Solasta: Crown of the Magister - Myzzrym
Hey hey people!

It's been forever and a half since our last News, hasn't it? Sorry for the radio silence, the Tactical Adventures' crew has been toiling over the past year on our next game - which we still won't announce for quite some time.

But that's not why we're here today! No? No! We're here to celebrate the 3-year anniversary of Solasta's 1.0 launch! And what better way to do that than bringing back the much-coveted Solasta Campaign Sourcebook. You heard that right, we've partnered with Modiphius Entertainment & Rookery Publications to publish a Revised Campaign Sourcebook including all the new subclasses released post-launch, totaling a number of 41 subclasses all adapted to Tabletop!

We'll talk about all that more in detail below, but before that... It's dangerous to go alone, take this.


Look at those ferocious little furballs. That's at least 1d4-2 slashing damage per claw.

Pre-order your Sourcebook here!


Don't need me to tell you more about the book itself before you start throwing money at the screen? Head over Modiphius' website to pre-order yours! But before you do so, here are a few things to keep in mind.
  • If you already own a physical copy of the Solasta Sourcebook through Kickstarter, Modiphius kindly provided us with a discount coupon that you should have received by mail, just redeem it during checkout. Careful, this offer runs out on Sunday, June 16th!
  • Pre-ordering gets you the PDF version of the Sourcebook immediately, for no additional cost.
  • Shipping is estimated to start around September, to which you have to add a few weeks of transport depending on your country.
  • Price: Approximately 35 GBP / 41 EUR / 45 USD
  • Link: http://www.modiphius.net/pages/solasta
What if I just want to buy the PDF?
  • The PDF will be sold separately at a lower price when the Sourcebook is released around September, so if you only want the digital version (or pay a little less) you will just need to wait a little more.
What does UK/ROW & NA means in the preorder buttons?
  • NA = North America
  • UK / ROW = UK & Rest of the World
  • Make sure you select the right region for you as this will lower the shipping fee!
With that out of the way, let's dive into the specifics of the book!

What is a Campaign Sourcebook?
Let's start with the basics because not everyone may know what a Campaign Sourcebook is! Solasta Revised Campaign Sourcebook is a collection of information and illustrations going over the lore of the world of Solasta, its timeline, its people as well as gameplay content such as subclasses and monsters that are specific to its setting. It even has a little art section at the end where you can see very early works from the team while we were doing research.

Here is the table of content below so you can have a better idea of what it offers.



What's new in the Revised Sourcebook?
With all the classes and subclasses released over the years after the 1.0 launch of Solasta, we decided that simply reprinting the original Sourcebook wouldn't feel very complete as it was written during Early Access and only featured the 6 original 1.0 classes: Cleric, Fighter, Paladin, Ranger, Rogue and Wizard. 

Since then, we added the other 6: Barbarian, Bard, Druid, Monk, Sorcerer and Warlock - as well as an additional subclass for each with the Lost Valley DLC. So we went back to the drawing board, worked hard to adapt all of this new content to Tabletop with the precious help of some long time community members... and thus was the Revised edition born.

From 17 to 41 subclasses, all rebalanced for Tabletop, increasing the size of the book from 180 to 196 pages! Thanks again to Stunfisk, IlliteratePig, Lathaon, M.S. and Stardust for helping us in that long and arduous task. The process of making Solasta has always involved our community, and that shall remain true for the tabletop book as well.



Making a Sourcebook - Behind the Scene
For so long, we've had many of you asking us where you could buy the Sourcebook - and every time we had to shake our heads in muted sadness, shaking our fist to the heavens and burying our silent screams inside our inability to give you an answer. Okay that may have been a little overdramatic. Fact of the matter is, Tactical Adventures a video game studio first and foremost - and a fairly small one at that. Between working on DLCs, fixing bugs, adding content for the Dungeon Maker, porting the game on Xbox and PS5, starting to build on our next title... We have very little time on our hands left. 

And so, side projects like the Sourcebook (although much beloved by the team) are not the priority, especially when they are of that size. Even if we have the source files, we're talking about negotiating with printers, working out a deadline, finding a platform to sell the book, coordinating transport of goods to the warehouses, international shipping, dealing with customs, customer support when a package doesn't arrive.. And that's not our main line of work, so we are not experts on the matter. My work time be looking at me like, "that's a lot of damage"!

However, as the communication around Solasta slowed down with the release of our last DLC Palace of Ice, plus the fact that we haven't announced our next title yet, your favorite (right? right?) Community Lead Myzzrym suddenly had some spare time to start making that wish into reality. We started adapting the subclasses, Rookery Publications joined to help with the files and modifications, and finally Modiphius came in clutch to handle all the rest - printer, shipping, organisation... All of this making it possible for the Sourcebook to finally be available again, purchasable both online and in local shops like we always dreamed of, and both in physical and digital format! 

And that would not have been possible without your support. To you, our faithful players who love Solasta no less than we do, we thank you from the bottom of our heart once again.



Drop by our Discord Server to discuss with other Solasta fans!
Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hey there folks!

It's been quite a while, hasn't it? Just letting you know that the Tactical Adventure Team is still alive and kicking - working hard on our next project that we hope you guys and gals will love!

We can't really reveal much for now, but we'll share a little concept art for now :)



While you wait for more news, we also have some more stuff for your Solasta enthusiasts! You were many to ask for it... and we are now looking to do just that. Would you be interested in a new print of the Solasta Sourcebook, with the addition of all the new classes and subclasses?📖




Cheers,
Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hey there everyone!

I hope you've all had a good weekend - I know many of you are very likely still lost in the world of Forgotten Realms right now (at least I was), living your best life as a horny bard an honest adventurer.


We'll be closing our Future Game Survey at the end of the week, so if you want to give us your preferences on what our next game should have please make sure you don't miss it^^ https://forms.gle/2C1Uok7v6Nsawvwq8

Solasta: Crown of the Magister - Myzzrym
Hey there everyone!

After more than 2 long years of Solasta, the Tactical Adventures crew is finally moving onto their next project. We can't thank you enough for riding at our side on this long journey, and we sure hope you'll keep following us! As you all know, we've always highly valued our community's (your!) opinion...
So let's close the Solasta book with a survey for our future game! It should take you no longer than 5 minutes to fill, and it would help us a ton <3




Also, for those who missed our final Solasta Dev Stream the VOD is now available! Chat with the team and walk down memory lane with exclusive screenshots, videos and fun facts from the start of Solasta as a prototype in 2018 to nowadays^^


Solasta: Crown of the Magister - Myzzrym
Our Final Solasta Dev Stream is now live! We'll be starting in 20 minutes!
https://www.twitch.tv/tacticaladventures



Join us to chat with the team and walk down memory lane with exclusive screenshots, videos and fun facts from the start of Solasta as a prototype in 2018 to nowadays^^
Solasta: Crown of the Magister - Myzzrym
Heya everyone,

As you all know, we announced that Palace of Ice would be our last DLC. The final page in Solasta: Crown of the Magister's book. The dot at the bottom of the... okay I think everyone got the picture? Yea? Moving on!

The team has been slowly but surely shifting towards our next project these last few weeks, and you will probably not hear much from us in the coming months as we work on the foundations of our next game. It's a bit too early to talk about it, but we're sure you'll love it.

Before we go dark though, we'll be hosting one final Dev Stream at our office with some team members to take a trip down memory lane, looking back at Solasta and everything we worked on for the last... what, has it been 4 years already since we announced it? If you too want to hang around and share what you love about the game, we'll be delighted to have you at https://www.twitch.tv/tacticaladventures/. Make sure you follow the channel to not miss it, the stream will start Wednesday July 26th at 7:30am PDT / 10:30am EDT / 4:30pm CEST and will be around 2h30 long!




1.5.94 Changelog
  • Fixed Flying being properly borked since last patch. Our devs dev'd something too hard and broke it, I gather.
  • Fixed a bug that could make a certain NPC's max HP be set to 0 if you saved and loaded during combat, making them not quite dead but not quite alive either. Is that what being an undead feels like?
  • Fixed swapping weapons after triggering Sorak's Bane (Tirmar Paladin) causing quite a few internal errors. Also, the extra attack should now properly apply all the extra damage modifiers (instead of just the base weapon's damage).
  • Fixed Hoodlum Rogue Dirty Fighting's DC using CON mod. instead of STR mod.
  • NPCs who died during Act 2 of Palace of Ice should no longer appear in Act 3. Because they're dead. Sorry the DM wasn't taking notes, managing all these NPCs is not that easy.
  • Fixed the Marilith's Constriction DC being set to 100 instead of 19. Unfair? How about you stop metaming, next time I'll set it to 200.
  • Fixed Shield of Fortitude using Brightwall's icon instead of the proper +3 Shield icon.
  • Fixed using a Gem of Seeing not being seen as a valid use of True Seeing in Garrad's Castle.
  • Fixed Temp HP not being updated correctly if a character takes damage but enough to remove all Temp HP in one go. Oy, stop looking at your phone and update your character sheet.
  • Fixed Tundra Tigers not being immune to the harsh weather of the mountains they live in. Huh, no wonder there were so few of them, couldn't be easy catching prey while half frozen to death!
  • Fixed a weird bug during the Elven Settlement portion of Palace of Ice where trying to save the Elder correctly would spawn him outside the map, immediately killing him. Damn, this is some Steins;Gate level shit, poor guy just can't stay alive in this timeline.
  • Fixed a very old bug in Dark Castle (CotM) where the person answering to Lizzaria would be the one with the lowest skill bonus. Hey sometimes a player wants to talk even if his Persuasion bonus is garbo.
  • Fixed The Burden Poison tooltip showing that it would apply Anathema instead of Restrained (wat).
  • Fixed the weapon summoned by Divine Blade (Cleric) being tagged as a Martial Weapon, making it... completely unusable by Clerics. Yea. That was a little awkward.
  • Daneel Colwall should no longer have a doppleganger inside Garrad Castle. Worse Sorak Infiltrator ever, that guy.
  • Helga should no longer appear if you return to her location later after leaving without saving her. Because she died. You monster.
  • Animal Friendship should no longer give the target advantage on their Saving Throw, since RAW there isn't anything stating that (unlike Charm Person)
  • Fixed Gauntlets to stop preventing the user from casting Somatic spells. I mean if a fully armored Paladin can cast Somatic spell, so should a Monk using Gauntlets.
  • Fixed Step Back (Marksman Ranger) not providing advantage to the user if they use Crossbows.
  • Fixed Song of Hope (Hope Bard) resistances being incorrectly bypassed by magical weapons.
  • Fixed Palace of Ice Act 3 Loading Screen using the wrong artwork.
  • Magic Quarterstaves can now be dual-wielded as they are versatile weapons. Even if it looks silly.
  • Fixed Terror and Abomination Quest sometimes not correctly dropping the quest item.
  • Fixed an error that would occur if Fly / Levitate was cast on a character right as they are about to jump.
  • Fixed a blocker that could occur in the Crystal Mine if the party used Dimension Door to bypass the combat trigger area. Damn it, and right after we fixed the bug with stealth.
  • Fixed hostile auras still being active while the target is banished.
  • Feeblemind should now properly lower the target's saving throws bonus as well.
  • Fixed a very specific bug where learning Darkness as a Tiefling Warlock would prevent them from unlearning it later on as Tiefling also get access to the spell through racial feature.
  • Fixed Anathema (Law Cleric) just going poof at level 14 and completely disappearing from their power list.
  • Fixed Thieves' Tools tooltip incorrectly stating that characters are not proficient even when they are. But I thought you said your thievering days are over, my good rogue?
  • Fixed Protection from Good and Evil not preventing the Incubus' Demonic Influence possession.
  • Fixed the dragons not joining the fight to help Kallista Prasigon if you attack her. You're on your own, buddy!
  • Fixed a bug that was introduced last patch where talking ot the ghost in front of the Hag's Hut would immediately fail the quest. Turns out the poor hag has crippling anxiety and just seeing people talk in front of her house makes her lock herself up in hope that they go away.
  • Fixed not being locked to the Northern locations after starting the Northern Clans questline.
  • Fixed a bug that would prevent the quest Ice Trap from updating if the party avoided the Snow Tigers.
  • Fixed Arcane Shock not properly working if the Wizard succeed their saving throw when using the feature.
  • Fixed some more missing text in ZH / RU bestiary
  • Fixed a few NPCs missing from the big fight at the end of Act 2 of Palace of Ice.
  • Fixed an Xbox crash that could occur when moving around the Blueprint map.
  • Fixed an Xbox bug where A would no longer work if the user did a certain combination of inputs while on the Blueprint Map.
For our non-English friends
While we are not able to localize our game in every language (even though we'd love to), if Solasta is not available in your language know that there are talented community members who have made mods to help you enjoy the game! Among others, Unfinished Business mod supports many additional languages (on top of adding multiclassing, new ancestries and subclasses): https://www.nexusmods.com/solastacrownofthemagister/mods/225?tab=description


The list of additional languages available with Unfinished Business (which you can select in the regular option menu of the game):
  • Italian
  • Spanish
  • Korean
  • Japanese
Note: Remember that if you install Unfinished Business, you can only play with other players who have Unfinished Business active!
Solasta: Crown of the Magister - Myzzrym
Hey there folks!
Where did .75 to .91 go? Well little Timmy, to the farm with all the other good game versions. They will live there forever, bug-free and happy. No, you can't go see them, sorry. But look at .92, that's a nice version too isn't it! Here, let me show you how cool it is.


Changelog
  • You will now be able to select which save file to load on the Game Over screen instead of automatically loading the latest save.
  • POI: Importing Level 12 Characters will now reset their XP to 100,000 (the start of level 12). Previously, characters in CotM and LV would stop leveling but keep on accumulating XP - which meant that some would immediately level up to level 13 or even 14 when starting Palace of Ice.
Bugfixes
  • Fixed switching between Mouse & Keyboard and Controller sometimes creating weird text spacing issues.
  • Fixed a rare crash that could occur when using the Blueprint Map with a Controller.
  • Fixed some Poisoned Conditions such as the Vrock's Spore or the Hezrou's Stench not being properly dispelled by Protect From Poison.
  • Fixed a freeze that could occur if you shoved an enemy while they were making a decision. The AI simply did not expect you to be so rude, can't you wait a bit?
  • Fixed a couple of faulty localization strings.
  • Fixed Hezrou's Bite attack allowing a DEX saving throw for no reason (DM got confused and mixed up different attacks).
  • Sudden Death Improved Critical Range has been lowered to 19-20 (from 18-20) as it was causing some unforseen issues.
  • Fixed lipsync being broken with one of the tieflings' faces.
  • Fixed Breastplate of the Sandraven not giving protection against the Frozen condition.
  • Fixed Shock Arcanist's Greater Arcane Shock self-damage being maximized too. With great power comes great self-harm apparently.
  • Fixed some additional missing text in Chinese & Russian versions.
  • Fixed a very weird bug where you would get a game over if you finished the fight after doing a specific set of actions. It's like a very shitty Konami Code that straight up eats your quarter instead of giving you infinite lives.
  • Half-Elves no longer look like Valheim characters when increasing the Muscle slider
  • Fixed a nasty bug that would occur when trying to stack multiple Demon Greases on the same item. Told you that shit's dangerous.
  • Fixed more areas where you could move and shoot through certain rocks / walls.
  • Fixed Snow Dwarf Immunity to Frozen being displayed as None in the Character Creator.
  • Fixed Spirit Tiger and Spirit Eagle using the wrong portraits.
  • Fixed Prone Immune creatures displaying "Immune to Prone" every time an attack of opportunity hits them. We get it, no need to show off.
  • Fixed Restrained Condition not preventing special movement (Jump, Fly...) when applied during a Reaction (such as Judgement Paladin's Weight of Justice).
  • Fixed the game sometimes not understanding that Raise Dead does not have the 10 rounds limit that Revivify has, giving you a Game Over for no reason.
  • Fixed a couple of beards flying all over the place on Tiefling faces
  • Fixed Spirit Tiger having wrong AC & HP values displayed. The base values before the Druid's modifiers are applied are now 9 AC and 11 HP.
  • Fixed a couple of wrong camera angles during cutscenes.
  • Fixed upcasted Chain Lightning not affecting more targets.
  • Fixed Dragon Breaths sometimes targeting too low. As in, the floor. Or even below that.
  • Added more quest markers to help players.
  • Fixed Oblivion Cleric Mark of Oblivion disappearing from the UI at level 14.
  • CotM: Fixed a strange bug that creeped back in during the Tutorial, where the Alpha Wolf would hover in the air after the bridge collapsed. Looney Tunes physics be gone.
  • LV: The Lost Giant quest now properly fails if Rose Fairwind dies.
  • LV: Swamp Witch Hut quest now fails if you kill the Avenger Ghost.
  • POI: Fixed Captain Ashdown using a female voice during combat.
  • POI: Fixed Heldon Surespell scamming you by giving you a Tome of Quickness when you ask for a Tome of Understanding. Hate that guy. Can't trust him.
  • POI: Fixed being able to trigger a cutscene in Einareum while leveling up, causing all kind of nasty issues.
  • POI: Fixed Repel the Eastern Attack optional objective being incorrectly set as complete when lighting the beacon.
  • POI: Fixed the Speaker both lying unconscious on the floor and yet fighting next to you during a certain encounter. Doppleganger be gone!
  • POI: Made certain exit area easier to reach when using the Game Pad.
  • POI: Fixed incorrect animations playing during The Lost Convoy quest
  • POI: Fixed a Glabrezu sometimes appearing invisible during a certain fight... for no reason. Guess it just didn't want to be seen that day.
  • POI: Fixed a pack of Soraks missing from Necropolis if the party is above level 11.
  • POI: Fixed a bug which could make the Elder in Elven Settlement disappear from cutscenes. Guess his time has come, he was getting too old.
  • POI: Fixed Greybeard's friends not defending him if you attack him. Some friends they are!
  • POI: Fixed an Elven Ranger spawning spawning in the sky and falling to the ground in the Elven Settlement. We'll just say it's an Morrowind reference. Yea, that'll do.
  • POI: Fixed an issue which could cause part of the ending cutscene to not play properly.
Dungeon Maker
  • Added short Tavern Ambiance to the list of available tracks.
  • Added small / large exterior tiles to Dwarven Exterior.
  • Added Languages as potential dialog choices when creating dialogs.
  • Virtual Dialog gadgets can now be enabled / disabled via activators.
  • Reverted change that prevented Unique NPCs & Bosses from being used twice (or more) - we still advise against doing so, but you are no longer blocked from saving custom campaigns if you have duplicates.
  • Fixed duplicate Bear Carpet assets being available and fixed their orientation.
  • Fixed Town's different Road assets not being at the same size.
  • Woodland's Corpse D & F should no longer be covered in snow.
  • Fixed a strange yellow arrow that would appear in Snowy Forest tile.
  • When using the Exit to Campaign Map gadget, the exit lore is now correctly displayed
  • Fixed the virtual exit not correctly working with activators.
  • Fixed Random Encounters sometimes not properly spawning all monsters
  • Fixed location nodes always showing a Necropolis image
  • Fixed Dominion soldiers being displayed as Friendly when spawned as monsters in Random Encounters.
  • Fixed Mountain Caves Small Room C not showing the correct blueprint.
  • Catacombs low ground room should now accomodate walls and openings.
  • Virtual Dialogs now properly appear in the Adventure Log
  • Fixed Custom Loot Packs not correctly dropping from Custom Monsters
  • Fixed NPC filter wrongly appearing overlapped with item filters.
  • Fixed Frost Giants being tagged as POI instead of LV.
  • Rails can now be placed in openings.
  • Added Stalactite Trap gadget in Mountain Cave.
  • Reduced vegetation density in Jungle environment to improve performance
For our non-English friends
While we are not able to localize our game in every language (even though we'd love to), if Solasta is not available in your language know that there are talented community members who have made mods to help you enjoy the game! Among others, Unfinished Business mod supports many additional languages (on top of adding multiclassing, new ancestries and subclasses): https://www.nexusmods.com/solastacrownofthemagister/mods/225?tab=description


The list of additional languages available with Unfinished Business (which you can select in the regular option menu of the game):
  • Italian
  • Spanish
  • Korean
  • Japanese
Note: Remember that if you install Unfinished Business, you can only play with other players who have Unfinished Business active!
Solasta: Crown of the Magister - Myzzrym
Hey there folks,
We're here today with a much larger update than the previous times! Including a healthy dose of bug fixes, but also some balance changes and adding some previously missing stuff!


Note
Some players have reported having issues with audio suddenly being jumbled up. This seems to be due to Steam's newest update. One person reported fixing it by disabling In-Game Overlay.

In the Steam Client, click on Steam (top left) => Settings => In Game (between Cloud and Controller) => Untoggle "Enable the Steam Overlay while in-game".

Please let us know if that fixed it for you!

Changelog
  • Added new faces for Tieflings without the facial marking and fixed several existing bugs.
  • Tiefling marks can now be selected as Body Decoration.
  • Magebane Barbarian: Spellcrusher now takes a Bonus Action (instead of an Action) and recharges on a Long Rest (instead of Short Rest)
  • Tradition Bard: Manacalon's Perfection now recharges on a Short Rest (instead of a Long Rest)
  • Court Mage: Spellshield Temporary HP now scales with 4x your level (instead of 5x your level)
  • Heroism Bard: At Road's End now heals for 4d12 + CHA modifier HP (instead of 1 HP)
  • Spellblade Fighter: Arcane Escape now grants the benefit of Dodge when activated (instead of +3 movement speed)
  • Clerics now have access to Divine Blade (level 8 spell)
  • Druids now have access to Gravity Slam (level 7 spell) and Thunderstorm (level 8 spell)
  • Wizards can now learn Thunderstorm, Spellward and Sunburst (level 8 spell)
  • Added the following items: Javelin +2/+3, Handaxe +2/+3, Greatsword +2/+3, Scimitar +3, Gauntlet +3 and their corresponding crafting recipes.
  • Added a new icon to the following existing items: Javelins +1, Maul +1, Spear +1/+2
  • Necklace of Focus now grants a bonus to your Max Ki Pool equal to half of your proficiency bonus (instead of +1)
  • Dungeon Maker: Periapt of the Master Enchanter has been replaced by a DM-only version that also grants Abyssal Agitator crafting proficiency.
  • Shove will now correctly automatically succeed against incapacitated creatures (as long as they can be shoved).
  • Monsters will now be able to use an action to attempt to break out of Black Tentacles
Bugfixes
  • Monks starting pack now properly contains Slippers of Spiderclimb instead of Ring of the Ambassador.
  • Fixed Blindness not allowing for a saving throw each turn
  • Fixed Scimitar of Sharpness requiring Attunement
  • Fixed the recipe for Longsword of Perfection erroneously being a duplicate recipe for Longbow of Perfection.
  • Fixed some older campaigns having issues due to removing some internal placeholder icons,
  • Fixed one lore document missing in the Palace of Ice campaign
  • Fixed a poor Winter Wolf being stuck in the background in Gallivan Border.
  • Fixed a poor Vrock also being stuck in the background in Elven Ruins.
  • Added some missing / wrong Quest Markers in the Ruins of Telema, The Lowlife & The Missing Piece quests (CotM),
  • Fixed being able to break the game by purposefully blasting vital NPCs with AoE spells outside combat. You deranged murder hobos.
  • Fixed a blocker that could occur in the Elven Questline if you managed to Kallista Prasigon before triggering her dialogue.
  • Optimized performances in White City.
  • Fixed a Fire Giant spawning inside a wooden platform in the "Evil Deeds" quest.
  • Fixed being able to scribe a spell that you already know if you're carrying multiple spellbooks.
  • Fixed Scourge of the Hidden showing up twice in the combat log when attacking an enemy that is both a shapeshifter and has darkvision.
  • Fixed Way of the Light appearing twice in the spellcasting UI for no reason
  • Fixed User Locations being selectable in Multiplayer, leading to a crash. As a reminder, only User Campaigns are playable in Multiplayer, not User Locations.
  • Fixed Sunbeam sometimes dealing wild amounts of damage (18d6 in one beam let's go).
  • Fixed several places where characters could move / shoot through walls and other elements of the background.
  • Fixed a fight not triggering automatically when first entering Lava Tunnels
  • Added some missing flight corridors that prevented aerial movement in certain combat areas
  • Fixed some Bestiary entries being duplicated in Palace of Ice when importing a Lost Valley save file.
  • Fixed dying characters showing Sleep VFX (they're not supposed to show that they're just pretending)
  • Added a leap movement to Peak Abominations to help them reach enemies in battle.
  • The Crown of the Magister is no longer invisible when worn by a Gnome (preciouuuus)
  • Fixed Remorhaz playing a strange animation when the combat starts
  • Fixed Captain Ashdown being teleported back to camp if you save / reload during the start of the Eastern Front quest (wut).
  • Fixed being able to duplicate items in Multiplayer if two players loot the same container at the exact same time.
  • Fixed Symbol - Sleep spell making targets act all weird like running in place instead of peacefully sleeping on the floor. Also fixed not being able to wake the victims, even by attacking them.
  • Fixed some more desync issues in multiplayer that could occasionally due to small differences in pathfinding calculations between Xbox and PC.
  • Fixed Cloudkill / Incendiary Cloud VFX and actual area of effect not being aligned since the cloud slightly moves on its own each round.
  • Fixed summoned creatures sometimes being immuned to AoE spells cast by the party.
  • Casting a spell summoning multiple creatures will now show markers on the ground while your selecting where to summon each creature.
  • Fixed Decadence Legendary Crossbow not ignoring Half-Cover as it should.
  • Fixed Melek not having a proper icon in the bestiary.
  • Fixed Drag and Dropping an item in the same slot it came from during combat consuming your free item interaction.
  • Fixed a very specific freeze that could happen with two characters playing exactly one after the other - if the 1st character went down and the 2nd already unconscious character stabilized immediately after, the space time continuum self-destructed.
  • Fixed a spectral ally in the last act of Palace of Ice being particularly confused and who was attacking the party instead of the enemy.
  • Trolls no longer abide by the rules of the Ministery of Silly Walks.
  • Player characters hit by Sessroth no longer pretend to be hit before the blow even lands. Amateurs.
  • Reduced the waiting time before being able to control your character again after killing an enemy. The dead can wait, the living cannot.
  • Kebra will no longer have a clone waiting outside the volcano after it blows up in CotM
  • Fixed severe performance issue that could occur if the game constantly switched between gamepad and mouse/keyboard
  • Fixed a few inconsistencies and bad camera angles in certain cutscenes.
  • LV: Fixed being able to get the Dominion Officer Ring twice through pickpocketing.
  • LV: Fixed Gail Hunt skipping their turn when engaged in combat.
  • DM: Fixed Destroyed Caravan A having the wrong dimensions
  • Improved Use Item UI menu when equipped with more than 8 items with active components (Spell scrolls, potions, etc...).
  • Fixed the number of Indomitable uses not being displayed correction in the reaction pop-up window.
  • Fixed a blocker that could occur during the "Evil Deeds" quest where Marduk would no longer be present in town if you decide to spam long rests at the tavern. I guess he got tired of waiting for the party and left on his own.
  • Disabled powers can now be selected with the gamepad to allow reading their tooltip.
  • Items should no longer be lost in Multiplayer if a save is made while someone is drag & dropping an item.
  • CotM: Fixed Auroc not having darkvision.
  • POI: Fixed Gilmar being able to die in sidequests, potentially blocking the questline.
  • POI: Fixed a brief black cutscene that could occur when leaving Lava Tunnels
  • Fixed an error that could occur when stacking Fly / Levitate multiple times on the same character.
  • Hopefully fixed a bug where some creatures would have incredibly high Perception scores, making it impossible to stay stealthed against them.
  • Fixed being unable to attune to anything if two instances of the same magic items were found in the character's inventory.
  • POI: Fixed a strange bug where attacking an enemy while stealthed at the Giant Camp would turn Hjlamar hostile. Guess he despises sneaky little thieves!
  • Removed Scroll of Animal Shapes from the game (the spell does not work, it's a placeholder).
  • POI: Fixed a strange bug that could permanently disable the long rest firecamp at Gallivan Border.
  • POI: Fixed choosing "It's Too Dangerous" when talking to Isrid Farsky playing the wrong cutscene.
  • POI: Fixed a blocker that could occur when using stealth / invisibility to bypass the trigger for the 1st fight of The Eastern Front to light the beacon.
  • POI: Fix a blocker that could occur when aborting travel after completing Gallivan Border Castle.
  • CotM: Fixed a rare case where characters could be teleported outside the fighting area during the final fight, preventing the game from continuing.
  • DM: Fixed Plate activators
  • DM: Fixed Virtual Dialogs
For our non-English friends
While we are not able to localize our game in every language (even though we'd love to), if Solasta is not available in your language know that there are talented community members who have made mods to help you enjoy the game! Among others, Unfinished Business mod supports many additional languages (on top of adding multiclassing, new ancestries and subclasses): https://www.nexusmods.com/solastacrownofthemagister/mods/225?tab=description


The list of additional languages available with Unfinished Business (which you can select in the regular option menu of the game):
  • Italian
  • Spanish
  • Korean
  • Japanese
Note: Remember that if you install Unfinished Business, you can only play with other players who have Unfinished Business active!
Solasta: Crown of the Magister - Myzzrym
You get a hotfix! You get a hotfix! EVERYBODY gets a hotfix!
  • Fixed the legendary Jakarbuckler shield missing its model. Although an invisible shield could have been a cool idea, that wasn't the plan.
  • Fixed the party getting stuck if they re-entered the Glendale Castle after having finished The Wyvern's Nest quest. The castle isn't intended to be some twisted run-ending trap.
  • Fixed another issue in Glendale Castle where a party member could spawn inside the Castle after a cutscene and remain stuck in there.
  • Fixed the Experiment Room in Telema missing fly tunnels, preventing flying creatures from crossing the rift. The DM's argument was "Uuuhhh yea dangerous magic currents or something", but considering it was a stupid excuse we decided to override it.
  • Fixed Custom Campaigns menu not properly showing its content on Microsoft & Xbox versions.
  • Fixed some Russian & Chinese texts not properly appearing in the UI.
  • Fixed an issue where Soraks could be neutral or completely missing from the mines in Kaupaapunki, blocking the main quest. We assume they saw what you did to their brethren and simply gave up. We reminded them that it ain't much, but it's honest work - they're now back and ready to fight.
  • Fixed an issue where the "Attrition" quest flow could be broken by triggering the convoy fight before getting close to it.
  • Fixed the Barbarian's rage ending early even if they took damage the previous turn. Rage on little guy!
  • Fixed Globe of Invulnerability sometimes causing an internal error.
  • Fixed a rare issue where Vigdis and Missouk could be missing from their own cutscene, making the discussion pretty awkward to say the least.
  • Fixed being able to teleport to the Ruins of Telema before teleporting to Violet's House, bricking the main quest. Little Violet does not appreciate being ignored.
  • Fixed entering the Temple of Arrivad with a level 13+ party not spawning any enemy, blocking the main quest.
Known Issues
  • If a character has two (or more) of the same magic items in their inventory, they are no longer able to attune to anything. While we work on a fix, simply find what item that is and give it to another party member to fix the issue.
  • Do not abort the travel back to White City after completing the Gallivan Border Castle as this will block the main quest.
  • During the "Going on an Adventure" quest with Isrid Farsky, choosing the option "it's too dangerous" plays the incorrect cutscene.
  • During the quest "The Eastern Front", using stealth / invisibility can bypass the trigger for the 1st fight, breaking the main quest flow when activating the beacon later.
For our non-English friends
While we are not able to localize our game in every language (even though we'd love to), if Solasta is not available in your language know that there are talented community members who have made mods to help you enjoy the game! Among others, Unfinished Business mod supports many additional languages (on top of adding multiclassing, new ancestries and subclasses): https://www.nexusmods.com/solastacrownofthemagister/mods/225?tab=description


The list of additional languages available with Unfinished Business (which you can select in the regular option menu of the game):
  • Italian
  • Spanish
  • Korean
  • Japanese
Note: Remember that if you install Unfinished Business, you can only play with other players who have Unfinished Business active!
Solasta: Crown of the Magister - Myzzrym
Hey there folks!

We're back with more fixes! MORE! MOOOORE!
  • Fixed our Xbox build machine going rogue and attempting to sabotage the company. Man prevailed over machine... This time.
  • Fixed a potential blocker that could occur when teleporting at the wrong location after having finished the Ruins of Telema area.
  • Fixed some saves being unable to be imported due to active powers such as Paladins' Channel Divinity. If you still have a save that can't be imported and that's not modded, make sure to send it to us on Discord.
  • Added some safeties in order to combat the infinite white loading screen after Bridge Ambush. Hopefully that should prevent it from happening, but please let us know you run into this bug again.
  • Fixed Wildshape cloning Druids in Custom Campaigns. Druids can think creatively. You will find they are immensely superior to Droids.
A few known Issues we are working on (amongst others):
  • Some users report being stuck in the Thieves Among Us quest (hehe amogus hehe). If that happens to you, reloading a save from before going into the mines seem to fix the issue.
For our non-English friends
While we are not able to localize our game in every language (even though we'd love to), if Solasta is not available in your language know that there are talented community members who have made mods to help you enjoy the game! Among others, Unfinished Business mod supports many additional languages (on top of adding multiclassing, new ancestries and subclasses): https://www.nexusmods.com/solastacrownofthemagister/mods/225?tab=description


The list of additional languages available with Unfinished Business (which you can select in the regular option menu of the game):
  • Italian
  • Spanish
  • Korean
  • Japanese
Note: Remember that if you install Unfinished Business, you can only play with other players who have Unfinished Business active!
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