Peter Sarrett: When we first started planning Guardian Games, we knew there were more Hunters than other classes in the population and we’d have to do something to account for that so that the competition would be fair. “Fair” can mean different things. Our goal was that each class should have an equal chance to win regardless of its size, and that participating in the event should never hurt your team.
That last part is important, because it ruled out the simplest approach of basing results on the average contribution per class. While this would effectively normalize the classes based on how many people participate, it would also create a situation where participating at anything but a maximal level could actually HARM your team by bringing its average down. Dipping your toe into the event by depositing a single bronze medal per day would be worse for your team than just staying home.
So instead of normalizing based on participating players, we decided to normalize based on the pool of potential players. For each class, we counted every character who played at least one activity over the 30 days prior to the event and then divided that result by the total across all three classes. The result is the scaling factor that we apply to each medal deposited. This method means that medals from Warlocks and Titans count more, counteracting Hunters’ population advantage, and ensures that even a minimal level of participation helps your team. The more members of your class that show up to play, the better your class will do. It also means we don’t have to worry about players creating tons of dummy alt accounts once the event begins to try to tank a team’s chances.
On Day 1 of the event, Hunters won not because there are more of them, but because a greater percentage of them showed up and contributed. On Day 2 Titans arrived and began outperforming the Hunters. Warlocks are, no doubt, considering all the angles and planning for the right moment to strike.
This graph shows how many of each class actually participated, relative to how many characters each class had active during the prior 30 days of the event beginning. You can see the tight correlation between more bodies in the game and the outcome of the competition:
But that’s not the whole story. Titans haven’t just been overwhelming the competition with a flood of muscle mass. They’ve also been out-depositing the other classes on an individual basis. On average, each Titan has contributed more medals to their cause than each Hunter or Warlock. This was even true on Day 1 but, on that day, there were enough Hunters participating that they made up in bodies what they lacked in output.
So we can see that Titans are outperforming on two fronts: a higher percentage of their ranks are showing up to participate, and when they do, each of them is depositing more medals than their competitors. If Hunters or Warlocks up their game and get more of their compatriots to pitch in, there’s still time to steal the momentum.
We’ve seen the reports of shenanigans with players finding glitches to turn in more medals, or even be dedicated enough to delete characters to be able to put in extra medals for their team. We dug into the data to see if this was something to be concerned about and found neither case was having any impact on the results.
It’s also worth mentioning how the flags in the Tower work. At the start of the day, all the teams are even and so the flags begin at the midpoint of their poles. This represents equilibrium, where all teams have an even 33.33 percent of all accumulated points for the day. As medals get deposited and teams move away from equilibrium, the flags adjust. We expected that teams would stay fairly close to each other, and that all the action would occur in a narrow band around the equilibrium point. If a team ever pulls 5 percent ahead (with a total of 38.33 percent or more of all points), their flag will hit the top of their pole. Likewise, a team dropping 5 percent behind (at 28.33 percent or less) will hit the bottom of their pole. If a team goes beyond these values, their flag will just stay pegged at the top or bottom until the values come back into that +/- 5 percent window.
We don’t plan on making any changes that will affect the results in any way. Our goal has always been to create a competition that is decided by how much each class engages with the event, and not which class has the largest roster. Titans are currently engaging the most, but we will see if they keep it up.
If you’ve played Destiny 2 PvP this season, you have almost certainly been cut down by Hard Light. And then again. And again. The Exotic auto rifle became real strong after buffs this season, and has been statistically the most-used gun in Crucible. It’s a recognisable problem too, because it spits colourful lasers bouncing off walls and all over – not a subtle gun. Thankfully, Bungie last night tweaked this superweapon in a little hotfix patch. Initial reports are that it’s still good, just not monstrous. Nice.
As much as I think Destiny 2‘s Guardian Games is a disappointing grind-o-rama, I must concede that the event’s merch is cool. For each of the three classes, Bungie are selling a little supporter’s pack with a scarf, a felt pennant, and an enamel pin. I don’t buy merch but even I will concede that’s pretty neat. Bungie are good at merch in general, and I do like how some if the fanciest items are locked behind in-game accomplishments or achievements. If you want to buy the t-shirt, you need to have been there and done that.
Justin Truman: Hey everyone,
If you’re like me, you’re playing a lot more video games now than you did last month. In these uncertain times, we want Destiny to be a satisfying escape rather than a frustrating grind.
There’s been a growing list of concerns with the game lately: Trials, the rise in cheaters, our new Seasonal model, the balance between rewards you earn vs. items you buy. We’ve been closely watching and discussing each of these topics as we read your feedback. When our community managers relay that everyone at Bungie is listening, I assure you, we are.
We’re also working hard from our homes, trying to address and improve each of these areas for future releases. Nothing in Destiny is as easy as flipping a switch, and everything’s gotten trickier while working remotely. But as Destiny players ourselves, we struggle with the same issues you do, and we want to fix them as quickly as we can.
But fixing these issues isn’t good enough if we keep you in the dark the whole time, so we’re going to try something a little different. Every week for the rest of this Season, we’ll have updates from different members on the dev team covering the most important topics in Destiny right now, and what we’re planning to do about them.
Today we’re going to discuss Trials and our war against cheaters.
Next week we’ll be diving deep on our Seasonal model, and how we plan to improve it in the future as well as some info on bounties and our plans involving their evolution.
We have plans for future editions of the TWAB, but we also want to hear from you. What are other topics you want to make sure we discuss in the coming weeks?
Like you, we love Destiny and the community that makes it as special as it is. For a bunch of us, Destiny represents more than a decade of our lives, and we’re never going to stop trying to make it better – even if we have to do that from our beds and couches in this unprecedented time. I’m looking forward to sharing more with you in the coming weeks.
Stay safe out there, Guardians.
Last night saw the start of the Guardian Games in Destiny 2, a new three-way competition between Hunters, Titans, and Warlocks to, in Bungie’s words, “test your skills in a series of daily class challenges” and ultimately “prove that your class reigns supreme”. In reality, the competition is just another set of bounties in a game already too focused on bounties. Guardian Games is a bust, and not at all what this disappointing season needs. However! Yesterday’s patch did at least fix some frustrating issues, including putting seasonal mod slots on some old armour and adding more Pinnacle rewards.
It’s about time we worked out which Destiny 2 class is the good one. Next week, Bungie’s space-wizards, stellar warriors and, uh, moon hunters are taking part in the Guardian Games, a limited-time event that has each class battling out for new gear, snazzy guns, and the chance to win bragging rights over their Guardian compatriots. Don’t worry, though. The best Destiny class is still the one you (yes, you) play.
Unless your side loses. Them’s the breaks.
Google have now made their cloud gaming service, Stadia, completely free to anyone who has a Gmail account. That means you no longer have to buy their pricey Premiere Edition to get started, all you have to do is sign up online.
On top of that, to help keep people entertained in isolation they’ve made their premium subscription service, Stadia Pro, free for two months. It’s basically a free trial that gives you full access to nine games, which sounds like a pretty good deal to me.
If you too are trying to do home workouts with bottles of water and bags of sugar for weights, this might get you pumped up: a mixtape from Destiny 2 combining throbbing beats with the motivational words of Lord Shaxx. The Shaxxercize tape is a wee Easter egg in one quest from the new season, hidden on a shelf in the office of Commander Zavala, and now Bungie have put it on YouTube for everyone to enjoy. Shaxx is the hornhatted fella who commentates PvP matches with Shakespearean boisterousness, our fightdad who’s always proud of us but knows we can push just a little harder. And now he wants you to feel the burn.