Hi guys! Thanks for the waiting. We've been focusing on new contents development recently which will include the character storyline of The Blood of the Beast, new characters and missions and the mission tracking UI. Hope you all could enjoy it.
Additionally, we added many new features to the MOD development system, hoping to add some extra hands if you want to make a MOD on your own.
Thank you again for your support and encouragement. We will keep producing new contents. In the meantime, feel free to contact us through indie@xindong.com should you have any questions or advices!
Optimization
- Collaboration channel with our previous game <> added.
- New storyline of The Blood of The Beast added.
- Skill merchants are added near Redstone City and The Golden Market. You can use Uta and Jade to purchase skill books.
- Optimized mission tracking UI. Now you can track the current status of up to one mainline and two sideline tasks on the main interface at the same time.
- When the player's territory is attacked, instead of popping up, the selection dialog will appear as an interactive message. When this message lingers, players can choose to configure reinforcement for this attacked territory.
- Location information now shows projects that is under construction and during upgrading at the local area.
- A new section "Extended Content" added to the MOD manager.
- Adjusted MOD related interface.
- Grunt Soldier's initial level has been adjusted upward by 3 levels.
- Adjusted update progress loading bar.
- Now in the development of MOD, you can use the EXCEL table to expand the program functions for the configuration content of any map in the game, such as treasure chests, dummy, transfer points.
- Added the function to export and import various elements in the map editor.
- Added new MOD configuration function(which replaces the original text editing method).
- A "required MOD" configuration button has been added to the MOD configuration, and the required MOD will be displayed in the MOD manager.
- Support for elements of character headavata has been expanded.
We will release a sample project created by the new professional MOD editor in the next update at the end of February. It will includes model import, action configuration, SHADER replacement, etc.
As mentioned before in the February Updates post, this update will be our first major update during EA stage bringing charactors collabration of Han-Squirrel Studio, applying more scenes to the new information interactive mechanisms, perfecting the character storyline of The Blood of the Beast. There will also be a new opening animation, a mission tracking UI, more skills and training mechanisms. Hope you guys could enjoy it.
It has been 54 days since we lauched the Early Access of Sands of Salzaar. We've been trying our best to solve the current issues by the daily updates of high intensity. But it wouldn't work out without you, so thank you all so much for your tolerance and encouragement. Now, we know that you've been longing for new contents, so after the game is relatively stable, we will mainly focus on bring more new contents and gameplay to the game and this may relatively reduce the frequency of the updates.
Hi folks! Here are the main updates: Added funtion to check for NPC location; Fixed an issue where NPCs would automatically return to the first city; New MOD development functions added; Bugs fixed. Feel free to contact us through indie@xindong.com should you have any questions!
·Optimization
- When players drag and drop their heroes to a location in the garrison interface, they will also set their locations to this location, so that they will not automatically return to the original location next day (heroes with the identity of the city master and above are invalid)
- After switching the camera perspective on the overmap, the player will still maintain the last camera perspective after entering the battle or switching scenes.
- Now you need 120 inheritance points to unlock The Unknown Swordmaster .
- Players can see their own forces in the intelligence interface or see the cities and current locations of all NPCs under other forces if they have the relevant talent.
- In the MOD management interface, when there is a problem with the selected mod, it will prompt an error and cannot be closed if players try to close the interface.
- The HERO_UPGRADE and HERO_SET_STATU instructions have been extended to support all NPCs in MOD development.
- A "Professional Resource Reference" button has been added to the MOD development interface.
·Bug fixing
- Fixed an issue that could cause all units to get stuck in battle after the previous update.
- Fixed an issue where the stamina would keep recovering when the game is paused.
- Fixed an issue where Guzaka runs on his back in the 'Guzaka of The Double-Moon Valley' mission.
- Fixed an issue during inheritage of the characters when players expand the upper limits of the characters after selecting the characters, the unselected characters will disappear.
- Fixed the Fire Bullets movements of the Lava Treasure and reduced cooldown time of the skill.
- Fixed an issue where battle could not end when AI fights at a location of an empty force.
- Fixed an issue where siege is still allowed when attacking a location, but instead of siege, only friendship will be reduced after actually click on 'Siege'.
- Fixed an issue where units of the same force would attack other units under their force.
- Fixed an issue where you could recruit lords in the garrison interface when you became a lord of a certain force.
- Fixed an issue where the debug box of the MOD development interface may report an error.
- Fixed the problem that when using the map of a MOD, the mini map would be blank.
- Fixed an issue where it is unable to run under the current environment of developing MOD configuration table when click on the skill editor in the MOD development interface.
Hey guys! Here the main updates: FPS optimized; Interactive infomation mechanism remade; Caravan added; Professional MOD project added; Bugs fixed. Feel free to contact us through indie@xindong.com should you have any questions!
·Optimization
-Multiple infomation interactive mechanisms added including reward claiming, request messages, billing report etc.
-Collision and movement algorithms optimized to improve FPS performance.
-The attack direction in battle can now be targeted. (The default shortcut is "A") -Animals can be purchased from the caraven
-Adjusted Missold's skill formula, changed the summoned soldier "bard" into "instrumental lady"
-The armor type of the mercenary armed crossbowmen is changed into heavy armor; Burst skill added; Armor removed from mercenary crossbowmen in order to distinguish mercenary armed crossbowmen and mercenary crossbowmen.
-Professional MOD project added.(Beta) -Mount icons completely remade.
-Added 4 audio-related configuration tables for MOD development (can manage and replace all audio in the game, can replace the original audio resource attachment table audio addition method)
-Removed the original MOD sound table (note: it may cause the audio attached to the MOD to be invalid)
-Optimized background music switching when switching modules.
-Optimized MOD development interface
·Bug fixing
-Fixed the display problems of the Scorpion soldier's skill tree.
-Fixed the game frozing bug at the creek cave
-Fixed wrong mission descriptions.
-Fixed main mission countdown after 150 days where it still remains to be 30 days.
-Fixed an issue where high-level NPCs would not update their own equipment.
-Fixed an issue where messages sent by lovers might interrupt the current loading action.
-Fixed an issue that could cause combat effects not to disappear and display abnormally in the scene.
-Fixed an issue where only the first 100 MODs were selected when subscribing to all MODs in the store (but the subscription is not enabled), and the game would crash after subscribing to all MODs.
-Fixed UI display problems caused by different resolutions in the MOD management interface.
-Fixed an issue where the map editor in the MOD development interface would not correctly reload data in the current mode.
Note: As this version adjusts the audio-related configuration, the audio included with some mods may be invalid. Note: The professional MOD project is still in the testing phase, feel free to contact us if you encouter any problems.:)
Hello everyone! We are back and ready to release our first update after Lunar New Year! We have reworked the in-game notice systems and finally added the merchant tent feature. Make sure to stop by and check out some pets! Also, we've fixed some of the model collision, movement issues and optimized the game for better frame rates.
The new characters, new features and new content we mentioned will be added into the game in February continuously. We are also trying our best on fixing the existing issues if you happened to encounter any new issues or you got some great ideas for the game, feel free to contact us! (indie@xindong.com)
Hello everyone! Sands of Salzaar has been early access on steam for a while now. During this period, we have focused on fixing issues and improving the game experience. We have gotten so much support and help from so many players, thank you all very very much for this!
February is the first big update month for Sands of Salzaar. We will bring a lot of new stuff in the next update, such as a new starting class!
Characters in our other game -- [ 汉家江湖 ] will come to the world of Sands of Salzaar as free DLC characters. They could be recruited in the game, or you could play as them to start a new adventure.
We have also reworked the notification system, some missions, stories, and timed-events. Now, these events will be presented in a new way and adding more freedom of choice to the players. Not just pop-ups anymore.
It is almost the Spring Festival, we wish you all a happy Lunar New Year! In the new year, we are willing to put in more effort to make [Sand of Salzaar] better and better! Thank you so much!
Hello everyone, We are fixing the ram usage stutter issue, the bagger mission bug in Infinite City, and added a new mod tool which is the skill editor. If you encountered any other issue, please send us an email via indie@xindong.com. We'll try to fix the issue soon!
Hello everyone! In the update patch we are releasing today, we have adjusted the size and format of the save data, improved the defending troops manage menu performance (no more stutter). And a few bug fixes are also included.
If you encountered any other issue, please send us an email via indie@xindong.com. We'll try to fix the issue soon!
Improvements
Added character models for Grey Snow and Yeya.
Now the troops upgrade menu will show the requirements info.
Adjusted the format and size of the save data. (Save data will be in new format, old saves are definitely compatible and improved the auto backup function)
Improved the error message regarding save errors, the game will now auto-remove broken saves.
Improved the navigation of the great desert and the black cliff map.
Improved the defending troops manage menu performance (no more stutter).
Changed the silver plate female warriors to wild sand storm cavalries, improved performance.
Improved the scroll, meds, resource icons on the map to batter represent the in-game icons.
Changed Xiyunna's weapon to swords, matching the starting weapon.
Now the main character will be shown in the defending troops' menu. (unable to select)
Removed the sword & shield weapon in Red Rock City for now. (The weapon type is not completed)
Bug Fixes
Fixed the defending troops' menu not showing the defending troops issue.
Fixed the issue where the defending troops' menu does not fully show the troops.
Fixed the issue that players could repeatedly send the Thunder Adventure to the old beggar for infinite amount of reputation.
Fixed the issue where players could send the rose cookie to the old beggar before the mission starts, resulting in mission error.
Fixed the error issue when not claiming the money in Stream Cave.
Fixed the issue where certain random missions would send the players to a incorrect location.
Fixed the issue where the exp gain for the team would be shown in the loot section of the battle result screen.
Fixed the completed mission indicator not disappearing issue.
Hi everyone, in today’s updates, we mainly add new side quest of the “Ash Armour”, new Inheritance Item the Travelling Bag, and new out of town NPCs Long Da and Yi Pan Tu. Also, we fixed some bugs of the special products’ stacking and bugs from some quests
If you encountered any other issue, please send us an email via indie@xindong.com. We'll try to fix the issue soon!
New: In the siege battle, defenders now can go out of town and fight. Thus, players don’t need to wait
New: New side quest of the item: Ash Armour (can’t be activated if players fought with the bandits in the Red Stone Bandit Camp)
New: New Inheritance Item: Travelling Bag (increase the maximum storage of the Inventory) New: Add a [MOD]: The Attribute of “Increasing the maximum storage of the Inventory (only can affect the main character): b_the maximum storage of the Inventory
New: Now, Town Portal Scroll can show the latest location
New: After completing the side quest of the Long Da and Yi Pan, they will be shown as the status of “out of the town”. (Before this update, they will be directly shown on the map as “out of the town” status)
Optimization: Some navigation routes in the Two Moon Valley are optimized Optimization: The field of view wouldn’t be changed after players finish the battle or change the scene
Optimization: Now, in the battle, after players command AI to follow, they will find the path automatically. They won’t be stuck anymore.
Optimization: Now, in the battle, the refreshes of the new armies or the resurrected armies have been changed to refreshing by frames, to reduce the sense of the stuck
Optimization: Optimized some textures’ packing settings, and reduced their usage of the VRAM
Adjustment: Faction lords can find the treasure as well even though they are not the lord of the towns
Adjustment: Now, the cost of the items is unit-price, not the total price. Also, the unit-price of different items will stack up
Fix: In the repeatable games, when players have unlocked Luo Wei Sha, Hu Po and Hui Xue, their marks won’t be shown on the map anymore
Fix: The problem that Adventurer Tian Yi can’t continue to talk with Lang Ya after giving Lang Ya 5 items, then choose “wait”
Fix: Fixed a quest mark of the Red Stone City on the World Map
Fix: The stacking number of the flower is 99 now
Fix: Now, dolls have icons
Fix: The problem that when the deal is not finished, the price of the items will be wrong
Fix: The problem of the missing the detailed price of items
Fix: The problem that sometimes when the mouse stopped at the hot-keys, the skill or battle items won’t be shown
Fix: When players deploying the characters, the chosen characters will be already shown on the chosen destination