Dungeon Defenders: Awakened - [CG] HiggsBosonic
DEFENDERS,

We’ve been hard at work on great things here at Chromatic Games, and it’s time to let one of those things spread its wings and fly. Update 1.2 is now live and ready for you to hop right into! An insane amount of bug fixes, Rifted maps, Rifted enemies, new weapons, new gear, new accessories, transmog, and more are coming your way. Let’s cut the intro and get into it, there’s A LOT!

Update 1.2 - Enter the Rift
We’re going to be splitting this update into two parts to make sure everything we add is in the best state possible. The first part of this update includes additional gameplay, features, rewards, and bug fixes; the second part includes additional features and Kickstarter rewards. The goal with Update 1.2 is to put a bow on what we consider the baseline DD:A experience before we move onto major content updates, with 1.2 serving as the foundation for us to build something wonderful!

Rifted Maps
Throughout Campaign and Survival you are now able to activate the Rifted toggle before joining a map, similar to Hardcore. This tears open the portal and provides access to Rifted enemies. Rifted Maps serve to evolve the challenge and experience of DD:A, providing players something new to take on, regardless of their experience with Dungeon Defenders.

Rifted Enemies
The total number of enemies is reduced by 50%, but a portion of the remaining enemies become distorted from the Rift, granting them increased strength and mechanics. For starters, all Rifted enemies have increased health and deal increased damage. Oh, and also they have additional mechanics. You know, not a big deal, probably not anything worth mentioning. OH WAIT, VERY BIG DEAL! Here’s what they do:

  • Goblins are larger, potentially absorbing hits for other enemies.
  • Dark Elf Archers shoot homing arrows that chase down their targets.
  • Dark Elf Mages have an increased healing radius, and summon skeletons that EXPLODE on death.
  • Dark Elf Warriors are invisible to non-Fusion towers and drain mana on hit.
  • Kobolds have an increased explosion radius.
  • Orcs are tankier and take reduced damage.
  • Ogres, oh no, Rifted ogres snot ball ensnares. Also the first snot ball isn’t a snot ball, but is a Rifted kobold. Also they deal increased damage to towers. Why did we make them so strong?!
  • Spiders can no longer shoot webs, but they jump all over the place now. They also apply a web on melee hit that acts like normal webs with an added damage over time effect.
  • Sharkens enrage when their charge is interrupted, increasing their damage and movement speed while becoming IMMUNE to crowd control effects.
  • Djinn’s apply an Onyx buff to enemies, a much stronger gold buff. They also take less time to destroy towers, with an increased range, and decreased cooldown to do so.
  • Goblin Copters are truly a terror from above, dropping Rifted ogres, have an increased missile and crashing explosion radius.
  • The Siren is already a Rifted enemy. Surprise!

There’s a ton of new mechanics to master, but what fun is a new challenge without new rewards? Onwards we go!

Rifted Rewards
Fusion Gear
Fusion gear is a new type of item that is only available on Rifted maps. There are two types of Fusion gear, weapons and armor.

Fusion Weapons
These are special weapons that have a chance to drop on all Rifted maps. Rifted weapons are like normal weapons, except that they deal greatly increased damage to Rifted enemies! While they have a chance to drop on all maps, Rifted map bosses also drop Fusion versions of their weapons, providing the ability to target farm powerful weapons!

Fusion Armor
This new type of armor provides a ton of power to defend against the Rifted ruffians that are running your way! Not only does Fusion armor give you 5% Rifted Armor, causing you to take less damage from Rifted enemies, but if you combine an entire set you gain a Fusion set bonus. Depending on the set, the Fusion bonus converts a specific tower into a Fusion tower! This causes your tower to deal greatly increased damage to Rifted enemies, take reduced damage from them, and also negate their Rifted abilities (i.e. they now see Dark Elf Warriors)!

There are five Fusion sets total for you to search out to take on the Rifted foes that approach you!
  • Ancient Set: Apply Fusion affinity to your Hero’s first tower.
  • Guard Set: Apply Fusion affinity to your Hero’s second tower.
  • Militia Set: Apply Fusion affinity to your Hero’s third tower.
  • Miner Set: Apply Fusion affinity to your Hero’s fourth tower.
  • Primitive Set: Apply Fusion affinity to your Hero’s fifth tower.
What does each of the sets do to each of the towers? They retain their base mechanics, affect and target Rifted enemies that they may have not been able to previously affect or target, as well as gain increased strength and functionality. That’d be a lot to type. Sorry, that’s going to be a lot to type. Here you go!

Apprentice
Magic Missile Tower
  • Damage increased by 100% against Rifted enemies.
Magic Blockade
  • Armor increased by 30% against Rifted enemies.
Fireball Tower
  • Damage increased by 100% against Rifted enemies.
Lightning Tower
  • Damage increased by 100% against Rifted enemies.
Deadly Striker Tower
  • Damage increased by 100% against Rifted enemies.
Huntress
Explosive Trap
  • Damage increased by 100% against Rifted enemies.
Gas Trap
  • Causes Fusion to do 10% more damage to affected Rifted enemies.
  • This effect stacks with other similar effects.
Inferno Trap
  • Damage increased by 100% against Rifted enemies.
Darkness Trap
  • Causes Fusion to do 10% more damage to affected Rifted enemies.
  • This effect stacks with other similar effects.
Spike Trap
  • Damage increased by 100% against Rifted enemies.
Monk
Ensnare Aura
  1. Causes Fusion to do 10% more damage to affected Rifted enemies.
  2. This effect stacks with other similar effects.
Lightning Aura
  • Damage increased by 100% against Rifted enemies.
Healing Aura
  • Increases heroes armor against Rifted enemies by 50%.
Strength Drain Aura
  • Causes Fusion to do 10% more damage to affected Rifted enemies.
  • This effect stacks with other similar effects.
Enrage Aura
  1. Increases chance to enrage by 5% against Rifted enemies.
Series EV-A
Proton Beam
  • Damage increased by 100% against Rifted enemies.
Blocked Field
  • Armor increased by 30% against Rifted enemies.
Reflect Field
  • Damage increased by 100% against Rifted enemies.
Shock Beam
  1. Damage increased by 100% against Rifted enemies.
  2. Increased stun effect by 50% against Rifted enemies.
Overclock Beam
  • Gives towers that are buffed 50% armor against Rifted enemies.
Squire
Spiked Blockade
  • Armor increased by 30% against Rifted enemies.
  • Damage increased by 100% against Rifted enemies.
Ballista
  • Damage increased by 100% against Rifted enemies.
Bouncer Blockade
  • Armor increased by 30% against Rifted enemies.
  • Damage increased 100% against Rifted enemies.
Bowling Ball Tower
  • Damage increased by 100% against Rifted enemies.
Slice and Dice Tower
  • Armor increased by 30% against Rifted enemies.
  • Damage increased 100% against Rifted enemies.

Oh my goodness! That’s a lot of power! Fusion gear locations! Where!? Where do they drop!? We’ll never tell, except for in the list down below, but outside of that good luck:

Fusion Ancient Set
Helmet
  • Tornado Highlands Wave 25
  • Ramparts Wave 25
  • Throne Room Wave 25
  • Any Act II Campaign Map Wave 5
Chest
  • Arcane Library Wave 15
  • Arcane Library Wave 25
  • Any Act III Campaign Map Wave 5
Gloves
  • Deeper Well Wave 15
  • Deeper Well Wave 25
  • Any Act I Campaign Map Wave 5
Boots
  • Tornado Valley Wave 15
  • Tornado Valley Wave 25
  • Any Act II Campaign Map Wave 5

Fusion Guard Set
Helmet
  • Promenade Wave 25
  • The Summit Wave 25
  • Glitterhelm Wave 25
  • Any Act III Campaign Map Wave 5
Chest
  • Royal Gardens Wave 15
  • Royal Gardens Wave 25
  • Any Act III Campaign Map Wave 5
Gloves
  • Ancient Mines Wave 15
  • Ancient Mines Wave 25
  • Any Act I Campaign Map Wave 5
Boots
  • Tornado Highlands Wave 15
  • Tornado Highlands Wave 25
  • Any Act II Campaign Map Wave 5

Fusion Militia Set
Helmet
  • Alchemical Labs Wave 25
  • Magus Quarters Wave 25
  • Tornado Valley Wave 25
  • Any Act I or Act II Campaign Map Wave 5
Chest
  • Promenade Wave 15
  • Promenade Wave 25
  • Any Act III Campaign Map Wave 5
Gloves
  • Lava Mines Wave 15
  • Lava Mines Wave 25
  • Any Act I Campaign Map Wave 5
Boots
  • Ramparts Wave 15
  • Ramparts Wave 25
  • Any Act II Campaign Map Wave 5

Fusion Miner Set
Helmet
  • Endless Spires Wave 25
  • Arcane Library Wave 25
  • Royal Gardens Wave 25
  • Any Act II or Act III Campaign Map Wave 5
Chest
  • The Summit Wave 15
  • The Summit Wave 25
  • Any Act III Campaign Map Wave 5
Gloves
  • Alchemical Labs Wave 15
  • Alchemical Labs Wave 25
  • Any Act I Campaign Map Wave 5
Boots
  • Throne Room Wave 15
  • Throne Room Wave 25
  • Any Act II Campaign Map Wave 5

Fusion Primitive Set
Helmet
  • Deeper Well Wave 25
  • Ancient Mines Wave 25
  • Lava Mines Wave 25
  • Any Act I Campaign Map Wave 5
Chest
  • Glitterhelm Wave 15
  • Glitterhelm Wave 25
  • Any Act III Campaign Map Wave 5
Gloves
  • Magus Quarters Wave 15
  • Magus Quarters Wave 25
  • Any Act I Campaign Map Wave 5
Boots
  • Endless Spires Wave 15
  • Endless Spires Wave 25
  • Any Act II Campaign Map Wave 5

We also wanted to provide something for players to target farm alongside Fusion Weapons. Specific Fusion armor pieces drop from Wave 5 campaign and Waves 15 & 25 in Survival, allowing you to focus farm which sets you want to use!

Fusion armor set bonuses are channeled only to heroes that are actively equipped to your hero deck, providing you the ability to use up to four Fusion towers at any given time. This means currently in multiplayer you can have up to SIXTEEN Fusion towers to absolutely decimate your foes. Don’t fret though, the mode is not balanced around that extreme. Maybe there are ways to overcome this in the future…

Increased Drop Quality
One of the points of feedback that we’ve received from players is a faster track to earn the best gear in the game across all difficulties. Rifted has an increased floor of loot quality, meaning your chances of getting better gear is increased on Rifted maps. Higher risk, higher reward!

Rifted Exclusive Accessories
By completing Rifted maps, you have the chance to obtain new masks and accessories! They drop with difficulty equivalent stats and are a cool way to show off your prowess and luck to other Defenders! There’s over 20 new pieces to hunt down, best of luck!



What’s the point?
In Dungeon Defenders Awakened we’ve got multiple types of players. There are Defenders who enjoy the traditional Dungeon Defenders experience, want to spend tons of time farming for that perfect drop, and like to set up an intricate grid of defenses that they can set and forget. Then there are Defenders who want an additional challenge, want better loot faster, and want somewhat shorter play sessions. With every one of our updates, the first group will get what they want, but for the second group, Rift Mode is our chance to provide an increased challenge that evolves as we develop the game.

This isn’t a one-and-done feature either. It’s a Rift, and as we progress further and further into DDA with our major updates, the Rift continues to tear open more and more, introducing new mechanics and challenges for players to overcome. Every new enemy added to the game will have a Rift version as well, diversifying the gameplay and introducing a new obstacle to overcome.

Really it’s just a mode to provide a reward that decimates the Siren. Everything else is just extra. And to introduce sweet new accessories. Why does that matter? One word — Transmog!

Transmog
Defenders want ways to customize their characters in fun and unique ways. You get a lot of cool looking gear during your journeys, but sometimes the gear with the best stats isn’t visually your cup of tea. But what’s a Defender to do, look like an epic noodle but hit like a wet one, or look like a peasant but decimate their foes with the power of legends? With Transmog, you can look how you want while wearing your best gear. Go for that insane over the top neon colored Goblin with the pulsing Rift weapons, or go for a more understated look to catch your enemies offguard with your insane strength.


(Yes, you can change the Squire’s boxer colors now, something science said was impossible!)

Here’s all the stuff you can do with Transmog by visiting the Blacksmith in the Tavern:

  • Replace your weapon with the visual of any equivalent weapon type that you’ve collected after Update 1.2.
  • Replace your Mask, Bracers, Brooches, and Shields with the visual of any equivalent accessory type that you’ve collected after Update 1.2.
  • Change the hue, saturation, and brightness of the above, as well as your heroes. Oh, and we added even more colorization options to the heroes default costumes.
  • Save specific cosmetic loadouts that you can change on the fly. It’s all about options!

As we add more gear to the game, it’s usage is instantly multiplied with this system, making the items you acquire provide even more usage!

Tavern Changes
With our game constantly growing, we’re adding some additional functionality to every Defenders home-sweet-home!

Difficulty Button
We’ve added a couple things to the Tavern with this update. First is the Tavern Difficulty Adjuster Button (PUSH AT YOUR OWN RISK). This changes the Tavern from a normal map, to Nightmare version, or Massacre version that applies different scaling to your defenses that you would find in maps of whatever difficulty you have selected.



Rifted Target Dummy
Somehow this thing got Rifted. While it doesn’t drop any loot, it does take increased damage from Fusion damage. Test your DPS to your heart’s content!



Now you may be asking yourself, all of this sounds good and wonderful, but where in the heck do you get that giant corgi helmet?

Limited Login Event Rewards!
Download Update 1.2 and play Dungeon Defenders from now until December 14th at 7 pm EST to receive the Corgi Cover cosmetic mask AND the Shadow EV skin FOR FREE! These are available for a limited time, so make sure to get them now while you can.



With that out of the way, let’s get into the months and months and months of general changes to the game, as well as a ton of the bug fixes included in Update 1.2!

CPU and Networking Performance Optimization!
With all the hard work we have put into getting consoles out to y’all we have picked up some nice PC performance gains along the way. With this patch we have brought in our CPU and Network optimizations from the console work. We nativized a lot of blueprint’s in UE4, this is a process of transferring a blueprint into native C++ code. Nativization can be tricky at times, but for the consoles it was necessary to go back and revisit some of our older work in order to increase performance. Depending on your system, number of players in your game, and what mode you’re playing your frame rate may now even be double what it was beforehand! CPU goes vroooom, Network goes yeeeee

Offline Mode
We have added support for offline mode, you can find this on the main menu after launching the game. In offline mode you will only be able to use a local save, that will never upload to the cloud until you play online mode again. Offline mode will use a local save that you have when you enter for the first time. This means you can take your online profile offline, progress the game and when you enter online mode again you can choose to take your offline save to upload progress to online mode. When entering online mode again, be sure to select the proper save! Take DD:A on the road!

General Changes
Miscellaneous
Ready Up
  • Hosts are now able to force ready up by holding Ctrl + G.

Hero Scene
  • Removed various environment objects from inventory and character creation to better display transmog customization colors, and reduce background noise.

Damage Numbers
  • Added a number of options to Damage Numbers to have greater control over what is displayed


Yes, the filter UI will get an art pass soon :)

Maps
  • Added 15-20 seconds to build timers for all maps and difficulties.

Heroes
Auras
  • If an aura overlaps, enemies are only affected by the aura they came in contact with first.
  • This was to fix a long standing exploit wherein players would unequip gear, build auras next to one another, then re-equip gear to have overlapped death zones.
Apprentice
Towers
Magic Missile Tower
  • Increased Defense Power scaling by 18% in Massacre.
Flameburst Tower
  • Increased Defense Power scaling by 18% in Massacre.
Lightning Tower
  • Now scales from bonus attack rate.
  • Increased Defense Power scaling by 18% in Massacre.
Huntress
Towers
Explosive Trap
  • Decreased Defense Power scaling by 8% in Massacre.
Poison Gas Trap
  • Decreased the Effect Duration Scaling by 50%.
Inferno Trap
  • Decreased Defense Power scaling by 8% in Massacre.
Thunder Spike Trap
  • Decreased Defense Power scaling by 8% in Massacre.
Series EV-A
Towers
Reflect Field
  • Now displays 1:1 total hits it can reflect instead of arbitrary HP values.
Squire
Abilities
Secondary Attack: Block
  • Block no longer can be held indefinitely.
  • Now the Squire has a Block resource, indicated by a shield above the Squires head.
  • Different enemies attacks reduce the resource at different rates.
  • Block regenerates when it is not being used.
  • If the Block resource is completely used, players are unable to block again for 5 seconds.
    • With enough armor, this caused the Squire to become a blockade, and created an unhealthy meta that had players using a Squire and pet to handle an entire lane. This change prevents future map balance from having to take into account this meta, which if left in tact would ultimately reduce the amount of DU given in future maps.

Towers
Harpoon Tower
  • Increased Defense Power scaling by 18% in Massacre.
Bowling Ball Tower
  • Increased Defense Power scaling by 18% in Massacre.
Slice N’ Dice
  • Now scales from bonus attack rate.

Enemies
Skeletons
  • No longer target Crystal Cores.
Dark Elf Warriors
  • No longer knock back players.
Djinn
  • Updated channel time for Djinn’s destroy tower in Massacre to 8 seconds (down from 9) to match Nightmare.
Copter Ogres
  • Now have propeller hats!
Siren
  • New functionality: the Siren no longer spawns with her aura. Instead, she reaches her destination and begins casting. If she is not defeated quickly, she creates an aura based on her elemental affinity, and then runs back to her spawner, applying an unremoval version of her affinity to enemies she passes through.
  • The Siren takes increased damage from Fusion sources.
Demon Lord
  • Decreased Massacre damage by 30%.
Ancient Dragon
  • Decreased Massacre damage by 30%.

Bug Fixes & Change Log
With ~1800+ commits to our dev branch, we are going to make a separate post covering all of the relevant bug fixes and changes. Head over to the forums and check out the list here.

We’re going to be watching this update very carefully and pushing out hotfixes for any issues that arise as we are able to get them out.

What’s Next?
We’re not a very large team, so when it comes to getting things done, we have to be really efficient and smart with what we work on. Our team has been hard at work on getting our console versions ready (work is still going on as of this post), which is a very time consuming and incredible engineering feat to accomplish. As such, there’s a couple features that we want to give a little bit of additional time and focus on to make sure they release fully functional.

Trading
This is going to be a pretty straightforward feature to many. Trading will allow players to open up a UI with other players to trade items that they have acquired throughout their journeys, for an agreed upon price. We’re wanting to spend additional time on this feature to make sure it not only has transactions working without a hitch, but also to remove any potential exploits that can ruin the experience of other Defenders.

Item Reforging
Sometimes you get a good drop and invest a ton of points into a piece of gear, only to want to reallocate the Upgrades that you’ve spent after acquiring more gear to really Min/Max your perfect setup. With Item Reforging, you can do just that! Just take a trip to the Blacksmith, and for a fee, he will allow you to reinvest your items’ upgrade points.

Kickstarter Rewards
Part of this update is putting a bow on the base game, and that includes fulfilling our in-game Kickstarter, Backerkit, and Preorder rewards. We’ve got most of the skins out, but will be adding in:
  • Custom enemy names
  • Custom weapon names
  • Custom armor names
  • Legends Tablet
  • Credits/Special Thanks
  • Hero Titles

Console Releases
If you haven’t read our console progress check-in and what we’re doing, please head on over to that post here to find out more!

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!

For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - [CG] Love
Defenders,
To prepare for the upcoming Update 1.2 release we're pushing a quick patch to support the backend changes to help ensure a smooth update release.

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!

For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - [CG] HiggsBosonic
Defenders,
We heard some of you were having difficulties playing with friends and with matchmaking. We wanted to get this small hotfix out to alleviate some of the reported issues we have seen. We're still working on getting a larger patch out, but we wanted to help y'all connect in-game in the meantime.

BUGFIXES
  • BUGFIX: Fixed various matchmaking issues.

Known Issues:
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
  • Weapon stat difference comparing for projectile speed and charge rate are off by 100 times.
    • Projectile speed is 100x lower.
    • Charge rate is 100x higher.
Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!

For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - [CG] HiggsBosonic
Balance Changes
Nightmare and Massacre
  • The enemy caps for Special enemies were higher than intended in one, two, and three player games.
    • Ogres, Sharken, Djinn, Copters, and Sirens were higher than intended in one, two, and three player games and have since been reduced (that means they should be easier).
Heroes
Squire
  • Reduced the amount the Squire’s health scaled in Nightmare and Massacre.
  • Adjusted the Slice N Dice Blockade so that it attacks at the correct max speed (0.2s) and also damages enemies sooner.
  • Reduced the weapon damage scaling of Squire Massacre special weapons dropped from the Goblin Mech and the Ancient Dragon.
    • This was causing the Squire to one shot a lot of enemies. We enjoy the DPS Squire gameplay and will continue to investigate ways to keep it viable.
  • Removed Mana Drain each time a player is hit while Blocking.
    • We want to make Block a more engaging and risk/reward ability in the future, but for the time being, block away!
Series EV-A
  • Drastically increased Series EV-A’s hero damage scalar.
    • We’re going to continue monitoring her performance, but this is a step towards making her feel better to DPS with.
Enemies
Goblin Copters
  • Goblin Copters no longer spawn on Wave 1 for Ancient Mines, Lava Mines, Magus Quarters, Throne Room, Royal Gardens, Ramparts, and Glitterhelm.
  • Goblin Copters have been removed from Nightmare Campaign and Survival Ancient Mines.
    • This is to maintain that one new nightmare enemy is introduced per map.
  • Goblin Copters now only spawn from one lane on both Tornado Valley and Tornado Highlands.
  • Decreased the number of Goblin Copters that can spawn on single player sessions at any given time from 5 -> 2.
Gear
Pets
  • Pet Abilities now have their values displayed as a Primary Stat for improved visibility
  • Mega Chicken
    • Updated the melee attack and ranged attack ranges to match similar pets.
  • Gemstone
    • Made it so they are always provided a default stat.
      • May still not be upgradeable depending on the roll, but makes it so that minimum rolled pets are still useful.
Maps
Summit
  • Gargoyles
    • Added Gargoyles to prevent players from getting into melee positions against the Ancient Dragon that avoided all damage. Buncha sneaky sneaks!
BUGFIXES
  • Fixed an issue where binding actions to the arrow keys were not functioning properly.
  • Fixed an issue with some enemy spawn issues on Glitterhelm.
  • Fixed an issue with the HUD disappearing when a player respawned as a client.
  • Fixed an issue where Strength Drain Aura could affect bosses.
  • Fixed multiple issues with the Corgi pets appearing for clients in unintended ways.
  • Adjusted Wyvern bounding settings to function properly now.
  • Fixed an issue with Level Range and Upgrade Range within Auto Loot not working properly for clients.
  • Fixed an issue where high quality pets could not be upgraded.
  • Fixed an issue where some DPS calculations for defenses were slightly incorrect.
  • Fixed an issue where traps were not taking external Defense Rate buffs.
  • Fixed an issue where Djinns could buff one another.
  • Achievement “Unstoppable Defender” should now be attainable.
  • Removed the Yellow Ramster ability from some streamer pets.
  • Fixed an issue where EV Tactical Map icons were not showing up properly or removed when destroyed.
  • Updated the primary and secondary default binds for defense adjustment.
  • Fixed an issue with the Hero Scene in the inventory for clients not functioning properly.
  • Fixed a bug where item powers were not properly comparing item tooltips.
  • Fixed a spelling error on the Magic Missile Tower.
  • Fixed an issue where Defense Rate wasn’t taking into account external buffs.
  • Fixed the Defense Rate and DPS of the Deadly Strike Tower to take into account the wind-up animation.
  • Optimized the Torch VFX in various maps.
  • Added a temporary fix for clients using Sell All.
  • Fixed an issue where dragging your mouse too quickly to spin a Hero during Hero Creation could cause all UIs to be non-interactable.
  • Fixed tooltip context actions from bleeding over the edges.
  • Fixed an issue where tooltip context actions were improperly displayed as disabled while looking at items in-world.
  • Fixed an issue where flying enemies were not moving on Tornado Valley
  • Fixed an issue where mana spent notification didn’t match the actual upgrade price of a defense.
  • Fixed an issue where percentage comparisons were displaying incorrectly.
  • Fixed an issue where Siren health bars were not displaying above her head.
  • Shock Beam duration has been clarified as “stun duration” on the Defense Tooltip.
Known Issues:
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
  • Weapon stat difference comparing for projectile speed and charge rate are off by 100 times.
    • Projectile speed is 100x lower.
    • Charge rate is 100x higher.
Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!

For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - [CG] HiggsBosonic
Defenders,
We were so busy squashing bugs, the navigation for Tornado Highlands did not get built on our latest build. As Lawlta would say, Dang Ol' Dang! This meant that no monsters could spawn there, we have rebuilt the navigation and are pushing it live. I did not want to patch, even for something this small, without letting you all know what the change was.

Cheers,
Higgsbosonic

BUGFIXES
  • BUGFIX: Enemies were unable to spawn in Tornado Highlands.

Known Issues:
  • Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected.
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!

For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - [CG] HiggsBosonic
Defenders,
We wanted to get this small update out to resolve some issues for you all before the weekend grind commences. Enjoy the boss webbing debuff while you can! More bug fixes and changes coming next week.

BUGFIXES
  • BUGFIX: Series EV-A towers can now be placed on islands in Tornado Valley.
  • BUGFIX: Series EV-A defenses could not be placed and pets could not target enemies when the player was standing on top of the Boiler in Alchemical Labs.
Known Issues:
  • Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected.
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!

For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - [CG] HiggsBosonic
BALANCE
  • Fixed an issue causing Massacre Survival Experience to not match Massacre Campaign experience.

BUGFIXES

  • BUGFIX: When comparing time values where less is better the sign would be wrong.
  • BUGFIX: Missing tracking stat on proton beam.
  • BUGFIX: Chat box lagging when too many messages.
  • BUGFIX: Updated stat displays to display if the value is over 9999 so you'll see like 10.45k.
  • BUGFIX: Flamethrower weapon set to be fire damage and removed stat tag for damage override.
  • BUGFIX: Targeting Prevention volumes aren't preventing targeting.
  • BUGFIX: Unable to bind Mousewheel Up/Down to any action in the controls screen of the options menu.
  • BUGFIX: When clients join a multiplayer session the ammo counter is placed on screen at 9999 until they swap heroes.
  • BUGFIX: Several enemy targeting changes, both melee and ranged to help with some AI bugs and collision issues.
  • BUGFIX: Fixed Pet entitlements not working.
  • BUGFIX: Defenses stop firing, even when valid targets are presented.
  • BUGFIX: Changed location of Siren nameplate.
  • BUGFIX: Fixed an issue for Series EV-A beams health going down on the first few points.
  • BUGFIX: Healing aura no longer stacks only the first one is applied.
  • BUGFIX: When hero abilities are disabled by being in Pure Strategy they display a 99 cooldown timer until you swap heroes.
  • BUGFIX: Alchemical Labs Ogre & Demon Lord AI fixes.
  • BUGFIX: Defenses are difficult to place on stone islets on Tornado Valley & Highlands.
  • BUGFIX: Fixed a bug where pet ability range was not formatted as distance.
  • BUGFIX: Fixed an issues with clients lock all function by making lock all server driven.
  • BUGFIX: EV tacmap icons now show both tower nodes.
  • BUGFIX: Fixed a bug where block % was assigned to projectile speed, preventing its display.
  • BUGFIX: Filter Bag for Weapons was incorrectly saving.


Other:
  • UI texture optimization pass


Known Issues:
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.

Social Defenders
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For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - [CG] HiggsBosonic
BALANCE:
  • Proton Beam - No longer does less damage than base attack as base attack gets higher. You need to put points in to see an increase in attack, but will see an increase.
  • Skyward Revenge Challenge - Lowered the difficulty slightly.
    • Instead of spawning 2 Ogres at once they will be split on all difficulties.
    • Set initial Goblin Copter spawn to be a max of 1 for Easy though Insane and added 10 seconds to the delay between Normal and VIP Goblin Copter spawns (15 to 25). Nightmare/Massacre unchanged.
  • Skyward Offensive Challenge - Lowered Dreadbones difficulty on Easy through Insane. Nightmare/Massacre unchanged.
  • Little Wizard Pet - Scaled damage is increased to match other pets.

BUGFIXES:
  • Fixed an issue where tooltips could get stuck on the screen until transitioning to a new map.
  • Fixed an issue where Ancient Mines waterfall distortion effects act a bit strangely.
  • Fixed an issue with an incorrect defense tooltip on aura that appeared.
  • Fixed an issue with some UIs where percentages weren’t displayed properly.
  • Fixed an improper stat display for the primary damage type.
  • Visually improved the tooltip context bar.
  • Added the feature for the autoloot to ignore common settings for pets and accessories.
  • Fixed an issue when you swap heroes where it briefly showed the squire icon for a brief second regardless of what hero you swap to.
  • Fixed an issue where DPS calculations on tooltips were incorrect.
  • Added missing VFX Colors for Godly items dropped in the world.
  • Fixed an issue where clients didn’t properly see EV-A DU cost on built towers.
  • Fixed LOD issues with the Poison VFX on enemies at long range.
  • Fixed an issue where the Siren doesn’t play her death animation or ragdoll.
  • Fixed an issue where the VIP room sign is invisible from behind.
  • Fixed an issue on Skyward Revenge where the rocket volley can continue into the next Build Phase.
  • Fixed an issue where clients in Pure Strategy could not pass through Defenses properly.
  • Fixed an issue where the Etherian Ancient displayed a knockback stat.
  • Fixed an issue where most of the Huntress weapons were misaligned and not held in her hand correctly.
  • Fixed an issue where the Dark Elf Warriors were landing on top of EV-A’s blocking field.
  • Fixed an issue where the Goblin Copters weren’t spawning on Endless Spires.
  • Fixed an issue with the Overclock Beam stat display.
  • Fixed an issue with inspect on placed defense tooltip was showing a progress bar even though it’s a single button press.
  • Fixed an issue for clients where Damage Dealt, Enemies Hit, and Enemies Killed were always zero on defense tooltips.
  • Fixed an issue causing clients to be randomly kicked from games.
  • Fixed an issue where Healing Auras were non-stop stacking.
  • Fixed an issue where costume changes won’t save if you transition fairly quickly after making them.
  • Fixed an issue were some filter options weren’t getting reset when requested.
  • Fixed an issue where stats were missing on the upgrade UI.
  • Fixed an issue where adding a point on an item would cause the attack rate to display incorrectly.
  • Fixed an issue where the entire inventory would be covered by a white haze.
  • Fixed an issue where the EV-A’s defenses collisions were too big for placement.
  • Fixed an issue where on The Summit it didn’t allow consistent placement of defenses.
  • Fixed an issue where EV-A’s defenses didn’t have level restrictions for upgrading them.
  • Fixed a crash for players using a Czech keyboard.
  • Fixed a crash caused by Kobolds and EV-A’s Decoy explosions.
  • Fixed a crash caused by the demon lord flying while the core dies.
  • Fixed small slew of rare game crashes.


Known Issues:
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
  • Clients who initially load into a game may see a 9999 ammo counter until they swap heroes.

Social Defenders
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For Etheria!
Chromatic Games
Dungeon Defenders: Awakened - Chromatic Games
Bug Fix
  • Fixed an issue where building on the Overclock Beams node could unbuff other beams.
  • Fixed an issue where Enrage Aura would repeatedly try to apply on failed targets.
Yup, that's it. Just two quick weekend bug fixes. Continue to provide us any feedback and bugs through our feedback channel on our Discord.

Social Defenders
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For Etheria!
Chromatic Games
Aug 21, 2020
Dungeon Defenders: Awakened - Chromatic Games
DEFENDERS,

Yesterday we released Update 1.1 which brought in a ton of great stuff, being the tip of the iceberg for what you can expect to see coming in future additions for Dungeon Defenders: Awakened! With that, we’ve got something we’d like to address that wasn’t in the original patch notes to help bring clarity to some previously gray understandings.

Tower and Hero Buff Interactions
Update 1.1 changed how buffs work across the board and may be why certain setups feel weaker. Previously buffs were multiplicative and allowed some pretty crazy builds to appear, and this was before we even brought Series EV-A’s Overclock Beam into the equation. As a result, we made buffs additive instead of multiplicative. There are some big reasons for this kind of change, and we’ll touch on two of them.
  • Anytime we want to add another tower or damage interaction into the game with future heroes or mechanics, we have to take into consideration how it all multiplies and balance it properly. This leads to additional Hero nerfs or releasing new Heroes with weaker tower/hero interactions. Ultimately limiting fun Hero mechanics later.
  • Adding additional content, we’d have to take into consideration the buff builds that people were using. What happens is that the disparity between people using full buff builds, some buffs in their builds, and no buffs in their builds drastically increases, meaning content is steam rolled by one build, while another has no shot, further requiring a meta, instead of a meta making something easier but not absolutely required.
We’re keeping a close eye on these changes now that they are out live, but received a lot of great feedback previously through our testing with Cavalry and RQA.
Bug Fixes
  • Fixed an issue where the Demon Lords ground flames were hitting the Crystal Core.
  • Fixed an issue with the radial menu not correctly pulling names and descriptions.
  • Fixed an issue with Achievements not displaying properly.
  • Fixed an issue with host costume colors not replicating correctly for clients.
  • Fixed an issue with how the Ancient Dragon was flying between positions.
  • Fixed an issue where the top caps of Series EV-A Fields were not properly appearing.
  • Fixed an issue with the Demon Lord’s swords not replicating properly in survival.
  • Fixed an issue that caused default bag names from showing correctly.
  • Fixed an issue with build mana on Massacre Survival Arcane Library Wave 14.
  • Fixed an issue where the Demon Lord’s flying charge could damage the Crystal Core.
  • Adjusted how spiders spawn to avoid a mass amount spawning at the end of the wave.
  • Added Series EV-A’s second double jump animation.
  • Adjusted the Deadly Striker Tower’s priority, so that Goblin Copters now take priority over spiders.
  • Adjusted how bonus armor is displayed from Overclock Beam.
  • Adjusted the quality of loot dropped in early maps for Massacre Survival.
  • Adjusted projectile counts to only show if they are greater than one for weapon tooltips.
  • Fixed an issue with how tower stat buffs are shown on tooltips.
  • Added Sirens to Massacre Survival Tornado Valley.
  • Fixed an issue with the Siren’s body having collision after being defeated.
  • Fixed a visual issue on Summit that caused assets to visually disappear.
  • Fixed an issue where Sirens and their buffed enemies weren’t displaying an icon.
  • Fixed an issue with how Melee Damage and Melee DPS were calculated on item tooltips. They visually showed higher values than what they were actually doing.
If you run into any additional bugs or have points of feedback, please visit our Discord as we have a new reporting system for bugs and feedback that allows us to parse through things as they appear.

Known Issues
  • We're looking into an issue with Enrage Aura interactions. Enrage Aura has been capped at 65% chance to enrage enemies while we continue to investigate.
  • Challenge map balance in lower difficulties is a little too difficult currently.
  • All items may appear as upgrades after swapping heroes.
  • Visual issues that range across various tooltips.
  • There's a crash related to using a QWERTZ/Czech keyboard. Possible workaround is to change the Windows keyboard setting to English.
We’re still working on making sure any and all bugs that appear get squashed pretty quickly and thank you for all the feedback you’ve provided so far. While we’re getting these fixes in, we’ve already begun work on our next updates and can’t wait to share our work with you.

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!

For Etheria!
Chromatic Games

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