Hot on the heels of the Tank Commander Governor, we’ve got another big content update landing for Rebel Inc: Escalation, and this time you will have a whole new region to stabilise: Black Caves.
This new region is infamous for its imposing mountain range, riddled with underground cave networks. Insurgents will use these to hide and regroup, leaving towns and farms along the river under constant threat.
We’ve also released the Rebel Inc: Escalation soundtrack, which you can pick up here:
Of course we’ve also pushed out a number of tweaks, based off some of the excellent feedback we’ve been getting from players (the full extent of which you can see in the full changelog below). Keep the feedback coming!
We’re already working on the next Governor and Region (the Development Director and Azure Dam). We’re hoping these will be ready in the next couple of weeks. And of course there’s still a long way to go in Rebel Inc: Es calation’s Early Access journey, with Mega Brutal mode, Multiplayer modes and a Scenario Creator all still in the pipeline.
Let us know what you think of Black Caves, and which upcoming features you’re most keen to see in the game!
Full 0.5.8 changelog:
Added a new Region: Black Caves
News bar tooltip moved to make it easier to read headlines
Explosions no longer appear in the Region screen
Time control tooltips made a little clearer
Fixed minor issue to prevent time control tooltips from clipping
Fixed a rare issue which prevented particle effects from disappearing
Region screen now shows a saturated image of the world map as opposed to a grey version
It’s full steam ahead here at Office Zero, as we’ve a whole bunch more tweaks and fixes in the latest Rebel Inc: Escalation update. We’re reading all the excellent feedback you’ve been sending our way, including on the Steam forums, so keep it coming!
This update aims to make Insurgent camp locations more predictable for players. Camps are significantly more likely to spawn closer to areas of high hostile population or Insurgent controlled territory. We have also introduced major improvements to the Drone AI when detecting Insurgent camps.
FYI - We’re currently working on the first new map for the game: Black Caves. More news on this very soon!
Full 0.5.7 changelog below:
Insurgents camp spawning algorithm improvements
Significantly improved drone AI
Added new ‘Restart’ button to the in-game menu
Support lines during combat now adjust to soldier height on the terrain
Support lines are now generally more responsive and will update faster
Fixed an issue with 3D model stacking when placing tokens
Visual improvements to 2D Tank deployment tokens
Tidied up the ‘Coming Soon’ screen
Fixed minor graphical issue when moving Tank tokens
Fixed an issue which affected movement of Soldiers/Tanks when placed near or on top of HQ or Garrisons
Fixed a minor minimap issue which allowed ‘effects’ to play incorrectly
Fixed an issue in Settings menu where Framerate options were not being set correctly
Ensured news items appearing in chronological order on the drop down News menu
Dragging attachments whilst zoomed in now shows all of the tokens (HQ, Soldiers, Garrisons etc)
Fixed a rare issue where Stability was showing incorrectly on the Load and Save screens
Fixed an issue on Zone Overview screen where Initiative row colours were appearing incorrectly
Made Tutorial arrow sizes more consistent!
Fixed an issue where dragging tokens off screen caused tooltips to be clamped to the extremities of the the screen
Fixed a UI issue which led to insurgent numbers being counted incorrectly
There’s no rest for the wicked! Fresh off the back of the release of the new Tank Commander Governor we have a few more tweaks going live. See below for the full changelog.
Ndemic Creations Team
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0.5.6 changelog:
Tanks now have larger and slower dots
Improved lighting in Saffron Fields
Fixed issue where priority icons on the minimap in Southern Desert were not centered, causing them to overlap with other zone borders
Greyed out the ‘Load Game’ button when there are no games to load
Fixed text cut off issues on the Initiative screens for 3440 x 1440 resolution
Fixed issue with Regional Stability bar sometimes filling incorrectly
Fixed rare null reference bug on soldier deployment
Fixed particle effects (intel eye, tank, stability) clipping through/behind roads and other objects
We’re very excited to introduce the first of many new Rebel Inc: Escalation updates - the brand new Tank Commander governor!
It’s been an incredible first week of Early Access for Rebel Inc: Escalation, with many regions stabilised and bugs squashed. Thanks to your feedback we’ve already managed to push out a number of updates in the first few days, with all kinds of tweaks - from additional animations to localisation alterations.
Alongside hotfixes we’re working hard to get new content into the game regularly for you to play. Get ready to meet the latest governor, the Tank Commander!
Equip your soldiers with tanks! Tanks are extremely powerful but have limited mobility. If only the Insurgents would stay where you want them to…
We’ve got loads more ideas for new content to come, the first of which will be a new map, landing shortly (we’re just putting finishing touches on it now ;)). Let us know what you want to see!
Happy Peacekeeping,
The Ndemic Creations Team
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P.S. Other tweaks, fixes, and changes alongside this update include:
Fixed bug where fighting visuals / explosions were showing after Insurgents had left a zone
Added a new Tank model for the Soldier tokens when they have a tank attachment (viewable when zoomed in)
Added a smoking cigar animation to the Tank Commander Governor image
Made sure that flags won’t render above roads and fields
Fixed issue in overview screen where headquarters flag appeared warped
Fixed a bug where Soldier deployment would not pause game
Fixed an issue with particle effects not being destroyed
The barrage of quality of life improvements and bug fixes continues. See below for the full change log. Next week - we are aiming to release the new Tank Commander governor - and potentially the full Soundtrack.
Hotfix 0.5.4 changelog
Fixed bug where insurgents would flee through soldiers
Improved fort placement AI
Improved quality of drone camera in the zone screen
Improved positions of forts and camps on all maps
No longer able to click through end game screen
Fixed issue where initiative history was not displaying after save and quit
Fixed Fort and HQ glint animation getting stuck if you zoom right after they spawn.
Scaled HQ model stages for consistency with other models
Improved minimap styling
Soldier Deployment now displays logistics information (useful for Brutal)
Fixed leaderboard next and previous buttons (they didn't previously do anything!)
Since launch yesterday, Rebel Inc: Escalation has been doing wonderfully - getting to #5 on the Steam Bestsellers chart, (as well as #1 in the Strategy, Simulation and Indie categories). We also had 5 thousand people simultaneously tune in to watch us play on Steam Broadcast.
Thanks so much to everyone for your support - leaving reviews, tagging the game and telling your friends about the game make a huge difference to how the game does.
We are already hard at work prepping the first content update (Tank Commander) but we are also focused on fixing various bugs and quality of life fixes and we just released Hotfix 0.5.3.
Hotfix 0.5.3 changelog
Forts now have a 'sheen' animation on appearance like the HQ does.
Long text strings fit better in UI
Improved support for ultra wide resolutions (Advisors in particular)
Bug with scroll view for various UI fixed
Using hotkeys no longer breaks the tutorial flow
Rare bug with Zone screen and Region screen pie charts fixed
Region screen opens faster
Fixed a bug where moving a soldier was hard if it was close to a decision or fort. Soldier / decision HQ / rebel base / etc clicking order is now correct.
Rebel base visual logic fix - model and icon show correctly based on intel. Base has a combat icon.
Distant steppe HQ overview glitching terrain fix
Improved concrete for HQ drone cam as it upgrades
Airstrike explosions now correctly target rebel base rather than appearing at edge of zone
Exciting times here at Ndemic HQ: we’re proud to announce the launch of our new game: Rebel Inc: Escalation - on Steam now!
While you get stuck into the game, we thought you might also want to know our development plans...
First of all we’ve put aside some time to make sure everything is running smoothly. Expect a few small-scale updates over the next few days as we respond to your feedback and make sure any bugs are dealt with. We also have a few localisation fixes to implement.
Then we will get to work on the first big update for the game: The Black Caves map and Tank Commander governor. We will also work on Mac support.
We’ve got a load of plans for future updates (check out the main Steam store page), and we’d love to hear your thoughts, both on the game as it is currently and on the features we’re bringing to the table in the future.
Is there a feature you want to see more than any other? Desperate to create your own scenarios, or ready willing and able to throw yourself into multiplayer modes? Let us know in the Steam forum!
Good news everyone - Rebel Inc: Escalation is coming this Tuesday, the 15th October!
Read on for all the intel on the new features that are coming to the game as well as the launch price.
Rebel Inc: Escalation combines the original critically acclaimed gameplay of Rebel Inc. with significant, all-new features:
Gorgeous Graphics - Stabilise a beautifully rendered 3D world that responds to your actions and thrives as you provide jobs and services. Drone cams and civilian TV channels bring your operation to life and show you what's happening on the ground.
Clear Intelligence - Plan priorities with Intelligence Reports and Combat SITREPs, geek out with loads of new stats and graphs, and analyse your best strategies with end-of-game replays.
Campaign Mode* - Conduct large scale operations across multiple regions. Carefully manage your resources, adapt to unique conditions and upgrade your team and abilities as you seek to counter the growing Insurgent threat.
Co-Op and VS Multiplayer* - team up to efficiently stabilise the region with friends or compete with them in the shadows to promote your own cause.
Custom Scenario Creator* - Who said Nation Building was hard! Develop your own custom scenarios with unique strategic challenges and narratives then share them with Steam Workshop.
And much more* - Including daily challenges, speed runs and Mega-Brutal difficulty. Plus loads of new maps, governors and scenarios in future (free!) updates
*Coming later in Early Access
Rebel Inc: Escalation will cost $14.99 initially. The price includes:
Every paid expansion that Rebel Inc. has received to date (and all future ones)*
Loads of new content updates that we have planned for the future.
Significant, all-new features for PC and Mac (as listed above - Vs and Co-op Multiplayer, Scenario Creator etc.)
The price will increase during Early Access as the additional content is released. I've thought long and hard about the price point of the game and I believe that this is a fair price which reflects the value of the additional features in Rebel Inc: Escalation without being significantly more expensive than Rebel Inc. on mobile. I hope you agree - either way, please share your opinion with me :)
Ndemic Creations is proud to announce Rebel Inc: Escalation, a unique and deeply engaging political/military strategic simulation from the creator of Plague Inc.
In Rebel Inc: Escalation, the war is ‘over’ - but we all know that doesn't mean anything. In order to stabilise a war-torn country, you need to balance competing military and civilian priorities to win the hearts and minds of the people, whilst also stopping a deadly insurgency from seizing power!
Following on from the global mega hit 'Plague Inc.' with over 130 million players, Rebel Inc: Escalation offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency. It has received acclaim from international development experts and was even featured at a major international peace conference!
“Rebel Inc. lets everyone wrestle with the messy challenges of post-conflict recovery and better understand the complex realities of building peace.” - World Bank Global Lead for Stability, Peace and Security
Rebel Inc: Escalation will combine the original’s critically acclaimed gameplay with significant, all-new features for PC including a campaign, multiplayer, steam workshop support, improved graphics and lots more.
Rebel Inc: Escalation will launch on Steam Early Access in October 2019. Check out the full list of features at launch below, and take a look at what’s coming to the game in the coming months.
Full Features List
5 different regions - Deploy to different strategic environments - including the gentle farms of ‘Saffron Fields’, the strategic chokepoint of ‘Mountain Pass’, the impenetrable forests of ‘Distant Steppe’, and more
6 unique governors - Whether it’s the ‘Economist’ receiving an entire year’s income in one go, the ‘Smuggler’ thriving on corruption or even the ‘Warlord’ with his personal militia - each governor has radical new abilities to master
hyper-realistic world - Inspired by Afghanistan: Highly detailed and based on extensive research, Rebel Inc: Escalation contains real world development initiatives and an innovative representation of counter insurgency tactics. It has been praised by the World Bank and was even featured at a major international peace conference
Intelligent civilian and military AIs - Deadly insurgent attacks put constant pressure on your operation and sophisticated narrative algorithms shaped by your decisions model the needs of local populations.
Gorgeous Graphics - Stabilise a beautifully rendered 3D world that responds to your actions and thrives as you provide jobs and services. Drone cams and civilian TV channels bring your operation to life and show you what's happening on the ground.
Clear Intelligence - Plan priorities with Intelligence Reports and Combat SITREPs, geek out with loads of new stats and graphs, and analyse your best strategies with end-of-game replays.
Coming during Early Access
New Regions - Rebuild a vast dam to prevent catastrophic floods in Azure Dam, dig Insurgents out of cave networks in Black Caves and more…
New Governors - Deploy heavy tanks with the Tank Commander, deploy civilian experts to key zones with the Development Director and more...
Campaign Mode - Conduct large scale operations across multiple regions. Carefully manage your resources, adapt to unique conditions and upgrade your team and abilities as you seek to counter the growing Insurgent threat.
Co-Op and VS Multiplayer - team up to efficiently stabilise the region with friends or compete with them in the shadows to promote your own cause.
Custom Scenario Creator - Who said Nation Building was hard! Develop your own custom scenarios with unique strategic challenges and narratives then share them with Steam Workshop.
And much more - Including daily challenges, speed runs and Mega-Brutal difficulty. Plus loads of new maps, governors and scenarios in future (free!) updates