Solasta: Crown of the Magister - Myzzrym
Hey there folks!

It's been more than a year since our last proper Dev Update (which marked the end of our Early Access!), with Solasta gradually growing larger and larger with new classes, races, improvements, a higher level cap and even another campaign. And now as we're close to getting the final classes to complete the roster, we've decided to give you guys a few Dev Updates every two weeks while waiting for Inner Strength to be released! But before that... for those of you who never read our Dev Updates before, get acquainted to a tradition of ours. Cats!


There is something endearing in watching a cat named Kaiju sleeping so peacefully.

Ye Ol' Dragonborn
Those of you familiar with D&D know that Dragonborns were primarily introduced in the 4th edition (although they were featured in Races of the Dragon from 3e before that). Long story short: Spellplague happened, two worlds collided, hello Dragonborns welcome to Toril (apologies to all the Faerun historians that I've just offended). However, the biggest mystery when it came to the Dragonborn was... What's their origin? Are they descendants of dragons (by blood)? Were they created by dragons (by magic)? Are they victims of a spell that turned them into Dragonborns? Do they simply share an older common ancestor with dragons? Turns out, all we have are legends... which is fine with us!



You see, we asked ourselves all these questions to make sure that our Solastan Dragonborn wouldn't go against the very nature of what a Dragonborn should be. Solastan Dragonborns are a little less mysterious than their official counterpart, they are simply descendants of unions between polymorphed dragons and humanoid lineages. Although they were well accepted in the Manacalon Empire, they became very reclusive after the Cataclysm due to a number of reasons. The newly freed slaves did not look kindly upon their former elven masters nor their collaborators (such as the dragonborns) - and their physical appearance would often draw suspiscion from those unfamiliar with the race. And with many grieving their losses from the Sorr-Akkath... So there you have it! In Solasta Dragonborns are rare and fairly secretive, only recently starting to venture back into more civilized lands. With most having completely forgotten about the Soraks, their striking appearance is also less stigmatized than it was in the past.

Art - Research & Experiments 
While our writers were settling on the lore, our artists started experimenting with the visuals - with some tests being very experimental. You'll see what I mean.


Some of the older designs that were dropped for being too monstrous, reptilian or demonic.


Experimenting with horns, you can see that this version of Dragonborns still had a fairly humanoid face.


Experimenting with Sorcerer tattoos, again with a different face shape this time a little less human


Switching back to the more draconic facial structure, which in the end felt much more faithful to how Dragonborn are perceived by most.


Final Concept Art for our Dragonborn, which was the one revealed during the announcement of Inner Strength

Character Creator Options
So now that we got a look at the art research, what do the Dragonborns actually look like in-game? Say no more, I've got you covered.



Both male and female dragonborns have 5 different face and horn options (which you can choose from separately), plus a no horn option


Dragonborns also have access to their own set of face paints and scars


Last but not least, you will have 5 different tail options with a length slider (currently the tail is a little stiff due to a bug which we're fixing), plus a no tail option


And here is our little Dragonborn using his Breath Weapon (which type of damage and shape depend on their Draconic Ancestry). Burn, you dirty undead!

Alright folks, this is the end for today! Next time we'll be breaking down the subclasses for one of the new classes coming up in Inner Strength. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

https://store.steampowered.com/app/2100430/Solasta_Crown_of_the_Magister__Inner_Strength/

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hey there folks!

Mark your calendars because we're here with a date for the next DLC! With the Monk, Bard & Warlock joining the party, we've finally completed the full SRD class lineup in Solasta. To think we originally planned to release the game with only 4 - Fighter, Rogue, Cleric, Wizard - and now we're up to 12... All of this is only possible thanks to your support! But that's not all there is, the long awaited Dragonborns also make their appearance in this new DLC. Inner Strength, coming up November 14th - don't miss it!


Wishlist the DLC on Steam to receive a notification when it comes out! 

Inner Strength DLC Content
This DLC unlocks three new Classes (for a total of 9 new subclasses, plus 3 additional ones if you own Lost Valley) and one new Ancestry.
  • The Warlock Class, with its 4 subclasses: The Fiend (SRD), The Hive (Solasta), The Timekeeper (Community), The Tree (Lost Valley)
  • The Bard Class, with its 4 subclasses: College of Lore (SRD), College of Hope (Solasta), College of Heroism (Community), College of Tradition (Lost Valley)
  • The Monk Class, with its 4 subclasses: Way of the Open Hand (SRD), Way of Survival (Solasta), Way of Light (Community), Way of Freedom (Lost Valley)
  • The Dragonborn Ancestry
Free Content Update For Everyone
  • Three new Backgrounds: The Ascetic, The Artist & The Occultist (note: these new backgrounds do not have a background quest in the Crown of the Magister campaign)
  • 17 new feats to give our martial classes some more love!
  • Gamepad support on PC is finally here <3
  • Boss monsters are coming to the Dungeon Maker. Use them at your own risk and peril!
Check out our Forums and our Discord Server to chat with other players :D

https://store.steampowered.com/app/2100430

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hiya folks!

We're here today with the results of the Wishing Well Event. Three community archetypes have been created and implemented for the upcoming DLC featuring the Monk, the Bard & the Warlock classes. What are they? Who are the lucky winners? You'll find everything below, bundled with a couple of other runner ups we really liked. We've also saved the VOD of the Wishing Well Community Stream if you missed it yesterday and wanted to watch it!


Summer heat is rough. On all of us. Hang in there lil' buddy.

Wishing Well Stream Archive


Didn't manage to catch yesterday's stream? No worries, you can watch the session here. Witness my flawless mastery of the ancient tool named Powerpoint (which is part of the character background Computer Nerd in case you're wondering where I got the proficiency from) as I talk you through the different themes that caught our attention before revealing the winners. If you prefer text, read on!

Wishing Well - And the Community Archetypes are...
Before we get into the results, we just wanted to thank you all again for participating to the Wishing Well Event. We've received more than 1,000 submissions - with a lot of them being absolutely fantastic. For those who may not remember the Wishing Well Event rules, we picked up themes and features that we loved the most to put together a Bard, Warlock & Monk Archetype from all the great ideas you submitted. 

Without further ado, here are the members of the community whose submission we took inspiration from: Tristan Townend, William Swedin, Silvers, ADHDTV, Christine Price, Nathaniel Wheatley, Vylantze, Scifive. If you are one of the winners, please reach out to us either through Discord (if you had your Discord Account info in the submission form) or by mail at http://mailto:contact@tactical-adventures.com with the following information: The name of the archetype you submitted, the name of the features and what those features did (as best as you can remember).

And before jumping into it, we want to give our warmest thanks to Li'Hild for providing us with fantastic and colorful artworks to illustrate our Community Archetypes and three of the runner-ups for each class. If you like her illustrations, make sure to follow her on Twitter or Instagram!



Bard Community Archetype - College of Heroism
Bards from the College of Heroism aren't content with just telling the stories - they must be part of it. Their thundering voice ensures their allies are always at their best, and at their side even the most cowardly soldiers become stalewart combatants. Even at times most dire, the tale will not end with a Heroism Bard in your party. 

College Features:
  • Level 3: Bolster Morale - When an ally uses one of your Bardic Inspiration dice, they roll twice and pick the highest result.
  • Level 3: Heroic Tale - Use an action to bolster an ally you can see within 30' (6 cells) for 1 minute. They gain advantage on all Saving Throws and immunity against Frighten & Fear effects. Once you use this feature, you can't use it again until you finish a short or long rest.
  • Level 6: Thundering Voice - Whenever you grant a Bardic Inspiration to an ally, the closest enemy within 60' (12 cells) must make a WIS saving throw or take 1d8 + CHA mod. Thunder damage and have disadvantage on their next attack roll (half damage on save).
  • Not currently planned (Design Only) - Level 14: At Road's End - When an ally you can see within 60' (12 cells) is reduced to 0 hit points, you can use your reaction to make them fall to 1 hit point instead. Once you use this feature, you can't use it again until you finish a short or long rest.
  • Contributors: Tristan Townend, William Swedin, Silvers


Bards Runner-Ups
  • Sound Theme: Examples include College of Roars, College of Mayhem, College of Dissonance & College of Screams. This theme mostly focused on nuking enemies with heavy Thunder damage and various conditions through its features. 
  • Debuff & Control Theme: Examples include College of Lethargy, College of Minds, College of Elegies & College of Discord. As the name implies, this theme mostly focused on controlling and debuffing enemies through its features.
  • Battle & Martial Theme: Examples include College of War Chant, College of Savagery, College of Skalds & College of Dueling. This theme almost made it into the game as it was a very close vote between College of Dueling and College of Heroism. College of Dueling had a feature similar to Bladesingers, unlocking an Extra Attack and being able to use their Bardic Inspiration to temporarily increase their AC to make an instant riposte if the enemy missed their attack as a consequence. 


Monk Community Archetype - Way of Light
"Stay in the light, friend". Such as simple expression, yet most forget its origin. After the Cataclysm, many struggled to survive in the dark times that loomed over Solasta. The Way of Light appeared around that time, with its practioners helping to keep isolated settlements safe from the many creatures of the dark that lurked around. 

Tradition Features:
  • Level 3: Luminous Ki - You learn the Light & Shine cantrips. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, they automatically start emitting bright light until the end of your next turn.
  • Level 6: Radiant Strikes - Any time you strike a target affected by Shine or Luminous Ki, you deal an additional 1d4 radiant damage.
  • Level 11: Blinding Flash - As a bonus action, you can spend 2 Ki Points to generate a blinding burst of light. All creatures within 3 cells of you must roll a CON saving throw or take 3d6 radiant damage and become blinded until the end of your next turn (half damage on success).
  • Contributors: ADHDTV


Monks Runner-Ups
  • Artistry & Craftsmanship Theme: Examples include Way of the Pen, Way of the Dancer, Way of the Polished Glass & Way of the Herbalist. This was one of the most varied theme in terms of features, many of which were mostly suited for Tabletop and not Solasta due to how complex (though fascinating!) they were.
  • Magic Theme: Examples include Way of Attunement, Way of the Sacred Talisman, Way of the Spellweaver & Way of the Magister. Most of the proposals revolved around turning the Monk into a half-caster, which although interesting made it very complex in terms of resources due to the Monk getting access to both Ki and spell slots. 
  • Meditation & Balance: Examples include Way of Balance, Way of the Perfect Strike, Way of Patience & Way of the Free Wind. Way of Balance made it pretty far internally, with a focus on shoving and getting bonuses against prone targets - but was deemed to situational against larger creatures that would be immune to shoves.


Warlock Community Archetype - The Timekeeper
Timekeepers are strange and mysterious entities who exist beyond the fabric of time and space - and you've made a pact with one, allowing you to make small adjustments in endless flow of the river of time, as unnatural as it may sound. 

Patron Features:
  • Level 1: Curse of Time - Whenever you damage an opponent with a spell, they become afflicted with the Curse of Time. Enemies under the Curse of Time take half your proficiency bonus (rounded up) force damage at the start of their turn for the next minute.
  • Level 6: Time Shift - After you take damage, you can use your reaction to revert time. You briefly disappear in a time rift and heal back the damage received. You are considered banished until the start of your next turn. After you use this feature, you can’t use it again until you complete a long rest.
  • Level 10: Accelerate - You can use a bonus action to briefly accelerate an ally other than yourself within 30 feet. They gain the effect of Haste until the start of your next turn; however they do not suffer from lethargy when Accelerate ends. You can use this feature a number of time equal to your proficiency bonus per long rest.
  • Not currently planned (Design Only) - Level 14: Time Warp - On your turn, you can take one additional action. Once you use this feature, you must finish a long rest before you can use it again.
  • Contributors: Christine Price, Nathaniel Wheatley, Vylantze, Scifive


Warlock Runner-Ups
  • Darkness Theme: Examples include The Shadow, The Spectre, The Eclipse & The Nightmare. These Patrons often played with the Light & Dark system, drain health from enemies and inflict a lot of very annoying debuffs to deal with. 
  • Various Concepts: Examples include The Puppet, The Clockwork, The Archive, The Paradox. As Warlock Patrons are singular entities, most did not fit into singular themes like most archetypes for other classes would. There were plenty of very interesting ideas, but often very hard to implement because they were so unique.
  • Ancient Heroes Theme: Examples include The Great Ancestor, The Fallen, The Heroic Soul, The Legend. Wake up Great Grampa it's time to go kick some ass! This theme also nearly made it into the game as it was very cool, making a pact with a powerful hero of yore (possibly your own family tree) who would oversee your growth as a hero - a nice balance to all the more sinister patrons from the official Warlock archetypes. With their Patron looking over their shoulder, their design allowed them to never be surprised, have a bonus in iniative rolls, be able to regain a Pact Magic spell slot once per long rest, use their reaction to remove most conditions several times per day and at higher level have 6th level instead of 5th level spell slots for their Pact Magic.
Alright folks, this is the end for today! As always thank you for reading, and check out our Forums and our Discord Server to chat with other players :D

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hey there folks!

Do you remember the Wishing Well Event back that took place 2 months ago in June? Well we're finally done reading through all of them and we're here with the winners, as well as some runner ups to make it more interesting. Join us next Wednesday August 31st on our Twitch Channel at 9 am PDT / 12 pm EDT / 6 pm CEST for the reveal of the Community Archetypes for the Monk, Warlock and Bard who will be implented in the upcoming DLC!


Make sure you follow us on Twitch to not miss the stream!

Incidentally the Crown of the Magister subreddit just recently hit 10,000 subscribers, and they are doing a giveaway of 10 Game Keys and 10 PDF of the Solasta Sourcebook until August 31st - so if you're interested in some goodies, make sure you head there if you already have an account (need to be 7 days old at least).  

Alright folks, this is the end for today! See you on August 31st for the Community Stream, and don't hesitate to prepare a few questions for us! Thank you for reading, drop by our Forums or our Discord Server to chat with other players.

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Very small changelog hiding many, many optimization tweaks for today!

Changelog
  • Many smaller optimization changes to make the game experience smoother.
  • Fixed an issue where combats could get stuck with "Grouped Monster Initiative" active when new enemies would arrive
  • Fixed some visual issues with a few armors.
Solasta: Crown of the Magister - Myzzrym
Changelog
  • Fixed being able to give Esfalad the Dryad Queen's head before starting The Dryad Queen quest, preventing from starting the Jungle Escort quest
  • Fixed the Waterfall exit area sometimes disappearing after entering the Hidden Caves in Verdant Valley
  • Fixed Halman Summer missing from a cutscene... making the dialog very, very strange.
  • Fixed a bug that could occur in Custom Dungeons if you spammed the skip button too quickly during dialogs
  • Added a messsage when trying to select a DLC class in Multiplayer when the host doesn't own the DLC.
  • Made some changes to improve movement smoothness in Multiplayer
  • Fixed an error that could occur when right clicking on an item while in a shop
  • Fixed more desyncs in Multiplayer, such as closing the inventory immediately after moving an item before the network validated the move, or playing around in the bestiary menu.
  • Fixed a rare case where starting a random encounter right before 8:00 AM and finishing it after 8:00 AM would prevent the exit area from appearing.
  • Fixed items not immediately appearing on the ground after being dropped in Multiplayer
  • Improve stability and added more safety nets to prevent potential crashes
  • Fixed the game sometimes displaying xbox controls in weird places without reasons
  • Fixed the Point Buy System being unavailable due to its icon being replaced by the male/female slider (wut?)
  • Fixed a scroll of Resurrection in the People's Hideout causing errors when looted
  • Fixed a freeze that would occur when a Druid in Wild Shape gets knocked unconscious by an attack of opportunity (both the animal shape and druid reaching 0 HP in one strike)
  • Made some optimization passes on Caer Hyfrid
  • Fixed a Ranger with Fast Aim and a +1 Longbow equipped losing their UI when entering combat
Solasta: Crown of the Magister - Myzzrym
Hey there folks!

Just dropping a quick news today to announce that Solasta: Crown of the Magister and its DLCs are now playable on Xbox One & Xbox Series X/S! Read below for more details. For those wondering why there is an update on PC as well, it's to make sure multiplayer is compatible between PC and Xbox - and a few fixes and optimizations as usual!





Known Issues: Point buy is currently unavailable, we will be fixing that asap. Also, reminder that mods will break after an update! If you want to continue your run while the mods get update, you can rollback to the previous_version (beta branch) - although remember that you won't be able to play online with people who aren't on the same branch as you are (so two people on previous_version should be able to play together, but you won't be able to see any games from the current patch)

F.A.Q.
How does Game Pass / Microsoft Store work between PC & Xbox?
Purchasing Solasta: Crown of the Magister and any DLC on the Microsoft Store makes them both available on PC and Xbox! The base game is also available via Game Pass on both PC & Xbox.

Are the DLCs available on Xbox?
Yes, all the DLCs can be purchased on Xbox.

Are the save files shared between PC Game Pass and Xbox Game Pass?
Yes, you can continue your PC playthrough on Xbox and vice versa

Is there Multiplayer Crossplay between PC & Xbox? What about Crossplatform between different Xbox consoles?
Yes, you can play multiplayer with Xbox (Xbox One to Xbox Series X/S) & PC players (Microsoft Store, Steam, GoG) & Mac players (Steam) in the same session!

Is the Dungeon Maker available on Xbox?
While you can download Dungeon Maker maps & campaigns from https://solasta.mod.io/ and play them on Xbox, you can't create custom content directly via the Dungeon Maker on Xbox. The Dungeon Maker was deemed too complex to adapt to pad control, so creating custom maps & campaigns is limited to the PC version for now.

Can I use the pad on PC now?
Not yet! There are many additional requirements before we can submit a pad-compatible version on PC, so it's not as simple as it may seem.

Where can I get the Game / DLCs?
You can get it on the Xbox store here!

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hello there folks!

Although we only had the budget and manpower to release Solasta 1.0 with 6 classes (7 with the Sorcerer), we've always hoped we'd be able to one day have all the official classes implemented in-game. And with your constant support and positive reception, we can confirm at last that the last three classes are indeed coming in a yet undisclosed date in the future! But that's not all. Those of you who've followed us for some time know that we've always worked hand in hand with our community - and today we are once again showing that it is a promise we keep. It is time... For a new Wishing Well Event, this time for the Warlock, Bard & Monk!



What is the Wishing Well?
The Wishing Well is an event where everyone gets to submit design ideas for the Community Subclasses that we’ll implement in-game for remaining classes – one for the Warlock, one for the Bard and one for the Monk. Just like the Stone Barbarian and the Wind Druid (you can find the previous results here), these community subclasses will be available when the classes are released in our next DLC. 

We (Tactical Adventures) will be going through the submissions to select ideas that we find really cool, and either implement them as such, or tweak them to fit the game (for instance if the feature sounds really great but is too complex to implement, we’ll adapt or simplify it). The name (or nickname) of those we’ll use ideas from will be added in the game’s credits as Community Designers, and they will also receive an exclusive title on our Discord Server, a Steam Key for our next DLC as well as the PDF of the Solasta Sourcebook.

When is the Wishing Well taking place?
The Wishing Well starts now and ends on Sunday June 19th 2022 at 11:59 pm PDT.



What are the rules of the Wishing Well?
  • Please only participate once per person, i.e. 1 submission maximum per class 
  • Please do not submit existing designs taken either from official sourcebooks or existing homebrew (unless it’s your own homebrew and you’re willing to share of course)
  • You do not need to submit a complete design – for instance, if you have cool ideas for a level 3 and level 6 features, but nothing for level 10 and 14, you can still submit something!
  • Please note that by participating, you agree to Tactical Adventures using the content you submitted. The legal guidelines can be found here, if you’re proficient in legalese and want to dig into the documents. Long story short: If you submit something, you allow us to use it!
  • Please note that we may adapt and modify the design you submitted
  • Please note that we may select features from different submissions to create both community subclasses (as in, picking a level 3 feature from one submission, and a level 6 feature from another one…)
How do I participate to the Wishing Well?
Simply submit your ideas in this Google Form! 
How will I know if my submission is selected?
Before releasing the DLC (date not yet revealed), we will announce which ideas we selected (and some personal favorites as well) in a news post just like this one – and the name or nickname you put in the Google Form will also be added to the in-game credits as Community Designer. 



Alright folks, this is the end for today! As always thank you for reading, we can’t wait to see what crazy ideas you have in mind! Also, check out our Forums and our Discord Server to chat with other players!

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hey there everyone,
Guess who's back with more bug fixes!


Changelog
  • Fixed (again) the issue where people where getting locked in the city. With no exit. Forever. You can't leave us, adventurers.
  • Fixed the endgame cutscene bugging out if you kill both Ving and Orenetis, you happy little murderhobos.
  • Plant-type monsters now correctly have disadvantage to their saving throw against Blight. Now would be a good time to tell you I'm so bad with plants that I had a cactus die on me. Not my fault though.
  • Fixed unidentified +1 Crossbow having no description. Allan please add details.
  • Fixed being able to go above level 12 in the campaign Crown of the Magister. Now I know what you're thinking, but you didn't gain anything by going above level 12. These are not the levels you're looking for.
  • Killing Cafrain now prevents The Conquest quest from starting. Because he's already dead, so... yea.
  • Fixed another instance where you could be locked in the city if you managed to become Hated by The People faction during the quest Rescuing Reya. This also fixes the black screen that would occur if you tried to enter the Middle City in the same situation.
  • Arwin Merton's Story Cutscene will no longer trigger in Crown of the Magister if you failed all secondary quests required for it to trigger.
  • Dungeon Maker: Fixed many pathing issues that were caused by faulty prefabs.
  • Multiplayer: Fixed being able to save during invalid moments which could create faulty save files.
  • Fixed an exploit where you could magically duplicate stack items, breaking the economy harder than Fabricate on tabletop.
  • Fixed a crash that would occur when casting Dominate Person on a Druid
  • Multiplayer: Fixed some desynchronizations that could occur when opening your inventory and drag & dropping items to a near-overencumbered ally.
  • The "Free Action" is no longer consumed during combat when you start moving an item but decide not to instead. Ah, good ol' Free Action, how I missed you.
  • Fixed Chaos Beckons achievement, it can now be achieved! Which is the entire point of achievements! Huzzah!
  • CotM: Fixed more errors related to Tower of Magic / Fortress of the Shield.
  • Dungeon Maker: Fixed using waypoints transporting the party to an empty world map.
  • Spirit Wolves can now climb again. We fixed their little legs and paws.
Solasta: Crown of the Magister - Myzzrym
Heya folks!

It's been a year since Solasta 1.0 launched on Steam, and what a great year it was! From adding the Sorcerer, Barbarian, Druid & Half-Orc, to increasing the level cap from 10 to 12, to adding Quests, Dialogs, Monsters & Items Editors in the Dungeon Maker, to releasing a full new campaign with Lost Valley...


But we're not done quite yet! And that's why as we've always done in the past, we want to hear your opinion to make sure we're creating the game both with you and for you, so take the short survey now!

And don't worry - we are and will always be fixing bugs when we can, even if we're working on larger updates or DLCs!



Survey Link
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