Apr 4, 2022
Aimbeast - Kytan
  • Fixed scenarios refresh not being up to date.
  • Fixed "Press "F" To Start" always displaying "F" even if the Start Game key is different.
  • Increased size of buttons in Controls tab horizontally.
  • Added new Graphics setting "Low Latency Frame Syncing Type / Delay", for more information visit: Documentation
  • Added Median score to leaderboards.
  • Added Previous highscore to end session tab.
  • Added button to view the Ranked Requirements in the Ranked Tab.
  • Added new Graphics setting "Show Movement Scoring Bar".
  • Increased size of the Leaderboards in the Pause Menu and End Session tabs.
  • Added Sensitivity in CM/360 on leaderboards (Only shows if you get an highscore after this patch).
  • Added Statistics button on Challenges.
  • Added Statistics button on End Session tab.
  • Updated user leaderboard entry to yellow to make it more visible.

Remember to update your DPI value in the Settings, that will be used to calculate your sensitivity in CM/360 for the Leaderboards.
Aimbeast - tierem
We now added a new scenario manager tab to play>custom, which enables creators to delete scenarios, reset leaderboards and check verification status directly from the game. Ranked mode will be reworked in the next update, with the addition of 3 different ranked modes (beginner, intermediate, advanced). GLHF!

  • Added workshop scenario manager tab (play>custom)
  • Improved loading times for scenarios/routines
  • Fixed sensitivity randomizer graph lines going out of bounds
  • Fixed workshop sounds / themes not loading properly
  • Fixed some achievements not unlocking properly
Aimbeast - tierem
We now added more settings to customize the humanoid bots. You can change their armor and light colors from settings>graphics.

  • Added color adjustment settings (Armor color, lights color) for humanoid bots (settings>graphics)
  • Added sensitivity scales and conversion for: Halo infinite, Rust
  • Disabled cancel button when successfully started loading a scenario
  • Fixed “Enable fast restart in routines” not working properly
Aimbeast - tierem
We now added NVIDIA Reflex to the game. You can enable it by going to settings>graphics if you have a NVIDIA GPU. Routines tab has been reworked with thumbnails and a duration indicator. We’ve also integrated a new crash reporting system, so if the game crashes, make sure to send the crash through the window that pops up.

  • Added NVIDIA Reflex support (settings>graphics)
  • Added bot highlight color/opacity/scale to settings
  • Added a character limit of 32 for scenarios and routines
  • Reworked workshop routines browser (now each routine has a thumbnail which can be customized while uploading a local routine to the workshop)
  • Reworked workshop routine preview tab (shows more information on the selected routine)

  • Fixed some texture preview mismatches within the themes texture selector
  • Fixed possession mode reset while playing a routine
Aimbeast - tierem
We now added scenario previews to every verified scenario available, to see it hover on the scenario title and you will see a video preview, description and the tags used. (Some scenarios may not have it yet since we are actively adding and updating new scenarios)

  • Added scenario info on hover (verified scenarios also have a preview now)
  • Added skip scenario to routine progress tab
  • Added Finish Current Frame to video options (syncs up cpu/gpu after frames at the cost of performance, it's disabled by default)
  • Changed max FOV to 120 in all ranked scenarios

  • Fixed score being uploaded to the wrong scenario in some rare cases (ranked)
  • Fixed pause menu current rank tab when not having an entry yet
  • Fixed freeplay timescale not working properly
Aimbeast - tierem
Before we head into the details on what this new version offers, we first need to thank all of you for supporting us during this first year. We tried to condense the changes as much as possible but there’s too much to cover, so we included only the major improvements / features below.


Input & Performance

In 4.0 you can expect a 70/100% boost in performance depending on your machine and the game now supports controllers as well. You can choose between input curves to match your game of choice in case you are using a controller, while on mouse and keyboard you can match your sensitivity to other games directly.

UI/UX Overhaul

As you will see when you open the game, everything from the main menu, tabs, visual elements and in-game HUD has changed to give 4.0 a cleaner and unique look while also improving the user experience.

Ranked Mode

Ranked mode is the best way to get an idea of your current skill level in 3 categories: clicking, tracking, switching. You will get a rank ranging from bronze to grandmaster, which will motivate you during your training. On each non-ranked scenario you can also get a rank based on your position on the leaderboard.

Map Editor

We have reworked the map editor from scratch and now it supports more blocks and features, such as moving blocks and teleporters. The look has changed aswell and it’s now much faster to make changes to your maps and scenarios.

Deep Learning AI

The movement system now uses imitation learning so bots can move and behave naturally like a human. Each property and behavior is entirely customizable for every bot you create. You can also choose to use the old math based system, which may work better in some specific cases.

Routine System

We have improved routines a lot and now they can be shared on the workshop so everyone can play or download them locally. While playing routines, you can see the progress from the pause menu and also choose to play the routine in random order if you prefer.

Improved Progress Tracker

The in-game progress tracker now supports both linear and logarithmic regression, which is useful to see where you are reaching plateaus. There are also filters for date and an option to remove outliers from the graph automatically.

In-Game Player Profiles

Each player now has a public profile showing its position on the leaderboard and the global rank and individual ranks (tracking, clicking, switching).

Join our official discord and twitter to get in touch with us and give feedback.
Aimbeast - tierèm
CHANGELOG

GENERAL

- Added Independent Fly Speed to Bot Options
- Added Sensitivity Randomizer to Options
- Added Season 3 Season Badges to Profiles

BUG FIXES

- Fixed Scenario Loading Occasionally Getting Stuck
- Fixed Scenario Loading not Working Properly in Some Countries
Aimbeast - tierèm
Season 3 of ranked play is now out. We have reworked the routine system so now you can add scenarios from the workshop directly. GLHF.

CHANGELOG

GENERAL

- Added Consecutive Action Limiter with Multipliers in Bots
- Added Achievements in Player Profile
- Added Async Loading for Statistics Graphs in Normal Tab
- Added In game Profile View for Players
- Added Custom Bot Roughness to Options
- Added Play Music at Startup to Options
- Added "Very Hard" and "Extreme" Difficulties to Scenario Settings
- Added Custom Spawn Overlap Protection Time to Scenario Settings
- Added Music Player Info to HUD
- Added Global Leaderboard in Ranked Tab
- Added Scenario Selector Tab for Routines
- Reworked Scenarios Loading System (Now loads instantly at startup)
- Reworked Music Player (It can now Work in Menus and While Switching Scenarios)
- Reworked Routine Tab With Custom / Workshop Routines Sections
- Reworked Routine Creation Tab with Workshop Selection
- Changed Master Rank Badge Color to Green
- Ranks for Scenarios are now Enabled on All Workshop Scenarios
- Split Normal Tab into Normal and Ranked Tab

BUG FIXES

- Fixed Difficulty not Working Properly on Custom Buttons
- Fixed Player Achievements not Working Properly
- Fixed Routine Statistics not Loading Properly in Profile
- Fixed Custom End Game Tab Text not Scaling Properly
Aimbeast - tierèm
Season 2 of ranked play is now out, from now on there will be a pre-season phase which lasts 3 days. We increased the scenario count to 12 and FOV is now locked within a range (98 - 108 Hdeg Res). We improved AI again to reduce the inconsistency of strafe patterns, and we added some additional features. See the change log below. GLHF.

CHANGELOG

GENERAL

- Ranked Season 2 is Now Available (12/09/20 - 12/10/20)
- FOV in Ranked Scenarios is now Limited within a Range (103 +- 5 HDEG RES)
- Greatly Improved Bot Movement System
- Greatly Reduced Bots Strafe Patterns inconsistency
- Added "Enable Multiple Strafe Profiles" to Bot Settings (Max 3)
- Added "Human" as New Bot Type in Bot Settings
- Added Human Model Settings in Bot Settings
- Added Hex Code Editor for Colors in Options
- Added Human Bot Joints Color in Options
- Added Custom Blood Particle Size to Options
- Updated Default Settings on New Preset Created
- Updated Quick Bot Creation Values
- Replaced "Position (x,y,z)" with "Distance from Player" in Debug Mode (SHIFT + K)

BUG FIXES

- Fixed Sphere Bots Collisions not Scaling Properly
- Fixed Distance Traveled not Working Properly on First Runs
- Fixed Shooting not Working After Weapon is Reloaded and Player is Holding Mouse Left
Aimbeast - tierèm


We are happy to announce the first season of ranked play. This update includes many improvements to the game, including a new system for making bots move more naturally along with many improvements to the game (check the change log).

The new ranked system will be much more suitable for competitive players, giving a single rank based on 9 scenarios (FOV locked at 103 hdeg res) split into 3 different categories: tracking, click timing and target switching. You can now also see a global leaderboard with all players from the menu and you can sort between the different seasons, each season will last 30 days. You can access the ranked scenarios by filtering ranked scenarios in the normal tab or by clicking the ranked button on the right side.

We hope you enjoy this new update. Another one will come soon with a fully reworked routine system and much more.

CHANGELOG

GENERAL

- Ranked Season 1 Is Now Available (10/08/20 - 09/09/20)
- Added 57 New Blocks to Map Editor
- Added Show System Clock to Options
- Added Show Music Player Info to Options
- Added Disable Scenario Caching to Options
- Added Enable One Frame Thread Lag to Options
- Added Custom Sky Tint to Options
- Added Enable Fast Restart in Routines to Options
- Added Enable Time Cap? to Scenario Settings
- Added Disable Spawn Overlap Protection to Scenario Settings
- Added End Game on Miss to Scenario Settings
- Added DMII(Dynamic Movement Input Interpolation) to Bots
- Added Debug Mode in Scenarios (SHIFT + K)
- Adjusted Acceleration Curve for Bots and Player Movement
- Adjusted Bots Movement Multipliers on Wall Detection
- Reworked Collisions for Some Advanced Blocks
- Reworked Timer with Float Support in HUD
- Reworked Wall Detection Function in Bots
- Perfect Lit Mode is now Enabled by Default
- Updated Fortnite Sensitivity Scale in Options
- Updated Fortnite ADS Multiplier (ADS Sens = Sens * ADS Multiplier / 100)
- Removed Force Disable Recoils from Options
- Removed “Disable Straight F/B Movements” from Bot Options

BUG FIXES

- Fixed Bonus and Penalties not Working Properly
- Fixed Sky Tint not Working Properly
- Fixed Health Bar Spin Box in Options
- Fixed “Show Player Health Bar” not Working Properly
- Fixed Verified Users not Showing Correctly on Leaderboards
- Fixed Restart Bug After Loading a scenario from the Pause Menu
- Fixed Jump Pads Collisions not Scaling Properly when Spawned
- Fixed Scenarios Ending 1 Second Earlier than Expected
- Fixed Compatibility Issues with Nvidia Shadowplay
...