Please note, this is the last of the 1.0.0 hotfixes before Patch 1.0.1
Made several optimizations to Nanite trees and virtual shadows to increase performance
Fixed an issue that caused hitching when flying during the daytime due to shadows updating position each time the sun position changed in the sky.
Biolumins can no longer eat corpses
Changed Biolumin's Bioluminescence Effect to work with any skin when being sprayed by other Biolumins
Updated various Sounds
Fixed Biolumin Baby/Juvi Mourn Emote playing love emote
Shadow Scale Decloaking after being Biolumin sprayed no longer causes permanent Bioluminescence
Shadow Scale Egg no longer appears black in certain lighting conditions
Dragons no longer have strange body shadowing in caves or at night
Skins for Flame Stalker now have the correct texture
Skins for Biolumin now have the correct texture
Made improvements to old immersive flight camera to reduce jitter while flying
Added a new "Flight Camera" option in General Settings that adds a new Responsive camera (enabled by default) that some players may like over the old Immersive camera. The Responsive camera is 100% jitter-free in physics flight and should eliminate many of the motion-sickness issues players experience, but sacrifices some of the realism, dynamic positioning, and acceleration feel of the old Immersive flight camera. Players who wish to go back to the old camera can set Flight Camera option to "Immersive".
Reduce Max Camera Zoom of Biolumin by 2 meters
Increased Max Camera Zoom of Shadow Scale by 2 meters
Increased Max Camera Zoom of Flame Stalker, Inferno Ravager by 4 meters
Fixed an issue where players were sometimes being kicked by the anti-cheat on servers that did not have dd enabled
Removed the "Council of Elders" in error messages and updated error messages
All metallic gold skins have been polished
All skins Bioluminescence has been polished so it is brighter at night and dimmer during the day
This should be the last server hotfix before the 1.0.1 update.
Reworked Server Latency Detection algorithm. Players should no longer be kicked unless their resting ping is above the server ping cap or due to severe lag spikes.
Server Config Option Normalized Egg Stats now also disables nest upstatting in addition to removing penalties for inbreeding. Community servers that use this config option may need to wipe their player saves to remove any upstatted dragons.
Are you struggling to run Update 1.0 on your last-gen PC? This announcement is for you.
We have created a LOWSPEC version of Update 1.0 that runs on all versions of DX12, plus DirectX 11 and Vulkan. It is also compatible with Linux.
A guide to show you how to switch to the LOWSPEC branch
For the best compatibility with older gen hardware, set the Day of Dragons launch parameters in Steam to -dx11. This will force Update 1.0 to run in DirectX 11. You may also try -Vulkan.
LOWSPEC brings the newest content and features to the old Legacy Forgotten Forest Map. The new map uses technology that is not supported on older hardware, but the old map runs on older hardware just fine. If you can play Day of Dragons Legacy, you can play 1.0 LOWSPEC.
The [Official US] Ikioh server has been switched to LOWSPEC. Community Servers who wish to switch to LOWSPEC need to update to the lowspec Steam branch.
If you wish to transfer your dragons from [Official US] Ikioh to [Official US] Jrakhon, please check out our official discord to find out how!
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Fixed an issue where servers using Latency Checks would sometimes kick players for desync who did not actually exceed the ping limit
Improved Server Latency checking. Small spikes over the cap no longer result in an instant kick, unless the players average ping is greater than the latency limit. Severe lag spikes are still instant kicks.
Biolumin Bioluminescence Spray now works on other Biolumins.
In addition to the hotfixes below, we updated the LOWSPEC branch of DoD, it includes support for both DX12 SM5 and Vulkan for older machines. We cannot guarantee it will work on your system, but it is worth trying.
To play on LOWSPEC, In Steam Library, right click Day of Dragons > Properties > Betas > Change to lowspec
In Lowspec, you have the option of running with startup option -vulkan or -dx12. It is worth trying both.
This Hotfix focuses on scalability settings and bug fixes. We have elected to focus on performance improvements and optimizations before adding new content into the game.
Client Hotfix 1.0.0.2
Fixed Shadow Cloak breaking when using a pearl skin overlay when it is active
Reworked Graphics Settings for Improved Performance
Added New Very Low "Potato" Graphic Setting for Maximum Framerate and Minimum Eye Candy
Dragon Eyes are no longer cloudy
Removed the Brown Tint from Melanistic skins
Improved the look of Shadow Scale Gold skins
Added /ct 2400 command to chat /help for admins
Blitz/Brood Spawn Menu Options have been Disabled with "COMING SOON" tooltip added until they are added to help avoid confusion
Fixed Biolumin Mythical Skin
KNOWN ISSUES Most Flame Stalker and Biolumin Skins show as Iconic. This should be fixed in the next hotfix.
Fixed a critical issue in Forest map around waterfall due to broken reflections causing multi-colored flashing light reflections to players in the area
Fixed Skin Appearance for Shadow Scale, they no longer all appear Iconic
Fixed Inferno Ravager Arm IK popping when running
Fixed Inferno Ravager Nightvision
Fixed Shadow Cloak for Shadow Scale
Fixed Shadow Scale Body Heat Signature being black
Shadow Scale Bioluminescence is no longer blinding
Shadow Scale wing textures are no longer messed up when exiting Shadow Cloak
This is our biggest update yet! We are switching to Unreal Engine 5, adding two new dragons, and a remastered map! This update also brings updated textures for all of the dragons and tons of new content.
Creatures
Added Inferno Ravager (starter dragon)
Special ability (Q): Inferno (flame cloak)
Added Biolumin (KS)
Special ability (Q): glow
New glow effect to all dragons
New emotes and animations
General Mechanics
Added Physics Hover Flight v1.0 (G) for Biolumin and upcoming Blitz Striker
Hovering ignores pitch inversion setting
Hover pitch controlled using Shift/Space; angle controlled using A+D or W+S
Biolumin can hover-eat (holding E) when given prompt on a flower
Added new “Camera-based” (current) and “Input-based” Movement Modes
Options are toggled in Controller Menu
Input-based allows players to move and rotate their character independently of the camera
Added settings to enable Camera Clipping when looking up in 3rd person
Allows players to see underneath their dragon
Enabled flight physics substepping
Meant to enhance flight experience for those with low FPS
Added 5-minute AFK timer to spawn menu
Prevents players from taking up server spots while AFK
UI and HUD
Added Title selection and display from Social Panel
Tweaked UI layout
Added new tabs to character panel: inventory, genetics, and survival
Added a player name filter to Social Panel group invite list
Going into Photo mode no longer notifies that you are in photo mode
Updated controller input icons
New Cursor should show on things that used to have touch hand cursor
Survival and Combat Mechanics
Added Dragon Pearl and Inventory/Loot system
Pearls may be cosmetic, provide skin overlays, or give buffs
A dragon’s tier class determines inventory size and which modifier pearl tiers may be carried
Shimmer, Gold Skin, and Sky Jelly effects are now a pearl overlay
Skin overlays reset after death
Added Second Wind for all fliers
An extra stamina reserve, recharged by resting on the ground
Can recover up to ¼ stamina by gliding while flying at upper altitudes
Added Stamina Exhaustion
Running out of stamina adds stamina decay, which is removed via sleeping
Updated hitbox detection for bile attacks and in-flight biting attacks
Added new damage type “Armor Piercing”
Acts similarly to Pierce damage except that some damage is not mitigated by pierce defense and is more likely to cause bleeding
Biolumin meat applies poison effect
Acid Spitters are immune to poison
Biolumin’s Glow ability (Q) can be stacked 5 times
5th stack causes glow to last 15 minutes instead of 60 seconds
Consuming Decay consumes all armor, resulting in more susceptibility to Acid damage
Provides immunity to Consuming Decay while ability is active
Setting and Server Configs
Added PvP, PvE, DvE, CvC game modes
CvC: only clans can non-faction PvP; clans may only invite same clanned, allied clanned, or nonclanned dragons, preventing nesting with non-allied clans, nonclanned players have red glowing eyes and nametags always visible, unable to pickup hatchlings unless in a Clan or in same group
PvE: Elemental faction is disabled
Faction PvP enabled for PvP, CvC, DvE modes
Added Survival (no quests/loot) game mode, Fantasy (quests and loot) coming soon
Added Roleplay Naming System and UI Prompt Players can name individual dragons when playing on RP servers RP names replace Steam name in group/local chat, player list and, nest lineage
Min Characters: 2
Max Characters: 17
No Spaces allowed
First letter must be capitalized
Only one capital letter allowed
Only one dash "-" allowed after the first 2 characters
Allowed Characters:
Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz
Áá Éé Íí Óó Úú Ćć Ĺĺ Ńń Ŕŕ Śś Ýý Źź
Ââ Êê Îî Ôô Ûû Ŷŷ Ĉĉ Ĝĝ Ĥĥ Ĵĵ Ŝŝ Ŵŵ
Ää Ëë Ïï Öö Üü Ÿÿ Ẅẅ
Added new Server Configs:
Force same species grouping
Admins to spawn all dragons with E stats
Growth Rate Scale Multiplier config
Disable growth
Disable nesting
Set an auto server restart shutdown time
Chat Filter to redact words from chat
Added Static Coordinates option
Added Fullscreen option
Added Lighting and Reflections in Graphics settings
Added New Graphic Settings for Nanite
Added Auto Resolution scaling
Will dynamically adjust asset resolutions without sacrificing visuals in attempt to maintain 30+ FPS at Quality and 45+ FPS at Performance
Hovering over a keybind and pressing Delete will remove the keybind
Environment
Added Biobloom flowers
Added effect of eating is restoration of a small amount of stamina
Added New Forgotten Forest map
Added clouds capable of being flown through
Added Interactive Water
Changes
Changed to Unreal Engine 5.2.1
DX11 and Vulkan are no longer supported
Players must use DX12
Made some optimizations for lots of players in the same area
Optimized Animation Logic to increase performance by 25-50% when 20+ players are being rendered
Thornbacks and Spined Scrabs no longer leave a red blood pool on death
Court emote (5) now uses half stamina
New genetic updates, including skins and recessive genes
Spawning applies the Dominant Skin as the Recessive, Spawned Random Dominant Genes are capped at C (+5%) and Hidden Spawned Random Recessive Genes are capped at A.
Upstatting mechanic has changed.
Broodwatchers (coming soon) have the ability to upstat any Gene by 1-2 grades
Upstatting without a brood watcher is still possible.
Dominant Mutation now allows players to see their recessive genes
Pressing F to pop out of flight while flying no longer gives you free altitude
Backing up speed is faster and turning is slower
Updated Game Menu splash
Made changes to flight acceleration
Fixes some issues where boosting would not accelerate properly
Acceleration should be much more fluid and responsive
Admin heal now removes all status effects
Admin Password prompt now shows mouse cursor
Devs/Admins can now skip special access allowing them to play as normal players
Great for playing while off-duty
Fixed Admin spectator mode
Added speed controls (mouse up/down/middle reset)
Admin tags now show up on spectating bodies
Added server warning messages that are sent to admins to notify of unusual activity
Admins may toggle this using the /warnings chat command
Added server file encryption, making it unable to replace save files with those of other players
Still able to back up and restore saves from the same player or transfer files across servers
Admin chat now shows 4 digit player ID's
Added mutation stat encryption
Slightly increased fly bank speed for Shadow Scale and Flame Stalker
Tweaked Shadow Scale’s combat values
Reduced frost mitigation
Slightly reduced pierce armor
Slightly increased blunt armor and pierce/fire mitigation
Increased Shadow Scale’s health
Increased Shadow Scale’s plasma damage
Reduced Shadow Scale’s charged plasma shot damage
Shadow Scale’s Cloak ability (Q) no longer costs stamina to maintain
Costs stamina to activate and prevents stamina regen while active
The first update of the 1.0 Soft Release is almost here! The 1.0.0 update will be our biggest update ever with loads of new content for players to enjoy. To celebrate, we will be counting down the days by going over a new feature, big or small, each day before the release on February 17th. Check back here daily to see the next countdown post!
1 Day to Release!
Dominant and Recessive Genes
Our final countdown feature will be the new genetics system. Players will now have two sets of genes for stats and skins, a dominant and a recessive. The dominant will be your dragon's phenotypic trait (your dragon's true stats and visible skin) and the recessive will be a hidden set that you can pass down to your offspring. If you unlock the "Dominant" skill on your Mutations Tree, you will be able to view your recessive genes.
It's been a long road, but the start of the 1.0 soft release is just around the corner. We can't tell you how much we appreciate all of your support during this journey. The 1.0 Updates will be just the start of what is to come and we can't wait to see you all in 1.0.0.
2 Days to Release!
Interactive Water
We are getting really close to the 1.0.0 update! Our second to last countdown feature will be our new interactive water. The water surface will be able to interact with players as they swim. As this is a new feature we are try, it is still in the works but the first version will be available to play with on the 17th!
3 Days to Release!
Inventory and Pearls
Yesterday we showed off the new Character Panel UI. Today's feature is another part of the new UI, the inventory system. The 1.0.0 update will feature the first part of our new inventory system coming to the game. Players with exclusive or unlockable skins will have pearls in their inventory that can add a cosmetic overlay to the dragons. These overlays will not able to be passed on through breeding.
In future updates, we will add the rest of the pearl system which allows AI and dragons to drop pearls upon death that can boost your dragon's stats.
4 Days to Release!
New Character Panel UI
The Character Panel in the 1.0.0 update has gotten a new makeover! The new UI will now have tabs players can click on to display the different information. These different tabs will include the information found in Legacy as well as some new information. Players will now be able to see their lineage on the genetics panel all the way back to their grandparents as well as the new environment panel.
5 Days to Release!
The Biolumin
The second dragon included in the 1.0.0 update will be the Biolumin Dragon. This Class 2 dragon is the first of our Kickstarter dragons to join the game. It is a cosmetic dragon, meaning its attack does no damage. To make up for its lack of attack, the Bio will be the fastest flier in the game and is also poisonous to eat. The Bio will be a nectarivore, meaning it eats flower nectar as its main food source.
The Biolumin's special ability (Q) is called Glow. It can turn on and off its natural bioluminescence at will and also can make other dragon's glow using its breath "attack". It is also our first dragon to be able to truly hover and can control its hover to move in all directions.
Backers who pledged for the Bioluminescent Dragon reward in our 2019 Kickstarter and other owners of the Bio DLC key will be able to spawn as this dragon at any time. Other players will be able to access this dragon if nested in by another player.
(screenshots by our testing community)
6 Days to Release!
Stamina Exhaustion
In addition to the new Second Wind that allows players to fill up an additional stamina bar to extend their flight, we have also added a Stamina Exhaustion mechanic. If a player completely runs out of stam, their stamina bar will become capped at a lower amount. With each time the stamina bar is completely emptied, the cap will grow larger. Players will need to sleep to remove the cap on their stam.
7 Days to Release!
Forgotten Forest Map
The 1.0.0 update will be introducing the new Forgotten Forest map. Except the height map, the Forgotten Forest has been completely redone. Players will be able to explore landmarks inspired by the legacy map as well as discover completely new locations.
This new map will have more spawn locations for hatchlings and include features such as waterfalls and caves. With each update, we will work to polish and add more features to the map.
8 Days to Release!
Second Wind
Yesterday, we announced the addition of clouds that players could fly through. Some of you may have been wondering if you'd have enough stam to make it to them and stay in them long enough to enjoy them. Well, that's where today's feature comes into play!
Second Wind will be a new feature coming in the 1.0.0 update. When a player is laying down, a second stamina bar (the Second Wind bar) will start to fill under the main one. Once in flight, the Second Wind bar will begin to fill the main stamina bar when it gets low, giving players an extra boost of energy.
9 Days to Release!
Flying in the Clouds
The first part of our new weather system will be coming in 1.0.0 with clouds! Players will be able to fly through the clouds and even over them. The formation of the clouds will be determined by the current weather (coming in 1.0.1) and players can escape severe weather events by flying above them.
PvP players will be able to utilize this feature to escape into the clouds if being chased to lose their pursuers.
10 Days to Release!
The Inferno Ravager
Let's start off with a BIG one. The Inferno Ravager will be one of two dragons joining the world in the 1.0.0 update! The Inferno will be our game's first wyvern species (two wings & two legs) and has fire as its bile element. It will join the Shadow Scale and Flame Stalker as our third starter dragon, which means it will be automatically unlocked for all players.
The Inferno's special ability (Q) will be the Flame Cloak which allows players to light themselves on fire, burning anything that gets too close.
(screenshots by our testing community)
Come back tomorrow to see a sneak peek of another feature coming in 1.0.0!
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!