Mortal Glory - Redbeak Games
I am pleased to announce Fresh Blood, the first DLC to Mortal Glory! The DLC will contain a new game mode, new races, bows and more!

Check out more details from the Steam page:
https://store.steampowered.com/app/1324470/Mortal_Glory__Fresh_Blood_DLC/

The DLC will be released during Q3 of 2020 (exact date to be revealed closer to release). Wishlist now to get notified immediately when the DLC is out!
May 11, 2020
Mortal Glory - Redbeak Games
Fixes:

-Fixed a bug with old save files that caused the game to freeze when using a buff/debuff.
-Abandoning an endless run will now update your high score if the score is high enough.
-Legendary items will now still show their names if you change language in middle of a run.
-Fixed a bug where Beast-type enemies were sometimes not properly recognized as AI characters (this only had potential effect on achievements or unit coloring)
May 6, 2020
Mortal Glory - Redbeak Games
Dev comments
Fighting enemies that dodge all your attacks for many turns in a row isn't very funny, especially if there's very little you can do about it. With the change to dodging in this update I am hoping to introduce some counter-play opportunities against such opponents. Now if you are facing an enemy with high dodge chance, you can get him to dodge a weaker attack or two and be much more confident in landing your next powerful attack.

Similarly, trying to get a debuff-centered character to work was like swimming against the current (not very fun) since most characters had decently sized debuff resistance just from Vitality. By splitting the debuff resistance scaling from Vitality and changing dot damage to percentual damage, I am hoping to introduce some late-game viability for builds that rely on debuffs to reach for the glory.

One more notable thing to mention in the update is the change to critical chance scaling. In most cases AGI has been just a secondary stat to get enough action points, but I am hoping by buffing crit% scaling there's now more room for experimenting with builds that invest more into AGI than just the bare minimum.

In addition to these update changes, I have also been working on completely new content to the game, but more information on that soon!
New stuff:
-Polish translation

Adjustments:
-Dodging now reduces your dodge chance by 20% for 1 turn. This effect stacks (f.ex. 3 dodges in a row reduce dodge chance by 60%).
-Critical chance now scales 1:1 from Agility.
-Debuff resistance now scales 1:1 from Vitality.
-Marathon Runner achievement will now be given immediately after reaching 42 wins in Endless mode (instead of when finishing the run).
-Toggled challenges are now remembered between runs.
-Toggle Grid setting is now remembered between matches.
-Text adjustments
-In Endless mode enemies will now start scaling up more aggressively after 50 wins.
Adjustments to buffs:
-Poisoned, Burning & Rapid Decay now deal percentual damage.
-Rapid Decay duration reduced to 4.
-Coursing Strength effect increased to 8.
-Fleeting Strength effect increased to 5.
-Fleeting Wisdom effect increased to 10.
-Distracted effect increased to 10.
-Vulnerable effect increased to 10.
Adjustments to skills:
-Blazing Swing mana cost increased to 10, cooldown reduced to 1.
-Zealot strike healing increased to 10, mana cost to 8, cooldown to 3.
-Zealot bolt healing increased to 10, mana cost to 12, cooldown to 3.
-Mana Bomb effect increased to 30 MP.
-Poisoned Shiv damage reduced by 5, cooldown reduced to 2.
-Immolation bonus effect damage increased to 10.
-Expunge Poison bonus effect damage increased to 5.
-Abrupt Lethargy no longer consumes a turn, cooldown increased to 3
-Brain Decay no longer consumes a turn, cooldown increased to 3

Fixes:
-Fixed a bug that caused "toggle grid" functionality to not work with old save files.
-Fixed a bug that enabled multiple attacks per turn with high enough agility (this was possible pretty much only in endless mode).
-Added proper mention to skills that cannot be dodged (mainly pure debuff skills).
-Special character can no longer have dodge values over 80%
-Small localization fixes
Apr 13, 2020
Mortal Glory - Redbeak Games
1.4.1

Fixes:
-Localized "Emperor desire fulfilled" text
-Fixed issue with non-english team names being shown as "□" symbols in Hall of Fame (switching languages might still cause this, but restarting game should fix it. Custom symbols in names or names with other language's symbols will still be shown as "□").
-Adjusted some Chinese translations
Mortal Glory - Redbeak Games
Mortal Glory is now available in following languages:

English
Русский
日本語
Español (España)
Français
Deutsch
한국어
Italiano
Português (Brasil)
简体中文
Suomi

If you notice any issues with the translations or want to help bring Mortal Glory to your own language, please contact contact@redbeakgames.com.

New stuff:
-Localization for 10 new languages (Polish also under work and coming at a later date)

Adjustments:


-Skill tooltip visuals revamped
-Battle AP counter visuals revamped
-Some changes to texts to prepare for localizations
-Other small adjustments for localizations

Fixes:
-Boss/beast character will now have all of their perks properly add to their stats
-Additional Glory level 16 and above will now properly increase difficulty (additional difficulty will only be applied after reaching 2nd level of tournament)
Feb 11, 2020
Mortal Glory - Redbeak Games
Update 1.3

New stuff:
  • You can now heal gladiators in town (price depends on tournament level)
  • Turn Tracker
  • Toggleable grid outline in battle (default keybinding: T)

Adjustments:
  • Perk adjustments:
  • Zealous - Reduced bonus critical chance from 25% to 15% and instead of guaranteed injuries, it will now cause 2 additional injury counters if knocked out in battle.
  • Heroic - Reduced bonus dodge chance from 25% to 15%
  • Amnesiac - No longer possible to get from title gains
  • Demand/Desire adjustments:
  • Reduced Long match requirement from 14 to 10 turns.
  • Event adjustments:
  • Reworked 'Yearning For Rest' event to have a more balanced choice instead of purely negative.
  • Reduced injury counter punishments in following events: Diving In Deep, Special Prices, A Lucky Find?, An Original Coctail, A Perilous Sleepover, An Abandoned Chest, Grim Awakening, Practice Makes Perfect, Raise The Pitchforks! & Fan Encounter.
  • Difficulty:
  • Enemy gladiators are now increasingly more likely to have equipment & skills matching their strengths as you go up the tournament ladders.
  • Gear:
  • Slightly reduced dodge & crit chance amounts in equipment

Fixes:
  • Perks on special characters will now have their bonuses added correctly.
  • Fixed a bug that caused the game to soft-freeze if all your units died in a match.
  • Fixed an uncommon bug that enabled gladiators to take endless turns after using skills that don't consume a turn.
  • Partial fix to rare saving issues. Earlier the game could freeze if the save file was in use (f.ex. by cloud drive syncing or some editor) - now the game will continue and display an error message.
  • Partial fix to an uncommon bug where units would slightly step off the grid (enabling them to move within pillars or outside of arena). Root cause for this is still unknown, but now the game will try to prevent the situation and correct itself if it happens. Let me know if this is still causing issues!
  • Fixed a rare bug where the battle could continue after it was already over.
  • Fixed a bug that prevented achievement for 10 & 50 wins from being given. You can gain these retroactively by winning a match.
  • Luck will now be calculated properly immediately after loading.
  • Fixed a bug where difficulty was incorrectly displayed immediately after loading.
  • Typo fixed in Fiendling's description.
  • Slightly decreased Endless win number font so 3 digit values don't look funny.
  • Slightly adjusted unit stat numbers so 3 digit values don't look funny.
  • Soul Purge's damage description fixed to match actual type.
  • Potions' damage descriptions fixed to be uniform with other skills.
Mortal Glory - Redbeak Games
Update 1.2

Fixes:
-Game won't try to give achievements if there are problems with Steam connection. This hopefully fixes a rare bug that caused soft-freezes after fights or after winning the tournament.
-Impaling Advance will now properly deal piercing damage
Mortal Glory - Redbeak Games
Thanks for all your feedback so far! I have now pushed live the first batch of changes after the release. Work on fixing issues and requested changes will continue.

Update 1.1
New stuff:
-You can now rename your gladiators!
-Added mention of gladiator settings (gear icon) to tutorial.

Adjustments:
-Dodge now caps at 80%.
-Endless mode now stays toggled on between runs.
-Slight adjustments to enemy skill gain values (enemies will overall have slightly fewer skills and slightly less rare skills - this is most noticable in Endless mode compared to before).
-Removed Yearning For Rest & Grim Awakening events from Endless mode.
-Clarified "Supercharge skills" wording in an event + lowered the cost of that option.
-Slowed debuff now also reduces dodge chance by 10.
-Exhausted debuff now also reduces dodge change by 20.
-Slightly increased mana costs for Exhaust, Debilitating Bolt, Breath of Frost and Freezing Winds.
-Lowered damage slightly on Crippling Slash.

Fixes:
-Fixed bug in trainer where cost didn't update when switching characters.
-Fixed bug where dragging with middle mouse and right mouse button was causing characters to duplicate or disappear. Dragging is now only possible with left mouse button.
-Fixed bug where additional glory levels kept adding lots of fights to the tournament instead of just adding 1.
-Fixed debuff resist not updating properly from gear changes
-Special knockouts demand won't fail from melee skills anymore.
-Fair fight & Honest fight demands won't fail anymore if enemy unit is causing the buffs/debuffs.
-Typo fixed in beggar events.
-Fixed victory screen showing wrong difficulty level
Jan 29, 2020
Mortal Glory - Redbeak Games
Finally I got to push the release button! :)

I hope you enjoy it, looking forward to hearing your feedback!

Mortal Glory - Redbeak Games
Work on the game is now finished and we have set the release date to 29th of January 2020!
Only 3 weeks to go! ːsteamhappyː


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