Cyberpunk 2077 - Vattier
Patch 1.3 for Cyberpunk 2077 is coming soon! Here’s a list of the most notable changes coming in this update.

Please note that the issues listed below did not affect all players.

Part 1
https://store.steampowered.com/news/app/1091500/view/4272213868707821892

Part 2


Quests
  • Rearranged shards into correct categories.
  • Fixed an issue where calls to quest NPCs would abruptly end, making the NPC appear in other calls and potentially breaking other holocalls from the NPC.
  • Fixed an issue where interrupted holocall would resume along with other call, which could make the NPC appear in other calls and break the next holocall from that NPC.
Disasterpiece
  • Fixed an issue where Judy wouldn't spawn inside her van after finding the XBD.
  • Fixed an issue where Judy's van could spawn underground after getting the XBD, blocking progress.
  • Player will no longer get locked inside the braindance studio basement if they visited it after completing Disasterpiece.
Gimme Danger
  • Fixed an issue when it wasn't possible to interact with Takemura and to fullfil the objective "Meet Takemura".
I Walk the Line
  • Shutters leading to the cinema inside Grand Imperial Mall should no longer be closed blocking access.
  • The doors leading to Netwatch Netrunner will now properly open after defeating Sasquatch.
Play It Safe
  • Fixed an issue with interrupted holocalls, which could block calls from Takemura.
  • Various smaller fixes for the parade sequence, it should now be a more polished experience overall.
Spray Paint
  • Removed the Relic Malfunction effect during the conversation with Brendan.
Coin Operated Boy
  • The quest should no longer stay "Undiscovered" when the interaction with Brendan should start.
Sweet Dreams
  • Stefan is no longer missing.
  • Fixed an issue that prevented players from depositing quest items from gigs at their respective drop points.
  • Stefan's braindance can no longer be used while on bike.
Automatic Love
  • Fixed an issue that could result in player being unable to exit Clouds because of an invisible barrier.
  • Fixed an issue where Evelyn didn't despawn from Judy's workshop after The Information, which resulted in player not being able to talk to Judy because of an invisible wall blocking the way.
  • Fixed an issue where killing the VIP guards in a specific order could result in disappeared objective and blocked further progression.
  • It will no longer be possible to get stuck inside Clouds by entering without going through the reception desk.
Beat on the Brat
  • Fixed an issue in which the quest could get stuck with Fred not calling in regards to the final fight, which was caused by players running away from Rhino too fast after defeating her. The quest now also continues for players who were rude like that.
  • Arroyo - it's now possible to take the money from Buck after defeating him.
  • Kabuki - there was a chance that the twins/"one guy" wouldn't want to fight anymore after V lost twice. This was fixed, so they can now enjoy an infinite amount of winning until V beats them.
Big in Japan
  • Tyger Claws gangers will no longer engage in combat with each other.
  • The quest will now fail upon getting out of the vehicle after having driven into water (preventing blocking progression).
Blistering Love
  • Fixed an issue where the quest wouldn't update after arriving with Rogue at Silver Pixel Cloud.
Boat Drinks
  • The quest will no longer fail after being completed when V chooses not to go to the city with Kerry and uses fast travel.
Both Sides, Now
  • It's no longer possible to interact with Judy's mirror while Johnny is leaning on it.
Don't Lose Your Mind
  • Fixed an issue where player could get locked out of Delamain's core room if they entered and exited the room in quick succession.
Down on the Street
  • Fixed an issue where it wasn't possible to talk to Wakako.
Dream On
  • Fixed an issue where it was possible to reach the van without triggering a fight.
  • From now on Elizabeth will follow V correctly.
  • The corporate agents will now despawn if the chase is failed.
  • The "Connect to the van's Access Point" objective will no longer reappear after neutralizing the attackers before calling Elizabeth.
Ex-Factor
  • Fixed an issue that would cause the quest to stay active after completion.
Shoot to Thrill
  • Fixed an issue where it wasn't possible to take the gun from Wilson after the quest.
For Whom the Bell Tolls
  • It's no longer possible to jump into the open world from the rooftop in Afterlife.
Fortunate Son
  • Point of interest icon will now appear properly on the map.
Forward to Death
  • Fixed an issue where Militech reinforcements could fly away in the AV instead of jumping down on the battle field, blocking progress.
  • Fixed an issue where the Basilisk could get stuck after colliding with vehicles in the Nomad Camp.
Full Disclosure
  • Fixed an issue where, under specific circumstances, quest wouldn't progress after defeating Sandra.
Ghost Town
  • Adjusted an appearance of one of the gangers in order to avoid clipping issues.
  • Dakota will no longer call V after leaving the town area in Panam's car.
  • Fixed a crash that could occur while waiting for Panam by the power substation.
  • Fixed an issue when Panam didn't hang up when approached, causing blocked progression.
  • Forbade calling vehicles onto the Raffen Shiv arrival spot to prevent conflicts with scenes and NPCs during the quest.
  • Panam will no longer crash cars on her way out of the Tunnel.
Happy Together
  • Getting in combat outside the area of Barry's apartment during the objective "Talk to Barry" will no longer fail the quest.
  • It's no longer possible to get locked inside Barry's apartment after running into it just after telling the NCPD officers about Andrew's niche.
Heroes
  • Gustavo and Martha will no longer be present at El Coyote Cojo if player left during the ofrenda and completed Gig: Bring Me the Head of Gustavo Orta in the meantime.
  • It's no longer possible to get stuck inside Jackie's garage during combat with Valentinos.
I Fought the Law
  • It's no longer possible to block progression by sprinting inside the elevator after being spotted by enemies.
  • It's no longer possible to exit the conference room during the braindance.
  • Fixed an issue where, under specific circumstances, holocalls may not finish properly when leaving the mission area prematurely.
Killing In The Name
  • Fixed an issue where it wasn't possible to talk to Johnny near the fortuneteller bot.
Life During Wartime
  • Fixed an issue where the AV's door was closed, making it impossible to loot inside.
  • It's no longer possible to summon any vehicle to AV crash site before saving Mitch.
A Like Supreme
  • Fixed an issue where, under specific circumstances, objectives could trigger once again, blocking further progression.
Love Like Fire
  • It's no longer possible to use the chopper rotor to get outside of rooftop area.
M'ap Tann Pèlen
  • Fixed an issue where player was unable to follow Placide inside Batty's Hotel because of a closed door.
  • Fixed an issue where getting a call from or calling Mr. Hands was blocked. Note, it may be necessary to leave the vicinity of the chapel to unblock calls and progress further.
Nocturne Op55N1
  • Overwatch Sniper Rifle will no longer get removed from player's inventory after passing the Point of No Return. Returning to an earlier save game and playing through PoNR again is required to get the item back.
Practice Makes Perfect
  • Fixed a case of an enemy getting stuck inside a wall during the VR tutorial.
Pyramid Song
  • It's no longer possible to save the game during the sex scene with Judy.
Raymond Chandler Evening
  • The quest will no longer fail if there's a car parked at the entrance of the building. // Cured Cynthia's parked-car-a-phobia.
Riders on the Storm
  • Empty vehicles will no longer be present during the chase scene.
  • Fixed an issue where Panam's van could spawn incorrectly if player entered the Wraith camp through the tunnel and exited through the front, blocking progress.
  • Fixed an issue where, under specific circumstances, the progression could be blocked after restoring power.
Second Conflict
  • Fixed missing pointers to Maelstrom gangers and Patricia at the entrance to Totentanz.
  • The quest doesn't get blocked any more if alternative path has been used to reach Nancy's room in Totentanz.
Send in the Clowns
  • Player can no longer block progression by running Ozob over by their car during the "Talk to Ozob" objective.
Small Man, Big Mouth
  • It's now possible to interact with Kirk even if the conversation with Johnny on the stairs wasn't triggered.
Space Oddity
  • Fixed a case where killing one of the homeless could result in his body blocking access to the laptop.
Stadium Love
  • Fixed an issue where the quest wouldn't complete if player engaged in combat with 6th Street after finishing the challenge.
The Ballad of Buck Ravers
  • Fixed missing pointers on Johnny while watching the street performer.
The Beast in Me
  • It's no longer possible to start any of the races while in combat.
  • Fixed an issue in which when going to meet Claire in her garage, her car could spawn incorrectly, blocking access to dialogue.
The Corpo-Rat
  • Fixed an issue where it wasn't possible to select the destination after entering the AV.
The Gun
  • Fixed an issue where there was no option to collect the gun from Wilson.
The Heist
  • Fixed an issue where Jackie could disappear while waiting by the Delamain cab next to the Afterlife or while inside Konpeki Plaza.
  • Fixed an issue where the quest wouldn't progress after connecting to the first camera in the Flathead sequence.
The Highwayman
  • Fixed an issue where the quest could get stuck in the Journal without any objective and Nazaré "Itsumade" wouldn't get added to owned vehicles if player had a date with Meredith in Venus in Furs but didn't go, though players aren't encouraged to ghost her.
The Hunt
  • Fixed an issue when the "Use" prompt was inactive and it wasn't possible to investigate the computer, blocking further progression.
The Pickup
  • Fixed an issue where Dum Dum would keep spawning and despawning if player started combat with Maelstrom in the main hall at a specific moment.
  • Fixed an issue where Jackie could get stuck in All Foods if player killed Royce from the balcony, blocking progress.
  • Fixed an issue where progress could be blocked on the "Follow Dum Dum" objective if Dum Dum was killed before reaching the boss room.
  • Fixed an issue where the optional objective to "Talk to Brick" could appear even if Brick was killed by the detonator.
  • Fixed an issue where, under specific circumstances, it wasn't possible to finish conversation with the Militech agent, blocking further progression.
  • Holocalls from Jackie and Regina will no longer overlap.
  • The garage door should no longer close when triggering combat.
  • The objective "Sneak past Royce" will no longer fail if Breach Protocol is used earlier.
  • Secured a scenario when hostile path in All Foods is triggered during the call with Meredith Stout.
The Ride
  • It's no longer possible to get stuck in an interrupted holocall with Jackie when calling him immediately after exiting Dex's limo.
The Space in Between
  • Fixed an issue where Fingers wasn't present in his clinic.
There Is A Light That Never Goes Out
  • Quest will no longer fail if player previously got into a fight with the 6th Street gang during Stadium Love.
Transmission
  • Fixed a case where the game could get stuck on a black screen after entering cyberspace.
  • Fixed an issue where player could get stuck on the phone with Maman Brigitte if the call was interrupted.
  • Summoning vehicles should no longer be blocked after leaving the chapel.
Venus in Furs
  • It's no longer possible to get stuck in the room with Meredith Stout.
War Pigs
  • Fixed an issue where Johnny wasn't spawning during the "Talk to Johnny" objective.
We Gotta Live Together
  • Fixed the guidance marker leading to Saul prior to nomad initiation ceremony.
  • Fixed an issue where it wasn't possible to talk to Mitch.
With a Little Help from My Friends
  • Fixed an issue where Panam's briefing could appear stuck for some players, lingering on the objective "Wait for the Nomads".
  • It's now easier to drive out of the Sunset Motel garage with Saul's reward.
  • Progress will no longer get blocked if player destroys the car received from Saul for telling him about Panam's plans. Quest will now be failed after doing so and the car will not be received.

Open World
  • Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of Empathy, Gig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don't prevent district achievements from unlocking.
  • Removed redundant loot from the body in the ferris wheel.
  • Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its "Buy Vehicle" quest and possibly the completion of the Autojock achievement.
  • Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small.
Gig: Olive Branch
  • Fixed an issue with the car spawning below the ground.
Gig: Playing for Keeps
  • The quest will now be properly counted towards the progress of It's Elementary achievement.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
  • The quest will now be properly updated if V encounters the cyberpsycho before finishing the holocall with Regina.
Gig: Flight of the Cheetah
  • Fixed an issue with Hwangbo following V everywhere. The quest will now fail if V leaves the motel area.
Gig: The Heisenberg Principle
  • Fixed an issue when it wasn't possible to destroy the glitter equipment.
  • It's no longer possible to destroy the glitter equipment before entering the lab.
Cyberpsycho Sighting: Discount Doc
  • Fixed an issue where the cyberpsycho didn't engage in combat if player shot him with a Tech Weapon or threw grenades at him from outside the arena.
Gig: A Lack of Empathy
  • Fixed an issue where it was possible to interact with the computer before briefing, blocking further progression.
Gig: An Inconvenient Killer
  • Fixed an issue where Dino could remain on screen after calling V twice.
Gig: Backs Against the Wall
  • Fixed an issue where the "Go to the indicated residence" objective didn't update after entering the residence.
Gig: Bloodsport
  • Quest should no longer stuck in the Journal after finishing it and driving away.
Gig: Bring Me the Head of Gustavo Orta
  • It's now possible to use the elevator while carrying Gustavo's body.
Gig: Family Heirloom
  • Fixed an issue where it was possible to kill Dan, blocking progression.
Gig: Getting Warmer...
  • Fixed an issue where 8ug8ear could float mid-air after dropping the body.
  • Fixed an issue where it was impossible to pick up the 8ug8ear's body.
Gig: Going-away Party
  • Fixed an issue where there was an incorrect GPS path pointing to the meeting point with the Nomads.
Gig: Hippocratic Oath
  • Fixed an issue where the player could become unable to use weapons and quick menu items.
Gig: MIA
  • Fixed an issue where Dakota's guy wouldn't appear at the meeting point.
Gig: Monster Hunt
  • Fixed an issue where the quest could get stuck on the "Find Jotaro" objective.
Gig: No Fixers
  • Fixed an issue with closed doors to Dakota's safehouse.
Gig: On a Tight Leash
  • Fixed an issue where buses could be spawned at the same spot.
  • Fixed an issue where the "Neutralize José Luis" objective didn't update after defeating José.
  • Fixed an issue when the reward wasn't given for finishing the quest.
Gig: Psychofan
  • Fixed an issue where there was no option to deposit the guitar at the Drop Point.
Gig: Scrolls before Swine
  • Fixed an issue where using the Distract Enemies quickhack on Aaron McCarlson could block progression.
Gig: Serious Side Effects
  • Fixed an issue where there was no option to deposit the beta acid at the Drop Point.
Gig: Sr. Ladrillo's Private Collection
  • Fixed an issue where the Techie dialogue option was unavailable with 5/5 Tech Ability points.
Gig: Two Wrongs Makes Us Right
  • The quest should no longer stay active after failing it.
Gig: Wakako's Favorite
  • Fixed an issue where the hatch didn't open, blocking further progression.
Gig: We Have Your Wife
  • Fixed an issue when it wasn't possible to talk with Lauren after escorting her.
Gig: Woman of La Mancha
  • Fixed an issue where player had to have double the required amount of money in order to pay for the room.
Suspected Organized Crime Activity: Privacy Policy Violation
  • Fixed an issue where the reinforcements could be stuck in the air.

Cinematic Design
  • Fixed an issue causing NPCs to not look at V during various scenes.
  • Fixed an exploit where player was granted a Unity Pistol after each save/load.
  • V's facial animations while looking in the mirror will now be played properly.
  • Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher.
  • Fixed an issue where some NPCs could stop performing animations after a longer game session.
  • Fixed multiple issues with NPCs mounting vehicles incorrectly.
  • Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game.
  • Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests.
  • Fixed an issue where Jackie could spawn before the player's eyes during the half-year montage.
  • Fixed an issue where NPCs' appearances got randomized when looking away.
  • Fixed an issue where quests and scenes could progress before the loading screen disappeared.
Double Life
  • Fixed an issue where a BD headset could appear floating in the air during the braindance.
  • Fixed an issue where Judy could be standing by her desk instead of sitting in her chair after watching the braindance.
For Whom The Bell Tolls
  • Fixed an issue where the environment could disappear after Rogue's AV got hit.
Ghost Town
  • V will no longer spawn on the driver's seat and clip with Panam after loading a save made during the ride.
Gig: Hippocratic Oath
  • It's no longer possible to inject the injured Maelstromer after he dies.
Gimme Danger
  • Fixed an issue where Takemura would remain stuck inside the elevator at the construction site if the player used stairs instead.
I Fought The Law
  • Fixed animation on the cyberpsycho's Mantis Blades.
Imagine
  • Fixed an issue where, after entering the braindance, the scene wouldn't progress.
Lightning Breaks
  • Fixed an issue where Johnny wouldn't appear on the backseat after jacking in to the slot in Panam's car.
  • Fixed an issue where Panam's dialogue might've been cut because of a loading screen.
  • Fixed Johnny's unnatural movement during the car ride in the French language version.
Love Like Fire
  • Fixed an issue where Kerry could walk in place when Johnny approached the mic.
  • Johnny no longer falls under the ground at the beginning of backstage sequence.
Never Fade Away
  • Fixed an issue where Johnny could be displayed in a low level of detail during the cutscene.
Nocturne Op55N1
  • Devil and Moon tarot cards will no longer be swapped when Misty pulls them out.
Only Pain
  • NCPD officers will now drive away even if player opens a received text message, contact list or vehicle menu while they're getting into their cars.
Playing For Time
  • Fixed an issue where Dex could be displaced during the landfill scene, causing clipping.
Pyramid Song
  • Judy's hair will now be displayed properly while she's wearing the Neoprene Diving Suit.
  • Judy will no longer be present in her apartment if she left Night City after the quest.
Search And Destroy
  • Fixed an issue where an Arasaka soldier could be present during the cinematic sequence firing at V if player rushed towards the exit after saving Takemura.
Sinnerman
  • Fixed an issue where Joshua could teleport back into the car and get stuck there, blocking progress.
Stairway To Heaven, Meetings Along The Edge
  • Fixed an issue where the game could get stuck on a white screen when entering the braindance, blocking progress.
Tapeworm
  • Female V's feet will no longer look deformed during one of the scenes.
The Beast in Me
  • Badlands - fixed an issue where, after selecting the option to wait for Claire, the game could become stuck on a black screen.
  • City Center - fixed an issue where Claire could have a rifle attached to her hand after finishing the race.
The Corpo-Rat
  • Fixed an issue where the basketballers on Lizzie's Bar roof could change position after loading a saved game.
The Heist
  • Fixed an issue where drones could spawn under the map, blocking progress.
  • Fixed an issue where Saburo could appear standing after being killed.
  • Fixed an issue where the Relic case could disappear form Jackie's hand after loading a save in Yorinobu's penthouse.
The Hunt
  • Fixed an issue where a redundant NPC could spawn in Joss' house.
  • Fixed an issue where Dorian and Monique were standing idle next to the beds after failing the quest.
  • Fixed an issue where it wasn't possible to progress past the second braindance.
  • Fixed an issue where walking away from River's car could result in being unable to get into it afterwards.
  • Player will no longer be able to select the interaction to sit on the couch while looking at the mirror in the bathroom.
The Information
  • Evelyn will no longer sit in the air next to her chair after watching the braindance.
  • Fixed an issue where Evelyn was sliding around in a sitting pose instead of walking around if dialogue was skipped too fast.
  • Fixed an issue where the BD headset wasn't visible in Judy's hands when putting it on V's head.
The Nomad
  • Fixed an issue where the panel on the crate could act as a TV screen.
  • Player will no longer be able to get in the car while standing on the roof.
  • Player will no longer be able to kick the radio tower gate while inside their vehicle.
The Pickup
  • Dum Dum's animation when opening the Flathead case will no longer be desynchronized in the German language version.
  • Fixed an issue where V wasn't holding the Militech chip properly when paying with it to Maelstrom.
  • Fixed an issue where Regina was spawning next to the player after calling her and asking about Royce before completing the quest.
The Rescue
  • Fixed an issue where gangers were missing their weapons during the shootout with MaxTac.
  • Solved the issue which kept player in sitting position during chase sequence with Scavengers.
The Ripperdoc
  • Fixed an issue where the Unity handgun could disappear from player's inventory when leaving Viktor's clinic.
  • Fixed an issue where Jackie was eating with two sets of chopsticks.
The Streetkid
  • Fixed an issue where Jackie could be missing lipsync and keep standing up during the conversation on the stairs.
Where is My Mind?
  • Fixed an issue where V's personal link wasn't visible during Prof. Kusama's testing.
With a Little Help from My Friends
  • Fixed an issue where the punch card could be displayed as a cigarette.

Miscellaneous
  • A gift from Judy can now be found in V's apartment after player receives a text about it after completing her romance side quests.
  • Fixed some story inconsistencies in radio broadcasts.
  • Fixed the blackout effect persisting during Love Like Fire when using certain language settings.

PC-specific
  • Fixed the issue where tutorial tooltips weren't correctly displayed on 8k screens.
  • Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
  • Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
  • It's now possible to exit locked scanning overlay by pressing TAB.
  • Added a more compact PC version of the mouse cursor.

And many more...
Cyberpunk 2077 - Vattier


Welcome to another special report by N54 News, bringing the latest from Night City to every Night Citizen stranded away from home! Our on-the-ground reporters have the inside scoop on some of the changes happening in Night City. Though they’re not the biggest ones and there’ll be more to come (as soon as more documents get declassified), we’re excited to give you a sneak peek at what’s coming.

I’m your host, Gillean Jordan, and here’s what’s new in Night City:


“Kind regards, fixers of Night City”

Earlier this morning Thorton Ltd. announced an update to their GPS navigation technology. Other manufacturers, including the high-end Rayfield, affordable Makigai, motorcycle company Yaiba, and more, soon followed suit.
https://youtu.be/2fNsSBER4fE

All these companies working in perfect synchronization is unheard of, so we decided to do some digging. Our sources revealed the real reason for the GPS update — at the start of the year every company selling vehicles in North California received an open letter signed by all the biggest fixers of Night City, including The Afterlife’s Rogue Amendiares, Heywood’s Sebastian “Padre” Ibarra, and Pacifica’s mysterious Mr. Hands.

Unfortunately, our reporters were “kindly” asked to leave The Afterlife before they could interview Ms. Amendiares, but we did managed to obtain a comment from another local fixer:

So you know, I hire mercs to do other people’s dirty work, right? Lotta these gigs are very time-sensitive. You’re late, you don’t get paid. And lately we’ve had a lot of… well, let’s call ‘em “refunds.” Mercs crash into buildings and die before finishing the job, or get lost in Night City, miss a turn and end up in Badlands instead of Corpo Plaza. It’s a freaking nightmare and it’s bad for biz!” — Muamar "El Capitán" Reyes from Santo Domingo.

The fixers blame faulty navigation systems for compromising their operations, and therefore decided to issue an open letter to vehicle manufacturers. The question remains — why did the companies agree?

At first we didn’t want to give into these criminals' demands, but that changed after an internal audit. It confirmed that our own shipments suffer from the same issues, often arriving late or becoming lost entirely. In the end we decided it was in our best interest to provide the navigation update they were asking for.” — anonymous senior Quadra employee.

Is it a change for the better? Let’s see what our expert in the studio has to add:
With the new minimap system software update you are able to see more and navigate better.
Drive fast, drive safe.” — Andrzej, Programmer, CD PROJEKT RED


No more clouded judgement in Clouds

After the recent storm in the establishment and changes in management, Clouds announced improvements in the Matching Procedure. Our correspondent, Bes Isis, decided to find out why.
https://youtu.be/ofxb_Yfy78E

Thank you, Gillean! Although the owners claim that the situation was never beyond their control, it’s clear that Clouds has undergone a major crisis after an incident involving one of their dolls. Clouds’ management avoids the topic and refuses to provide any details:

There was a minor incident involving a former employee, but I can assure you that it doesn’t affect our services in any way. You can still expect unforgettable experiences and premium treatment.” — Anjelica Milioti, Senior VIP Services Representative

However, it seems that the incident may have forced the introduction of additional precautions ensuring customer satisfaction. I’m currently at the reception, where clients get analysed by Clouds’ algorithm. How exactly does it work and what changes are planned?

Our dollhouse uses a highly advanced algorithm that perfectly matches our clients’ expectations to our wide selection of dolls. Clouds always knows. Your deepest desire — we find it. We’re currently testing an update that will allow customers to make a more informed decision during the final stage of the Matching Procedure when they select one of the compatible dolls.” — Cheri Nowlin, Receptionist

As you can see, Clouds is adapting their supposedly infallible procedure. Perhaps Clouds doesn’t always know? This was Bes Isis, reporting live from Westbrook — and now back to our expert in the studio:
"It was one of my first tasks when I moved to this project and I was digging into code for a long time because I wanted to understand our UI videos system, and at the end I realised that the problem is in video setup. Value for video time was shorter than the video sequence. This way, players will better understand the decision they are making in this story sequence." — Natalia, UI Programmer, CD PROJEKT RED


“Swiss army” mercs

It’s obvious that Night City changes every body, but judging by the record numbers of personal coaches registering their offices citywide, it would seem that mental adjustments are becoming just as popular as new implants.
https://youtu.be/I49IfNvapkY

As usual, mercs are pioneers in terms of honing and modifying their skillsets. In pursuit of versatility, they are willing to spend a small fortune to ensure they have everything they need to deal with the gig at hand.

This new trend clearly impacted the market as demand for the once-popular Tabula e-Rasa shards plummeted in favor of hiring personal coaches. Investors are withdrawing funding to seek other investing opportunities while the shard creators are considering legal action against personal coaches.

Ripperdocs seem largely unaffected by the news. Even though this market shift negatively affects their bottom line, they claim that they never considered this an important part of their revenue and personal coaching will not make cyberware obsolete in the long run.

“I’ve been dealing with mercs for a long time now. They’re perfect customers who always know what they want and never complain about the price. I’m actually happy to see this trend of taking care of one's own body. As you can see, I’m not a cyberware user myself and I always make a point to remind my clients that as much as implants are useful time- and lifesavers, personal development is much more important.” — Robert “Dr. Chrome” Rainwater, Ripperdoc.

Even though personal coaching cannot alter a person completely and mercenaries still have to carefully plan the development of their attributes, Fixers are delighted to see that hiring people with appropriate perks is now easier than ever. Here’s what one of our experts thinks about the situation:
“For our players, this feature will mean safer experimentation with builds. It is easily accessible and affordable for everyone, so there is no need to hesitate while investing in particular perks.” — Katarína, Gameplay Designer, CD PROJEKT RED


Want to know more?

Just like the last time, a full list of changes is coming soon! However, if you’re anxious to hear what else is new in Night City, join REDstreams with our experts tomorrow on CD PROJEKT RED’s Twitch channel. The stream will be in English and will start at 18:00 CEST on August 17th.
https://youtu.be/r3Cqxozb8B8
Jun 17, 2021
Cyberpunk 2077 - Vattier
Patch 1.23 for Cyberpunk 2077 is live!

You can find the list of changes below:

Quests & Open World

Space Oddity
  • Fixed an issue where the "Open the package" objective could change location.
Gig: Family Matters
  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist
  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad
  • Removed unnecessary button prompts.
The Hunt
  • The news segment in the shard from River will now properly play audio.
The Beast in Me
  • Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway
  • Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street
  • Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death
  • Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City
  • Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory
  • Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers
  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer...
  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat
  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to Revere Courier Services facilities" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears
  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law
  • Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.


Gameplay

Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.

Adam Smasher will no longer receive damage during animations between his attack phases.

Fixed an issue where dropping a NPC's body caused too much destruction.

Cataresist cyberware should now work properly.


Visual

Fixed Johnny's spectral appearance in various quests.

Fixed various issues related to clipping in NPCs' clothes.

Fixed appearance of rocks in the Badlands.

The Pickup
  • Fixed an issue where one of the Maelstromers was T-posing.


Stability and performance

Numerous crash fixes in animations, UI, scene, physics and gameplay systems.

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various console CPU optimizations.

Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.


PC-specific

Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.

Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.

[Steam] Changing language settings to default will now set it to the language of the Steam client.

A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Apr 28, 2021
Cyberpunk 2077 - Vattier
Hotfix 1.22 for Cyberpunk 2077 is live!

This update addresses the most frequently reported issues since the last patch and introduces further improvements to stability and performance of the game. Here is the list of changes:


Quests & Open World
  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual
  • Fixed various issues related to clipping in NPCs' clothes.

UI
  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance
  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.
Apr 14, 2021
Cyberpunk 2077 - Vattier
Hotfix 1.21 for Cyberpunk 2077 is live!

In this update we focused on further improving the overall stability of the game and fixing the most common issues that could block progression. Here's what changed:


Quests & Open World
  • Fixed an issue in Gig: Getting Warmer... where the player was unable to lower 8ug8ear's body temperature.
  • Fixed an issue where being unable to pick up the "Send a crew" shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
  • Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
  • Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
  • Spray Paint should now trigger properly when player approaches Brendan.
  • Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
  • Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
  • Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
  • Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
  • Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
  • Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
  • Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
  • Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
  • Fixed Johnny's appearance in various quests.
  • Dennis' car should now spawn correctly in Big in Japan.
  • Players can now enter Dennis' car from the right side in Big in Japan.
  • Windows inside the shack should no longer break upon opening the container in Big in Japan.
  • Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
  • Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura's van in Down on the Street.
  • Player can no longer call Takemura during the meeting with Oda in Down on the Street.
  • Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura's hideout in Search and Destroy.
  • Fixed an issue in Down on the Street where Oda could crash into player's car if it was parked in his way.
  • Fixed an issue where Burning Desire/Night Moves could get stuck on the "Wait for a call from distressed man" objective after player failed the quest.
  • Fixed an issue where the door to Cassius Ryder's ripperdoc shop would not open, preventing the player from completing The Gig.
  • Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
  • Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
  • Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
  • Gig: Severance Package should now trigger properly after approaching the quest area.

Gameplay
  • Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back.
  • Fixed an issue preventing the player from climbing ladders out of water.

Visual
  • Fixed various issues related to clipping in NPCs' clothes.

UI
  • Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
  • Scanning UI is now less cluttered.
  • Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.

Stability and performance
  • Various memory management improvements (reducing the number of crashes).
Mar 29, 2021
Cyberpunk 2077 - Vattier
Cyberpunk 2077 - Vattier
Patch 1.2 for Cyberpunk 2077 is coming soon! Here’s a list of the most notable changes coming in this update:

Please note that the issues listed below did not affect all players.

Gameplay
  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
  • Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
  • Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
  • Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.
  • Adjusted fire rate of the helicopter turret in Love Like Fire.
  • Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!
  • Fixed an issue where Projectile Launch System had no cooldown.
  • Bump reaction for friendly NPCs has been disabled.
  • Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
  • Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
  • Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
  • It is no longer possible to perform Gorilla Arms finishers against civilians.
  • Fixed an issue where V could get pushed too far by a speeding vehicle.
  • If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
  • Fixed an issue where a civilian running from a driving player could react incorrectly.
  • Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
  • Improved jacking in interactions with forklifts.
  • Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
  • Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
  • Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
  • Fixed an issue preventing Placide from being taken down in stealth.
  • Short Circuit quickhack's damage over time will no longer finish off defeated enemies.
  • Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
  • Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
  • V can no longer use consumables in situations where scene context would not support it.
  • Clothing vendors now sell items more suitable for the location.
  • Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
  • The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
  • Reduced amount of higher quality crafting components needed to craft iconic items.
  • Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
  • Data is now correctly displayed when scanning the Militech Manticore AV.
  • Fixed the prompt on an unavailable Vehicle door that said "Locked []".
  • Fixed an issue where dumping a body in the trunk started the vehicle's engine.
  • Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
  • Gorilla Arms damage has been increased by 20%.
  • Reduced prices of Kiroshi optics fragment recipes.
  • Reduced power of revolver wielding NPCs.
  • Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
  • Disassembling grenades now properly grants Common and Uncommon components.
  • Extending the sliding ladder won't result in player's death if they are below it.
  • Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
  • Fixed an issue that caused NPCs to trip over other NPCs too often.
  • V should now automatically unequip a charged grenade when entering safe areas.
  • Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
  • Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
  • Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.
  • Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
  • Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
  • Multiple GPS improvements and fixes for the pathing in various activities and quests.
  • Fixed an issue where one of the laser trip mines in Gig: Wakako's Favorite would not explode upon walking over the laser.
  • Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
  • Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
  • Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
  • Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
  • A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
  • Fixed cyberpsycho's behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
  • Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
  • Fixed tracked map markers flying off the minimap occasionally.
  • Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
  • Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
  • Fixed River Ward's behavior while following the player in The Hunt.
  • Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
  • Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
  • Jackie should no longer use stealth chatter just before combat in The Heist.
  • Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
  • Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
  • Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
  • Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
  • Jackie will now empty his clip before reloading in The Rescue.
  • The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
  • Corrected use of cover for friendly NPCs.
  • Fixed an issue where Panam's car could get launched into the air in With a Little Help from my Friends.
  • Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
  • Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
  • The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.
Quests
  • Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
  • They Won't Go When I Go now updates properly if V leaves the studio early.
  • Fixed inability to draw weapons at the Poppy Farm during The Hunt.
  • Fixed an issue where using grapple on gang members could break progression in Stadium Love.
  • The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
  • The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
  • It's now possible to download eddies from cracked Militech's shard if it was not used during The Pickup.
  • The penthouse from Path of Glory can no longer be accessed earlier in the game.
  • Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
  • Takemura's appearance is now present in the holocall in Life During Wartime.
  • Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
  • Fixed an issue where V could get stuck in Rogue's booth in Ghost Town.
  • Fixed an issue where Mr. Hands would not call V after finishing Double Life.
  • Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
  • Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
  • Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
  • Panam now properly says her final dialogue line in All Along the Watchtower.
  • It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
  • It's no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
  • Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
  • It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
  • Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
  • Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
  • It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in Belly of the Beast.
  • Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
  • Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
  • V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest's progress.
  • Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin' On.
  • Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
  • Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict.
  • It will no longer be possible to see the decorations change in Denny's villa during Holdin' On.
  • It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.
  • It is now possible to open Barry's door from the inside after re-entering his apartment in Happy Together.
  • Happy Together now instantly fails if the player breaks the law near the NCPD officers.
  • In order to complete the "Try talking to Barry in a few hours” objective at the end of Happy Together player now needs to leave the immediate area of Barry's apartment and come back after a few hours have passed.
  • When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
  • It's no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
  • Fixed an issue where A Like Supreme would not start correctly if Second Conflict's final scene was rushed.
  • Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz.
  • The objective in the first braindance in The Hunt is now more clear.
  • Killing in the Name now fails automatically if the player fails Chippin' In.
  • The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.
  • Fixed a rare scenario where the painting wouldn't appear in the drop pod in Space Oddity.
  • It's no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
  • Space Oddity no longer spawns multiple paintings blocking the quest's progress.
  • Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest's progress.
  • Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed.
  • Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area.
  • Automatic Love's progress will no longer get blocked by an invisible wall in Judy's workshop.
  • Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
  • Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets.
  • In The Pickup, it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
  • Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
  • Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1.
  • Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill.
  • Jesse should no longer disappear while getting out of the car in Burning Desire/Night Moves if the player took too long to get to the ripperdoc.
  • Fixed an issue that resulted in the player's vehicle falling under the map after colliding with a white truck in Burning Desire/Night Moves.
  • Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in Imagine, Stairway To Heaven, Poem Of The Atoms, or Meetings Along The Edge.
  • Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy.
  • Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms.
  • Fixed an issue where I Fought the Law could get stuck on the "Talk to Jefferson" objective.
  • Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests.
  • Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces.
  • Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.
  • Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love.
  • Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
  • Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window.
  • Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway.
  • Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map.
  • Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests.
  • Fixed an issue where The Beast in Me: Santo Domingo Race and A Day in the Life could be active at the same time causing some problems.
  • Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony.
  • Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
  • Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger.
  • Fixed an issue where V could get stuck on the roof of Fingers' Clinic.
  • Fixed an issue where no more main missions would appear after finishing Playing for time.
  • Quest icon is now correctly removed from Johnny's clothing set after Breathtaking achievement has been unlocked.
  • It's no longer possible to get locked out of the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where skipping time in Blistering Love could block the quest's progression.
  • Rogue no longer disappears if player took too long to take the pills in Blistering Love.
  • Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy.
  • Fixed an issue preventing the player from talking to Theo in Coin Operated Boy.
  • Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
  • "Talk to Kirk" objective is now correctly marked on the map in Small Man, Big Mouth.
  • Reloading auto-save created on the encounter at Ebunike during Chippin' In no longer results in replaying Johnny's dialogue.
  • Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin' In if met on the lower deck or attacked from a large distance.
  • Fixed an issue that could prevent player from leaving the quest area by car in Chippin' In.
  • Fixed Rogue's erratic movements during Grayson's interrogation in Chippin' In.
  • Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in Chippin' In.
  • It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together.
  • It's no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together.
  • Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression.
  • Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in The Information.
  • Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
  • Misty can no longer get killed by a stray bullet in Heroes.
  • Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm.
  • Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm.
  • Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in Riders on the Storm.
  • Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm
  • It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm.
  • It's no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed.
  • Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically.
  • It is now possible to use weapons at the entirety of Batty's Hotel back parking lot.
  • Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of Happy Together.
  • Happy Together will now fail immediately if the NCPD officers spot V carrying a dead body.
  • Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest.
  • Maman Brigitte will now always properly answer V's phone call in the Transmission.
  • Placide's call will no longer be interrupted by other calls in I Walk the Line .
  • Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup.
  • Fixed an issue where the guards wouldn't move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time.
  • Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat.
  • It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in The Corpo-Rat.
  • Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat.
  • Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc.
  • Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in Second Conflict.
  • Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest.
  • Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict.
  • Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict.
  • Delamain now only calls once when V is close to a lost cab in Epistrophy (instead of calling each time V is in the vicinity of a lost cab).
  • Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams .
  • It's no longer possible to destroy the car with the mysterious conspirators inside in The Prophet's Song, which prevented player from looting the chip.
  • It's no longer possible to kill Garry after killing the Nomads in The Prophet's Song, which therefore can be completed now. The Journal entry will be cleaned.
  • Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill.
  • Completing Psycho Killer now rewards the player with experience
  • Increased the value of Liam's bribe in Violence.
  • Various other quest improvements and fixes.
Open World
  • Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
  • Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
  • Destructibles will no longer become indestructible after loading a save.
  • Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
  • Fixed an issue where achievements for completing district activities were not always unlocked.
  • Failing Gig: No Fixers will no longer block The Wasteland achievement.
  • Fixed an issue where completed NCPD Hustles were not always counted properly towards The Jungle achievement.
  • Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers.
  • Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy.
  • It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole.
  • Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah, which could lead to blocked progression.
  • Fixed an issue where V sometimes could not talk to Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where some dialogue lines could be missing during holocalls.
  • V will no longer be unable to move after finishing Gig: On a Tight Leash.
  • Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression.
  • Looting medicines right after getting to Cpl. Hare's room will no longer block progression in Gig: Backs Against the Wall.
  • Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar "El Capitan" Reyes.
  • Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
  • It is no longer possible to stop the Fixer's car in the middle of the road in Gig: Getting Warmer..., which could lead to blocked progression.
  • Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
  • Guards will no longer get stuck in the elevator in Gig: Fixer, Merc, Soldier, Spy.
  • V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo's Nest.
  • It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in Gig: Freedom of the Press.
  • It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
  • Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
  • NPCs will no longer stay blocked on traffic lanes while in fear.
  • NPC hit by a car will now immediately run in panic now.
  • Added different animation variations for pedestrians running away from a vehicle.
  • Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
  • Added the missing animation for opening the doors in several quests.
  • Improved force-opening doors animation.
  • Added missing "unauthorized" prompt for elevators protected by authorization.
  • Various immersion improvements and fixes in the open world encounters and gigs.

Part 2: https://store.steampowered.com/news/app/1091500/view/3021326294552815853
Cyberpunk 2077 - Vattier
Part 1: https://store.steampowered.com/news/app/1091500/view/3021326294552766777

Cinematic Design
  • Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
  • Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
  • Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
  • Fixed a camera issue when exiting the car at the beginning of Last Caress.
  • Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
  • Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
  • River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
  • Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
  • River Ward will no longer walk through the elevator's door frame when entering it in I Fought the Law.
  • Jackie's guns will no longer disappear when V is knocking down Royce in The Pickup.
  • Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
  • Maiko will no longer walk through the couch in Pisces.
  • Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
  • Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
  • Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
  • Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
  • Fixed a camera issue in Never Fade Away.
  • Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
  • Fixed Corporal Hare's sliding animation in the Gig: Backs Against the Wall.
  • Unified the distance of dialogue interaction in Pyramid Song.
  • Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
  • Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
  • Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
  • Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
  • Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
  • Fixed an issue with a doubled tablet in Where is My Mind?.
  • Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
  • Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
  • Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
  • Fixed a camera issue when getting out the van in Riders on the Storm.
  • Added depth of field effect to the player's view at significant moments
  • Fixed missing personal link in Life During Wartime.
  • Fixed an issue where Hellman's personal link could be found floating in Life During Wartime.
  • Fixed overlapping dialogue between V and Panam in Life During Wartime.
  • Fixed an issue in Ghost Town that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
  • Added touch screen animations in Panam's car in Lightning Breaks and Life During Wartime.
  • Phone will no longer disappear from the NPC's hand in the Afterlife scene of Ghost Town.
  • Fixed NPC T-posing in the dollhouse in Automatic Love.
  • Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
  • Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
  • Car lights will no longer stay on after the car battery dies in Ghost Town.
  • Saul will no longer clip through Panam's car in Forward to Death.
  • Fixed player's camera animation in Lightning Breaks.
  • Fixed Panam's gun equipping animation in the AV scene in Life During Wartime.
  • Fixed a visual issue with mantis blades after a car crash in Playing for Time.
  • Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
  • Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
  • A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
  • Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
  • Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
  • Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
  • Fixed a camera issue when driving to the megabuilding in The Rescue.
  • Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty's answer.
  • After Boat Drinks Kerry will now hum his song while walking to his car.
  • Fixed V's reaction to Johnny's decision in Changes.
  • Fixed synchronization in Adam Smasher's animation in Changes when playing in Polish. // Now stomping should stomp as intended.
  • Fixed the drone in front of the chapel in M'ap Tann Pèlen.
  • Polished scene in Maiko's office in Ex-Factor.
  • Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
  • Fixed the interaction range to get in the AV in The Corpo-Rat.
  • Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
  • Added missing scene to the Japanese version in A Cool Metal Fire sequence.
  • It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin' In. // Leave no Johnny behind.
  • In Talkin' 'bout a Revolution, depth of field now resets after leaving Judy's apartment.
  • Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
  • Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
  • Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
  • Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
  • Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
  • V no longer gets stuck in a sitting position after connecting to Panam's car in Life During Wartime.
  • Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
  • Added missing family photo during the scene with Hanako in Play it Safe.
  • Fixed an issue with detective Han's cigarette in I Fought the Law.
  • Characters no longer teleport near the player while in a holocall dialogue.
  • Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
  • Fixed multiple issues during sex scenes
  • Improved interruption system for scenes.
  • Fixed an issue where the stalker wouldn't arrive at the bridge in Every Breath You Take.
  • Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
  • Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
  • Interrupting dialogue will now stop the voice-over line.
  • Fixed multiple issues with NPCs mounting vehicles.
  • Fixed Jackie's pose and grip on the motorcycle's handlebar in The Pickup.
Environment and levels
  • The objective will no longer get stuck on "Neutralize the attackers" in Dream On.
  • V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
  • Fixed an issue where two fast travel points were missing map pins.
  • Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
  • Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.
  • Fixed multiple issues related to NPCs clipping with objects.
  • Fixed a number of issues related to wrong or missing contents of lootable items.
  • Fixed multiple issues related to V not being able to interact with lootable items.
  • Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
  • Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
  • Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
  • Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
  • Fixed the misspelled Leaving Night City sign.
  • Fixed the glitched scaffolding in Heywood, Vista del Rey.
  • Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
  • Fixed multiple issues where players could get stuck in location geometry.
  • Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
  • Fixed multiple issues with disappearing or misplaced assets.
  • Fixed multiple issues with assets floating in the air.
  • Fixed multiple issues with assets appearing or changing appearance on sight.
  • Fixed some issues with parts of assets missing, allowing the player to see inside.
  • Fixed issues where rain would be present in covered areas.
  • Fixed issues with invisible colliders present on locations.
  • Fixed multiple issues with higher resolution textures failing to stream in.
Graphics, audio, animation
  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition.
  • Adjusted visual quality of some elements when underwater.
  • Improvements in materials details quality.
  • Fixed V's incorrect position while riding a motorcycle.
  • Improvement for interior and exterior light sources.
  • Adjusted dirt quality on Medium and Low settings.
  • Fixed the lack of a crack in the mirror after V smashed it.
  • Fixed an issue where pink particles could appear on camera close-up.
  • Improved foliage destruction visuals.
  • Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
  • Fixed the overexposed foliage elements visible when entering a vehicle.
  • Fixed an issue where some items could disappear after being destroyed.
  • Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.
  • V's hands are now correctly displayed on a steering wheel while driving.
  • V now leans out of a vehicle correctly during chases.
  • Fixed an issue where the character could appear deformed while mounting motorcycles.
  • Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
  • Fixed several issues with missing lipsync.
  • Fixed multiple issues with NPCs T-posing.
  • Camera no longer flips when V is under an object and jumps.
  • Improved camera movement when entering a vehicle.
  • Fixed an issue where some items could be attached to NPCs twice.
  • Fixed NPCs shouting after being killed.
  • Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.
  • Fixed particle burning effect applied repeatedly when player stands in fire.
  • Fixed NPC animation issues after skipping the ride.
  • Fixed flickering of stars on the surface of the lake in one of the scenes.
  • Fixed far away terrain disappearing in Badlands.
  • Other city parts visible from the distance now look more realistic due to adjusted lighting.
  • Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
  • Improved visual quality of Black Wall and Mikoshi.
  • Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
  • Holographic elements in specific character outfits now display correctly.
  • Fixed an unwanted jitter effect on frosted glass surfaces.
  • Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.
UI
  • Fixed an issue with ads not being properly displayed on curbs.
  • Multiple visual updates and adjustments for ads.
  • Fixed multiple visual issues in quests briefings.
  • Updated the Arabic language layout in quests briefings.
  • Updated grenades icons according to their damage type.
  • Fixed multiple visual issues with the icons display.
  • Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
  • Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
  • Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.
  • Added button hints in order to move forward on the treadmill in Where is My Mind?
  • Fixed an issue where database links would not allow jumping to a selected entry.
  • Fixed an issue that blocked a player from answering holocalls manually.
  • Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
  • The health bar should now be visible during car chases.
  • Performance improvement to the Inventory panel.
  • Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.
  • Fixed multiple issues with button hints.
  • Fixed multiple issues in the Character Creation panel.
  • Multiple fixes and improvements to the Crafting panel.
  • Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
  • Added an option to craft multiple items at once.
  • Fixed an issue where preview stats show the same values before upgrading an item.
  • Added a "Crafted" icon to the tooltip of crafted items.
  • Fixed multiple issues related to the Cyberware panel.
  • Multiple adjustments for the D-pad input.
  • Fixed multiple issues related to HUD elements.
  • Multiple fixes in the Inventory and Backpack panels.
  • Fixed an issue when weapons could show 0 DPS before looting them.
  • Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
  • Multiple fixes and adjustments to the Main Menu and Settings panels.
  • Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
  • Added a disabled state to mod slots when there are no available mods to equip.
  • Optimizations for Crafting panel and items display.
  • Fixed an overlapping tooltip of Body attribute in the Character menu.
  • Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
  • Multiple fixes for Scanning functionality and its HUD display.
  • Added a toggle to enable/disable comparing tooltip.
  • Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
  • Fixed an issue where the game could freeze during Ghost Town if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
  • Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
  • Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
  • Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
  • Updated the credits list.
  • Fixed an issue where ads text localization upon scanning did not work properly.
  • Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
  • Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
  • Fixed corrupted characters in different languages.
  • Multiple fixes and adjustments for input issues.
  • Various UI performance and stability improvements.
  • Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
  • Threat level for undiscovered gigs is now displayed correctly.
  • Fixed issues with D-pad/arrows navigation in the menu and inventory.
  • Removed unnecessary health bar animations after loading a save.
  • Fixed item tooltips remaining on screen after closing them.
  • Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
  • Fixed issues related to changing gameplay difficulty settings in the menu.
  • My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
  • Fixed issue with broken buildings visible on the main map.
  • Added Overhead Text Size option to the Subtitles Settings.
  • Fixed multiple text-related issues.
  • Fixed multiple issues related to UI streaming.

Stability and performance
This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.
  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
  • Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
  • Multiple UI stability improvements and fixes for the most common UI-related crashes.
  • Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
  • Multiple UI performance improvements.
  • Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
  • Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
  • Various other stability and performance improvements.
Miscellaneous
  • Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
  • A settings option to hide Potential Enemy Markers was added to the Interface tab.
  • A settings option to hide NPC name overhead display was added to the Interface tab.
  • Telemetry consent is now saved in the user profile and synced via the cloud.
  • Logic for loading last checkpoint when there is no existing savefile improved.
  • Fixed game going to a black screen after difficulty is changed in the Pause menu.
  • Improved D-pad/arrow navigation in menus.
  • Navigation in Load/Save menu improved.
  • Fixed Fists description in the quick weapon selection menu.
  • Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
  • Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
  • Added fade-in on returning to the game after final credits.
  • The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.
  • Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
  • Fixed an issue where NPCs were missing their weapons after loading a save
  • Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in The Ripperdoc.
  • Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
  • Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in Heroes.
  • Telemetry consent request reappears once for some players due to an issue causing a reset of settings.
PC-specific
  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
  • Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
  • It is now possible to enter Journal from the Map panel using a keyboard.
  • Achievements will now work on Epic Games Store.
  • Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.
  • Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
  • Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
  • Fixed an issue where HUD elements would be missing in 8K resolution.
  • Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.

And many more.
Cyberpunk 2077 - Vattier


Welcome to this special report of N54 News, bringing news from Night City to every Night Citizen stranded away from home! Stay with us if you'd like to learn more about some of the upcoming changes. I’m Gillean Jordan, and here’s what’s new in Night City:


NCPD Quick Response Team too quick?
You heard right! The NCPD Quick Response Team is under fire from concerned Night Citizens and corporations alike. The rapid deployment tactics they recently adopted forced mercenaries to think twice before pointing a gun at anyone, but will now be adjusted to give the other side some breathing room.
https://youtu.be/BWJII6wu_ek
What was supposed to make Night Citizens feel safe on the streets resulted in a staggering drop of public trust towards NCPD officers.
My choom, Jake, was in a shoot-out with Tyger Claws the other day, when he missed a shot and hit a pedestrian on the other side of the street. In an instant, the NCPD swarmed up on him and put him down. It’s like they appeared out of thin air right behind his back! It’s too brutal of a response for a regular accidental murder if you ask me!” — Mike from Kabuki, 28.

Aside from upsetting the local community, the NCPD's effectiveness resulted in a tremor in the corporate security market.
Personal security in Night City has always been our priority. The recent spike in NCPD efficiency might seem like a step towards safety, but it isn’t. Upsetting the fragile balance in the security sector might soon result in more people cancelling their protection subscriptions and inviting gangs and terrorists to take over the city.” — Andrey Fomin, Militech PR Manager.

Regardless of how you look at the situation, it seems that the change will be a welcome one. We asked our experts to analyze the situation:
This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED


Vehicular manslaughter statistics higher than ever
Look left, then right, then left again — and then run for your life. As morgues are filling up with roadkill, it is now statistically safer to stroll through Kabuki Market with shiny new cyberware than to cross some of Night City’s intersections. The City Council approved a bill forcing vehicle manufacturers to update their steering firmware.
https://youtu.be/3IJHhQmmwyc
Soon, the mandatory update will allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image signal skips a frame or two.

In addition, drivers should also expect to be able to better personalize their driving experience by adjusting the sensitivity limits to a level they are comfortable with — providing a much needed breather for insurance companies.

Will this be a good change, or will it subject morgues, street sweepers and auto repair shops to economic hardship? Here’s an opinion from our expert:
"Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.
We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.
Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella.
" — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Rock&Roll for racers
No, it’s not a new genre of music! The brand new Rock&Roll vehicle subsystem will allow any unfortunate street racer who missed a turn and ended up stuck on a pile of garbage to quickly get back on track. The system will allow drivers to rotate or rock their vehicles back and forth in order to regain traction.
https://youtu.be/lA7I0j8Jeto
Gone are the days of abandoning a vehicle in the middle of the city just because things got out of control. Accidents happen and being in a rush isn’t a crime! Now, if somebody appears out of nowhere when you’re crossing a red light, you will still be able to make it to your meeting on time and let your insurance take care of the mess.

Still not sure whether you need the subsystem installed in your vehicle? Let our expert convince you:
"There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Update your neuroprocessor drivers or die
This is not a joke! It’s raining men in Night City and not for the reasons you’d expect. Just over the last month authorities recorded nearly 4000 fatal accidents caused by a neuroprocessor glitch causing users to dodge without intending to. The manufacturer has prepared an update to address the issue.
https://youtu.be/DXtrT2tCHXY
According to our survey over 30% of all Night Citizens experienced an irresistible urge to burst forward for no reason and the majority of affected people admitted that it put them in danger of falling from a high place. Manufacturer claims that the glitch is caused by a lack of perfect synchronisation between the user's brain patterns and the neuroprocessor.

The update will allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities or personal preferences.

What do these improvements mean in layman’s terms? Our expert provided an explanation:
Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C).
It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.
” — Wojtek, Tools Programmer, CD PROJEKT RED



Thank you for tuning in to "What's New in Night City". We'll see you next time.
Cyberpunk 2077 - Vattier
While we dearly wanted to deliver Patch 1.2 for Cyberpunk 2077 in the timespan we detailed previously, the recent cyber attack on the studio’s IT infrastructure and extensive scope of the update mean this unfortunately will not happen — we’ll need some additional time.

Our goal for Patch 1.2 goes beyond any of our previous updates. We’ve been working on numerous overall quality improvements and fixes, and we still have work to do to make sure that’s what you get. With that in mind, we’re now aiming for release in the second half of March.

It’s not the news we enjoy sharing, but we want to make sure we launch this update properly. Stay tuned for more information as the time draws closer. Thank you for your continued patience and support.
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