiences in Rifted were impacted more than we (and Defenders) wanted. Rifted was designed to challenge the most dedicated Defenders, but as the enemy counts reduced, this mode kind of felt like a punishment rather than an exciting challenge. The long runs that resulted weren’t an intentional design choice and we’ve fixed that to make Rifted all it was meant to be.
To meet this goal, Rifted no longer spawns normal enemies. Now, only Rifted enemies show up when you choose this mode. The enemy counts, attack damage, and HP stay exactly the same. You just won’t need to bat off the normies anymore.
Bonus Waves
These are one of those spicy additions we’ve added for late-game defenders who are itching for that extra challenge. With an extra challenge comes extra rewards in the form of a chance to get max quality gear from EVERY MAP. What’s the point of a Bonus Wave? To earn extra awesome gear, of course! And you should believe us when we say these rewards are extra awesome.
Unlocking Bonus Waves
Defenders can only unlock Bonus Waves in each Act after completing Survival Wave 25 on the Boss maps on Nightmare and Massacre difficulties. We want to make sure Defenders are rewarded for attempting (and completing) more difficult maps, too. So, once you complete a Boss map, that boss’ named Bonus Wave is unlocked for all prior maps. For example, defeating the Goblin Mech at the end of Act 2 will unlock the Goblin Mech Bonus Wave for all Act 1 and Act 2 maps (minus the Throne Room and Endless Spires).
This gives defenders freedom to choose the battle that’s appropriate for your style of play. If you want to skip over the Demon Lord and Goblin Mech maps, heading straight to Ancient Dragon to open the Bonus Waves for all three Acts, you’re able to do that.
You may be asking, “Why bother with these extra waves if they’re just tougher challenges?” Well, we left out some important pieces of information…
Loot Drops on Bonus Waves
We hope you’re ready for some AWESOME rewards because that’s what Defenders are getting from these Bonus Waves. As with all other loot drops, the loot quality increases according to the level of the boss associated with the Bonus Wave. Basically, Act 1 Bonus Wave loot drops will increase in quality after you defeat Demon Lord, and Act 1 and 2 Bonus Wave loot drops will increase (again) after you defeat Goblin Mech. Activating Hardcore and/or Rifted further adds to the quality of Bonus Wave loot drops on all maps.
NEW ACHIEVEMENTS!
You asked for it, and we thought it was a great idea. Now there are even more achievements to unlock as you defend your way through Etheria - 18 new achievements for Defenders on both platforms, to be exact. Enjoy!
Hero Balance
Apprentice
Defenses
Magic Missile Tower
Projectile damage was increased by 60%.
Projectile speed was increased by 50%.
Flameburst Tower
Projectile damage was increased by 75%
Projectile speed was increased by 50%.
Lightning Tower
Projectile damage was increased by 80%.
Bounce range increased and set to 600 units.
Previously at base level was 275 units, and fully upgraded to 350 units.
EV
Defenses
Overlock Beam
Decreased minimum DU cost to 3 from 4.
Increased width to 25 from 20.
Huntress
Defenses
All traps
Reduced attack rate cap to 0.65 from 2.
Explosive Trap
Increased damage by 10%.
Inferno Trap
Increased damage by 100%.
Thunder Spike Trap
Increased damage by 50%.
Decreased reset time by about 40%.
Monk
Secondary Attack
Now scales from Primary Attack Damage.
Increased max projectile to 8 from 6.
Projectiles now scale with hero level.
Updated attack to hit for 50% of melee damage per projectile.
Decreased attack rate scaling.
Squire
Defenses
Harpoon Turret
Projectile damage was increased by 33%.
Projectile speed increased by 50%.
Bowling Bowl Turret
Projectile damage increased by 45%.
General
Melee Attacks
Melee attacks no longer deal damage based on the enemy getting hit by the weapon’s model. Instead there is now a (pretty generous) hitbox that deals damage.
Developer’s Note - This was change made because:
Melee is already punishing to play. Increasing the range gives a little more safety and a lot more consistency with damage.
Various animations would make it so attacks would sometimes not hit. The animations pull from a pool of options, so sometimes RNG animations could punish you if their attack range didn’t extend as far.
Transmogging a weapon would change the range at which it hit, and made the transmog system potentially punish players that weren’t using the biggest weapons.
It’s just more fun.
Enemy Balance
Multiplayer Enemy HP
Reduced HP scaling for most enemies when in multiplayer mode
Add 50% HP to each enemy for each additional player:
Ogres
Copter Ogres
Siren
Lycan
Add 25% HP to each enemy for each additional player:
Sharken
Djinn
Survival Rifted Boss HP
Increased HP for all Survival Bosses to be 100% more in Rifted.
Bug Fixes
On top of the new content, we fixed lots of bugs reported by the community for PC and Xbox platforms. Here is the list of those fixes:
General
Fixed a bug where transmog tooltips weren’t showing.
Updated buff count to scale properly from rolling.
Fixed an issue where healing may not have worked properly.
Fixed a bug that would cause leaving the inventory to crash the game,
Fixed a crash that would occur when upgrading then swapping heroes in the inventory.
Fixed an issue where Ability Count effects were not correctly counting shots fired from ranged weapons.
Fixed a bug where Upgrade / Repair / Sell weren't canceling each other when activated so you could have multiple activated at once.
Fixed an issue Repair / Upgrade / Sell abilities were not cancelling after swapping to Build Mode.
Fixed an issue where Sirens were getting stuck when fleeing to their spawn points.
Survival: if you beat a certain wave on a harder difficulty, you can now play the same wave on a lower difficulty.
Example: if you beat Wave 20 on Massacre you can play up to Wave 20 on all lower difficulties.
Fixed an issue where repair times were incorrect and taking longer on some defenses.
Fixed an issue where Hero Stat points were resetting after upgrading an item and then returning to the Hero Stat menu.
Fixed an issue where Vitality would not show as increasing when adding points.
Fixed an issue where Crossbow weapons did not continue firing while holding the button to attack after double-clicking.
Fixed an issue where Clients could see their own HP bar above their head.
Fixed an issue where the Megachicken was showing incorrect projectile count.
Fixed an issue where the pointer was missing from the main menu.
Adjusted various accessory placements on heroes.
Fixed an LOD issue with the Baby Phoenix Pet’s VFX.
Fixed an issue where Level, XP, and Unspent Points didn’t update when you swapped heroes while on the stats tab in the inventory.
Fixed an issue where IE ability passive abilities were not restarting on defender death and respawn.
Fixed an issue where Map Selection wasn't selecting your last map’s difficulty.
Fixed an issue where the “Sell All” function wasn’t working on PC.
Fixed an issue where the Wave 25 victory chest would not automatically open in bonus wave build phases.
Fixed an issue where Num5 and Num6 were not default to the binds for Slot 5 and Slot 6 of the hero deck for swapping.
Fixed an issue where rotating a Defense after selecting placement caused issues with placing towers close together.
Fixed an issue where no Repair and Upgrade were not ending animations when complete.
Fixed an issue where regeneration effects were lingering on death.
Fixed an issue where defenses were not showing any damage dealt in their tooltips.
Fixed an issue where the compare tooltip showed up for slots that didn't have anything equipped.
Fixed an issue where the transmog was displaying item tooltips.
Fixed an issue where the pause between melee attacks was too long.
Fixed an issue where some Ranged DPS pets could hit max stat on damage.
Fixed an issue where Clients would not see the correct value for stats when inspecting built traps.
Enemies
Decreased delay on the spawn of the last Ogre on Ancient Mines on Massacre Survival.
Fixed an issue where Ogre Copter’s hat was too large.
Fixed an issue where Copter Ogres would get stuck after their Copter was shot down.
Fixed an issue where the Crystals could be attacked on Alchemical Labs while the boss timer was counting down, resulting in an instant stun when the Demon Lord spawned.
Fixed an issue where Rifted Ogre's Kobold projectile was exploding too soon.
Heroes
Squire
Fixed an issue where the Squire lost his base mana regen value.
Apprentice
Fixed an issue where the Lightning Tower was improperly scaling attack rate overflow.
Maps
Fixed an issue where the Southernmost Tornado Valley billboard was partially stuck in the spawn door.
Fixed an issue where defenses were unable to be placed on the pipes in Lava Mines.
Fixed a lighting issue on Deeper Well.
Fixed an issue where enemies were stuck on Endless Spires near the Northwest spawn point.
Fixed some issues with collision and lighting on Endless Spires.
Fixed an issue where Ogres weren’t spawning in Promenade Massacre Survival.
Fixed an issue where Defenders would instantly die in a specific spot on Ancient Mines after using melee attack.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
It’s finally here! The Lycan’s Keep Update is live on PC/Steam and Xbox Series X|S and Xbox One, and coming soon to Nintendo Switch. We’ve been testing, revising, retesting, and re-revising this update for a couple of months. Now, we can’t wait for all Defenders to experience the big (and small) changes to Etheria.
We don’t want to keep you in the intro too long, so get scrolling! Read about all the goodies (and new baddies) included in The Lycan’s Keep Update.
TWO-WEEK EPISODE 1 LOGIN REWARD!
First thing’s first, to celebrate the launch of The Lycan’s Keep Update and DDA on Nintendo Switch on the same day, Defenders who log in to the game will be rewarded with this fancy Royal Shroomy Hat. This login event will only last for two weeks, so go go go!
Since this is a login reward for the new update, Nintendo Switch Defenders will have two weeks from the release of the update on that console to earn that reward. Don’t worry; we wouldn’t let anyone miss out on the Shroomy hat fun.
New DLC - Supporter Packs
You asked, and we’re delivering, introducing our purchasable Supporter Packs! Have you always wished to look like a Gator while defending the Crystal? Well, us either, but now we can’t think of a better way to scare the baddies. You can grab the full Gator Gear Weapons and Accessories set for $9.99 USD. You’ll also find the Chromatic Costume set and DD1 Original Hero Paper Masks set for $4.99 USD. We can’t wait to see you all in your new gear!
Gator Gear Weapons and Accessories
Chromatic Costumes
Original Hero Paper Masks
New Heroes
This update introduces two new defendin’ heroes to Etheria - The Warden and The Rogue! On top of the new heroes, we made some changes to the Hero Deck, including expanding it and making the active hero incentives stronger.
The Warden
A guardian of the forest that was banished to the realm our heroes find themselves in, The Warden joins our roster to help push back the evils that stand in your way with plant-like defenses and a Wrath Mode to scare even the toughest enemies. In our prior surveys and roadmap voting, the Dryad from Dungeon Defenders II was one of the most requested heroes. The Warden is her spiritual successor, using the power of the forest to take down any foe that approaches.
Attacks and Abilities
Primary Attack: The Warden swings her mighty polearm like a scythe clearing a field, destroying foes that stand before you in melee range.
Secondary Attack - Sprout: The Warden calls forth a sprout that erupts from the ground, dealing low AoE damage to nearby enemies, shooting a seed a short distance away.
Normal Form: Picking up the seed instantly regenerates 15% of the Warden’s mana.
Wrath Form: The seed grants increased damage and movement speed for 5 seconds.
Ability 1 - Mushroom Circle: Beckons forth a burst of mushrooms from the desired location.
Normal Form: Mushrooms heal allies within the circle, while slowing enemy movement speed and reducing attack rate.
Wrath Form: Enemies take damage while within the circle. After 10 seconds, the mushroom circle erupts, dealing damage and stunning all enemies within the circle.
Ability 2 - Wrath Form: Calls upon the power of the forest causing the Warden to surge with energy. Wrath Form increases the strength of all her abilities and defenses while active, regardless of range.
Defenses
Defense 1 - Roots of Purity: Summons a blockade that can take a beating from enemies. Blesses the ground with the Zone of Purity around the roots that allows the Warden’s other defenses to be constructed. The Zone of Purity restores 1% HP per second to any hero within its coverage.
Mana Cost: 20 Build Mana
Defense Units: 1 DU
Wrath Form: The Zone of Purity becomes the Zone of Wrath, dealing damage over time to enemies within its boundaries, while also slightly reducing enemy damage.
Defense 2 - Wisp Den: Opens a portal, pulling through three wisps that focus down enemies within its range, always prioritizing high-threat targets.
Mana Cost: 50 Build Mana
Defense Units: 4 DU
Wrath Form: Wisps become enraged, attacking enemies for more damage.
Defense 3 - Beaming Blossom: Grows a flower that collects solar energy that then goes crazy towards enemies within its range, shooting a pure continuous beam of solar energy that deals high damage.
Mana Cost: 70 Build Mana
Defense Units: 5 DU
Wrath Form: The beam becomes magically empowered, piercing through enemies.
Defense 4 - Shroomy Pit: A pit appears that spawns a Shroomy, a brave mushroom warrior of the forest. Shroomies don’t have a lot going on in their heads, and as a result they do two things. Idly stand still, and as they spot an enemy, charge legs first (they’re a bit off-balance) and explode into enemies, dealing damage in a large area.
Mana Cost: 40 Build Mana
Defense Units: 5 DU
Wrath Form: Shroomies enter their own Wrath Form, applying a damage over time effect to enemies hit by their explosion.
Defense 5 - Sludge Launcher: Vines and logs are infused together, pulling in toxins from the ground, shooting out giant globs that explode on contact, dealing a large amount of damage to the first enemy hit and heavily coat them in sludge, lightly covering nearby enemies in sludge, slightly slowing them.
Mana Cost: 80 Build Mana
Defense Units: 7 DU
Wrath Form: If the Warden attacks heavily sludge covered enemies, they can be stunned for 1.5 seconds.
The Rogue
This highly-trained elven warrior is the last remaining elite soldier from an ancient elven army, meaning he comes ready to battle enemies head on as a melee and ranged dual-wielding hero. As a combat-only defender, the Rogue is agile, dashing in and leaping out of battle as he sees fit.
A lack of defense towers does not mean the Rogue is without protection. Activating Umbral Form makes him invisible and his arsenal of devices combine to disable, enfeeble, and slow your enemies’ advances.
Attack and Primary Abilities
Weapons of Choice: Dual-wielding: Melee (Right hand) and Crossbow (Left hand)
Primary Attack - Melee Attack: The Rogue swings his equipped sword, dealing damage based on the weapon’s stats.
Secondary Attack - Ranged Attack: The Rogue fires his equipped crossbow, dealing damage based on the weapon’s stats.
Primary Ability 1 - Swift Assault: Dashes forward and deals AoE damage once reaching his destination.
From Umbral Form: The Rogue throws a single piercing deadly knife at an enemy, piercing and dealing massive damage to up to 3 targets.
Primary Ability 2 - Disengage: Throws a spread of daggers forward dealing AoE damage and applying Rogue’s Mark to all enemies hit during attack. The Rogue leaps backwards out of the danger, providing a gap between him and his foes.
From Umbral Form: Daggers deal more damage and pin enemies to the ground, immobilizing them for a short period.
Devices and Utility Abilities
Passive - Rogue’s Mark: Marks are applied to a maximum of 8 enemies while using Swift Assault, Disengage, or Primary or Secondary attacks. The Rogue can then activate debilitating Devices on Marked enemies.
Device 1 - Arcing: Snares Marked enemies with nets of lightning, disabling their attacks and abilities, as well as dealing a large amount of lightning damage.
Device 2 - Napalm: Incinerates Marked enemies, dealing a large amount of fire damage over a short time. Enemies also take increased damage from other attacks and abilities while Napalm is active.
Device 3 - Noxious: Injects Marked enemies with a highly potent toxin that slows movement and deals poison damage while Noxious is active.
Utility Ability 1 - Umbral Form: The Rogue becomes invisible for a short duration. While invisible, the agile hero has increased movement speed, damage, and empowered non-Device abilities. He cannot be targeted by enemies, but he can still take damage from their attacks if he gets within damaging range.
Damage: Increased by 10-50%
Movement Speed: Increased by 25-100%
Healing: up to 5% HP every 0.5 seconds
Duration: 5-10 seconds
Cooldown: 20-12 seconds
Utility Ability 2 - Carnage: The Rogue throws a flurry of deadly piercing daggers, dealing AoE damage every half a second throughout its duration. Defenders can move while this ability is activated and it can be channeled until you’re completely out of mana.
From Umbral Form: AoE damage radius is increased.
Hero Deck and Hero Level Changes
Hero Deck Changes
Now having four heroes is great and all, but based on prior survey results, we knew our Defenders wanted to build bigger hero decks. With the addition of the Warden and the Rogue, we knew this need would be even greater. Instead of 4 heroes in your deck, you’ll now have 6 HERO DECK SLOTS!
A larger hero deck called for some changes to the Hero Deck Bonuses too. Defenders wanted more incentives for keeping heroes in their hero deck, so we did just that by revamping the bonuses. Check out those changes below:
New Deck Bonuses
XP is equally earned across all active heroes in Hero Deck.
Set Bonuses and Item Effects are only active in the Hero Deck.
Tower Damage for all heroes in the Hero Deck is increased by 20%.
Hero Level Changes
We have one more hero-related change for our Defenders. For all of you who feel reaching Level 100 wasn’t difficult enough, we’re increasing the level cap for all heroes to 105. The best items in The Lycan’s Keep update require Level 105 to equip, meaning you’ll need to conquer many foes on your journey to utilize the strongest gear available.
Pets
New Pet - Happy Hera
Shoots exploding projectiles that deal damage to nearby enemies.
Restores HP for each enemy hit while attacking.
New Pet - Raging Zeus
Shoots exploding projectiles that deal damage to nearby enemies.
Chance to stun while attacking.
New Pet - Lycan Prince
Provides bonus armor to nearby heroes.
New Pet - Demon Duke
Attacks enemies both with melee and ranged attacks.
Airship
Increased chance to spawn with max projectiles (3).
Now shoots its projectiles at different targets if more than 1 target exists.
For example, with up to 3 projectiles, the targeting changes depending on the number of enemies:
1 Target - 3 projectiles on the one enemy
2 Targets - 2 projectiles on the first enemy, and 1 on the second
3 Targets - 1 projectile on each enemy
Dragon
Increased chance to spawn with max projectiles (3).
Increased attack damage by 20%.
Now always rolls with Fire damage.
Updated projectile appearance.
Etherian
Increased base damage by 500%.
Increased melee extent by 185%.
Giraffe
NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 5%.
Reduced Hero Stat scaling by 10%.
Griffin
Increased chance to spawn with max projectiles (3).
Increased attack damage by 20%.
Now always rolls with Lightning damage.
Updated projectile appearance.
Little Wizard
Now has 1 projectile.
Increased attack damage.
Rolls for any elemental damage, except Fusion.
Projectile travels through all map elements for a set duration, dealing damage to all enemies hit on path.
Mega Chicken
Increased projectile AoE by 15%.
Increased melee extent by about 43%
Increased attack damage.
Increased scaling for hero stats.
Added VFX for projectile and melee attacks.
Mista Mine
NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 10%.
Reduced Hero Stat scaling by 10%.
Monkey King
Decreased damage buff to 10% from 15%, while increasing the number of times it can stack to 10 from 5.
Increased base damage by about 1000%.
When fully buffed, he will now have about 260% more damage.
Paddleball
Increased base damage by about 2800%.
Ramster
Increased base damage by about 500%.
Increased melee extent by 185%.
Steam Robot
Increased base damage by about 400%.
Increased melee extent by 330%.
Fusion Pets
Fusion pets will now drop on Encore maps in Rifted Campaign victory chests, Survival Wave 14 victory chests, Survival Wave 25 victory chests, and Bonus Wave victory chests.
Magus Quarters: Paddleball
Endless Spires: Monkey King
Glitterhelm: Mega Chicken
Foundries and Forges: Demon Duke
All Melee Pets
Increased chance to drop with a max attack rate of 0.33 seconds.
Increased target range.
Increased stat scaling on Vitality by 8%.
Removed Knockback from all attacks.
All Ranged Pets
Increased chance of spawning with a max attack rate of 0.63 seconds.
We added in another round of maps for our Defenders to test their combat and tower-building skills, that also include NEW ENEMIES and a NEW BOSS. Keep scrolling for all the details on this juicy, new content. (Maps are listed in order.)
The Mill
The Mill is the first stop the heroes make upon leaving the castle to continue their journey. They enter a bright and vibrant forest that used to be used to provide lumber and materials for building the castle and nearby towns. Though it seems calm and peaceful, an army of enemies awaits to prevent our heroes from pushing onward with their journey.
If you squint REALLY hard you’ll notice that this map is a remake of a fan favorite, and highly requested map, Mistymire. We made a couple of changes to make building defenses feel better, as well as modified some lanes to make things play out more smoothly.
# of Cores: 3
DU: 140
The Outpost
The Outpost is a remake of the Drakenfrost Resort map from Dungeon Defenders II, a map that not many people have had the opportunity to explore and defend. It hangs on a cliff, overlooking where you’ve previously come from, and acted as a barracks of sorts to keep soldiers of Etheria stationed outside of town, with a giant belltower to warn of incoming threats.
# of Cores: 2
DU: 140
The Keep
The Keep’s sheer size is a challenge in itself. Do you focus on pushing enemies into tight lanes to maximize AoE damage? Do you find the perfect hiding spot for your DSTs? Guess we’ll have to wait and see what The Keep has in store for defenders.
# of Cores: 3
DU: 145
Bonus Map: Foundries and Forges
This bonus map probably looks like another familiar remake of one of DD1 Defenders’ favorites. The gorgeous (and deadly) flames that turn up the heat within the Foundries and Forges aims to give Defenders a bit of nostalgia with renewed fun.
# of Cores: 1
DU: 80
Enemies
Any good update also brings in some new baddies to liven up combat. Act IV introduces the baddest of them all - werewolves! Try not to get too scared while learning more about them.
Lycan
Using this feral foe’s signature ability, “Howl,” the Lycan empowers himself and nearby enemies, reducing the damage of incoming attacks, and increasing their health and damage each time they’re attacked while howling. Lycan enemies show up on each of the new maps, but they show up in earlier waves as you progress through Act IV.
Lycan King
Once you maneuver your defenses and combat to get around the Howling Lycan, you have one more challenge to save Etheria - the Lycan King! You’ll run into the King after defeating the final wave on The Keep.
Gear Changes
Gear has gotten a major facelift in this update, and for a lot of reasons. We took a heavy look at what Defenders are doing with gear, how well they understand it, and what that means for metas. The prior meta was boost-only to succeed. Boost builds are fun, but they shouldn’t be the only way to experience the game. We’re keeping boosting viable, but we’ve also added options to help give our ever-expanding roster of heroes and content more ways to be enjoyed.
Stat Changes
There’s a lot to unpack here, so let’s focus on the specific changes to each hero and tower stat.
Ammo and Reload Speed Removed
Crossbow alternate fires have been updated!
NEW - Grenade Shot: The Huntress gains the ability to shoot an arcing explosive that deals damage to enemies hit. If the Huntress is in the explosion radius, she gets launched based on her orientation to the explosion.
Agility
Cannot be upgraded, but instead scales from levels 1 - 50.
At Level 50, the movement speed increase is equivalent to 100 agility stat points from before Episode 1.
Block
Scales based on the source of the attack, with smaller enemies taking less block resources and stronger enemies taking more.
Casting
Scales based on your hero level up to a cap.
The higher your level, the faster you build, repair, and upgrade defenses.
Charge Rate
Baked into abilities that charge (e.g. Apprentice Secondary Attack)
Knockback
Scales off specific weapons innately.
Melee Attack, Ranged Attack, and Elemental Attack
Merged into one “Damage” stat.
Damage scaling is the same as before.
Projectile Count (Polearms)
Scales with Monk’s level.
Start the game with a single projectile, and this number increases with Monk’s progression, with a max of 7 projectiles.
Unique boss weapons still change the shot pattern and scale with level.
Projectile Speed
Scales off specific weapons innately.
Skill and Boost
Merged into one “Ability” stat.
Scales all abilities based on this single stat.
New “Crit” and “Crit Scaling” Stats - Melee Only
Added Critical Strike and Critical Scaling stats to melee hero weapons (Swords and Polearms).
Scaling applies to primary attacks only (not abilities or secondary attacks).
Item Stat Changes
Now that we have changes to the stats laid out, the presentation of stats are different now too. In the prior meta, a lot of players felt forced to only play with their defenses. Of course, we love a strategic, effective tower build to take on challenges in DDA, but it shouldn’t be the only way to take down the toughest baddies. Instead of forcing Defenders to choose between a defense-focused hero only and a damage-focused hero only, you now have the option for both.
Where stats show up changes within this update and we wanted to provide a breakdown of their new homes:
Hero Stats
Damage: Weapons, Pets
Attack: Weapons, Pets, and Offhands
Ability: Weapons, Pets, and Offhands
Vitality: Weapons, Pets, and Offhands
Armor: Helmets, Gloves, Chest, and Boots
Firing Solution: Crossbows, Staves, and Pets
Projectile Count: Crossbows and Staves
Critical Chance: Polearms and Swords
Critical Severity: Polearms and Swords
Tower Stats
Fortitude: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches
Power: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches
Def. Rate: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches
Range: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches
Offhands
All heroes that do not dual wield weapons have an Offhand slot. These are as follows:
Ammo Pouch: Crossbow heroes
Shield: Sword heroes
Tome: Staff heroes
Whetstone: Polearm heroes
Item Effects
This is a new system for all gear in DDA. Item effects are unupgradable additional stats and effects that are applied on all your gear. For Episode 1, our goal has been to lay it out as a foundational system that we are going to continue to build upon.
They’re additional effects that roll on your gear. There are a ton of these (with more added each episode) that should help boost your strength. Some only roll on specific item types. Here’s the list of the new item effects:
Stat Type
Stat types: These roll additional stats on pieces of gear that those stats could appear on.
Example 1 - “Increases your Power by X” rolls on armor and accessories.
Example 2 - “Increases your Attack by X” rolls on weapons and offhands.
Elemental Increases
Example 1 - “Increases your hero’s Fire damage by X%” rolls on weapons and offhands.
Example 2 - “Increases your defenses’ Fire damage by X%” rolls on armor and accessories.
On Attack
When using your Primary Attacks, these have a chance to activate.
Example 1 - “Your Primary Attacks have X% chance to Enrage enemies for Y seconds”.
Example 2 - “Your Primary Attacks have X% chance to explode, damaging all enemies in range. Y seconds cooldown”.
Impact on Current Heroes
With all of these big changes to gear, Defenders should notice a change in your current gear. To make sure everything scales correctly, upgrades have changed since stats are altered. As a result, we’ve removed the upgrades from all of your gear and refunded a plethora of gold based on those upgrades. We know this seems tedious to have to go through this, but this also lets you choose how to upgrade your gear within this new system.
Set Bonuses
Set Bonuses are additional stats and functionality that you get out of wearing pieces of a specific set at the same time. Not much is changing other than there’s more of them! Check out what’s new.
New Armor Sets
Thundering Defense
Increase your defenses’ Lightning damage by 50%.
Increases the Armor and Attributes of all equipped Set Pieces by 20%.
Armor Set, 4 Pieces
Like Fusion gear, your item stats are still increased, but by a lesser percentage.
This increase will make your Lightning defenses your strongest defenses for this hero.
Plagued Defense
Increase your defenses’ Poison damage by 50%.
Increases the Armor and Attributes of all equipped Set Pieces by 20%.
Armor Set, 4 Pieces
Like Fusion gear, your item stats are still increased, but by a lesser percentage.
This increase will make your Poison defenses your strongest defenses for this hero.
Erupting Defense
Increase your defenses’ Fire damage by X%.
Armor Set, 4 Pieces
Like Fusion gear, your item stats are still increased, but by a lesser percentage.
This increase will make your Fire defenses your strongest defenses for this hero.
Deadly Defense
Increase your defenses’ Physical damage by 30%.
Increases the Armor and Attributes of all equipped Set Pieces by 20%.
Armor Set, 4 Pieces
Like Fusion gear, your item stats are still increased, but by a lesser percentage.
This increase will make your Physical defenses your strongest defenses for this hero.
Inspired Defense
Increase your defenses’ damage by 25%.
Increases the Armor and Attributes of all equipped Set Pieces by 20%.
Armor Set, 4 Pieces
Like Fusion gear, your item stats are still increased, but by a lesser percentage.
This increase will make all of your defenses deal more damage.
New Weapon Sets
Thundering Assault
Increases your hero’s Lightning Damage by X%.
Weapons, 2 Pieces (Weapon and Offhand)
New to weapons, but plays off elemental weapons you acquire.
Plagued Assault
Increases your hero’s Poison Damage by 50%.
Weapons, 2 Pieces (Weapon and Offhand)
New to weapons, but plays off elemental weapons you acquire.
Erupting Assault
Increases your hero’s Fire Damage by 50%.
Weapons, 2 Pieces (Weapon and Offhand)
New to weapons, but plays off elemental weapons you acquire.
Deadly Assault
Increases your hero’s Physical Damage by 30%.
Weapons, 2 Pieces (Weapon and Offhand)
New to weapons, but plays off Physical weapons you acquire.
Inspired Assault
Increases your hero’s damage by 20%.
Weapons, 2 Pieces (Weapon and Offhand)
Etherian Champion
Increase the Damage, Crit Bonus, and Attributes of all equipped Set Pieces by 30%.
Weapons, 2 Pieces (Melee Weapons and Offhands)
Etherian Marksman
Increase the Damage, Attack Rate, and Attributes of all equipped Set Pieces by 20%.
Weapons, 2 Pieces (Ranged Weapons and Offhands)
New Hero Weapon Sets
Apprentice’s Rearmed
Mana Bomb triggers 1 additional explosion for additional damage.
EV-A’s Protean Cannon MK II
Protean Surge deals X% increased damage and ensnares enemies by % for 10 seconds.
Huntress’s Flock of Searing Gulls
Phoenix Shot now fies 2 additional projectiles that deal additional damage.
Monk’s Aura of Pain
Hero Boost deals additional damage to all enemies within the aura every second.
Rogue’s Marked for Death
Swift Assault reduces all enemy armor by 25% for 8 seconds.
Squire’s Spinning Steel
Circular Slice unleashes 4 Piercing Slashes dealing additional damage to all enemies in a line.
Warden’s Enraging Spores
Mushroom Circle has a 50% chance to enrage enemies. Effect persists for 10 seconds after Mushroom Circle ends.
Woodland Weapons
This new forest-themed set features the following weapons:
Woodland Sword
Woodland Polearm
Woodland Axe
Woodland Crossbow
Woodland Staff
Wolfsbane Weapons
Drops after defeating Lycan King in Massacre Campaign and Survival.
Staff: Max 3 Projectiles with large AOE radius.
Bow: Max 1 Projectile with piercing.
Polearm: large damage and attack rate boosts
Sword/Mace: increased crit bonus and large damage boosts.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
As we approach our release of Episode 1, The Lycan’s Keep, we’ve got another round of changes and additions for you all to take a swing at trying to break and give us your valuable feedback. Let’s get into it!
General
Balance
Added a 50% chance to drop a single Fusion Weapon in every Rift chest on every Act.
Updated Act 4 pet drops.
Added a guaranteed Rift Weapon to victory chests in survival.
UI
Updated Item Upgrade UI.
Updated the Hero Stat Panel.
Updated Gamepad functionality across UIs.
Updated the Spell Book UI
Added all the icons for Fusion pets.
Added Lycan enemy icons.
Added proper icons for bags
Heroes
Rogue
Swift Assault
When used from Umbral Form can now pierce dealing damage to up to 3 targets.
Maps
The Mill
Removed one Copter and Wyvern lane.
Increased Ogre spawns in later survival waves.
The Outpost
Increased DU to 140 from 130.
Increased Ogre spawns in later survival waves.
The Keep
Increased DU to 145 from 140.
Added ground decals to the bait during the Lycan King fight.
Added SFX to the Lycan King fight.
Enemies
Lycan King
Reduced increased damage taken while stunned to 25% from 50%.
Lycan
Significantly increased the damage of Howl.
Reduced the amount of Lycans that spawn at any given moment.
Fixed an issue where Lycans were spawning with zero health, making them die from a single hit.
This is important to not list as a bugfix, as you may notice an increase in difficulty on waves that Lycans appear.
Gear
Pets
Demon Duke
Adjusted damage and attack rate scaling.
Removed second projectile.
Happy Cloud
Increased healing to 2.5% from 1%
Doubled projectile Speed
Angry Cloud
Doubled projectile speed
Bug Fixes
Fixed a crash that was occuring on The Keep.
Fixed an issue where Defense Power item effects were not scaling properly.
Fixed an issue where Rift Portals were not activating on Bonus Waves.
Fixed an issue where Wisp Dens would not be able to attack.
Fixed an issue where the Rogue’s Swift Assault could get locked in place.
Fixed an issue where the Rogue could use Carnage while affected by webs.
Fixed a lot of gamepad bugs. Like, a lot.
Fixed an issue where Rifted Lycans did not have their proper effect.
Fixed an issue with brooches not properly placed.
Fixed an issue that allowed rift portals to be farmed after completing the map.
Fixed an issue with floating reward chests.
Fixed an issue that prevented the Obsidian Gemstone from being upgraded.
Fixed an issue with the damage reflect item effect.
Fixed an issue with the Vitality item effect not dropping on Weapons, and instead dropping on accessories.
Fixed a bug that prevented clients from seeing or interacting with Lycan King lures.
Fixed an issue where the Angry Cloud’s stun duration was not displaying.
Fixed a bug with the Rogue’s Arcing Device not properly determining if it should apply or not.
Fixed an issue where Sludge Launchers would still attack without a Roots of Purity.
Ammo pouches no longer drop the Protean Cannon MKII Set Bonus
Fixed an issue where the Ensnare Aura and Sludge Launcher could permanently slow an enemy at 100%, freezing enemies in place.
Fixed an issue where the Ancient Dragon’s tracker bar was appearing and disappearing for clients.
Fixed an issue with Etherian Champion not increasing Crit Bonus, instead was increasing Crit Chance.
Adjusted the inventory custom keyword filter to have greater functionality.
Fixed an issue where the Angry Cloud’s stun was not working.
Fixed the Rogues default costume colors.
Fixed an issue where Defense Damage item effects were not properly applying.
Fixed an issue where new Episode 1 pets dps were not properly displaying.
FIxed issues where part of the inventory remained on screen.
Fixed an issue where Wisps were not returning to their proper neutral state.
Fixed an issue where the transmog UI could be seen when creating a hero.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
DEFENDERS, After reading through the community feedback from the weekend, we wanted to push out this mid-week PTR patch to fix some bugs and put in some new changes for you all to test. Keep the feedback coming!
Act IV Balance
Maps
Massacre
All Act IV Cores will now have 250k HP.
The Mill
Increased DU to 140 from 120.
Relocated one Rift Portal to be further away from Core.
Accessories
NEW accessories will drop from chests on Insane, Nightmare, and Massacre on Act IV maps.
All accessories now have a chance to drop with Tower stat effects.
Weapons
All
Increased chance of dropping high tier Item Effects from Act IV weapons.
Increased quality of Act IV weapon drops.
Offhands
Increased chance to drop with Hero Set Bonuses.
Increased stat scaling.
Enemies
Kobold
Reduced the increased range on Rift Kobold explosions to 25% from 75% more than normal Kobold.
Hero Balance
Huntress
Defenses
All Traps
Reduced attack rate cap to 0.65 from 2.
Explosive Trap
Increased damage by 10%.
Inferno Trap
Increased damage by 100%.
Thunder Spike Trap
Increased damage by 50%.
Decreased reset time by about 40%.
Item Effects
Blind
Increased chance for primary attacks to blind enemies.
Stun
Increased chance for primary attacks to stun enemies.
Ensnare
Increased chance for primary attacks to ensnare enemies.
Damage Reflect
Increased the maximum amount of damage reflected back to enemies.
Nullify Attunement
Increased chance for primary attacks to nullify enemies’ attunements.
Detonate
Decreased damage to hit enemies.
Other Balance
Maps
Increased Core HP for all maps in Nightmare and Massacre difficulties.
Weapons
Dragon Cannon
Increased AOE range by 150%.
Bug Fixes
Fixed an issue with projectiles for Wolfsbane Cleaver and Fused Wolfsbane Cleaver.
Fixed an issue where pressing ESC while in Multi-Select would close the Inventory.
Fixed several issues with Gamepad functionality.
Fixed an issue where Wolfsbane Rift weapons were dropping on Wave 15.
Fixed an issue where Godly weapons were sometimes dropping with only 1 Item Effect.
Fixed an issue where Non-Rifted Warriors were spawning in Rift Mode, creating more than intended.
Fixed several issues with incorrect item labels for Act IV weapons.
Updated Tooltip displays in Transmog.
Fixed an issue where gas and fire pits on The Outpost and Foundries and Forges were instantly killing heroes.
Fixed an issue where the Lycan King could get stuck when attacking him.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
DEFENDERS, In this patch, we’re introducing the newest boss, the Lycan King!! This baddie comes with new weapon drops we’re very excited to show off. There are lots of changes (big and small) that we’re trying out with this patch - enjoy your time in Etheria!
How to Join
It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam: Click here to read the post.
Reward
We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.
Lycan King
Defenders can now test the newest boss on The Keep!
Heroes
Rogue
Stealth is now "Umbral Form".
Riposte buff is no longer applied after the ability ends or at all. Instead, players get increased Damage and Movement Speed as well as invisibility and healing while the ability is active.
Riposte Damage Reduction and Counter-Attack removed.
Assault, Disengage, and Carnage all still have their enhancements while active, but no longer cancel the ability when used.
It now persists until duration expires or it is manually toggled by the player.
Damage: +10%-50%.
Movement Speed: +25%-100%.
Heal: 5% Max HP every 0.5s.
Invisibility
Duration: 5-10s
Cooldown: 20-12s
Apprentice
Elemental Blockade
Increased defense HP by 50%.
EV
Blocking Field
Increased defense HP by 50%.
Squire
Spiked Blockade
Increased defense HP by 50%.
Bouncer Blockade.
Increased defense HP by 50%.
Slice and Dice
Increased defense HP by 75%.
Warden
Roots of Purity
Increased defense HP by 50%.
Wisp Den
Updated VFX for flying and attacking.
Wrath Mode
Colors displayed for Wrath Mode can now be transmogged.
All
Decreased the amount of damage heroes take in Massacre by 50%.
Hero Boost stat added to the Stats panel.
Active hero bonus tower buff granted by pets now applies to all towers owned by the player, not just ones built by the active hero.
Pets
Fusion Pets
Fusion Pets will now drop on Encore maps in Rifted Campaign victory chests, Survival Wave 14 victory chests, Survival Wave 25 victory chests, and Bonus Wave victory chests.
Magus Quarters: Paddleball
Endless Spires: Monkey King
Glitterhelm: Mega Chicken
Foundries and Forges: Mega Chicken
Airship
Now shoots its projectiles at different targets if more than 1 target exists.
For example, with up to 3 projectiles, the targeting changes depending on the number of enemies:
1 Target - 3 projectiles on the one enemy
2 Targets - 2 projectiles on the first enemy, and 1 on the second
3 Targets - 1 projectile on each enemy
Monkey King
Decreased damage buff to 10% from 15%, while increasing the number of times it can stack to 10 from 5.
Increased base damage by about 1000%.
When fully buffed, he will now have about 260% more damage.
Paddleball
Increased base damage by about 2800%.
Etherian
Increased base damage by 500%.
Increased melee extent by 185%.
Ramster
Increased base damage by about 500%.
Increased melee extent by 185%.
Steam Robot
Increased base damage by about 400%.
Increased melee extent by 330%.
All Melee Pets
Increased chance to drop with a max attack rate of 0.33 seconds.
Increased target range.
Increased stat scaling on Vitality by 8%.
Removed Knockback from all attacks.
Item Effects
Irradiate
Duration will now round to the nearest whole number.
Piercing Shot
Adjusted VFX to make action more visible.
Piercing Slash
Adjusted VFX to make action more visible.
Adjusted collision of the projectile.
Maps
Alchemical Labs
Adjusted lighting.
Endless Spires
Adjusted lighting.
The Keep
Several adjustments to lanes and environments.
Increased number of lanes going from the North to the Center Core to 3 .
Decreased number of lanes going from the North to the Western Core to 2.
Updated environment around Western and Eastern Cores.
Adjusted lighting.
Massacre Difficulty
Increased quality for gear drops on Act IV maps on both Campaign and Survival.
Rifted
Enemies
Increased number of special enemies (Ogres, Sharken, Djinn, etc.) that can be alive at one time.
Set Bonuses
Arcanist Set
Increased scaling for all base stats by 50%.
Arcanist armor now drops with 10% Rift Armor.
Weapons
New Wolfsbane Weapons!
Dropped after defeating Lycan King in Massacre Campaign and Survival.
Staff: Max 3 Projectiles with large AOE radius.
Bow: Max 1 Projectile with piercing.
Polearm: large damage and attack rate boosts
Sword/Mace: increased crit bonus and large damage boosts.
Added Fusion variants for all new weapon sets.
Bug Fixes
Fixed an issue where Act IV Bonus Waves were not dropping Rifted Gear on Rifted.
NOW: Will drop 2 random pieces of Rift Armor on victory.
Fixed several issues where ability descriptions were incorrect.
Fixed an issue where Ogres weren’t spawning in Promenade Massacre Survival.
Fixed an issue with stuck enemies on The Mill.
Fixed an issue where the Bag Page Button was not tabbing left or right.
Fixed an issue where some Ranged DPS pets could hit max stat on damage.
Fixed an issue where Defenders would instantly die in a specific spot on Ancient Mines after using melee attack.
Fixed an issue where The Keep had a Build Phase before the boss wave on Campaign.
Fixed an issue where the Homing Missile project would search for enemies after trader death.
Fixed an issue where primary attack item effects were not working with staff projectiles.
Fixed an issue where EV could not place her defenses on Bonus Waves on Boss Maps.
Fixed an issue where Rifted Defense Materials were missing for the Warden.
Fixed an issue where double-clicking while in Multi-Select would equip the gear.
Fixed some issues with the Rogue’s VFX on Client.
Fixed an issue with Bonus Wave phase info displays.
Fixed an issue where Mega Chicken was missing it’s VFX for melee attacks.
Fixed an issue with Multi-Select would not clear after changing Inventory view.
FIxed an issue where Clients would not see the correct value for stats when inspecting built traps.
Fixed an issue where Lycans were not spawning in The Keep on Rifted.
Fixed an issue where Detonate’s description always showed cooldown incorrectly as 0 seconds.
Fixed an issue where Hero Stats were scaling lower than intended on Massacre Boss weapons.
Fixed an issue where you could not toggle tooltips on Gamepad.
Fixed an issue where Item Box was showing a tooltip when nothing was hovered on mouse/keyboard.
Fixed an issue where looking at a tooltip caused Left Shift and Right Thumbstick inputs could no longer function to enable tower view.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
The time has come… Dungeon Defenders: Awakened passed Nintendo’s Lot Check process and is ready for release on the Nintendo Switch! Thanks to all of the great feedback from our PTR testers, we’re now at a place where we feel ready to announce more details on the release of The Lycan’s Keep update (formerly known as Episode One) as well.
The official release date for DDA on Nintendo Switch is August 4, 2021. But that’s not all... The highly anticipated free update “The Lycan’s Keep” will launch simultaneously on PC via Steam, Xbox One, and Xbox Series X|S on August 4th, too; this update will be available on or soon after the launch of Dungeon Defenders: Awakened on Nintendo Switch.
Pre-order for Dungeon Defenders: Awakened on Nintendo Switch will be available on July 28, 2021.
Qualifying Kickstarter and Xsolla Backers who chose Nintendo Switch as the platform for their Game Key reward will receive their digital game key in their emails prior to the launch time on August 4th.
While you’re here, check out the official trailer for the release of DDA on Switch.
PlayStation Update
For PlayStation 4 and PlayStation 5 ports, we don’t yet have a release timeline. We previously announced we’re aiming for DDA to be out on all consoles by the end of the year. That will still be our goal, but we need some more time to figure out what tasks we need to complete to get DDA through Sony’s certification.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
DEFENDERS, As has been the trend over the last few weeks, here we are with another PTR patch! You’ll see some minor changes and bug fixes as we keep cleaning up the episode using your super-duper feedback and reports. Keep them coming! (A friendly reminder that you can go back and edit your survey responses if you want to change anything based on patch revisions.)
How to Join
It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam: Click here to read the post.
Reward
We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.
Pet Balance
All Ranged Pets
Increased chance of spawning with a max attack rate of 0.63s.
Increased chance to spawn with max projectiles (3).
Dragon
Increased chance to spawn with max projectiles (3).
Increased attack damage by 20%.
Now always rolls with Fire damage.
Updated projectile appearance.
Griffin
Increased chance to spawn with max projectiles (3).
Increased attack damage by 20%.
Now always rolls with Lightning damage.
Updated projectile appearance.
Little Wizard
Now has 1 projectile.
Increased attack damage.
Rolls for any elemental damage, except Fusion.
Projectile travels through all map elements for a set duration, dealing damage to all enemies hit on path.
Mega Chicken
Increased projectile AoE by 15%.
Increased melee extent by about 43%
Increased attack damage.
Increased scaling for hero stats.
Added VFX for projectile and melee attacks.
Mista Mine
NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 10%.
Reduced Hero Stat scaling by 10%.
Giraffe
NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 5%.
Reduced Hero Stat scaling by 10%.
Item Effect Balance
Irradiate
Reduced duration scaling to 1s to 3s from 3s to 6s.
Will now scale for non-boss damage.
Reduced the amount of damage dealt to bosses.
Map Balance
The Mill
Increased enemy difficulty by 25%.
The Outpost
Increased enemy difficulty by 25%.
The Keep
Increased enemy difficulty by 33%.
Updated collision to stop ranged enemies from sniping the Crystal.
UI/UX
Updated enemy spawn door previews across all maps to improve visibility.
Bug Fixes
Adjusted hacker flag rules so Defenders are not flagged when rolling some non-hacked items.
Fixed an issue where the Warden’s Wrath Mode was not dealing AoE damage.
Fixed an issue where Roots of Purity was incorrectly buffed by Gemstone pets.
Fixed an issue where Roots of Purity was incorrectly buffed by Yellow Ramster Can pet.
Fixed an issue where Shroomy Pit was incorrectly buffed by Defense Resist Gemstone pet.
Fixed an issue where defense rate could not be upgraded.
Fixed an issue where the second page of the Transmog menu was not showing.
Fixed an issue where the transmog was displaying item tooltips.
Added missing Siren on The Summit in Wave 2 of Massacre difficulty.
Fixed an issue with Warden’s run animations when she was low health.
Fixed an issue where Ogres’ snotball VFX were staying on the map.
Fixed an issue where Elemental Lycan enemies were not dealing their elemental damage.
Fixed an issue where the pause between melee attacks was too long.
Fixed an issue where Clients weren’t able to Reforge properly.
Fixed an issue where Rogue was not rooting enemies while using Stealthed Disengage.
Fixed an issue where the Rogue would leap into the air when Stealth was activated in the middle of Swift Assault or Disengage.
Fixed an issue where a controller’s left bumper could not be used to navigate Warden’s towers.
Fixed an issue where multiplayer sessions for Survival, Mixed, and Pure Strategy modes could not be joined on lower difficulties, even after a Client beat a higher difficulty.
Fixed an issue with the Wisp Den attack animation on Client.
Fixed an issue where some Fusion Polearms would drop with Poison damage.
Fixed several issues with stuck enemies and inaccurate collisions on The Outpost.
Heroes can no longer stand on rocks outside of the map parameters on The Outpost.
Fixed an issue where heroes could not walk up stairs on The Outpost.
Fixed several issues with heroes getting stuck or walking out of the map on The Keep.
Fixed an issue where the wolf pillars had no collision on The Keep.
Fixed an area on The Keep where you could see through the map.
Fixed several issues with heroes being able to walk off the map on The Mill.
Fixed a collision issue with the treetops on The Mill.
Fixed an issue where PTR play was triggering Steam achievements.
Fixed an issue where all equipment items had incorrect max values.
This will not adjust items that are already picked up.
Fixed an issue with EV’s SFX.
Fixed an issue where transmog items were not able to be clicked on after selecting a profile after being on default.
Fixed some issues with collision and lighting on Endless Spires.
Fixed several issues with incorrect weapon positions.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
DEFENDERS, We’re now on Week 3 of the PTR and we’re just as excited to share more changes and revisions as we were at the launch of this new adventure! This week’s patch brings a whole bunch of balance changes to a whole bunch of areas. (Anyone know how to actually measure a “whole bunch”?) We keep saying it, but it needs to keep being said that we’re so appreciative of the feedback we’ve received so far. We literally could not do this without all of GLORIOUS Defenders. One more thing! Don’t forget that as the PTR changes come in, you can update your survey responses, but only if you want to.
We want to remind Defenders that all progress made while in the PTR will not be transferred over to your live game. The beta and live games are not linked and cannot be linked, so please be aware that your account will be reset back to your last live save once you leave the test realm.
Rewards
The second great news is Defenders who play the PTR for at least 30 minutes and complete the in-game survey (accessible from Escape menu) will receive these gorgeous Eagle’s Wings at the Episode 1 launch! You get to try out new content, give your feedback, AND earn a cool reward. What’s not to love about this?
Heroes
General
Melee Attacks
Melee attacks no longer deal damage based on the enemy getting hit by the weapon’s model. Instead there is now a (pretty generous) hitbox that deals damage.
Developer’s Note - This change was made because:
Melee is already punishing to play. Increasing the range gives a little more safety and a lot more consistency with damage.
Various animations would make it so attacks would sometimes not hit. The animations pull from a pool of options, so sometimes RNG animations could punish you if their attack range didn’t extend as far.
Transmogging a weapon would change the range at which it hit, and made the transmog system potentially punish players that weren’t using the biggest weapons.
It’s just more fun.
Apprentice
Defenses
Magic Missile Tower
Projectile damage was increased by 60%.
Projectile speed was increased by 50%.
Flameburst Tower
Projectile damage was increased by 75%
Projectile speed was increased by 50%.
Lightning Tower
Projectile damage was increased by 80%.
Bounce range increased and set to 600 units.
Previously at base level was 275 units, and fully upgraded to 350 units.
EV
Defenses
Overlock Beam
Decreased minimum DU cost to 3 from 4
Increased width to 25 from 20
Rogue
Abilities
Primary Abilities
Added SFX when Stealth Swift Assault and Disengage throws are activated
Added SFX when Stealth Swift Assault and Disengage hit enemies
Rogue’s Mark
Updated VFX to improve visibility when Marking enemies
Devices
Arcing Device
Decreased cooldown time to 15-8 seconds
Napalm Device
Decreased cooldown time to 10-4.5 seconds
Now increases damage dealt to Marked enemies by 20%, down from 25%
Noxious Device
Decreased cooldown time to 12-5.5 seconds
Squire
Defenses
Harpoon Turret
Projectile damage was increased by 33%
Projectile speed increased by 50%
Bowling Bowl Turret
Projectile damage increased by 45%
Warden
Attacks
Secondary Attack - Sprout
Sprout now deals 4x weapon damage instead of 2x.
Defenses
All
Defense Rate scaling is no longer affected by difficulty.
Updated tower collision to make placement easier.
Wisp Den
Wrath mode now increases Damage instead of Rate.
Shroomy Pit
Reduced the starting cooldown to 7 seconds from 10
Enemies
Multiplayer Enemy HP
Reduced HP scaling for most enemies when in multiplayer mode
Add 50% HP to each enemy for each additional player:
Ogres
Copter Ogres
Siren
Lycan
Add 25% HP to each enemy for each additional player:
Sharken
Djinn
User Interface
Item Compare
Update to comparing items mechanisms
NEW: Mouse and keyboard - toggles between comparing and not comparing
NEW: Dual-wielding heroes - weapon comparisons toggle between “Mainhand”, “Offhand”, and “No Comparison”
Comparing items in the inventory has been updated
Upgrade weapon icons will only show when new weapon is better than the equipped weapon of the same type
For example, when comparing weapons for the Rogue, swords will only compare against the Mainhand weapon currently equipped and bows will only compare against the Offhand weapon currently equipped
General
Item Upgrading now has a Reforge option
Keyboard: R Hold
Gamepad: Left Thumbstick Hold
Filters will now work for Offhand weapons
Added visual effect to highlight new items in inventory
NEW: New items will shimmer before hovering over the first time
Updated various visuals in Hero Stats page
Boss Tests
Test of the Mech
Reduced the turn rate of the Goblin Mech
Test of the Ancient
Test of the Ancient III
Added one custom weapon to Monk with 1 projectile
Slightly decreased Monk damage
Bug Fixes
Updated various Item Effects to use correct buffs.
Fixed an issue where offhand Item effects were giving attack rate instead of damage.
Fixed an issue where Warden defenses were not targeting Lycans.
Fixed an issue where the Rogue would get stuck in Upgrade and Repair animations after using them.
Fixed an issue where the Rogue’s firing sound was not playing when it was intended to.
Removed all Hero Stats from Paddy's Lucky Cap.
Fixed an issue where the Southernmost Tornado Valley billboard was partially stuck in the spawn door.
Fixed an issue where Warden defenses didn't deactivate after the Roots of Purity powering them was sold or destroyed.
Fixed an issue where Fusion Sets weren't properly applying Fusion Damage to some of the Rogue's devices.
Fixed a potential crash with Item Effects that have passive abilities.
Fixed an issue where Wisps from the Wisp Den were not removing the attack rate bonus of the Warden’s Wrath ability on kill.
Fixed an issue where the Wave 25 victory chest would not automatically open in bonus wave build phases.
Fixed an issue where Rogue’s Upgrade / Repair / Sell were not working on Client.
Fixed an issue where Num5 and Num6 were not default to the binds for Slot 5 and Slot 6 of the hero deck for swapping.
Fixed an issue where the Warden’s Roots of Purity was not displaying a health bar.
Fixed an issue with the Warden’s Sprout seeds bounce animation.
Fixed an issue where Boss Test was not unlocking for players who completed the map on a higher than required difficulty.
Fixed an issue where the Homing Missiles Item effect was not connecting with enemies correctly.
Fixed an issue where rotating a Defense after selecting placement caused issues with placing towers close together.
Fixed an issue where reward chests were floating above the ground on most Ep. 1 maps.
Fixed a bug where the Rogue's Heal ability would cancel with an attack.
Fixed an issue where no Repair and Upgrade were not ending animations when complete.
Fixed an issue where regeneration effects were lingering on death.
Fixed an issue where defenses were not showing any damage dealt in their tooltips.
Fixed an issue where Roots of Purity's Wrath damage could kill enemies that should have been immune.
Fixed an issue where the compare tooltip showed up for slots that didn't have anything equipped.
Fixed an issue where defenses were unable to be placed on the pipes in Lava Mines.
Fixed an issue where Rifted Ogre's Kobold projectile was exploding too soon.
Fixed an issue where the Set Bonus counts were incorrect on tooltips.
Known Issues
The Reforge option on the Upgrade screen will only work for the host.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
DEFENDERS, First, we want to send a big THANK YOU to those of you who have taken the time to try out our Episode 1 test build. It’s been exciting for all of us to finally share our hard work and talk about the changes with our community! With that, we have another PTR patch ready to go for you, as we continue to rebalance, add new things, and fix bugs based on your helpful feedback.
We updated the survey and would greatly appreciate it if you could fill it out. We’ll be updating the survey to compare data over time and all your input is incredibly helpful! Remember, by filling out at least one of the surveys, on Episode 1 release you will be rewarded with the Eagle’s Wings!
General Balance
Bonus Waves
Lycan King Wave
Massacre Survival and Rifted
Increased Demon Lord HP by about 3x.
Increased Goblin Mech HP by about 2x.
Increased Ancient Dragon HP by about 2x.
Ancient Dragon Wave
Massacre Survival and Rifted
Increased Demon Lord HP by about 50%.
Increased Goblin Mech HP by about 50%.
Boss Tests
Test of the Demon
Increased Huntress damage on Demon
Decreased EV-A damage on Demon
Test of the Dragon
Decreased Monk damage
Increased movement speed of Wyverns on Test of the Dragon III
Enemies
Massacre Difficulty
Increased health of all Massacre enemies by 10%.
Removed 10% Armor from all Massacre enemies.
Lycan
Increased health to be about half that of an Ogre.
Added Lycan Nameplates to match other Special enemies.
Item Effects
Damage Reflect
Now a flat value instead of a percentage.
New: Strength ranges from 45 to 300,000.
Heal Interval
Increased scaling to 5% Max HP per second from 1% Max HP per second.
Reworked item effects on Boss and Challenge weapons. This will result in missing item effects on existing weapons but newly dropped items should have them.
Maps
Doubled Build Mana on Lava Mines for Insane, Nightmare, and Massacre Campaigns.
Increased DU on The Outpost to 130 from 90.
Decreased DU on The Mill to 120 from 140.
Hero Balance
Monk
Secondary Attack
Increased max projectile to 8 from 6.
Updated attack to hit for 50% of melee damage per projectile.
Decreased attack rate scaling.
Rogue
General
Added correct voice-overs.
Updated SFX for abilities.
Updated Spawn SFX on UI menu.
Stats
Increased HP scaling on the Rogue by about 50%.
Abilities
Stealth
Removed Stealth requirement for applying Marks with Primary and Secondary abilities.
NEW: Primary and Secondary Attacks now apply up to eight Marks to enemies at all times.
NEW: Heals for 5% Max HP every 0.5 seconds that Stealth is active (50% HP healed max)
Reduced cooldown to 15-7 seconds from 30-15 seconds.
Duration no longer scales and is always 5 seconds.
Riposte Buff
Now granted regardless of how Stealth was ended.
NEW: Applies a: 25% Damage Buff.
Swift Assault
No longer costs Ability Mana to activate.
Disengage
No longer costs Ability Mana to activate.
Devices
Arcing
No longer applies the additional damage component and instead deals a single large tick of damage when applied.
Warden
General
Updated Spawn SFX on UI menu.
Abilities
Sprout
Increased the max targeting range to 1000 from 500.
Mushroom Circle
Increased the max targeting range to 1000 from 500.
Towers
Roots of Purity
Now scales off the Range stat.
Upgrading to max rank scales the range to 50% larger than base rank.
Beaming Blossom
Reduced beam attack time (duration of the beam) to 0.6 from 1.6 seconds.
Added max attack rate (cooldown between firing and not firing) of 0.65 seconds.
Reduced damage tick rate (amount of hits while firing) to 0.3 from 0.4.
Increased base damage to 80 from 25.
Wisp Den
Increased Wisp Den range to be similar to the Lightning Tower.
Increased Wisp movement speed by 50%.
Shroomy Pit
Decreased DU cost to 3 from 4.
Lowered Shroomy scream volume.
UI
Added bag icon material for the inventory and filters UI.
Added x10 and x25 modifiers while adding stat points or upgrading.
Added new icons for all weapons.
Bug Fixes
General
Fixed an issue where repair times were incorrect and taking longer on some defenses.
Fixed an issue where enemies were stuck on Endless Spires near the Northwest spawn point.
Fixed an issue where the enemy count tracker was not working during the second wave on The Mill.
Fixed an issue where Hero Stat points were resetting after upgrading an item and then returning to the Hero Stat menu.
Fixed an issue where Vitality would not show as increasing when adding points.
Fixed an issue where Crossbow weapons did not continue firing while holding the button to attack after double-clicking.
Fixed an issue where the Bonus Wave Selector wasn't selecting correctly and tried to play bonus waves that didn't exist.
Fixed an issue where a Bonus Wave looped back to Build Phase after losing a wave.
Fixed an issue where the XP required for Level 102 was significantly lower than intended.
Fixed an issue where defenders could build in the lava on Foundries and Forges.
Fixed an issue where Rift Portals can open in the Build Phase.
Fixed an issue where the “Sell All” function wasn’t working on PC.
Decreased delay on the spawn of the last Ogre on Ancient Mines on Massacre Survival.
Fixed an issue where incorrect Fusion weapons were dropping on Act 4.
Fixed an issue where the Crystals could be attacked on Alchemical Labs while the boss timer was counting down, resulting in an instant stun when the Demon Lord spawned.
Fixed an issue Repair / Upgrade / Sell abilities were not cancelling after swapping to Build Mode.
Fixed an issue where Clients could see their own HP bar above their head.
Fixed an issue where the Megachicken was showing incorrect projectile count.
Fixed an issue where the pointer was missing from the main menu.
Adjusted various accessory placements on heroes.
Fixed an issue where a host’s activated Swift Assault caused the Rogue’s VFX to linger and flicker on clients.
Fixed an LOD issue with the Baby Phoenix Pet’s VFX.
Fixed an issue where Level, XP, and Unspent Points don't update if you swap heroes while on the stats tab in the inventory
Fixed an issue where IE ability passive abilities were not restarting on defender death and respawn.
Fixed a lighting issue on Deeper Well.
Updated max Hero Stats on gear from 9999 to 999999.
Fixed an issue where Copter Ogres would get stuck after their Copter was shot down.
Fixed an issue where Sirens were getting stuck when fleeing.
Heroes
Squire
Fixed an issue where the Squire lost his base mana regen value.
Rogue
Added rebinding for Rogue's Special Abilities.
Warden
Fixed an issue where the Wisp Den was not attacking while following targets.
Fixed an issue where the Warden defenses were not showing nameplates when damaged by enemies.
Fixed an issue where Wisp Den was not attacking Spiders.
Fixed an issue where the Warden’s cast animation for Right click and F abilities were not working for clients.
Apprentice
Fixed an issue where the Lightning Tower was improperly scaling attack rate overflow.
Known Issues
Wisp Den is not currently targeting Lycans.
Boost Damage chance item effect is currently restoring ability mana instead of boosting damage.
Item Effects and Set Bonuses
Fixed an issue where Etherian Marksman and Champion sets were not working properly.
Fixed an issue where the Double Edge Item Effect was damaging defenders below 50% HP and killing them.
FIxed an issue where Rogue and EV Item Sets were dropping on Offhands.
Fixed an issue where Offhands couldn't drop their elemental item effects.
Fixed an issue where Defense Damage was not scaling correctly.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: