In this patch we are introducing a couple of new features:
Reworked Crosshair System:
The new crosshair system will be much easier to use and will give you more settings to create your perfect crosshair!
You will find a new button "Import Crosshair" to make it easier to import custom crosshairs.
Custom crosshair will also have variables to adjust the Width and the Height of the image (Usually you want to match these values to the actual image size, this will happen automatically when selecting a custom crosshair).
Multiple new options such as Outline Tint, Dot Shape, Outline Thickness and more.
New Crosshair Editor tab Preview: (Updated in patch 4.0.6.0)
Stats over Time Graphs:
This new feature will let you see your Score over Time and Accuracy over Time when finishing a scenario.
Hover your mouse on a graph and it will show you the statistic at time in the tooltip.
Stats over Time Example:
Other changes:
New Bot glow effect added to settings>graphics, value from 0 to 100, settings this setting to 0 will disable the feature.
New "Import Hitmarker" button in settings>game, easier way to import an hitmarker image.
With this new patch you should get a ~10% performance boost.
The Theme preview and the Sky preview are now 1:1 to in game in terms of colors and lighting.
Ammo counter will now display an Infinite Icon if the weapon has Infinite Ammo.
Added new Scoring setting "Divide by Lifetime", if checked it divides "Score per kill" by the lifetime of the killed bot. Useful for reflex based scenarios and for forcing speed".
Fixed a bug causing the leaderboard in ranked to get refreshed twice.
Changed how the Global Rank badge gets calculated in the Aimbeast playlist, it will now get the average between your Clicking rank, Tracking rank and Switching rank. (Example: If you are Silver I in clicking, Gold I in tracking and Platinum I in switching your global rank will be Gold I).
Ranked changes: 🎯 The new Ranked system will have 3 difficulties: Beginner, Intermediate and Advanced, these three difficulties all have a different list of scenarios (some scenarios may still be the same across all three difficulties thought). The Advanced difficulty will be a lot similar to the one you are used to, although we have changed a few scenarios, for example HS Park got replaced with Star Clicking V3 and Pasu 5TGS got some changes to make it feel more natural. We hope these changes will make it easier for new players to play our benchmarks and improve. 🎖️
This new system will also allow Communities to create their own Ranked Playlist! Each Ranked Playlist will have its own "card", at the moment the only playlist available is the Aimbeast one, other communities will be able to create their own card and offer unique benchmarks! If you have a community and you would like to include your Benchmarks in Aimbeast, join our Discord and DM me "@Kytan".
For any ranked related feedback, please use this channel #ranked-feedback in our Discord.
Other changes:
The "Fast Restart" key will now work in both Pause Menu and End Session screens.
Improved all "Profile" comboboxes, they will include a Text search bar, smooth animations and Sounds preview buttons on each option.
Fixed loading scenarios to be stuck at 23.
Fixed Statistics not loading on Custom scenarios and custom routines.
Added new checkbox in Misc tab: "Auto Load last played Ranked Playlist on Start".
Added new Audio settings "Hitmarker Pitch Increase Per Hit" and "Headshot Pitch Increase Per Hit", used to increase the pitch of those sounds each time you hit, set to 0 to disable this feature.
We now added a new scenario manager tab to play>custom, which enables creators to delete scenarios, reset leaderboards and check verification status directly from the game. Ranked mode will be reworked in the next update, with the addition of 3 different ranked modes (beginner, intermediate, advanced). GLHF!
Added workshop scenario manager tab (play>custom)
Improved loading times for scenarios/routines
Fixed sensitivity randomizer graph lines going out of bounds
Fixed workshop sounds / themes not loading properly