Over the break we had a chance to do some serious scientific study of this business we call games, and it turns out that games are actually good. 2020 in particular has a healthy mix of big budget bonanzas and smaller indie plates to suit everyone’s discerning tastes. And, as you know, the RPS treehouse is the most discerning, so to make it easier for you we’ve got a big ol’ list of the games we’re most looking forwards to this year. It’s traditional.
Following last night’s announcement that Cyberpunk 2077 is delayed from April into September, CD Projekt gave a wee update on when we should expect its mysterious multiplayer aspect: probably not until 2022, at earliest. They’d never said when to expect the project (which is officially codenamed Cyberpunk Multiplayer) but we do now know when not to expect it. The Witcher devs also expanded on why it is they’ve chosen to delay their new open-world RPG’s launch, saying it really just has a lot to polish because it’s so complex.
Cyberpunk 2077 has been delayed until September 17th. CD Projekt Red announced on Twitter today that, while technically playable from start to finish, Cyberpunk wouldn’t be ready for its planned release on April 16th. There’s a bit more work to be done polishing the streets of Night City, and the team needs a few more months to get it done.
Sorry, Keanu.
Like a heavily-sponsored Santa Claus, the Game Awards swept in last night and left us a pile of presents to unwrap. If you did the smart thing and slept through the event, you’ll have missed a bunch of new announcements. Alice O and Graham did some amazing work in writing up as much as they could as it happened, but a few sly games snuck past ’em. Plus, sometimes it’s just nice to have everything all in once place. Here’s everything that was announced.
Let’s get this out of the way: CD Projekt Red really haven’t confirmed much regarding Cyberpunk 2077‘s multiplayer. They know it’s happening (eventually) but what that looks like, or when it’ll happen? Not even Keanu knows. Last week it was reported that CDPR may know one thing for certain – CP2077 multiplayer would be monetised, and include “well thought-out” microtransactions. However, it looks like the language barrier has done a real doozy, and reports of monetised multiplayer may have been greatly exaggerated.
There is finally an answer to the question everyone wanted to know but no one dare ask.
No, you can’t bang Keanu Reeves in Cyberpunk 2077.
Good news, everyone. The boffins down in the labs have been hard at work down in R&D, plugging test punks into each other. No, don’t mind the gore… watch the bloodied arm, please>. CD Projekt Red have crunched the numbers, and the news is in. This morning, the studio confirmed that Cyberpunk 2077 multiplayer is on its way.
I’ve been trying not to follow Cyberpunk 2077‘s marketing too closely, as much as my job allows, because I want to discover Night City fresh-ish when I finally get to visit it myself. I am glad to have briefly broken that to watch a new 14-minute explain-o-vid, because three neat images caught my eye. If your V has superarms, they’ll pop open in a delightfully Ghost In The Shell-y way while jacking secured doors open. If your V is more into hacking the planet, you can remotely jack into cybermen with a whip of your glowing nanowire. Thirdly, the hacking minigame looks neat. Here, watch this “deep dive” video.
The so new it’s not even out yet hotness in games is still Cyberpunk 2077, but as the name suggests, it’s not the original Cyberpunk. Although there aren’t 2076 previous entries, there is a robust and well loved tabletop roleplaying game to thank for the existence of CD Projekt Red’s upcoming RPG.
The TRPG was written by Mike Pondsmith, the founder of publisher R. Talsorian Games, and who’s often known to players as Maximum Mike. He is a charming and obviously very clever man, a teller of stories who’d be great at a party, and he is, he said, getting recognised much more often now he’s on the 2077 media circuit. At a sit down interview at Gamescom, during which he cheerfully called both me and Alice L. “AliceAlice”, he told us about his work with CD Projekt Red, the new TRPG edition Cyberpunk Red (the Jumpstart starter set for Red having come out earlier this month), and business meetings in pyjamas.
Marthe Jonkers is a senior concept artist at CD Projeckt Red working on Cyberpunk 2077. Jonkers actually designed the location in the first very first teaser trailer for the game back in 2013, featuring the cyberbabe with mantis arms, and was resigned to the fact that nobody was really looking at the building behind her.
Jonkers’ team work on locations and interiors, and even the broader piecing together of Night City. “We even have urban planners on our team,” she explains, since after all, someone has to work out how a city centre actually works in practise, and how you drive around it all. And the way this cyberdystopia RPG backdrop is all designed is really bloody interesting.