Solasta: Crown of the Magister - Myzzrym
Hey there folks,

Hope summer's treating you well! We're here today with an unboxing of the Solasta Adventure Box as we've just received a sample from the manufacturer - spoiler alert, it's looking great! Also, for those who could not get a box before it was too late... There is something big coming up next week for everyone, so keep an eye out :)


Mili on sentry duty while I long rest. I mean while I work. Totally not sleeping on the job, that would be unprofessional. 

Solasta Campaign Rulebook - Did you find any mistake?
Before we start: we're about to wrap up the Campaign Rulebook for Solasta with a professional proofreader, but as we say two minds are often better than one. So if you found any mistake or typo, you can submit them for us to fix before we send the file to the printer! You can fill the form as many times as you want, but only submit once per mistake.
And as always... Thank you for your help!

The Solasta Adventure Box... in pictures
As a reminder, the Kickstarter Physical Rewards are planned to be delivered in Early 2022 as explained on a previous Kickstarter update. Also, as we receive these questions every time we talk about our physical rewards - no, unfortunately you can't purchase the Adventure Box or the Solasta Rulebook anymore :(


The Adventure Box - apologies for the mess, my work desk at home is fairly messy


Opening the box! Excitement continues to build!


The Ruins of Carillach Gar, a beginner adventure level 1 - 4 set in the Badlands


Booklet of Character Sheets (easily detachable), with a special Solastan design! Each Character has 3 sheets (Gameplay, Roleplay, Magic)


Battle Board, with both side usable. Front represents the Badlands (exterior), Back represents the Ruins (interior)


Our Game Master Screen, with beautiful Solastan artwork on the front and helpful information for the DM on the back


Little Dice Pouch with the Solasta logo and two sets of dice (d4, d6, d8, d10, d12, d20)


Standees, Tokens & Character / Monster Cards. Violet is the only Small creature of the lot (aside from token creatures), she's so tiny!


Character & Monster Cards unpacked! Those are small cheat sheets help them the DM during combat.

Alright folks, this is the end for today! As always thank you for reading, and make sure you come back next week for something... big. Very big! Also, check out our Forums and our Discord Server to chat with other players!

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Want to spice up your Solasta experience? Why not check out some of the mods, PC Gamer just did a nice article listing their favorite ones! Beware: Mods can break the game... But they're great fun! Just make sure you start a new campaign :D



If you want to look up other mods on your own, make sure you drop by Nexus Mods. And if it's custom dungeons you desire, our very own Steam Workshop is there to provide you hours of extra playtime!

Cheers!
Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hi there people,

We're back with a new 1.1.11 Hotfix before summer break rolls in full force, to fix a few bugs that you folks brought up to our attention.


Someone just rolled a natural 20 on their Perception Check.

Patch Notes:
  • [Sorcerer] Added Blue Dragon Ancestry (Lightning) in Character Creation. 
  • [Sorcerer] Draconic Sorcerer Elemental Affinity should now properly apply to all spells that deal their ancestor's elemental damage, such as Fireball and Burning Hands for Gold Dragon Sorcerers. 
  • [Sorcerer] Empowered Spell Metamagic now correctly costs 1 Sorcery Point instead of 2.
  • [Sorcerer] Empowered Spell Metamagic now correctly rerolls 1s and 2s instead of only 1s.
  • [Sorcerer] Fixed a rare crash on level-up if the Sorcerer had too many spells known for their current level.
  • [Item] Potion of Fly should now correctly grant you Fly instead of Levitate.
  • [Item] Staff of Metis are no longer restricted to Wizards. 
  • [Quest] Fixed a bug where Arwin Merton could be controllable but not considered in the party. You are on this council but we do not grant you the rank of Master. 
  • [Quest] Fixed a bug in Cradle of Fire where Brok would just chill next to the Arena instead of helping you fight Arrok. Must have just forgot the time. Note: If your main quest is stuck after killing Arrok due to that bug, you'll need to load a save from before you start the fight with Arrok and that should fix it. 
  • [Quest] Fixed a bug where the exit to the Legendary Quest would not appear unless you touched the wooden sign next to the fireplace for uh... reasons I guess. Now the exit always appears once the quest is complete. Note that if you are stuck there, just have one party member interact with the wooden sign next to the fireplace (press ALT to highlight it). 
  • [Quest] Fixed an issue where characters with the highest skill modifier were not always selected for the respective skill check in the Caer Lem Door Cutscene. Note that this only fixes this specific dialog, so if you find that this issue occurs somewhere else please send us save files / screenshots!
  • [Shop] Powerful magic items no longer restock once bought (such as the Tomes which grant +2 permanent stat)
  • [Combat] Fixed an issue where the UI could disappear between characters' turn.
  • [Combat] Fixed an issue where banters would no longer be played when getting healed. Always thank your healer!
  • [Dungeon Maker] Poisons should now appear in the list of items available in chests
Alright folks, this is the end for today! As always thank you for reading, hope you all have a great summer and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hello everyone!

We hope you're out there having fun enjoying the Sorcerer Update. We're doing this little update to inform you all that we'll be hosting a small Dev Stream on Tuesday 27th starting at 9 am PDT / 11 am EDT / 6 pm CEST for about 2 hours, where we'll discuss the game, the update and also talk a bit about the future (a bright one, worry not). We're also taking the opportunity to give our Kickstarter Backers an update on everything that has to do with their rewards - especially their physical ones!


Also, cats. Always cats. The sofa has been relinquished to our feline overlords.

Solasta Campaign Sourcebook - almost done!

Digital sample of the Solasta Campaign Sourcebook

The digital version of the Solasta Campaign Sourcebook is almost done! In fact, you'll probably receive a first digital version within the next two weeks - although we haven't done proofreading yet, so there are bound to be small mistakes here and there (we will of course send you a final version once everything is complete as well). 

And before we go any further, we know a lot of people have been asking to buy copies of our Sourcebook but we unfortunately can't sell them outside our Kickstarter Campaign. We'd love to, but there are legal implications in doing so meaning it's not going be possible for now. Sorry folks!

Anyway, what's left to do for the Sourcebook?
  • Complete the Deluxe Edition's Art Section. As Backers may remember, the physical version of the Sourcebook has an extra section at the end of the book with various illustrations and concept art of Solasta.
  • Proofreading. In order to make sure there are as few mistakes as possible in the text, we'll have a professional proofreader go over the text.
  • Printing. Once the Deluxe Edition Sourcebook is 100% ready to go, our printing partner will start to get the printing presses rolling!

Digital sample of the Ruins of Carillach Gar adventure included in the Adventure Box

Adventure Box, Vinyl Disks & Shipping Date
So, if you're like me most of you have one question in mind: When are we going to receive the physical goods? 

After discussing with our partner handling the operations related to our Kickstarter goodies, it turns out that due to the current situation both manufacturing and transport take much longer than what it was in 2019. We're currently looking at Early 2022 to have the Adventure Box and the Deluxe Sourcebook delivered at your doorstep - which is quite a bit more time than we would have wanted! We went from 3 months after 1.0 launch to 6-7 months now, and for that we apologize.


Monster Card - Deep Spider, included in the Adventure Box

So, what are the reasons behind that?
  • First, as previously stated, compared to 2019 the delays have increased tremendously in the boardgame industry. Unsurprisingly since a lot of people are stuck at home board games are soaring in popularity, so factories around the world are seeing an increase in demand - meaning it takes more time to get our Adventure Box to be manufactured.
  • Second, international transport which mainly relies on boats is also getting slowed by the situation. A COVID outbreak in one port means boats may end up stranded for several weeks, creating more delays. 
  • Third, although we did our best to prepare the Adventure Box and Sourcebook as much as we could before release, our main priority has always been Solasta. There were many times were we had to switch focus from the physical goodies to fully direct our attention to the game, pushing back tasks required to complete said goodies. That said, the Adventure Box's design is complete and is now in the hands of the manufacturer! 
Note, the exception to the rule are the Vinyl Disks that are handled separately by our Audio partner G4F, which you can still order on their website - as far as we're informed, those should be shipped in the next two months.


Solasta: Crown of the Magister Original Soundtrack Vinyl Disks

Digital Rewards
Physical Rewards are not the only Kickstarter Rewards that are yet to be sent! We still have:
  • Solasta Digital World Map: We actually have added a new one on top of the existing one, and both are ready to be sent (we'll bundle that together with the Sourcebook PDF v0.9). The original world map focused on the locations found in Solasta: Crown of the Magister, and the additional world map actually includes the surrounding kingdoms that are yet to be shown in the main game!
  • Solasta Tabletop Sourcebook (PDF). As stated above, the v0.9 (without proofreading) will be sent within the next two weeks!
  • Dev Documents. This one is a bit trickier as we have to make sure we aren't sharing sensitive information (for instance, things that our partners may have shared with us), but we're hoping to also bundle that with the rest of the digital rewards! 

World Map of Solasta: Crown of the Magister (available both in .PSD & .PNG format)

Alright folks, this is the end for today! See you on July 27th for the Dev Stream, and don't hesitate to prepare a few questions for us! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
Jul 15, 2021
Solasta: Crown of the Magister - Myzzrym
Hey there folks!

We've rolled out a quick hotfix to solve some issues that we noted with the Sorcerer Update. Note: If you don't see the update, make sure you restart Steam.

The 1.1.8 patch fixes the following:
  • Protection from Energy should now work properly again.
  • The bug that would sometimes make UI buttons disappear at random during battles should now be fixed, and with it the annoying "data corruption" error message when trying to load saves after that. Bad bug, bad!
  • Hector, the pre-made Sorcerer that just picked up the game recently, had his DM check his character sheet. He no longer has Guiding Bolt twice at level 1 in his spell list.
  • Fixed an exploit where Spellblades could learn an infinite amount of new cantrips if they cancelled their level up at level 10.
  • Fixed a rare crash that could happen when the party "graciously returned" the crown to the Council in the later half of the campaign.
  • Fixed a few localization issues
Enjoy your time in Solasta!
Solasta: Crown of the Magister - Myzzrym

Important Information! 
  • Added Russian & Brazilian Portuguese localization
  • Please make sure to remove / deactivate all your mods! Large updates will often conflict with existing mods, so mods may very well break the game if you don't deactivate them - leading to frequent crashes and / or other issues.
  • This also means loading a save of a run where you had mods enabled will probably break. 
  • If you run into a bug, a list of known issues is available at the bottom of the Patch Notes
Class & Gameplay 
  • Added Ironman Mode to the difficulty setting. Ironman Mode can only be selected when you start a new campaign, and can't be turned off - you only get a single save file, and it gets deleted on a game over!
  • Added the Sorcerer Class to the Character Creator (Draconic Bloodline, Mana Painter, Child of the Rift)
  • Sorcerers have access to additional facial customizations, currently unavailable for other classes (but we're looking into it for the future!)
  • Rangers can now replace one known spell when they level up
  • Fixed Rangers sometimes not getting the correct favored enemy / terrain they selected at level 6
  • Fixed Champion Fighter's 2nd fighting style overwriting the 1st at level 10
  • Fixed Rogue missing their ASI at level 10
  • Fixed not being able to level up as a wizard if you already knew all the spells available
  • Fixed Fighters not being able to dash twice with Action Surge
  • Fixed Paladins starting with javelins equipped instead of their longsword
  • Fixed dwarves getting slowed by wearing heavy armor when their strength is below requirement
  • Fixed Creed of Arun sharing the same text with Ambidextrous
Spells & Magic
  • Spells can now be upcasted even if they don't scale. This option only appears when you're out of spell slots for that specific spell level
  • Added Dominate Beast Spell (level 4)
  • High CR Soraks can no longer be affected by Calm Emotion
  • Fixed Aid not being dispelled when traveling on the World Map
  • Fixed Aid sometimes making you lose health (wut?)
  • Fixed Heroism Spell not displaying the correct values in the tooltip
  • Fixed Heroism not working as it should
  • Fixed Pass without Trace granting +20 instead of +10 on Stealth Checks, effectively rendering all enemies blind outside combat
  • Detect Magic now keeps detecting magic as long as you concentrate on the spell. As opposed to, you know, only working when cast and then sit there pretending to be important, eating your concentration and sleeping on your couch.
  • Fixed Bane not working as it should
  • Fixed Slow granting a bonus to dex saving throws instead of a penalty… yeaaaaa…...
  • Fixed Grease & Protection from Energy scaling with higher level spellslots since they are not supposed to
Items & Equipment
  • Disabled auto-equip! Your party will no longer sneakily equip this random unidentified magical item lying on the ground. Most wise!
  • Fixed an issue where the party chest would become unusable. Simply leave and re-enter Caer Cyflen to fix it.
  • Fixed Tome of Understanding not being usable
  • Fixed Potions using your concentration, that's not how it's supposed to work!
  • Fixed an exploit where you could drop attuned items in chests while keeping the magic item's bonus… you sly dogs… Magic items now lose attunement when dropped in a container
  • Fixed Staff of Metis not recharging at dawn
  • Staff of Metis is now blue like it was originally intended to be, and now has a teensy bit of VFX as well!
  • Fixed Primed Chain Shirt not being available in the Arcaneum Shop
  • Fixed being able to drink Spider Venom as if it were a health potion. Weirdos.
  • Fixed spells with multiple options (Eyebite, Fire Wall…) not working correctly when cast using scrolls or magic items
  • Opening readable items should now correctly focus on the beginning instead of the end of the text. Because that's how you're supposed to read letters
  • Fixed the Book of All Things' tooltip
  • Fixed Encumbrance sometimes being wonky when splitting stack of items
  • Fixed some scrolls not having the right icons
  • Fixed being able to scribe a scroll and use magic items while being on a shop screen, which is fairly rude to the merchant (and also caused quite a few issues)
  • Fixed Greataxe of Sharpness dealing 1d8 extra lightning damage
  • Fixed some magic weapons giving double the bonus they were supposed to give
  • Fixed Cog of Cohh again. Wishing him a pleasant trip to Eorzea!
Quests & Story
  • Fixed being able to interact with the gem under the dragon if you had enough stealth in the Conjuration Main Quest, blocking progression as it teleported you before getting crucial information. If you had that bug, you must load a save before the event specified here to unblock yourself.
  • Fixed Brok not being where Brok should be when party brings Axe to Brok. Brok apologizes, Brok got distracted.
  • Brok and Kebra will no longer follow you if you leave the volcano right after freeing Brok
  • The rotating bridge in the caves of Caer Lem now resets each time you enter the caves to avoid blocking a portion of the level. Who resets it? Uuuuhhhh I guess Soraks?
  • Fixed a rare issue where Master Dackin would decide to take some vacations, and thus prevent the party from playing the Academic Background Quest
  • Fixed Master Dackin being in two places at once after you complete the Academic Background Quest. It's simple. We kill the doppelganger.
  • Fixed being unable to complete the Lowlife Background Quest if you cast Knock on the chest. Magic is cheating!
  • Fixed Nel becoming very confused in the Lowlife Background Quest if your entire party attempted to open the chest repeatedly.
  • Reworked a couple of cutscenes, notably fixing a couple of camera shots that used to show you walls instead of your party (it's art, you wouldn't understand it)
  • Fixed some quest markers not pointing to the right place (damn NPCs are so unclear with their directions)
  • Fixed the Legendary Quest completing before the end of the fight. Don't count your chickens before they hatch, folks.
  • Maddy can no longer raise your faction points above 14 when you greet her, no matter how polite you are
  • You can now leave the Legendary Quest location instead of being forced to finish it once you arrive to the temple
  • Fixed a bug where a party member could get stuck after a cutscene in the Lawkeeper Background Quest
  • Fixed a quest item sometimes not being interactable in the Goblin Culture side quest
  • Fixed the Spider Queen sometimes appearing as both dead and alive after loading a save (Schrodinger's Spider, much scarier than his cat)
  • Fixed a very rare bug where your crown could disappear if the wearer was over encumbered at a very specific moment in the game
Monsters & Combat
  • Fixed Bonus Action spells incorrectly using a Main Action when cast to start a fight (often seen with Hunter's Mark)
  • Fixed an issue with Minotaurs being stuck in their charge animation sometimes
  • Fixed death fall animation on elementals
  • A dying character will no longer roll -1 on their death saving throw when receiving damage. Negative values on a D20 are not a thing (yet)
  • Fixed a couple of combat animations that were looking weird
  • Fixed a rare freeze when multiple groups of creatures would try to start combat at the same time. Everyone, get in here!
  • Fixed a rare bug where you could break the game by killing the last enemy in a fight with Spiritual Weapon or Flaming Sphere right before a cutscene triggers
  • Fixed one poor Fire Elemental being stuck in a particular fight in Lava Forest
  • Fixed some monsters not correctly looping their idle animation in the bestiary
Exploration & Misc.
  • Characters with very low Constitution modifier will no longer lose HP when doing a short rest (minimum healing is still 0 though, as per RAW)
  • Fixed not being to fly over small gaps in some locations such as inside the Tirmarian Tower (Caer Lem). If you find other places where this happens, send us a screenshot and tell us where that is!
  • Fixed a potential crash when entering / leaving / re-entering Earcorn location
  • Party members would sometime say the same thing at the same time when clicking an interactable item while exploring. This should now be fixed.
  • Relaxed camera restrictions in planar mode when mouse pointer is above non traversable terrain (like death pits or outside playable area)
  • Fixed a rare bug where the Victory text would stay in the middle of the screen after combat. Because it's a little hard to play like that.
  • Added Environmental VFX in many locations
  • Added missing audio in a couple of places
  • Fixed large squares showing up when targeting Lava Bulbs
  • Fixed some lighting issues in a couple of locations
  • Fixed a couple of clipping issues with hair & armor
  • Fixed some doors not being openable even though they were highlighted when pressing ALT
  • Fixed some doors appearing as locked on the blueprint map even after being opened
Dungeon Maker
  • Added 2 campaigns made by Tactical Adventures (Dun Cuin & Caer Falcarn) to the Dungeon Maker folder for new players & modders. Note that if you delete them, they are also available in the Steam Workshop if you want to re-download them at a later date. 
  • Added the Sewer Environment to the Dungeon Maker
  • Added the Woodland Environment to the Dungeon Maker
  • Added the Catacomb Environment to the Dungeon Maker
  • Added several new visual mood options to in the Dungeon Maker
  • Added the Brimstone Viper (M), the Windsnake (M) and the Earth Elemental (L) in Dungeon Maker monster spawners
  • Added a ton of magic weapons & armors in the dungeon maker item list (chest)
  • Traps in the Dungeon Maker should now have VFX
  • Zealots now correctly appear in the Large Monster Spawner instead of the Medium Monster Spawner in the Dungeon Maker
  • Fixed name filter not working correctly in the Dungeon Maker chests & monster spawners
  • Fixed an issue that would corrupt characters when exported at the end of a Dungeon Maker map when they would be attuned to magic items or have an active magical effect on a worn item (like Light)
  • Fixed being unable to upload a Dungeon Maker Map if you already uploaded it and deleted it from the Steam Workshop previously
  • Added Mod.io support for non-Steam versions of Solasta
And for those who didn't get to see it yet, check out our Dungeon Maker Trailer! More features to come :)

Known Issues
  • Opening your inventory via the spell "Identify", then opening another tab (spells, skills...) and then coming back to inventory will prevent clicking on the items to identify (but why would you do that?). Simply cancel the spell and cast it again if that happens to you. 
  • [Fixed in Hotfix 1.1.8] Hector, the pre-made Sorcerer, somehow knows Guiding Bolt twice (one for each hand). Unfortunately since Guiding Bolt is outside of regular Sorcerers' jurisdiction, you won't be able to unlearn it either. We'll be fixing that soon, but know that if you do decide to start an adventure with this version of Hector, he'll have two Guiding Bolts until the end (as we can't change the spell list of characters that are already in an adventure). Still, you can love him nonetheless.
  • [Fixed in Hotfix 1.1.8] We uh... we broke the spell Protection from Energy. Just don't use it, it's not going to do anything when cast. Sorry, we'll be working on fixing it asap. 
  • [Fixed in Hotfix 1.1.8] We have noted an issue that can happen while in combat - some attack buttons may sometimes disappear at random during combat. When that happens, you may become unable to load save files (it will give you "data corruption" error), but re-starting the game will fix that (your saves aren't actually corrupted, the message is just wrong)
Article by Tactical Myzzrym
Solasta: Crown of the Magister - Myzzrym
Hey there folks,

We're happy to finally share with you the release date of the Sorcerer Update, coming in next week on Tuesday July 13th! The Sorcerer Update will not only bring a new playable class to the Solastan roster, but also several new environments for the Dungeon Maker and a plethora of bug fixes and improves. But before that... Let's go back to the good ol' habits of our Dev Updates! 


And by good habits I mean cat pictures. Can't go wrong with 'em.

The Sorcerer is finally here!


As promised during our Kickstarter, the Sorcerer is coming for free next week to Solasta - with three archetypes to choose from! Sorcerers are powerful spellcasters with the innate ability to cast magic using their Charisma attribute. While they do not know as many spells as a Wizard would, they more than make up for that with their ability to twist their spells thanks to their Metamagic feature. The three available subclasses are:
  • Draconic Sorcerer: Draconic Sorcerers’ powerful magic comes from their bloodline, which they claim can be traced back to powerful dragons of ancient times. 
  • Mana Painter: Mana Painters were born out of the mana starvation that followed the Cataclysm, with some individuals suddenly gaining the innate ability to drain magic and use it as their own. 
  • Child of the Rift: When the opening of the Rift forced a new magic brought by the gods of Tirmar into Solasta, those most deeply affected by it were named the Children of the Rift. 

Fireball is the question. The answer is yes.

Ironman Mode, DM Update & Other Bugfixes
The Sorcerer is not the only thing coming up in this update. Ironman Mode is making its way to Solasta, experts and masochists rejoice as the game mercilessly grinds your save file to dust when you run into a gamer over. At the same time, you will also gain access to three new environments in the Dungeon Maker, each with their own set of props and gadgets. Lastly, we've also done a whole lot of bug fixes and improvements, such as the Tome of Understanding finally being usable, potions no longer requiring concentration, the primed chain shirt no longer missing from the Arcaneum shop and auto-equip finally being disabled!


Woodlands Environment


Catacombs Environment


Sewers Environment

Alright folks, this is the end for today! See you on July 13th for the Update. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym
Jun 16, 2021
Solasta: Crown of the Magister - Myzzrym
  • Fixed an infinite loop that would happen if the player finished the combat with an elemental being banished
  • Fixed a bug where characters could lose their sub-class after leveling up
  • Fixed merchants sometimes not opening their shop, forcing players to press escape to close the non-existent shop
Note: If you lost your sub-class via this level-up bug, you can go on the open beta branch which has the fix currently being tested. You just need to select the character who lost their sub-class (simply click on them) and it should re-apply their sub-class.
Solasta: Crown of the Magister - Myzzrym
Hi there folks!

We're back with Hotfix 1.0.22 and a little preview of our what's coming up next, as well as some solutions for folks who are having issues!

Known Issues & Work Around
I have a high end GPU (GTX 2070, 3090...) and Solasta keeps overheating my computer!
We found out that the game does not perform properly above 60 FPS :( The solution is to go to the graphic setting and either switch VSync to Double, or if that doesn't work switch VSync to none and to cap your FPS at 60, and to lower your resolution to 1080p

My main quest is stuck even though the patch notes says it's fixed!
Most of the time if you sequence break (aka you manage to bypass a trigger that would make the quest move on), a patch won't fix your save retroactively. This means you will need to load a previous save file and re-do the level - for example, if you're stuck in Dark Castle, you will need to load a save from the start of Dark Castle (or before you arrived at Dark Castle).

I used to be stuck in a weird screen with clouds when I started a new campaign
This was an issue primarily with Windows 7 configs where Microsoft removed a certain codec that prevents Unity videos from working. We should have implemented a work-around without having to delete the movie in your folder, but if you are still stuck please make sure to let us know (at worst, the old work-around still works)

For some merchants, trying to open their shop just doesn't open anything
You simply need to save again and load that save, it should fix the issue.

Patch Notes:
  • Removed outdated crafting recipe for scroll of Mirror Image that doesn't work
  • Made sure a certain Sorak can now be targeted while hanging on the wall
  • Fixed some AoE spells looking very strange when cast next to walls
  • Fixed one specific beard being misplaced on dwarven faces
  • Fixed an issue when two cutscenes were trying to trigger at the same time
  • Fixed a couple of crashes that could occur during specific encounters
  • Fixed an issue which could cause the quest journal to break when the player would go back and forth between too many quests at once without completing any of them.
  • Attempting a hotfix to "being stuck when starting a new campaign". Users affected by the issue should now see a variation of the Intro Movie, though without sound.
  • Fixed a save corruption issue if a character equipped an Orc Shortbow, Orc Javelin or Ogre Javelin. Saves that were corrupted in this manner should now properly load.
  • Fixed an issue when loading an Early Access save where a certain cutscene with Merton... did not have Merton in it. Making it very awkward.
  • Improved a few cutscenes when talking to Merton
  • Fixed an instance where the Lowlife and Sellsword cutscenes would trigger at the same time
  • Fixed a rare save corruption issue which could happen when the player saved while a scroll was being scribed
  • Fixed a sequence break in Dark Castle where players who managed to go through a tree in a certain place could end up getting their main quest stuck. If your main quest is stuck in Dark Castle, you will need to load a save prior to entering Dark Castle / right after entering the Dark Castle location from the World Map
  • Fixed a rare sequence break in Dark Castle that could happen if players used Misty Step while trying to solve the Maze puzzle.
  • Fixed a rare issue in Caer Lem where the main quest would not progress after defeating Soraks in combat
  • Guardian of Faith can now be cast (although it is lacking some VFX for now)
  • Fixed an instance in the Evocation Main Quest where the door would not open when meeting with Brok in front of the Throne Room to face Arrok.
  • Fixed some items being deleted by reordering the inventory while trying to sell things at a shop
  • Banishment should now correctly permanently banish extraplanar creatures when the banished target is the last remaining enemy in the fight.
  • Ending a fight with a creature controlled by Dominate Person will automatically kill it, instead of having it follow you everywhere (and unfortunately breaking the game in the process)
  • Fixed an exploit wherein selecting a sub-class during level up, then cancelling the level up process, then using the level up to select another sub-class would grant you the features of both sub-classes
  • Fixed the issue where shooting a bow with a Dwarf would cause massive delays every time
  • Fixed a rare instance in Cradle of Fire where none of the characters would have a dialog choice when trying to give back the axe to Radulf, effectively blocking the game
  • Fixed a rare instance in one Council cutscene where none of the characters would have a dialog choice, effectively blocking the game
  • Remove outdated Scroll of Mirror Image from the game
  • Fixed Poison Vial acting like a Healing Potion
  • Finally added Primed Longsword to the Arcaneum Shop
  • Calm Emotion now only affects humanoids like it should
  • Fixed a sequence break where obtaining the bones in Aer Elai before entering a fight would block progress on the main quest. If you are affected by this issue, you need to load a save from before you looted the bones
What's next?
For now we're done with our first round of Hotfixes, and we'll disappear for some times in order to prepare... The Sorcerer Update! As those of you who followed us since Kickstarter already know, we promised the Sorcerer Class as a free post-launch DLC - and we intend to follow up on that promise!



Working on a Sorcerer will take some time, which is why we can't afford as a small team to keep testing and releasing hotfixes while doing so - but worry not, we will still be working on small improvements and fixes while getting the Sorcerer ready. Things such as the Tome of Understanding not working will be properly fixed with the Sorcerer Update as well!

So... the next question is when? We're happy to say that the Sorcerer Update should drop in the upcoming weeks, so keep the game warmed up in your library as you may want to do another run soon!

... Also, know that there will be a little something in that update for our Russian and Brazilian fans :)

Remaining Kickstarter Rewards
Now that the launch is over, it's also a good time to talk a bit about the remaining Kickstarter rewards! First of all, if you are still having issues with redeeming your rewards please make sure you read the FAQ update on Kickstarter.

The following rewards, provided they were part of your backer tier, should already be available:
  • In-game Kickstarter Items & Spell VFX
  • Supporter Pack Extra Dice
  • Digital Orchestral Soundtrack (Steam Key)
Now, as for the remaining ones:
Solasta Digital World Map
This one is ready to go, however we'll be bundling it with the rest to avoid spamming you with CrowdOx mails (since it sends one every time a reward is added).

The Solasta Tabletop Sourcebook (PDF)
We're working on it, and it's progressing smoothly! We'll post a few pictures on Twitter and Discord soon :)

The Dev Documents
We'll start gathering these, as we're now slowly moving away from the rush of the 1.0 launch. Beware though, there will be a lot of French and terrible, terrible humour in these documents. Sanity Checks will be rolled as you go through these documents!

Physical Rewards
The Adventure Box and the Sourcebook might be slightly delayed due to the current situation in the tabletop industry. For those who may not already know, compared to 2019 the landscape has changed a little - on top of which we've been very busy focusing on the 1.0 launch of Solasta.

That said, delay does not mean cancellation (not at all). We have most of the files ready and we're simply waiting for the completing of the Solasta Sourcebook (PDF) to get manufacturers to start working on our Kickstarter goodies!

For the Vinyl, our audio partner G4F should be sending those sometimes during summer! We'll relay the information as soon as they are shipped :)

Finally for the paintings, our Art Director is currently taking some well deserved time away from the screen... and close to his brush. We'll share some pictures in the upcoming weeks^^

Best,
Myzzrym
Solasta: Crown of the Magister - Myzzrym
Note: These changes are only available on the Public Beta branch for now.

  • Removed outdated crafting recipe for scroll of Mirror Image that doesn't work
  • Made sure a certain Sorak can now be targeted while hanging on the wall
  • Fixed some AoE spells looking very strange when cast next to walls
  • Fixed one specific beard being misplaced on dwarven faces
  • Fixed an issue when two cutscenes were trying to trigger at the same time
  • Fixed a couple of crashes that could occur during specific encounters
  • Fixed an issue which could cause the quest journal to break when the player would go back and forth between too many quests at once without completing any of them.
  • Attempting a hotfix to "being stuck when starting a new campaign". Users affected by the issue should now see a variation of the Intro Movie, though without sound.
  • Fixed a save corruption issue if a character equipped an Orc Shortbow, Orc Javelin or Ogre Javelin. Saves that were corrupted in this manner should now properly load.
  • Fixed an issue when loading an Early Access save where a certain cutscene with Merton... did not have Merton in it. Making it very awkward.
  • Improved a few cutscenes when talking to Merton
  • Fixed an instance where the Lowlife and Sellsword cutscenes would trigger at the same time
  • Fixed a rare save corruption issue which could happen when the player saved while a scroll was being scribed
  • Fixed a sequence break in Dark Castle where players who managed to go through a tree in a certain place could end up getting their main quest stuck. If your main quest is stuck in Dark Castle, you will need to load a save prior to entering Dark Castle / right after entering the Dark Castle location from the World Map
  • Fixed a rare sequence break in Dark Castle that could happen if players used Misty Step while trying to solve the Maze puzzle.
  • Fixed a rare issue in Caer Lem where the main quest would not progress after defeating Soraks in combat
  • Guardian of Faith can now be cast (although it is lacking some VFX for now)
  • Fixed an instance in the Evocation Main Quest where the door would not open when meeting with Brok in front of the Throne Room to face Arrok.
  • Fixed some items being deleted by reordering the inventory while trying to sell things at a shop
  • Banishment should now correctly permanently banish extraplanar creatures when the banished target is the last remaining enemy in the fight.
  • Ending a fight with a creature controlled by Dominate Person will automatically kill it, instead of having it follow you everywhere (and unfortunately breaking the game in the process)
  • Fixed an exploit wherein selecting a sub-class during level up, then cancelling the level up process, then using the level up to select another sub-class would grant you the features of both sub-classes
  • Fixed the issue where shooting a bow with a Dwarf would cause massive delays every time
  • Fixed a rare instance in Cradle of Fire where none of the characters would have a dialog choice when trying to give back the axe to Radulf, effectively blocking the game
  • Fixed a rare instance in one Council cutscene where none of the characters would have a dialog choice, effecitvely blocking the game
  • Remove outdated Scroll of Mirror Image from the game
  • Fixed Poison Vial acting like a Healing Potion
  • Finally added Primed Longsword to the Arcaneum Shop
  • Calm Emotion now only affects humanoids like it should
  • Fixed a sequence break where obtaining the bones in Aer Elai before entering a fight would block progress on the main quest. If you are affected by this issue, you need to load a save from before you looted the bones
...