Unlike your Geralt of Rivias of the RPG world, CD Projekt Red’s next game Cyberpunk 2077 will let you determine more of your protagonist’s personality, including their history. You’ll get to choose one of three backgrounds for your main character V that change who you know and how you’re able to tackle quests throughout the game. In their second Night City Wire livestream, CD Projekt Red give a new look at each of the three Lifepaths available.
We’re only a week away from our next dive into Cyberpunk 2077‘s neon-filled Night City, as CD Projekt Red have just announced their next Night City Wire showcase will be streamed on August 10th. The last one provided a nice little insight into some of the features we can expect to see in CD Projekt Red’s upcoming RPG, and this one looks to be a similar affair. This time round they’ll be taking a closer look at the game’s character backgrounds, or “life paths”, as well as showing the different types of weapons we’ll be able to get our cybernetic hands on.
Following on from the recent release of The World Of Cyberpunk 2077 last week (it’s a big fancy book revealing some delicious Cyberpunky secrets prior to Cyberpunk 2077‘s release in November), CD Projekt has spaffed a load of Gangs Of Night City posters onto Displate. New merch isn’t the sort of thing I pay much attention to, normally. But in this case, it’s given us some more details of the gangs you’ll run into when making your first-person-action-RPG way around Night City.
More importantly, in my mind at least, it has laid out their wares in a way that lets me decide which ones I am clearly going to support, and which ones I will terminate with extreme prejudice. These decisions are based entirely on their logos, but they are correct decisions nonetheless.
Unfortunately, high stakes cybercrime in the real world isn’t quite as cool as it seems in Cyberpunk 2077. There’s no punked-up jacket plugging USB cables into his eyeballs to steal corporate secrets here – instead, it’s chumps trying their luck with email scams suggesting that you (yes, you!) have been given special access to the game’s supposedly-upcoming beta. It’s gotten bad enough that the devs have stepped in, warning fans that no, these aren’t legit, and there probably won’t even be a beta.
But you’re a smart kid, right? You probably knew that already.
When Video Matthew, Brendy (RPS in peace) and I discussed the very first Cyberpunk 2077 demo, way back in 2018, Brendy made fun of Matthew and I for being suits. We said we’d be interested in finishing the game, a massive first-person sci-fi RPG from the people who brought you The Witcher 3, as a big corporate sellout.
Well, the joke is very much on Brendy, a) because he broke his collarbone and I bet corpo money would be able to buy you a cyber-collarbone that turns into a gun, and b) because CD Projekt have revealed all three of the “lifepaths” available in Cyberpunk 2077. And, like, obviously the corpo V is the coolest one? Sorry, I don’t make the rules, we are all sellouts now.
Ever since the Night City Wire the other week, CDProjekt Red seem to have opened the dam on Cyberpunk 2077 info. The slow drip-feed of news about their upcoming action RPG, based on the famous TTRPG and set in a futuristic neon dystopia of high-tech body modding and greedy megacorps, has increased, and now we’re getting a steady trickle of new art and ray traced screenshots.
Most recently, the official Twitter account twote some new concept art of Westbrook, an area where the disgustingly wealthy (or at least people with a decent line of credit) go to flash the cash. If it’s anything like the concept art, Westbrook is going to be awful>. But, you know, amazing.
Ray tracing is the big buzz word of 2020 in PC gaming, so we’ve created this list of all the confirmed ray tracing games you can play on PC right now, as well which this year’s [cms-block] will get ray tracing support in the future. And because ray tracing tends to go hand in hand with Nvidia’s performance-boosting DLSS tech these days, we’ve also listed all the games that support DLSS, too.
CD Projekt Red have confirmed, to my great dismay, that the ability to wallrun has been cut from Cyberpunk 2077 over the course of development. Wallruning! The second-coolest movement in first-person games, after slidekicks! Tragedy. CDPR say they cut wallrunning “due to design reasons”. Fair play, they probably know what they’re doing with their own game. I think it still has the fourth-coolest movement, regular slides? I can live with slides.
If last week’s dose of Cyberpunk 2077 RTX goodness wasn’t quite enough for you, Nvidia have released some more ray traced screenshots of the game’s fancy lighting effects in action. The images don’t give much away in terms of the specific ray tracing effects being used in each shot, or what each scene looks like without ray tracing switched on, but if you like shiny floors and glowing strips of neon, you’re definitely in for a treat.
We already know that Cyberpunk 2077 will one of the biggest ray tracing games of 2020, but Nvidia have now given us a closer look at exactly what ray tracing effects RTX owners can expect to see when the game comes out later this year. It’s not entirely clear whether ray tracing will be available on day one when Cyberpunk 2077 launches on November 19th just yet, but whenever it eventually pitches up, it sure looks like it’s going to be pretty darn stunning.