Aimbeast - tierem
We now added scenario previews to every verified scenario available, to see it hover on the scenario title and you will see a video preview, description and the tags used. (Some scenarios may not have it yet since we are actively adding and updating new scenarios)

  • Added scenario info on hover (verified scenarios also have a preview now)
  • Added skip scenario to routine progress tab
  • Added Finish Current Frame to video options (syncs up cpu/gpu after frames at the cost of performance, it's disabled by default)
  • Changed max FOV to 120 in all ranked scenarios

  • Fixed score being uploaded to the wrong scenario in some rare cases (ranked)
  • Fixed pause menu current rank tab when not having an entry yet
  • Fixed freeplay timescale not working properly
Aimbeast - tierem
Before we head into the details on what this new version offers, we first need to thank all of you for supporting us during this first year. We tried to condense the changes as much as possible but there’s too much to cover, so we included only the major improvements / features below.


Input & Performance

In 4.0 you can expect a 70/100% boost in performance depending on your machine and the game now supports controllers as well. You can choose between input curves to match your game of choice in case you are using a controller, while on mouse and keyboard you can match your sensitivity to other games directly.

UI/UX Overhaul

As you will see when you open the game, everything from the main menu, tabs, visual elements and in-game HUD has changed to give 4.0 a cleaner and unique look while also improving the user experience.

Ranked Mode

Ranked mode is the best way to get an idea of your current skill level in 3 categories: clicking, tracking, switching. You will get a rank ranging from bronze to grandmaster, which will motivate you during your training. On each non-ranked scenario you can also get a rank based on your position on the leaderboard.

Map Editor

We have reworked the map editor from scratch and now it supports more blocks and features, such as moving blocks and teleporters. The look has changed aswell and it’s now much faster to make changes to your maps and scenarios.

Deep Learning AI

The movement system now uses imitation learning so bots can move and behave naturally like a human. Each property and behavior is entirely customizable for every bot you create. You can also choose to use the old math based system, which may work better in some specific cases.

Routine System

We have improved routines a lot and now they can be shared on the workshop so everyone can play or download them locally. While playing routines, you can see the progress from the pause menu and also choose to play the routine in random order if you prefer.

Improved Progress Tracker

The in-game progress tracker now supports both linear and logarithmic regression, which is useful to see where you are reaching plateaus. There are also filters for date and an option to remove outliers from the graph automatically.

In-Game Player Profiles

Each player now has a public profile showing its position on the leaderboard and the global rank and individual ranks (tracking, clicking, switching).

Join our official discord and twitter to get in touch with us and give feedback.
Aimbeast - tierèm
CHANGELOG

GENERAL

- Added Independent Fly Speed to Bot Options
- Added Sensitivity Randomizer to Options
- Added Season 3 Season Badges to Profiles

BUG FIXES

- Fixed Scenario Loading Occasionally Getting Stuck
- Fixed Scenario Loading not Working Properly in Some Countries
Aimbeast - tierèm
Season 3 of ranked play is now out. We have reworked the routine system so now you can add scenarios from the workshop directly. GLHF.

CHANGELOG

GENERAL

- Added Consecutive Action Limiter with Multipliers in Bots
- Added Achievements in Player Profile
- Added Async Loading for Statistics Graphs in Normal Tab
- Added In game Profile View for Players
- Added Custom Bot Roughness to Options
- Added Play Music at Startup to Options
- Added "Very Hard" and "Extreme" Difficulties to Scenario Settings
- Added Custom Spawn Overlap Protection Time to Scenario Settings
- Added Music Player Info to HUD
- Added Global Leaderboard in Ranked Tab
- Added Scenario Selector Tab for Routines
- Reworked Scenarios Loading System (Now loads instantly at startup)
- Reworked Music Player (It can now Work in Menus and While Switching Scenarios)
- Reworked Routine Tab With Custom / Workshop Routines Sections
- Reworked Routine Creation Tab with Workshop Selection
- Changed Master Rank Badge Color to Green
- Ranks for Scenarios are now Enabled on All Workshop Scenarios
- Split Normal Tab into Normal and Ranked Tab

BUG FIXES

- Fixed Difficulty not Working Properly on Custom Buttons
- Fixed Player Achievements not Working Properly
- Fixed Routine Statistics not Loading Properly in Profile
- Fixed Custom End Game Tab Text not Scaling Properly
Aimbeast - tierèm
Season 2 of ranked play is now out, from now on there will be a pre-season phase which lasts 3 days. We increased the scenario count to 12 and FOV is now locked within a range (98 - 108 Hdeg Res). We improved AI again to reduce the inconsistency of strafe patterns, and we added some additional features. See the change log below. GLHF.

CHANGELOG

GENERAL

- Ranked Season 2 is Now Available (12/09/20 - 12/10/20)
- FOV in Ranked Scenarios is now Limited within a Range (103 +- 5 HDEG RES)
- Greatly Improved Bot Movement System
- Greatly Reduced Bots Strafe Patterns inconsistency
- Added "Enable Multiple Strafe Profiles" to Bot Settings (Max 3)
- Added "Human" as New Bot Type in Bot Settings
- Added Human Model Settings in Bot Settings
- Added Hex Code Editor for Colors in Options
- Added Human Bot Joints Color in Options
- Added Custom Blood Particle Size to Options
- Updated Default Settings on New Preset Created
- Updated Quick Bot Creation Values
- Replaced "Position (x,y,z)" with "Distance from Player" in Debug Mode (SHIFT + K)

BUG FIXES

- Fixed Sphere Bots Collisions not Scaling Properly
- Fixed Distance Traveled not Working Properly on First Runs
- Fixed Shooting not Working After Weapon is Reloaded and Player is Holding Mouse Left
Aimbeast - tierèm


We are happy to announce the first season of ranked play. This update includes many improvements to the game, including a new system for making bots move more naturally along with many improvements to the game (check the change log).

The new ranked system will be much more suitable for competitive players, giving a single rank based on 9 scenarios (FOV locked at 103 hdeg res) split into 3 different categories: tracking, click timing and target switching. You can now also see a global leaderboard with all players from the menu and you can sort between the different seasons, each season will last 30 days. You can access the ranked scenarios by filtering ranked scenarios in the normal tab or by clicking the ranked button on the right side.

We hope you enjoy this new update. Another one will come soon with a fully reworked routine system and much more.

CHANGELOG

GENERAL

- Ranked Season 1 Is Now Available (10/08/20 - 09/09/20)
- Added 57 New Blocks to Map Editor
- Added Show System Clock to Options
- Added Show Music Player Info to Options
- Added Disable Scenario Caching to Options
- Added Enable One Frame Thread Lag to Options
- Added Custom Sky Tint to Options
- Added Enable Fast Restart in Routines to Options
- Added Enable Time Cap? to Scenario Settings
- Added Disable Spawn Overlap Protection to Scenario Settings
- Added End Game on Miss to Scenario Settings
- Added DMII(Dynamic Movement Input Interpolation) to Bots
- Added Debug Mode in Scenarios (SHIFT + K)
- Adjusted Acceleration Curve for Bots and Player Movement
- Adjusted Bots Movement Multipliers on Wall Detection
- Reworked Collisions for Some Advanced Blocks
- Reworked Timer with Float Support in HUD
- Reworked Wall Detection Function in Bots
- Perfect Lit Mode is now Enabled by Default
- Updated Fortnite Sensitivity Scale in Options
- Updated Fortnite ADS Multiplier (ADS Sens = Sens * ADS Multiplier / 100)
- Removed Force Disable Recoils from Options
- Removed “Disable Straight F/B Movements” from Bot Options

BUG FIXES

- Fixed Bonus and Penalties not Working Properly
- Fixed Sky Tint not Working Properly
- Fixed Health Bar Spin Box in Options
- Fixed “Show Player Health Bar” not Working Properly
- Fixed Verified Users not Showing Correctly on Leaderboards
- Fixed Restart Bug After Loading a scenario from the Pause Menu
- Fixed Jump Pads Collisions not Scaling Properly when Spawned
- Fixed Scenarios Ending 1 Second Earlier than Expected
- Fixed Compatibility Issues with Nvidia Shadowplay
Aimbeast - tierèm
Before we head into the details on what this new version has to offer, we first need to thank all of you for supporting us. This is just the beginning and we will keep improving the game in the months and years to come so we hope you will enjoy all the new features and changes we added in this new version of the game.



SCENARIOS


You can explore and play a large amount of community and dev created scenarios, each scenario have a lot of options and can be customized in detail, when you upload a scenario on the workshop a leaderboard will be created and everyone will be able to play it.

ROUTINES



Create automated routines / playlists by combining your favourite scenarios. Every time you play a routine you will see an overview of your performance and you will be able to see from the progress tracker how much you are improving.

HUMAN-LIKE AI



Thanks to an advanced movement system bots can move and behave very naturally like a human, the movement system and every bot property and behavior is entirely customizable for every bot you create.

CUSTOMIZATION



Everything in the game is easily customizable from the options menu like: crosshairs, sounds, map textures, HUD, map shading, sky type, third person settings, etc..

LEADERBOARDS



Every scenario available in the game has a leaderboard so you can compete with other players and get an idea of your skill level and how much you are improving over time.

WORKSHOP



Workshop is fully supported in the game and players can share, search and download: maps, scenarios, routines, bots, weapons, sounds, themes, etc..

MAP EDITOR



Aimbeast offers the best and easiest tools for creating maps and scenarios thanks to a fast and easy to use map editor in which you can easily create, test your maps in real time and then share them on the workshop.

PROGRESS TRACKER



Thanks to one of the best progress trackers on the market. You can see a graph showing how much you are improving over time and you have a lot of filters at your disposal to see your statistics more in depth.

RANKING SYSTEM



On every verified scenario you can see your current rank which is calculated from your position in the leaderboard, you will also be able to see what score you need to achieve to get to the next rank.

Make sure to join our official discord to get in touch with us and give feedback.

CHANGELOG - 3.1.0.9
GENERAL

- Added Custom ADS FOV in ADS Settings in Options
- Added RGB Color Pickers to Every Color Option
- Added Default Crosshairs Images
- Added Override Map Sky in Options
- Added Perfect Lit Mode in Options
- Added Update Existing Scenario? in Scenario Upload tab
- Added Update Workshop Item List for Current User to Update Items
- Added Difficulty Checkboxes in Normal Tab
- Added Discover Weekly in Normal Tab
- Added "Local" Folder reset when Resetting to Default in Options
- Added Materials List Tab in Options
- Added Randomize Button for Materials in Options
- Added Color Themes Saving and Loading in Options
- Added Upload to Workshop Functionality for Themes
- Added Download to Workshop Functionality for Themes
- Added Screen Capture for Theme Previews
- Added UI Volume Slider in Options
- Added Min / Max Sound Pitch for every Sound Option
- Added Third Person Settings in Options
- Added Third Person Camera Offset Settings
- Added Camera Adjustment Based on Wall Distance in Third Person Mode
- Added Random Colors Button in Theme Options
- Added Random Theme Button in Theme Options
- Added "Favourites" to Filters in Normal Tab
- Added Saving with JSON for Statistics
- Added Movement Scoring Bar Valid / Invalid Movement Color Indicators
- Added Camera Pivot Offsets in Third Person Settings
- Added Mode and Profile Comboboxes to Profile UI
- Added Reload Button in Profile Tab
- Added Improvement Tab in Profile Tab
- Added Date Filter in Profile Tab
- Added Option for Default Player Camera Mode (FPS/TPS)
- Added Verified Scenarios Badge
- Added Verified Users Into End Game Leaderboard
- Added Ranking info on End Screen for Verified Scenarios
- Added Valorant Sensitivity Scale to Options
- Added Valorant Sensitivity Scale to Sensitivity Converter Tab
- Added Ammo Counter to HUD
- Added Last 7 Days Performance Graph to Normal Tab First Slot
- Added Improvement Legends to Normal Tab Second Slot
- Added Global Timer to HUD under Performance Stats
- Added Website Button in Main Menu
- Added Scenarios List in Normal Pause Menu
- Added "ESC" Key to go back from any Tab
- Added Force Reset Recoil on Weapon Reloading

MAP EDITOR

- Added End Game Platform in Map Editor
- Added Kill Block in Map Editor
- Added Saving and Loading for Map Editor Play Settings
- Added Block Names with Tooltips in Map Editor Block List
- Added End Game Kill Block to Map Editor

BOTS

- Added Custom Air Control to Bots
- Added Can Move in Air? to Bots
- Added Disable Bot Collision to Bots
- Added Lock Rotation on Spawn to Bots
- Added Disable Straight Forward / Left Movements to Bots
- Added Keep Distance from Player? to Bots
- Added Can Spawn Under Bot? to Flick Ball Settings
- Added Force Full Movement? to Fly up/down Bot Settings
- Added Minimum Distance Threshold to Fly up/down Bot Settings
- Added Disable AI Logic? to Bots
- Added Fly Movement Interpolation to Bots
- Reworked Capsule Bot Scaling to Avoid Distorting the "Capsule" Shape
- Disabled Collisions from Flick Balls

CHARACTERS

- Added Air Control to Characters Settings
- Added Eye Height to Characters Settings
- Added Disable Third Person to Characters Settings
- Added Player Model Scaling Based on Eye Height
- Updated Default Values on New Character Created

ROUTINES

- Added Rest Time to Routine Settings
- Added Sensitivity Multiplier to Routine Settings
- Added FOV Multiplier to Routine Settings
- Added Routine Export Tab in Routine Button
- Added Routine Mode Support to Progress Tracker
- Reworked Routine End Game Tab
- Reworked Routine Play Pause Menu

SCENARIOS

- Added Favourite Functionality for Scenarios
- Added Instant Spawning in Scenario Settings
- Added Custom Spawn Delay in Scenario Settings
- Added Spawn in Order in Scenario Settings
- Added Spawn Bots in Order in Scenario Settings

OTHER

- Improved Workshop Loading and Removed Leaderboards from Scenarios Tab due to Steam Overload
- Improved Third Person Camera Functionality
- Reworked Statistics Tracking with Linear regression
- Reworked Aimgod Rank Badges for Aimbeast
- Updated End Game Tabs with New Session Statistics (Damage , Avg TTK, Avg TBK, Distance Traveled)
- Updated Config File Location in Options
- Updated Checked Icons to Red
- Moved Enable Toon Shader to Theme Section
- Disabled Distance Field AO for Bots and Player
- Disabled End Game Tab Buttons for 1 Second When Session Ends
- Disabled Default Accuracy Multiplier when Creating Scenarios
- Removed Lights from Main Menu Map
- Removed "Lines" details from Some Wall Blocks
- Removed Leaderboard Loading in Normal Tab
- Removed "All" from Scenario Types
- Removed Player Overall Statistics from Profile Tab

BUG FIXES


- Fixed Download from Workshop Tabs not Showing Workshop Items Correctly
- Fixed Scenarios not Loading properly in Normal Tab
- Fixed Bots Still Spawning if Colliding with another Bot
- Fixed Movement Scoring not Working properly
- Fixed Final Accuracy not Showing correctly
- Fixed Scoring Systems not Working properly when Using Fast Restart
- Fixed Conditional Scoring not Working properly
- Fixed Search Bars not Working properly
- Fixed Search Bars in Download From Workshop Tabs
- Fixed Map Editor Grid not Working properly when Switching between Game Modes
- Fixed Crouching with New Capsule Models
- Fixed Scenario not Showing Properly "By Ranking"
- Fixed Scenarios Restart Functionality
- Fixed Crouch Functionality with New Player Models
- Fixed Play Bots Air Collision Problems
- Fixed Crosshair Outlines when Crosshair Gap is close to zero
- Fixed HP Bars Counting as Hit on Box and Capsule Bots
- Fixed Crosshair and Hitmarker Previews Stretching
- Fixed Hitmarker Pitch not Saving Correctly
- Fixed Restart Bug when pressing Fast restart > Normal Start
- Fixed Character Profiles not working properly with Normal Advanced Settings
- Fixed Third Person Settings when Character Type is "Preset"
- Fixed Scenarios Stacking in Normal Tab
- Fixed Normal End Tab Leaderboard to Show Only a Range of Entries
- Fixed Roof Menu Blocks not Hiding in Map Editor and Play Mode
- Fixed Loading / Saving not Working Correctly for Some Blocks in Map Editor
- Fixed Map Editor AI Spawns Collisions
- Fixed Capsule Bot Fly Functionality
- Fixed Pause Menu Custom Settings Bot List Save / Load Bug
- Fixed Leaderboards Loading in End Screen
- Fixed Camera Crouch Height in Third Person Mode
- Fixed Combobox Styles and Text in Weapon Recoil Settings
- Fixed Some Recoil System Issues
- Fixed Ammo Count not Working Properly
- Fixed Recoil Reset Stacking while Reloading
- Fixed Distance Traveled Timer Frame Dependency
- Fixed Scenarios Ending in Freeplay Mode
- Fixed Recoil System Frame Dependency
- Fixed Routine Pause Menu Options Tab
- Fixed Kill Block and End Game Kill Block Collision in Map Editor
- Fixed Reload on Kill for Last Bullet
- Fixed Distance Traveled not Working on First Inputs
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