Hi guys, we’re back with more improvements made to Iragon. Most of the improvements and new content is in the Experimental Hall.
Skirt Physics Improvements
First, we have adjusted the skirt physics to the BDSM girl and the new village girl in Third Person. There were issues where the skirt was colliding with the player and it went crazy, so we fixed that and it should be all fine now. All the girls in the WIP content room have intractable skirts. Go ahead and give them a try and leave some feedback. The village girl also has new colour variations made to her outfit.
New Merchant Animations
Another new thing we added is locomotion animations for the Merchant woman that have physics. She’s located in the room next door showcasing all her in combat movements, running animations, and ability animations.
New Music
We’re excited to say we have new music for our cutscenes. The end of the sewers where Brianna and Darick look at the road ahead now has an ominous sound when the dark elf appears. And as for the BDSM character cutscene, now it has music and sound effects.
A few bug fixes we made were:
The downed state of the followers now properly works by long pressing “F” and it “gives the followers enough health” to get back into action.
We also made fixes to the Merchant woman’s ranged attacks and made them more accurate.
And the followers no longer attack enemies that are already dead.
What are the best VR games with sex?
We're constantly looking for ideas to improve our sex scenes and mini-games. Do you have any examples of VR games with nice sex scenes or interactions that we can draw inspiration from?
Welcome back to another Iragon weekly changelog. As you know, we are in the middle of reworking the combat system and right now we are integrating some significant changes to our stats and inventory systems. This is so that we prepare for new combat mechanics and if everything is working properly you shouldn't see any changes in the way enemies take and deal damage. However, please keep an open mind that everything is still work in progress and there might be bugs.
New UI We also updated the in-game UI - a new design for the health and mana bars, an inventory and spell prompts and icons as well as an overall repositioning on the screen. We also implemented a new design for the pause menu but keep in mind that all of this is a work in progress and we are open to all and any feedback you have.
Follower Damage Another new feature is damage done to followers in the Misty Forest level. When your followers take a certain amount of damage, they get into a “downed” state and you might have to go and resurrect them.
Enemies disappearing after death Some of the enemies, like the small spiderlings, have a new disappearing effect when they die - they dissolve into a blue particle. Soon all enemies will have that effect.
Improved Skirt Physics In the Experimental Hall’s “Work in Progress models” for VR, you can find a new village girl and a BDSM girl that have improved skirt physics. The skirt is now a lot easier to pick up and play around with, so feel free to test that. The village girl is the one in white and blue and the BDSM girl is right next to her.
Misty Forest changes Last but not least, we did some level design reworks and improvements in the Misty Forest greybox level. Greybox means that the level still has no art, keep that in mind. But we have reworked the main path after you exit the cave passage that’s on the left side of the level. We’ve also been adding signs and waypoints in the level as well as active quests, so the waypoint system should work now. You activate it by pressing “V” on your keyboard.
What would you like to see in the Backers only discord chat?
As we've started filling up the backers-only chat we wanted to ask if you have any ideas for fun things that we can do there? Are there things that you would like to see us post in that chat or some sort of events that we can have? We're open to ideas.
Non-VR Combat Back with another weekly changelog for Iragon. Continuing with the melee combat improvements, this week we added a blocking option for 3rd person. It’s still in a very early stage and a work in progress but we will keep on improving it.
Transition Scene In the Misty Forest level which is still in grey box and has no art, you can see a new type of scene - the transition scene that will quickly showcase the level ahead of you and the path you’re going to take.
New UI We updated our main menu, the chapters menu and soon all of the user interface with a new design.
New Outfit Colors And last but not least, in the Experimental Hall “work in progress models” room, we added outfit color variations for the new villager girls - the ones with the long ginger hair.
Which game has the best story?
We'd like to know which game has the best story in your opinion, so we can get a feel for what you like.
Welcome to another Iragon weekly changelog! Starting off with a very exciting feature that we brought back for 3rd Person and that you can test in the Experimental Hall’s “WIP Models” room. Interactive girls in third person - once you get in the room, you can walk up to any of the girls (except for the spider girl and the skin tone girls) and interact with them. Once you get into the interaction you will be able to touch them, play with them, they will react, etc.
Interactive Destructibles
For VR, we now have small destructible interactive objects in the Tavern in Grasspoint, in the Avoch interview room, and in the Ecchi area after that interview. Those objects vary from different colored bottles, to plates, vases, etc. So have fun breaking and throwing stuff now.
Melee Combat Improvements
We keep on improving the reworked melee weapon system for 3rd person. Apart from technical improvements, there are also a few new attack animations now, if you wanted to check those out as well.
Do you want a gallery of girls?
Do you like the idea of having a gallery of all the girls you've encountered, where you can look at them and all their outfits? You could also play some fun scenes and interactions with them.
In the Experimental Hall, in the room between the portals, you will be able to test the new melee combat system rework for 3rd person. A new addition is a heavy attack on the sword, which you activate by holding down the attack button. However, please keep in mind that this rework is still a work in progress, so we want to know all of your thoughts on it, how it feels, etc. so that we can improve on it.
Skirt Physics Improvements
Another interesting thing is that we managed to significantly improve the skirt physics for the girls that wear them. As you know in VR, the outfits for the girls that have skirts are interactive, and we’ve been struggling to make the cloth move nicely and realistically. But now we are trying something new that seems to give the best results so far, so please test that and let us know what you think in the questions after you exit the Experimental Hall.
Grabbing Improvements
Grabbing things in VR has been slightly improved. You can grab items from a bit further away and the grabbing itself should be a lot more accurate. This is testable again in the Experimental Hall.
Sewers Changes
What is more, we made some slight changes to the Sewers level, more specifically the skinny bridges in the second part of the level. To make it more interesting and less linear, we made the bridges wider, broke them apart, and overall added more combat space there.
Lifting skirts or touching boobs?
You've been able to touch boobs in Iragon for a long time, but lifting skirts is a recent addition and we've been working on improving it. We'd like to know if you like it and do you think it's as fun as touching boobs in the game.
We are back with another week’s changelog for Iragon. In this week’s edition in the Experimental Hall, you will be able to see a new village girl NPC. She is in the “WIP models” room and also has a brand new dress outfit. And you guessed it, the skirt on her dress has physics so you can play around with it as well.
Merchant Woman Animations
In the “new animations” room we added some… suggestive animations for the Merchant Woman. Yes, you can guess yourself what those animations are going to be used for. So be on the lookout for that interaction soon.
Upcoming Melee Combat Changes
Something that you won’t be able to test in this build but is worth mentioning is that a big rework for 3rd person and VR melee combat is in the process. Stay tuned for future builds and changelogs to find out more.
Which enemies are fun to fight?
We'd like to know which enemies you have the most fun fighting and which ones you think are bad or boring. Also, if you have any ideas on how to improve the ones that aren't fun to fight, please let us know.
Starting off with a very requested feature for VR that is still a work in progress and you will only be able to see in the Experimental Hall for now - interactive items. At the end of the “WIP corridor”, you will see a small table with some items on it that you will be able to pick up, carry, throw, etc. in VR.
Spider Girl Damage Stages/b]
Next in the Experimental Hall, we have outfit damage stages for the spider girl and we also added different colored NPCs. We want to add more variety to our NPCs and of course, we are going to ask our players what they think and prefer, so stay tuned for feedback questions after you exit the hall.
BDSM Enemy Improvements
And finally, we made a small AI improvement to the new female BDSM enemy, when she cannot reach you, she will shoot at you with her ranged attack while running to you. There is also a work in progress introduction sequence for her at the beginning of the level you enter.
Did you fill out the form?
This week we sent all backers a message on Kickstarter with a form that you have to fill out so we can give you access to the backers-only Discord channel. So if you haven't checked your messages or you forgot about the form, please fill it out. It shouldn't take long. Also, keep an eye on the updates, we'll let you know when we've started giving backers the role on Discord.
We can’t believe the amount of support we received for this project and we appreciate each and every one of you. Thank you all so much!
We’re sure that all of you want to know how we’ll handle things from now on. You might have questions like: When will I get my discord invitation? What about the other rewards? Will you keep updating the build here? What information will you give us for the updates now that the campaign is over?
We’ll try to cover all we can with this post and at the end, we’ll let you know what’s new with this week’s build. Here we go.
How will we handle rewards?
Next week we will start contacting all of you and asking for the info we need to help invite everyone to the Discord channel and to keep things organized. Later on, we will send out surveys for all of you to fill out that will help us with the other rewards when the time comes. For backers with the Pledge of the Emperor and Pledge of the Creator, the survey will also help us open a line of communication that we’ll need to fulfill your rewards.
What will happen from now on?
We won’t stop being active, so you can expect to see the usual weekly updates to the builds and our usual post where we let you know what has changed. We will also post updates to let you all know if something important is happening. Like if we’ve sent out surveys related to the rewards or if we have events coming up. As long as you keep checking up on Iragon, you will keep hearing from us, whether you like it or not. :D
Welcome to another Iragon changelog! The Kickstarter campaign might be over, but as we said, that doesn’t mean we’ll stop updating all of you on a weekly basis. So here are the changes that we made to this week’s build.
New Cutscene
In this week’s update, we have a new cutscene that you will be able to access from the Experimental hall. The doorway for it is labeled “New Camp Scene” and in it, you’ll be able to see another suggestive interaction between Darick, Brianna and the merchant woman. All feedback about it would be appreciated.
Cat Girl tail pulling
Next, again in the Experimental hall, we have new reaction animations for the cat girl, so go ahead and start pulling her tail to get all of her reactions.
New Enemy Attacks, Animations & Outfits
The new bigger spider enemy now has a special ability. He spawns small spiderlings around him that will attack you. The other new enemy - BDSM girl now has a ranged attack before charging at you. You can test that in the Experimental hall again. And we have also added new animations for the spider chick as well as a work in progress outfit and a beautiful headpiece to match it which you can check out in the “WIP Models” room.
There's only a week left of our Kickstarter campaign, and if you'd like to be a part of our exclusive discord channel (or get any of the other rewards). Now is your last chance to back us.
Welcome to another Iragon changelog! We have less than a week now left for our Kickstarter campaign and it is surreal to see all of the support we got! We cannot thank you enough, and if you still haven’t had a chance to support the campaign you still have a little time left to do so.
For this update, we have a brand new enemy in the new experimental level you already saw last week - the Misty Forest. The new enemy is a blindfolded but still very dangerous BDSM-dressed girl. Walk through the portal for the Misty Forest to be able to test this new enemy.
Touching Girls
We have also implemented reactions to the girls being touched in some more intimate areas. If you touch the girls around their lady parts in VR, they will now have a reaction to that. Also, if you try to touch the cat girl’s tail, she also reacts. For this reason, we added physics to the cat tail as well as a new animation for her, and improved the skirt physics for Lexi, we gave her hair physics and polished some of the already existing animations, so you can go and check those out again. To better test the skirt physics, we added the first-ever model we made, so that you can compare the two.
Multiple follower combat
We added a new room in the Experimental Hall, called “Multiple follower combat”. There you can go and test combat while having 2, 3, and 4 followers with you. Once you enter the room, it’s pretty self-explanatory how to trigger them.
Better WMR Support
And last but not least, we’re continuing to expand the VR controller support for more WMR (Windows Mixed Reality) controllers/headsets.
How should the cat girl react when you pull her tail?
With a Cat Girl officially living in the world of Iragon, we have a very important question. What should happen when you pull her tail? Should she react like a girl or a cat? What do you think she should do?