Bungie today revealed more of the new elemental powers we will get to wield in Destiny 2: Beyond Light, Stasis (it’s ice). Thanks to us getting chummy with the forces of Darkness, every class will get a new Stasis subclass in the expansion, with brand new abilities. Yup, some chill. Sure, some freeze. And oh heck yes, some shatter.
During Destiny 2‘s next content year, Bungie plan to add a transmogrification system, finally letting us apply the looks of stylish armour to the stats of practical armour. As an avowed Destiny fashionista, I am excited. But because Bungie haven’t revealed how this will work in the MMOFPS, I’ve started stockpiling fashion just in case we need to feed the system original garments. I am already out of room. My vault is full of hats. My pockets are full of trousers. My postbox is overflowing with gloves. Bungie, please, either give the slightest hint of how transmog will work or give us more vault space.
Armageddon is coming to Destiny 2. While the MMOFPS’s story is playing up potential doom with giant alien pyramids hanging over planets, a whole lot of the game will very definitely be removed when the next expansion launches in November. Bungie will launch the Destiny Content Vault, a scheme to swap old locations, raids, maps, and modes in and out so the game doesn’t get too large – either technically or physically. Last night, Bungie listed everything that will be put into the Vault and… it really is a lot, especially for free-to-players.
If there’s one thing I miss about Destiny 2, it’s the armour. I’m a firm supporter of the whole “you can’t save the world if you don’t look good” thing. What I do not miss about this game, however, is how much you have to grind to look that good in the first place. Destiny 2’s Solstice Of Heroes event kicks off on August 11th, and the new armour sets are lush, but good god do they seem like a lot of work to get.
If you’ve been plagued by ‘Beaver’ errors gnawing at your connection in Destiny 2, good news: the bug behind the recent Beaver plague has been fixed. Turns out, something was wonky with Valve’s network setup, which they’ve now fixed. Beaver disconnections should now be a lot rarer, especially in the central and eastern USA. I casually say “something was wonky with Valve’s network setup” but if you want a full technical explanation, oh boy, you will enjoy one Valve engineer’s full story of the Beaver hunt.