Goblin oil thrower price changed from 200 wood, 30 gold => 100 wood, 200 gold. Hp reduced from 200 to 180. You can still set everything on fire but it's gonna cost more and it's easier to snipe them.
Goblin Oil Thrower level 2 burning damage was reduced from 5 seconds x 45 damage => 10 seconds x 16 damage
Goblin worker price increased from 90 food => 100 food
Spearman cost changed from 120 wood, 40 food to 110 wood, 40 food
UI Fixes and improvements
Fixed: if a creature was selected to buy and you left-clicked on a button to start buying another creature, it bought +1 of the first type because you "left-clicked". Now it doesn't do that when clicking on buttons.
Fixed an issue where assigning workers to drop off resources at storehouse did not work.
Clicking a worker to harvest a resource in another circle made them move there but they changed their mind half-way through and continued working in current circle sometimes.
Fixed: Clicking a worker to another circle's storehouse or resource more than 1 circle away used to forget the target immediately (clicking on ground was the only way to move workers more than 1 circle away).
Replaced wall deconstruct and upgrade button order to avoid accidental deconstructs after reaching last upgrade level (deconstruct button used to jump where upgrade was after last upgrade).
Other fixes
Fixed an issue with keeps that cause these sideffects:
Fixed: Keeps "picked up" trees and other invalid objects
Fixed: uncapturable circles
Fixed: invisible enemy units
Fixed an issue that prevented starting the application when there was missing timezone setting on windows
First, we want to thank all of you for an amazing first week. We're humbled by all the support you've shown us this far! We don't have a mega-huge update just yet, but we can reveal some things we're working on for the future.
Changelog
Changes
Joinable lobbies are now at the top of the lobby list
Advanced settings are now reset to default when you host a new game
Added filters to filter out lobbies that are full, are from different regions, or have passwords
Added a South America server for testing purposes (see full details below)
Balance changes
Huge Maul Warrior xp requirement increased from 500 to 1000. Price increased from 600 food, 150 gold => 800 food, 400 gold. Level 2 strength rating increased from 1600 to 2200
Huge Goblin xp requirement increased from 500 to 800.
Melee Mercs technology discount reduced from 50% to 40%
Black dragons are stronger and cheaper (for Demian the Dragon who's the only leader who can purchase them) ++ direct damage increased from 50 to 90. ++ burn damage over time increased from 30 x 15s => 40 x 15s. ++ Hp increased from 1400 to 2500. ++ Price changed from 25k wood and 25k food => 10k food and 10k gold
Crossbowman level 1 hp increased from 60 => 110. Strength rating increased from 30 => 55. Price increased from 100 wood, 80 food => 200 wood, 60 food. Xp requirement increased from 110 => 180. Note that crossbowman attack cooldown is 1s compared to archers 0.6s.
Archer price reduced from 120 wood, 80 food to 120 wood, 70 food
Imperial Conflict: the AI will no longer start with extra resources on the highest two difficulties, but will instead get a bonus to any resources they generate
Imperial Conflict: the AI will only build a limited amount of Krakens
Imperial Conflict: strength of neutral creatures is now 'Experienced' (used to be 'Extreme')
Fixes
Fixed issue that prevented games from continuing when one player lost connection
Fixed Wizard Scholar text that was missing the "targets gain +100 experience" text
Fixed Saberhorn Deer description about it spawning new Saberhorn Deer -- they only do that in nature, not in captivity.
Lowered default volume level of the game
Upcoming: Matchmaking
While it's not ready for release right now, we are working on a requested matchmaking system! With this system, you will be paired with players of a similar skill level instead of having to browse through all the lobbies. Also, while searching for a match, you can play a single player game to warm up! Once a match is found, the single player game will save so you won't lose progress. We don't have a hard ETA for matchmaking yet, but it should be coming sooner rather than later. Keep an eye on the Iceberg Interactive Discord for the latest updates.
Upcoming: Testing new server regions
Our main three server locations are US, Europe, and Asia, but we're going to be experimenting with additional server locations, starting with South America. Note that the longevity of these servers depends on the playerbase in those regions.
Today is the day we have all been anticipating! No more beta testing and other shenanigans, Circle Empire Rivals is out on Steam in its full glory! Gather your friends, build your armies, and take the circles that are rightfully yours in this fast paced RTS.
What's new in Circle Empires Rivals?
Well the most requested feature, multiplayer, is now here! Play with your friends in co-op, or face them as bitter rivals in PvP across multiple game modes.
But that's not all! Here's just a few features you can expect in Circle Empires Rivals:
20 different circle biomes, from dry deserts to scary swamps to mystical extra XP biomes!
Over 300+ units, buildings, and level-ups!
30 Faction leaders, each with unique bonuses or special troops!
A huge range of difficulty options, and advanced settings to tweak everything to your liking!
6 different game modes, including ones unique to the RTS genre -- like the Roguelike and Stop the Army modes!
Units and structures keep gaining stats even after hitting their 'max' level, all the way up to bonus level 99! Turn your wizard into an army-destroying archwizard with a new look to boot.
But wait, there's more!
You can find Circle Empire Rivals in the steam store from today onwards for $14.99, with a 10% discount during the launch week. Of course, we wanted to add a little extra for our veteran players who own the original Circle Empires, so there will be an additional 15% off bundle deal ON TOP of that!
Greetings wise wizards, valiant knights, terrifying dragons, and pumpkin... people(?)
We're incredibly excited to announce that Circle Empires Rivals will be fully releasing on April 15th!
Build an army and conquer all circles in your path. Slay monstrous foes and expand your empire in this fast-paced RTS. Team up with trusted allies in co-op, or fight against each other in a range of different game modes! Why are we still writing this out when you can just check out our new trailer?!
Be sure to wishlist Circle Empires Rivals on Steam to be the first one through the gates once we launch!
That’s right, it’s time for Circle Empires Rivals’ second Open Beta period. Some of you have already enjoyed beating each other up on our circular battlefields, and others may be here for the first time. Both are welcome to join in on the fun and festivities!
Wowza! Give me some more details, please
If you’ve never played Circle Empires Rivals before, here’s just a few things that you can expect:
Fast-paced RTS goodness
Tons of different units, biomes, and buildings
Co-op and PvP across multiple different game modes
25+ different faction leaders, ranging from Pumpkins to Dragons
Procedurally generated maps that make each game feel different
And for those who already tried Rivals, here’s a couple of changes from last beta period:
A bunch of balance changes
Advanced match settings. Want more banks per circle? You got it!
You can now send resources to your allies in need, or to your opponents as psychological warfare.
Enough blabbering. How do I get in on the action?
Unfortunately, you can't anymore! The second open beta period has ended. We'll be back with more news soon ːsteamhappyː
Due to the overwhelming request from players wanting to play Circle Empires Rivals, we have now decided to prolong the open beta until Friday 31st January 2020 at 12:00 CET! This will give players more time to experience the game and give their feedback ahead of the full release later this year.
If you still haven't taken the opportunity to grab a free key and fight your rivals, now is your chance.
How to claim your free key:
The Open Beta has ended, thank you for participating! If you missed out, make sure to wishlist Circle Empires Rivals on Steam to be notified when the game is released
New features in Rivals:
New unit types, like the powerful Ice Hunters and monstrous Baniter.
More biomes, each with new mechanics that make every circle unique.
New buildings -- healing towers, circle defenders, boulder towers, and more.
A bunch of new game modes to test your army-leading skills.
Oh, and did we mention multiplayer?! Yup, both co-op and PvP.
Attention all commanders: the Circle Empires Rivals open beta is LIVE!
Gather every single knight, wizard, dragon, vampire, frog, and pumpkin warrior you have, because the hour is upon us. Time to challenge your friends (or internet strangers) to a friendly(?) match of Circle Empires.
From today until Wednesday January 29th, the open beta is… well, open! And joining could not be easier.
Claim your key:
The Open Beta has ended, thank you for participating! If you missed out, make sure to wishlist Circle Empires Rivals on Steam to be notified when the game is released
New features in Rivals:
New unit types, like the powerful Ice Hunters and monstrous Baniter.
More biomes, each with new mechanics that make every circle unique.
New buildings -- healing towers, circle defenders, boulder towers, and more.
A bunch of new game modes to test your army-leading skills.
Oh, and did we mention multiplayer?! Yup, both co-op and PvP.
Try them out yourself by joining the open beta today!
Many of you have been asking us when the next testing round for Circle Empires Rivals is happening. We are stoked to let you know that we are gearing up for another session - starting tomorrow!
2. Go to the #beta-sign-up channel in the server category 🐉CE RIVALS CLOSED BETA to find the application form.
3. Fill in the form and send!
The CLOSED BETA will take place December 5th (3 PM CET - 6 AM PDT) until December 15th (12 AM - 3PM PDT).
During the CLOSED ALPHA, it was lots of fun to play with new people. And the number of bugs was surprisingly small. The main concerns were performance and balance which is something we have continued to work on to polish.
Alpha testers will all automatically receive a key for the beta and don't have to do anything.
It's here - the announcement trailer for Circle Empires Rivals, and it is freakin' a w e s o m e ! Grab some popcorn and get ready for the epic battle scenes, exciting gameplay and new characters that are introduced in the trailer below.
If you haven't already, grab your friends, plan your strategy and wishlist Circle Empires Rivals - coming to Steam in early 2020!
We would also like to take the opportunity to thank everyone who has been helping us out during the closed alpha of Circle Empires Rivals. It was lots of fun to play with new people and the number of bugs was surprisingly small. The main concerns were performance and balance, which is something we can now continue to work on and polish. In case there will be another testing period, we will invite everyone who has helped us out.