Mar 18, 2024
Day of Dragons - SuperRhino
Client Hotfix 1.0.0.4
Clientside Only

Please note, this is the last of the 1.0.0 hotfixes before Patch 1.0.1

  • Made several optimizations to Nanite trees and virtual shadows to increase performance
  • Fixed an issue that caused hitching when flying during the daytime due to shadows updating position each time the sun position changed in the sky.
  • Biolumins can no longer eat corpses
  • Changed Biolumin's Bioluminescence Effect to work with any skin when being sprayed by other Biolumins
  • Updated various Sounds
  • Fixed Biolumin Baby/Juvi Mourn Emote playing love emote
  • Shadow Scale Decloaking after being Biolumin sprayed no longer causes permanent Bioluminescence
  • Shadow Scale Egg no longer appears black in certain lighting conditions
  • Dragons no longer have strange body shadowing in caves or at night
  • Skins for Flame Stalker now have the correct texture
  • Skins for Biolumin now have the correct texture
  • Made improvements to old immersive flight camera to reduce jitter while flying
  • Added a new "Flight Camera" option in General Settings that adds a new Responsive camera (enabled by default) that some players may like over the old Immersive camera. The Responsive camera is 100% jitter-free in physics flight and should eliminate many of the motion-sickness issues players experience, but sacrifices some of the realism, dynamic positioning, and acceleration feel of the old Immersive flight camera. Players who wish to go back to the old camera can set Flight Camera option to "Immersive".
  • Reduce Max Camera Zoom of Biolumin by 2 meters
  • Increased Max Camera Zoom of Shadow Scale by 2 meters
  • Increased Max Camera Zoom of Flame Stalker, Inferno Ravager by 4 meters
  • Fixed an issue where players were sometimes being kicked by the anti-cheat on servers that did not have dd enabled
  • Removed the "Council of Elders" in error messages and updated error messages
  • All metallic gold skins have been polished
  • All skins Bioluminescence has been polished so it is brighter at night and dimmer during the day
  • All skins Emissive brightness has been polished
  • All skins Shimmer have been polished
  • All skins Subsurface Scattering been polished
Mar 8, 2024
Day of Dragons - SuperRhino
Server Hotfix 1.0.0.3
This should be the last server hotfix before the 1.0.1 update.

  • Reworked Server Latency Detection algorithm. Players should no longer be kicked unless their resting ping is above the server ping cap or due to severe lag spikes.
  • Server Config Option Normalized Egg Stats now also disables nest upstatting in addition to removing penalties for inbreeding. Community servers that use this config option may need to wipe their player saves to remove any upstatted dragons.
Day of Dragons - Bad Parrot
Are you struggling to run Update 1.0 on your last-gen PC? This announcement is for you.

We have created a LOWSPEC version of Update 1.0 that runs on all versions of DX12, plus DirectX 11 and Vulkan. It is also compatible with Linux.

A guide to show you how to switch to the LOWSPEC branch

For the best compatibility with older gen hardware, set the Day of Dragons launch parameters in Steam to -dx11. This will force Update 1.0 to run in DirectX 11. You may also try -Vulkan.

LOWSPEC brings the newest content and features to the old Legacy Forgotten Forest Map. The new map uses technology that is not supported on older hardware, but the old map runs on older hardware just fine. If you can play Day of Dragons Legacy, you can play 1.0 LOWSPEC.

The [Official US] Ikioh server has been switched to LOWSPEC. Community Servers who wish to switch to LOWSPEC need to update to the lowspec Steam branch.

If you wish to transfer your dragons from [Official US] Ikioh to [Official US] Jrakhon, please check out our official discord to find out how!



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


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Feb 28, 2024
Day of Dragons - SuperRhino
Server Hotfix 1.0.0.2
Servers Only


  • Fixed an issue where servers using Latency Checks would sometimes kick players for desync who did not actually exceed the ping limit
  • Improved Server Latency checking. Small spikes over the cap no longer result in an instant kick, unless the players average ping is greater than the latency limit. Severe lag spikes are still instant kicks.
  • Biolumin Bioluminescence Spray now works on other Biolumins.
Feb 27, 2024
Day of Dragons - SuperRhino
Client Hotfix 1.0.0.3

  • Fixed Shadow Cloak bug for players entering render



KNOWN ISSUES

Most Flame Stalker and Biolumin Skins show as Iconic. This should be fixed in the next hotfix.
Feb 27, 2024
Day of Dragons - SuperRhino
In addition to the hotfixes below, we updated the LOWSPEC branch of DoD, it includes support for both DX12 SM5 and Vulkan for older machines. We cannot guarantee it will work on your system, but it is worth trying.

To play on LOWSPEC, In Steam Library, right click Day of Dragons > Properties > Betas > Change to lowspec

In Lowspec, you have the option of running with startup option -vulkan or -dx12. It is worth trying both.

This Hotfix focuses on scalability settings and bug fixes. We have elected to focus on performance improvements and optimizations before adding new content into the game.

Client Hotfix 1.0.0.2

  • Fixed Shadow Cloak breaking when using a pearl skin overlay when it is active
  • Reworked Graphics Settings for Improved Performance
  • Added New Very Low "Potato" Graphic Setting for Maximum Framerate and Minimum Eye Candy
  • Dragon Eyes are no longer cloudy
  • Removed the Brown Tint from Melanistic skins
  • Improved the look of Shadow Scale Gold skins
  • Added /ct 2400 command to chat /help for admins
  • Blitz/Brood Spawn Menu Options have been Disabled with "COMING SOON" tooltip added until they are added to help avoid confusion
  • Fixed Biolumin Mythical Skin

KNOWN ISSUES
Most Flame Stalker and Biolumin Skins show as Iconic. This should be fixed in the next hotfix.
Feb 21, 2024
Day of Dragons - SuperRhino
Client Hotfix 1.0.0.1
Client Only

  • Fixed a critical issue in Forest map around waterfall due to broken reflections causing multi-colored flashing light reflections to players in the area
  • Fixed Skin Appearance for Shadow Scale, they no longer all appear Iconic
  • Fixed Inferno Ravager Arm IK popping when running
  • Fixed Inferno Ravager Nightvision
  • Fixed Shadow Cloak for Shadow Scale
  • Fixed Shadow Scale Body Heat Signature being black
  • Shadow Scale Bioluminescence is no longer blinding
  • Shadow Scale wing textures are no longer messed up when exiting Shadow Cloak
  • Fixed Inferno Ravager Hatchling Sit/Sleep/Rest/Idle broken animations
  • Chat Box no longer clears your chat when you are sleeping
  • Updated Various Emote Sounds
  • Emote Default buttons have changed. Emote pack emotes are now keyboard 6-9, 0 is the unlockable "No" emote, and -/= are the Patreon emotes.

KNOWN ISSUES
- Flame Stalker and Biolumin Skins all show Iconic. This will be fixed in the next hotfix.
Feb 19, 2024
Day of Dragons - SuperRhino
Dedicated Server Hotfix v1.0.0.1

  • Fixed an issue where servers using auto-restart would automatically re-initialize shutdown sequence after restart due to the time being the same.
  • Updated Steam Files for Windows Server to fix an issue on Windows Servers
Day of Dragons - Bad Parrot
This is our biggest update yet! We are switching to Unreal Engine 5, adding two new dragons, and a remastered map! This update also brings updated textures for all of the dragons and tons of new content.


Creatures
  • Added Inferno Ravager (starter dragon)
    • Special ability (Q): Inferno (flame cloak)
  • Added Biolumin (KS)
  • Special ability (Q): glow
    • New glow effect to all dragons
    • New emotes and animations
General Mechanics
  • Added Physics Hover Flight v1.0 (G) for Biolumin and upcoming Blitz Striker
    • Hovering ignores pitch inversion setting
    • Hover pitch controlled using Shift/Space; angle controlled using A+D or W+S
    • Biolumin can hover-eat (holding E) when given prompt on a flower
  • Added new “Camera-based” (current) and “Input-based” Movement Modes
    • Options are toggled in Controller Menu
    • Input-based allows players to move and rotate their character independently of the camera
  • Added settings to enable Camera Clipping when looking up in 3rd person
    • Allows players to see underneath their dragon
  • Enabled flight physics substepping
    • Meant to enhance flight experience for those with low FPS
  • Added 5-minute AFK timer to spawn menu
    • Prevents players from taking up server spots while AFK
UI and HUD
  • Added Title selection and display from Social Panel
  • Tweaked UI layout
    • Added new tabs to character panel: inventory, genetics, and survival
  • Added a player name filter to Social Panel group invite list
  • Going into Photo mode no longer notifies that you are in photo mode
  • Updated controller input icons
  • New Cursor should show on things that used to have touch hand cursor
Survival and Combat Mechanics
  • Added Dragon Pearl and Inventory/Loot system
    • Pearls may be cosmetic, provide skin overlays, or give buffs
    • A dragon’s tier class determines inventory size and which modifier pearl tiers may be carried
    • Shimmer, Gold Skin, and Sky Jelly effects are now a pearl overlay
    • Skin overlays reset after death
  • Added Second Wind for all fliers
    • An extra stamina reserve, recharged by resting on the ground
    • Can recover up to ¼ stamina by gliding while flying at upper altitudes
  • Added Stamina Exhaustion
    • Running out of stamina adds stamina decay, which is removed via sleeping
  • Updated hitbox detection for bile attacks and in-flight biting attacks
  • Added new damage type “Armor Piercing”
    • Acts similarly to Pierce damage except that some damage is not mitigated by pierce defense and is more likely to cause bleeding
  • Biolumin meat applies poison effect
    • Acid Spitters are immune to poison
  • Biolumin’s Glow ability (Q) can be stacked 5 times
    • 5th stack causes glow to last 15 minutes instead of 60 seconds
    • Can be removed by going in water
  • Inferno Ravager’s Inferno ability (Q) removes Consuming Decay
    • Consuming Decay consumes all armor, resulting in more susceptibility to Acid damage
    • Provides immunity to Consuming Decay while ability is active
Setting and Server Configs
  • Added PvP, PvE, DvE, CvC game modes
    • CvC: only clans can non-faction PvP; clans may only invite same clanned, allied clanned, or nonclanned dragons, preventing nesting with non-allied clans, nonclanned players have red glowing eyes and nametags always visible, unable to pickup hatchlings unless in a Clan or in same group
    • PvE: Elemental faction is disabled
    • Faction PvP enabled for PvP, CvC, DvE modes
  • Added Survival (no quests/loot) game mode, Fantasy (quests and loot) coming soon
  • Added Roleplay Naming System and UI Prompt
    Players can name individual dragons when playing on RP servers
    RP names replace Steam name in group/local chat, player list and, nest lineage
    • Min Characters: 2
    • Max Characters: 17
    • No Spaces allowed
    • First letter must be capitalized
    • Only one capital letter allowed
    • Only one dash "-" allowed after the first 2 characters
    • Allowed Characters:
      • Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz
      • Áá Éé Íí Óó Úú Ćć Ĺĺ Ńń Ŕŕ Śś Ýý Źź
      • Ââ Êê Îî Ôô Ûû Ŷŷ Ĉĉ Ĝĝ Ĥĥ Ĵĵ Ŝŝ Ŵŵ
      • Ää Ëë Ïï Öö Üü Ÿÿ Ẅẅ
  • Added new Server Configs:
    • Force same species grouping
    • Admins to spawn all dragons with E stats
    • Growth Rate Scale Multiplier config
    • Disable growth
    • Disable nesting
    • Set an auto server restart shutdown time
    • Chat Filter to redact words from chat
  • Added Static Coordinates option
  • Added Fullscreen option
  • Added Lighting and Reflections in Graphics settings
  • Added New Graphic Settings for Nanite
  • Added Auto Resolution scaling
    • Will dynamically adjust asset resolutions without sacrificing visuals in attempt to maintain 30+ FPS at Quality and 45+ FPS at Performance
  • Added Auto-Detect Optimized Graphic Settings button
  • Added Fur/Feather graphic setting
  • Added muli-keybind input support
  • Hovering over a keybind and pressing Delete will remove the keybind
Environment
  • Added Biobloom flowers
    • Added effect of eating is restoration of a small amount of stamina
  • Added New Forgotten Forest map
  • Added clouds capable of being flown through
  • Added Interactive Water
Changes
  • Changed to Unreal Engine 5.2.1
  • DX11 and Vulkan are no longer supported
    • Players must use DX12
  • Made some optimizations for lots of players in the same area
    • Optimized Animation Logic to increase performance by 25-50% when 20+ players are being rendered
  • Thornbacks and Spined Scrabs no longer leave a red blood pool on death
  • Court emote (5) now uses half stamina
  • New genetic updates, including skins and recessive genes
    • Spawning applies the Dominant Skin as the Recessive, Spawned Random Dominant Genes are capped at C (+5%) and Hidden Spawned Random Recessive Genes are capped at A.
  • Upstatting mechanic has changed.
    • Broodwatchers (coming soon) have the ability to upstat any Gene by 1-2 grades
    • Upstatting without a brood watcher is still possible.
  • Dominant Mutation now allows players to see their recessive genes
  • Pressing F to pop out of flight while flying no longer gives you free altitude
  • Backing up speed is faster and turning is slower
  • Updated Game Menu splash
  • Made changes to flight acceleration
    • Fixes some issues where boosting would not accelerate properly
    • Acceleration should be much more fluid and responsive
  • Admin heal now removes all status effects
  • Admin Password prompt now shows mouse cursor
  • Devs/Admins can now skip special access allowing them to play as normal players
    • Great for playing while off-duty
  • Fixed Admin spectator mode
    • Added speed controls (mouse up/down/middle reset)
    • Admin tags now show up on spectating bodies
  • Added server warning messages that are sent to admins to notify of unusual activity
    • Admins may toggle this using the /warnings chat command
  • Added server file encryption, making it unable to replace save files with those of other players
    • Still able to back up and restore saves from the same player or transfer files across servers
  • Admin chat now shows 4 digit player ID's
  • Added mutation stat encryption
  • Slightly increased fly bank speed for Shadow Scale and Flame Stalker
  • Tweaked Shadow Scale’s combat values
    • Reduced frost mitigation
    • Slightly reduced pierce armor
    • Slightly increased blunt armor and pierce/fire mitigation
    • Increased Shadow Scale’s health
    • Increased Shadow Scale’s plasma damage
    • Reduced Shadow Scale’s charged plasma shot damage
  • Shadow Scale’s Cloak ability (Q) no longer costs stamina to maintain
    • Costs stamina to activate and prevents stamina regen while active
  • Flame Stalker Thermal ability (Q) stamina costs tweaked
  • Scenting no longer costs stamina
  • Biting another dragon should now produce blood splashes
  • Tweaked bile regen rates for all
  • Reduced penalty for flying in high altitudes to allow for cloud flight
  • Tweaked flight braking, now more responsive
  • Night Vision now works at anytime of day
  • Creatures now look wet when going in water
  • Updated skins, models, and textures on all dragons
  • Added/Updated many SFX
  • Updated FMOD banks
  • Increased Shadow Map page pool
    • Virtual Shadow Maps is disabled by default
    • Can be re-enabled in Graphics settings if you have a beefy GPU
  • Can no longer move head while eating, drinking, and sleeping
  • Can no longer chat while sleeping
    • @ and / commands are enabled during sleeping
  • Can no longer pick up and carry juvenile or adult dragon corpses
  • Removed /pearlon and /pearloff commands
  • Player progress is now saved per server while dragons are saved per map
  • Updated credits
Fixes
  • Tweaked Auto Res Scaling feature so quality no longer drops below 50%
  • Fixed FMOD audio bug trying to play invalid sounds after divided by zero
  • Fixed Sound FX Slider, can now go to 0
  • Audio no longer continues to play when emote is interrupted
  • Scent sound no longer continues to play when sniffing stops
  • Fixed a bug preventing foliage interaction from working if camera was beyond 4m from the plant
  • Fixed an issue where being bitten with very little armor would result in being one-shot
  • Fixed flight not working on peers after they enter render distance
    • No more watching people scoot along the ground in hover animation
  • Fixed a bug where player could continue to run after losing stamina if they never release shift
  • FOV no longer resets after flying
  • Mouse cursor should no longer be locked to game window
  • Added root motion to some emotes to correct issues with hit box detection
Known Issues
  • Rivers can be walked on top of in some areas
  • Some SFX may be missing or need further polish
    • Some emote sounds missing
  • Some skins/textures/animations may be missing or need polishing
  • Some Baby Biolumin animations missing
  • Flame Stalker, Bio, and Shadow Scale skins all show as iconic but are unique skins
    • Will be fixed in a hotfix
    • Players should select the skin they want and it will show after the hotfix
  • Shadow Scale cloak is not working properly

Day of Dragons - Bad Parrot
Hello everyone!

The first update of the 1.0 Soft Release is almost here! The 1.0.0 update will be our biggest update ever with loads of new content for players to enjoy. To celebrate, we will be counting down the days by going over a new feature, big or small, each day before the release on February 17th. Check back here daily to see the next countdown post!

1 Day to Release!
Dominant and Recessive Genes



Our final countdown feature will be the new genetics system. Players will now have two sets of genes for stats and skins, a dominant and a recessive. The dominant will be your dragon's phenotypic trait (your dragon's true stats and visible skin) and the recessive will be a hidden set that you can pass down to your offspring. If you unlock the "Dominant" skill on your Mutations Tree, you will be able to view your recessive genes.

It's been a long road, but the start of the 1.0 soft release is just around the corner. We can't tell you how much we appreciate all of your support during this journey. The 1.0 Updates will be just the start of what is to come and we can't wait to see you all in 1.0.0.




2 Days to Release!
Interactive Water



We are getting really close to the 1.0.0 update! Our second to last countdown feature will be our new interactive water. The water surface will be able to interact with players as they swim. As this is a new feature we are try, it is still in the works but the first version will be available to play with on the 17th!




3 Days to Release!
Inventory and Pearls



Yesterday we showed off the new Character Panel UI. Today's feature is another part of the new UI, the inventory system. The 1.0.0 update will feature the first part of our new inventory system coming to the game. Players with exclusive or unlockable skins will have pearls in their inventory that can add a cosmetic overlay to the dragons. These overlays will not able to be passed on through breeding.

In future updates, we will add the rest of the pearl system which allows AI and dragons to drop pearls upon death that can boost your dragon's stats.





4 Days to Release!
New Character Panel UI



The Character Panel in the 1.0.0 update has gotten a new makeover! The new UI will now have tabs players can click on to display the different information. These different tabs will include the information found in Legacy as well as some new information. Players will now be able to see their lineage on the genetics panel all the way back to their grandparents as well as the new environment panel.






5 Days to Release!
The Biolumin



The second dragon included in the 1.0.0 update will be the Biolumin Dragon. This Class 2 dragon is the first of our Kickstarter dragons to join the game. It is a cosmetic dragon, meaning its attack does no damage. To make up for its lack of attack, the Bio will be the fastest flier in the game and is also poisonous to eat. The Bio will be a nectarivore, meaning it eats flower nectar as its main food source.

The Biolumin's special ability (Q) is called Glow. It can turn on and off its natural bioluminescence at will and also can make other dragon's glow using its breath "attack". It is also our first dragon to be able to truly hover and can control its hover to move in all directions.

Backers who pledged for the Bioluminescent Dragon reward in our 2019 Kickstarter and other owners of the Bio DLC key will be able to spawn as this dragon at any time. Other players will be able to access this dragon if nested in by another player.


(screenshots by our testing community)




6 Days to Release!
Stamina Exhaustion



In addition to the new Second Wind that allows players to fill up an additional stamina bar to extend their flight, we have also added a Stamina Exhaustion mechanic. If a player completely runs out of stam, their stamina bar will become capped at a lower amount. With each time the stamina bar is completely emptied, the cap will grow larger. Players will need to sleep to remove the cap on their stam.





7 Days to Release!
Forgotten Forest Map



The 1.0.0 update will be introducing the new Forgotten Forest map. Except the height map, the Forgotten Forest has been completely redone. Players will be able to explore landmarks inspired by the legacy map as well as discover completely new locations.

This new map will have more spawn locations for hatchlings and include features such as waterfalls and caves. With each update, we will work to polish and add more features to the map.





8 Days to Release!
Second Wind



Yesterday, we announced the addition of clouds that players could fly through. Some of you may have been wondering if you'd have enough stam to make it to them and stay in them long enough to enjoy them. Well, that's where today's feature comes into play!

Second Wind will be a new feature coming in the 1.0.0 update. When a player is laying down, a second stamina bar (the Second Wind bar) will start to fill under the main one. Once in flight, the Second Wind bar will begin to fill the main stamina bar when it gets low, giving players an extra boost of energy.





9 Days to Release!
Flying in the Clouds



The first part of our new weather system will be coming in 1.0.0 with clouds! Players will be able to fly through the clouds and even over them. The formation of the clouds will be determined by the current weather (coming in 1.0.1) and players can escape severe weather events by flying above them.

PvP players will be able to utilize this feature to escape into the clouds if being chased to lose their pursuers.





10 Days to Release!
The Inferno Ravager



Let's start off with a BIG one. The Inferno Ravager will be one of two dragons joining the world in the 1.0.0 update! The Inferno will be our game's first wyvern species (two wings & two legs) and has fire as its bile element. It will join the Shadow Scale and Flame Stalker as our third starter dragon, which means it will be automatically unlocked for all players.

The Inferno's special ability (Q) will be the Flame Cloak which allows players to light themselves on fire, burning anything that gets too close.


(screenshots by our testing community)



Come back tomorrow to see a sneak peek of another feature coming in 1.0.0!






Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


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