We're hard at work on lots of cool and exciting updates for Rebel Inc: Escalation and we wanted to give everyone an idea of what to expect and when! Please note - we are working on multiple different things in parallel so the actual order of release might change a bit if things are easier/harder than expected. Dates are not final!
Next Updates
New Region
A brand new region which sees players dealing with rampant opium production. This should be out by the end of March.
Stats & Progression
See your achievements and career as a governor so far! Giving you a detailed view, how many wins? How much money have you spent? How many refugees have you saved? It's all here. This may end up coming after Co-Op.
Co-Op Multiplayer
Play with your friend and bring about a new golden age of peace to your regions! This should be out by the end of April.
Scenario Creator
Who said nation building was hard? Develop your own custom scenarios with unique strategic challenges and narratives then share them with Steam Workshop. What will you make?
VS Multiplayer
Compete against the world, use covert tricks or vicious shock and awe to establish your own agenda!
And More!
Once we've completed these, we will continue to support Rebel Inc: Escalation with lots of new regions, governors, scenarios and maybe even a few surprises in future (free!) updates.
Building these updates is a huge challenge, we're working hard on it and can't wait to share what we've got in store!
Weekly Challenge is out now! In this new game mode, you can compete for high scores across two separate challenges in Standard and Brutal difficulties. Each challenge features a region with preset governors, advisors, tactics and features. These unique challenges are refreshed every week and can be replayed as much as you like in that time. We’re looking forward to seeing your scores!
Be sure to discuss best tactics and approaches with the community in the steam forums or on our discord.
Advisors
Advisor images have been improved and updated. Check them out in all their full-colour glory!
We're hard at work on custom scenarios and multiplayer - Keep your eyes peeled here and on our social feeds, or join our community in Discord
Changelog
Added New Challenge Mode
Added Speedrun localisations
Updated advisor art
Fixed issue where Azure Dam peace negotiation chances and progress were much harder than other maps in campaign
Balanced some perks for campaign and challenge mode
We wanted to give everyone a little look at the upcoming Weekly Challenges update! In this new game mode, there are two regions with preset governors, tactics, features and more. These unique regions will be refreshed every week - letting everyone in the community work out the best strategies and compete to see who can do them best!
Time to prove you’re the best in the world with Speed Run mode!
What is Speed Run mode?
In Speed Run mode, you will fight against time itself!
Rushing peace deals? Endless corruption? Widespread PR? No tactic is too bold to beat the clock – every second counts.
Challenge yourself to become the best, compete with your friends and take on the world through global leaderboards for each map.
We can't wait to see who's fighting for those number 1 spots!
2021 will be a big year for Rebel Inc: Escalation – we're hard at work on custom scenarios and multiplayer - we can’t wait to share more information with you. Keep your eyes peeled here and on our socialfeeds, or join our community in Discord https://discord.gg/ndemic
It’s been an incredible first year for Rebel Inc: Escalation. Watching the community’s positive response to the various maps, governors and campaign updates has been absolutely fantastic. Seeing the game grow and reach new audiences has been very special.
To celebrate our one year anniversary on Steam, we’re releasing an update today with lots of new player and insurgent tactics as well as a series of new map features adding further variety to your campaigns! On top of this, there’s some tweaks and improvements to gameplay and UI.
Player Tactics
Several exciting new tactics are now available to the operation including...
On The Job Training
When Coalition soldiers withdraw, they’ll leave a national unit in their place.
Overwatch
If insurgents are adjacent to a garrison, they will always attack it. As such, insurgents become more predictable and easier to defend against. Combine with Trip Wires for an explosive surprise!
Insurgent Tactics
It’s not just your operation that’s got a range of new tactics. There’s a series of updates for the Insurgents too, including...
Fanatical Fighters
A new type of fighter has entered the battlefield with significantly increased strength. However, their fanatical nature means that they will never retreat!
Social Distancing
The insurgents have learned some new tricks! Now when hit by airstrikes they’ll scatter and run to neighbouring regions.
Map Features
On top of the tactics there’s a series of new map features to mix up play, including...
Oil Survey
The soldiers are here to stay! Especially when there’s all this oil laying around unguarded... This feature allows your troops to remain indefinitely in a region.
Soviet Bunkers
Insurgents have discovered a network of abandoned Soviet bunkers and dug in. They are much more resilient than before, needing multiple airstrikes to be destroyed.
Amphibious Support
New equipment now lets your soldiers support their comrades across rivers.
All this and much more is available now in the Anniversary Update! (see the full change log below)
Future Updates
Thank you for your continued support throughout our first year on Steam. With the big campaign update released - we are now hard at work designing multiplayer and custom scenarios for Rebel Inc: Escalation. These are very big, complex updates so we don’t have a release date yet but will share more information as soon as we can.
The Ndemic Team
Full Changelog
11 new Player Tactics:
Propaganda Team - Gain reputation when insurgent camps are destroyed
Fiscal Windfall - Gain funds when urban zones stabilise for the first time
Overwatch - If insurgents are adjacent to a garrison, they can only attack the garrison
Time for another update, more Map Features, Player and Insurgent tactics coming to Campaign mode!
Player Tactics
Windfall Tax
To the victor, goes the spoils! With the Windfall Tax, Stable zones will provide significantly more income.
Modern Warfare
Time to upgrade to modern equipment! New vests, weapons and vehicles all increase soldier combat strength.
Map Features
Regional Watchdog
Corruption has been a problem here for decades but recent efforts to stamp it out are showing signs of success.. These regions already have anti-corruption teams present.
Advisory Role
The Coalition has decided to take a step back from direct combat operations and focus on providing support to the National Military. Coalition soldiers are significantly weaker in combat, but provide much stronger support to National soldiers.
Soft Target
Intelligence reports suggest that Insurgents are now prioritising attacks on key Operation targets such as HQs and Embassies.
Suggested by Gary
Insurgent Tactics
Relentless Assault
The insurgents have noticed that the Operation doesn't respond well to constant and frequent attacks and changed their tactics accordingly. Insurgents will attack more frequently.
In addition to these new Map Features and Tactics, there's more fixes and improvements;
Changelog
Added New Map Features and Tactics: Windfall Tax, Modern Warfare, Regional Watchdog, Advisory Role, Soft Target and Relentless Assault to Campaign mode
Player Tactic: Deficit Funding: Fixed issue where the buy button was disabled when the player did not have the funds to buy it
Insurgent Tactic: Recruitment Drive: Fixed issue where insurgents would only attack stable zones with this tactic
Improved the Campaign progress display to show the number of the map you are about to play, rather than the number of maps completed
Fixed issue where losing the final map in Campaign mode would still result in player being awarded the relevant shield for winning a Campaign on the selected difficulty
Removed reputation check when selecting “Subtle Pressure” from the "Foreign rival supporting insurgents" decision
Prevented a slow peace progress warning from showing after a peace deal is signed
Fixed text issues where they would overflow on some lines in certain languages, text now auto scales appropriately
Changed the names of pages and speeds in keybinds menu to be consistent
Improved uniformity of screen names in a few places (eg.. statistics -> stats screen)
Special outcomes of <0.5% chance will now say their probability is ‘<1%’ rather than ‘0%’
We hope you enjoy these new additions, and there are lots of Map Features, Player and Insurgent tactics still to come!