We’ll be releasing the new DLCs, 'DLC - Champion of Chaos' and 'DLC - The Tournament', on January 12th!
With Lunar New Year just around the corner, our team has been working relentlessly to implement the new content and changes. There may be a bug or two upon the update, so please bear with us as we continue to optimize.
If you already own Sands of Slazaar, you will receive the free DLC [Champion of Chaos] when the update hits, [ DLC - The Tournament] will be available as an optional paid DLC.
In the Anniversary Mod, survive for as long as you can and kill as many zombies as you can for a chance to win a Steam key to the paid DLC and a $10 Steam gift card. Upload a screenshot of the scoreboard at the end of the round and a clip of your best moments on Twitter to enter.
Are you the deadliest chipmunk of the desert? There is only one way to prove it - it’s survival of the nuttiest!
Event timeline: - 1/5/2023 ~ 1/17/2023
Rewards:
Participation prize: 5x $10 Steam gift card - we’ll randomly select 5 winners out of all participants to receive a $10 Steam gift card
Leaderboard prize: 10x The Tournament DLC key - The top 10 participants with the most zombie kills will receive a Steam key for the upcoming paid DLC, and there will be an official leaderboard to commemorate your nutty achievement.
Check more events details to participate, just a click into our Discord channels!
Thank you for your continued support for Sands of Salzaar!
We’ve got an exciting update: the new DLC content that we had promised is now almost complete
There will be a total of two DLC packs that we plan to release sometime in January - we’ll have another update soon when the release date is determined.
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DLC1 - Champion of Chaos
This will be a [free DLC] release of extensive new content added to the base game and inspired by some of the most popular suggestions and feedback we’ve collected from the community. This DLC includes:
Reworks of 300+ skills
17+ NPC new designed talent trees.
A new function "Master Learn" interaction will be available for NPC encounters: upon befriending existing and new NPC’s, using this new function you will be able to acquire their signature skills.
DLC2 - The Tournament
This will be released as a [Paid DLC]; This expansion pack comes with a new 3v3 arena battle mode. Team up with two other players and participate in a series of fierce elimination matches for a chance to win rare equipment and items. You may also enter the Spectator Mode and place small bets on the battle outcomes to win big money.
The expansion pack will also introduce new heroes, gears, and items that you can use in the base game, offering greater variety to build possibilities:
Experience the wonderful hero combos with 3 new gameplay mechanics around the competitive - tournament gameplay;
5 new recruitable NPC’s, each with their own unique mechanics and new visuals;
Dominate the arena with 25+ new design item and skill and reap the rewards;
[/b] [/list]
And we’re now looking for 50 playtesters to help test the new content prior to release to collect feedback and eliminate possible technical problems. Playtesters will be randomly selected from those who apply through the application - https://forms.gle/7nNGsYkw6big4Pk1Aand contacted by our moderators. Thank you very much!
Wait, there’s more! Mobile LQA Plan
We’re super stoked to share that the development for the mobile port of Sands of Salzaar has now entered the final stretch; we’re hoping to release the final version alongside the new DLC’s in January.
We are currently looking for LQA testers to help finalize the mobile version. If you are interested, please fill out the form below and we’ll notify you if selected:
All participants in the LQA test will receive a code to redeem Sands of Salzaar on mobile when it becomes available!
One last thing, we will be running giveaways and exciting community events at the start of the new year! Follow us on Twitter for latest updates and you may just kick off the new year with a lucky win!
Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!
Thank you for your continued support for Sands of Salzaar!
Recently, a rumor has been circulating in the Taverns of the Great Desert: on the snowy mountain, a undead army of Zombies and Evil Elves has appeared, crawling out of the ground in groups and constantly attacking passing merchants and armies on the Salzaar continent.
For a time, the people of Salzaar were in panic, and rumors spread. Some say that a foreign visitor who has never been seen before is engaged in a deadly battle with these undead creatures; some say that the person can kill monsters with just a crossbow; but some also say that it is not the appearance of a human, but...
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Hey adventurers!
It hasn’t been that long, but we’ve missed you all!
We trust that you recall the Easter Egg Mod that we’ve prepared as a part of the anniversary celebration from our previous community post, so here we are today with this exciting update along with 50% OFF for Winter Sale!
This Mod actually goes back to some similar gameplay from the Steam Workshop a while back, which was very well received by the community at the time. So for our anniversary, we invited the very creators of the original mod to develop this mod, in which adventurers will play as A SQUIRREL as they face off against incoming enemies and attempt to survive for up to 20 minutes.
We’d like to take this opportunity to express our appreciation for the creator of this mod - HA会长、元心、玩蛋被针对了、昵称啥的不重要、eeejsj、沉寂、一点丶. If you enjoy the mod, or have any feedback or suggestions, let us know in the comments below - we’ll continue to make appropriate adjustments throughout the event.
And of course, during the Steam Winter Sale, the base game will be 50% off, so we hope to see more adventurers join the exotic desert in Sands of Salzaar! The previously mentioned DLC is already in the works, and we’re on track to releasing it in Jan!
[Others!]
We’ll be running a special giveaway for the holidays on Twitter, so make sure to give us a follow!
For more latest updates on Sands of Salzaar and feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!
Today marks the one-year anniversary of the official release of Sands of Salzaar!
We are grateful for the support of our community and are excited to continue bringing new content to the game. As previously announced, our dev team has been working on a new DLC plan and we’re thrilled to have received some positive feedback and encouragement from the community. Thank you all for your ongoing support!
So we’ve prepared a little surprise and special gift for you: The anniversary mod [The Desert Zombie]! (Due to the ongoing pandemic, we have to postpone the release date to [December 23rd], Sands of Salzaar will be on 50% off for you)
While we continue to work on the upcoming DLC, we hope this brings some additional fun to you guys while you wait for the DLC to be released.
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[Anniversary MOD - The Desert Zombie ]
While we were scrolling through some of the amazing community content in the workshop, we discovered a hidden gem that we believe many of our players would enjoy - a vampire playstyle Zombie MOD
This adrenaline-pumping combat against endless waves of monsters has become a popular game mode in recent years, and it’s something our community has been eagerly anticipating So we thought, why don’t we give it a little experiment? We then reached out to several talented mod creators and collaborated with them to work on this fun mod together :)
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We would like to express our deepest gratitude to the mod creators: HA会长、元心、玩蛋被针对了 、昵称啥的不重要、eeejsj、沉寂、一点丶
This is the first time our development team has worked with the mod creators, and it has been such a great experience; However, due to the ongoing pandemic, the mod couldn’t make it for the anniversary and we have to postpone the release date to December 23rd. By then, Sands of Salzaar will be on 50% off at the lowest price ever!
Moving forward, we will continue to update the MOD's content in collaboration with the mod creators, adding more classes and more skill options. If the community like it, we will take this into consideration and further plans after the DLCs release.
[DLC progress update]
The development of the DLC is still in progress. If everything goes smoothly, we should be able to do a DLC test event at the end of December. We hope adventurers will join in.
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We greatly appreciate your support and participation in the first year of Sands of Salzaar and we couldn’t have gotten here today without any single one of you!
[Others!]
We hope you'll continue to support us in the future and stay up-to-date with our news and giveaways by following us on Twitter. We'll be sharing more fun content and engaging with our community there, so make sure to join us!
Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!
We’d like to start off with some fresh stuff to share, things we mentioned in the last post! As we said, It has a long journey ahead of us before Sands of Salzaar becomes the game we dream it can be. Thus we’ve been hard at work on our plans for future content.
And since we got some progress…there are no secrets under the hats! We wanted to give you lots to look forward to and to have discussions with us between now and when the content goes live! These contents are not simply decided by our own imagination - We’ve reviewed past community feedback and had deep discussions with MODs authors. It’s not surprising that most of the interest is about more elements filled in the current open-world system. Truly, this is also what we were aiming for.
Considering all the in-game aspects are closely linked and most of them would touch upon some game’s general logic. Therefore, we are proceeding with full caution and planning to prepare a [Content Package Update] to meet you in the future. We can safely say that it will be something you haven’t seen in the game before! Although it’s still in the progress, we’ve got something.
Hope to share with you in the early stage and sooner gather your valuable feedback ;)
Skill Trees, More branches!
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In this post, we will pick the NPC part as an example, It's currently considering adding a new set of [skill trees] for all heroes. Compared with the previous skill tree, besides the brand-new active skills, the idea is to put more passive skills with attributes and functionalities, which will be deeply binding with the character's background and personality.
For example, if I want to train a hero from [Nasir] to become a [Blacksmith], he will be given a new set of passive skills, which are unique to the [Blacksmith] role, such as [Sand Mining] and [Strength] - the former will help the team to gain some "iron stone" for a regular period, and the latter will increase the NPC "stamina" attribute. In addition, he can provide services for the team to repair equipment during the long march in the desert.
We hope in the future version NPCs can carry more characteristics and roles in this world. Roles like [Chef] will be related to "food", [Alchemist] will increase their skills in "Pharmacy", and [Merchants] will have a natural advantage in the "Trade" part... Although the skills of NPCs are still being designed, we believe that all of you in the community will have more interesting and fun new ideas. If you have better ideas, be sure to leave your feedback in the comments!
More connections with [Favorability]
——Let's continue with this blacksmith NPC From Nasir——
If the travelers invite him to the team, due to the hostile relationship between the two tribes of the Nasir and Dakn, Travelers will encounter some new troubles, they will be assassinated or ordered by the scorpion army
Faced with this situation, would you remove him from the team in order to avoid the calamity of death? Or fight back bravely? Kick out the blacksmith from the team seems to be a once and for all thing, but it also will erase the team ability of [Gathering Resources]. And if you defeat the incoming enemy, it may have some new triggers [Special Events] from the blacksmith, provide special weapons/armor, or perhaps his friend's FAV also will be improved due to your brave choice.
Or, the long-term plan, to maintain a good relationship with Amanda is the primer choice. However, if this NPC is still in the team, the relationship increases with Amanda now will be affected, which will probably cause you to involve more time with tribal diplomacy.
We hope that everyone will feel that there will be more “butterfly effect” happening in the open world in than before; Besides, as you said, the investment in NPC relationships should be more attractive and encouraging. So there is a function, temporarily called [Secret Taught], that is under development. After reaching a certain [Favorability], players will be allowed to copy the skill page of NPCs for their own use.
[Future Plans]
The above are some ideas for the NPC part as an example. We’d love to get your feedback on some proposed changes above. And we’re always keen to hear about it. Also, we strive to bring u more progress on other content news! It would be sooner than you think! Such as new active skill designs, witchcraft reactions, etc. Look forward to seeing you in the comments.
Feedback or encounter any issues when playing the game, just click into our Discord channels or fill in this bug report form for submission. We will quickly look into them and try fixing them in future updates!
Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!
The English localization for Sands of Salzaar has received another update focused on unifying terminology, clarification, and improved quest dialogs. And this update also includes some minor bug fixes which are lingering in the last version.
Besides, we know most of you are caring about how is the new content going. Indeed, we've got some progress and we will openly publish the plans with you soon. So everyone is clear on what to look forward to! Stay Stunned!
[Detailed LQA info]
We would like to once again extend our appreciation to players from the community who submitted suggestions on how in-game language can be improved. If you don’t see your suggestions included in this update, they will be coming soon!
As we strive to polish gameplay continually, the rich and winding storylines of the Great Desert will see further localization improvements over the coming months. We are more than happy to hear both your suggestions and feedback on our progress!
Translation improvements across 600+ edits in this update include:
- Skill descriptions for some heroes and troops - Descriptions for building projects - Descriptions for talents - Improved dungeon exploration text - Clarification and consistency among status effect names - Limited changes to NPC names - User interface terminology changes and simplification - Further clarification on who is speaking (first vs. second person)
In addition, some items have been renamed, which are included at the end of this post as an addendum.
We appreciate your patience and hope you are excited as we are to improve the overall quality of the English translation. The next localization update will see the continued concentration on skills, specifically those utilized by troop squadrons. We aim to provide the most immersive experience possible in Sands of Salzaar!
Addendum (old name on left, new name on right):
Please note that these are only some of the terminology changes recorded. Items Battlecry > Shakib's Roar Ring of Cyan Fog > Euphorbia Ring Alchemy Dust > Alchemy Root Magic Crystal Manuscript > Magic Crystal Fragment Book of Fire Manuscript > Book of Fire Fragment Units Arctic Wolf Alpha > Arctic Alpha Wolf Wolf Alpha > Alpha Wolf Cheetah Alpha > Dire Cheetah Badland Wolf Alpha > Badland Alpha Wolf Mount Bandit > Mountain Bandit Buildings Jade Tent > Verdant Tent Verdant Tent > Emerald Tent Emerald Tent > Emerald Fort Jade Fortress > Emerald Fortress Places Herb Valley > Verdant Valley Ifrit Ghoul Cave > Ifrit Cave
Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!
Today's update focus on some reported bug fixes, please check the detailed info below:
Update Logs
Adjustment - AI will attack neutral towns now during the besiege
Fixed a bug where the caravan would carry the siege weapon when it was not in a siege battle
Fixed some team event results which could not correspond to the options
Fixed a bug where Witchcraft injury-free data for Boss The Fallen One was not successfully loaded
Fixed a bug that caused unable to talk to generated deserter when the random mission [Capture deserters] is automatically canceled due to low faction's favor
Optimized parts of EN localization
Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!
We are excited and proud to announce that Sands of Salzaar has sold over 1.5 million copies across all platforms! 1,000,000 PC and 500,000 Mobile copies contributes!
Since the EA launch, we have received immeasurable amounts of feedback - long and short, positive and negative. We also know that we have a long way to go before Sands of Salzaar is the game we dream it can be. But your enthusiasm for the game continues to motivate us!
We would once again like to express our sincere appreciation to all of our players.
As we intend to make continuous improvements throughout future updates, we would like to take this opportunity to show you ongoing work and later plans in response to the valuable feedback we have received thus far:
We heard your voice! game's control scheme and combat logic - As controls and movement touch upon some of the game's most basic logic, we are proceeding with caution when optimizing controls to avoid an unintended "butterfly effect" that would negatively impact other aspects of gameplay. While the update released on July 20 already included some of these optimizations, we will continue to make further progress on the control and movement user experience in Sands of Salzaar.
Gamepad or controller support, We do remember this must-done target and sorry for sharing the progress so late: most of the functions have been well developed. and now the team's currently working on the UI design and controller interaction polishments. Always hope to deliver well-tuned control and game experience instead of using certain basic control template
Regarding game performance - While we have attempted to improve game performance with each update over the past two years, the main priority has always been to release new content. This has resulted in some unintended issues. Our short-term focus will be to resolve game stuttering and other performance problems some players are experiencing.
Regarding development plans- Our goal has always been to be as Open as possible with our development pursue. While we plan to incrementally expand the desert with fresh content, we are excited to announce a new direction for Sands of Salzaar. We will enrich the existing world and stories of Salzaar by building on and deepening their current lore. New weapons, gear, legacy selections, dungeons, bosses, troops, and more will be added to the characters already available.
New updates will bring polish and change to Sands of Salzaar, be they visual or historical, as well as new types of gameplay. Preparations are already underway! We will continue to actively seek conversations with players in our community, gather your feedback, and openly publish our plans so everyone knows what to look forward to!
Even greater things are coming to the desert. We hope you're excited as we are! Thank you again to the entire community for your continued support of Sands of Salzaar!
Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!
Hope you enjoy your Desert of Salzaar! Today we come with a new update V.1.0.8!
In this patch, in addition to fixing bugs, we also made some tweaks based on the weapon's attack speed and melee attack, which is the most topic the community might pay attention to. For example, in this update we slightly increased the attack speed of some heavy weapons, and the attack effect of wooden wands has been adjusted.
Compared with before, the rhythm of basic attacks when you use these weapons should be not that clunky and smoother than before and hope it can better meet some real-time positioning needs. However, It is recommended that you choose to turn off this function in the "Settings" before try the new changes. The team's looking forward to your feedback, we will make continuous adjustments based on later feedback.
Full Update Log:
NEW CHANGES
- Optimized the memory usage issue when opening the Intel Panel - Slightly increased the basic attack speed of hammers and heavy weapons and knockback range
- When in a strave status, once you get food can immediately remove the movement penalty of hunger - The message section in the lower left corner will no longer display the number of resources obtained by the lords, but now will pop up with a weekly income report - Buttons for treasury and lords commands are highlighted - Optimized the attack effect of the wooden wand - The message font color of the patrol of fellow city lords has been changed to White - The minimum ransom when attacked by a hostile lord is 100 Utar - Increased recommendation level for Slaughterhouse POIs - - Slightly increased Lone Wolf's Whisper's attack speed - Fix a bug when using the Shard, the description will block the releated button - Troops assembly time changed from 1-2 days to 0.5-1 day - Troops that required upgrades will not display a red font color when the upgrade requirements are met but the resources are insufficient
BUG FIXES - Fixed a bug when using the Shard, the description will block the releated button - Fixed a bug that the minimum size of the battle map of Umbra Cliff could not be spawned normally - Fixed a bug that the Tournament EXPs and rating would not increase when obtained a victory - Fixed a bug that Nemishi's last invasion plot could never be able to siege the city when playing as a Sultan - Fixed a bug where the main storyline The Dakn could repeat the dialogue with Ruha before it was completed - Fixed a bug that BUFF effects such as burning, poisoning, and bleeding could not be stacked sometimes - Fixed a bug that some BOSS attack distance is too short to cause melee attack no damage - Optimized some descriptions of constructions details - Optimized garbled description of Witchcraft
Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!