Feb 21, 2024
Day of Dragons - SuperRhino
Client Hotfix 1.0.0.1
Client Only

  • Fixed a critical issue in Forest map around waterfall due to broken reflections causing multi-colored flashing light reflections to players in the area
  • Fixed Skin Appearance for Shadow Scale, they no longer all appear Iconic
  • Fixed Inferno Ravager Arm IK popping when running
  • Fixed Inferno Ravager Nightvision
  • Fixed Shadow Cloak for Shadow Scale
  • Fixed Shadow Scale Body Heat Signature being black
  • Shadow Scale Bioluminescence is no longer blinding
  • Shadow Scale wing textures are no longer messed up when exiting Shadow Cloak
  • Fixed Inferno Ravager Hatchling Sit/Sleep/Rest/Idle broken animations
  • Chat Box no longer clears your chat when you are sleeping
  • Updated Various Emote Sounds
  • Emote Default buttons have changed. Emote pack emotes are now keyboard 6-9, 0 is the unlockable "No" emote, and -/= are the Patreon emotes.

KNOWN ISSUES
- Flame Stalker and Biolumin Skins all show Iconic. This will be fixed in the next hotfix.
Feb 19, 2024
Day of Dragons - SuperRhino
Dedicated Server Hotfix v1.0.0.1

  • Fixed an issue where servers using auto-restart would automatically re-initialize shutdown sequence after restart due to the time being the same.
  • Updated Steam Files for Windows Server to fix an issue on Windows Servers
Day of Dragons - Bad Parrot
This is our biggest update yet! We are switching to Unreal Engine 5, adding two new dragons, and a remastered map! This update also brings updated textures for all of the dragons and tons of new content.


Creatures
  • Added Inferno Ravager (starter dragon)
    • Special ability (Q): Inferno (flame cloak)
  • Added Biolumin (KS)
  • Special ability (Q): glow
    • New glow effect to all dragons
    • New emotes and animations
General Mechanics
  • Added Physics Hover Flight v1.0 (G) for Biolumin and upcoming Blitz Striker
    • Hovering ignores pitch inversion setting
    • Hover pitch controlled using Shift/Space; angle controlled using A+D or W+S
    • Biolumin can hover-eat (holding E) when given prompt on a flower
  • Added new “Camera-based” (current) and “Input-based” Movement Modes
    • Options are toggled in Controller Menu
    • Input-based allows players to move and rotate their character independently of the camera
  • Added settings to enable Camera Clipping when looking up in 3rd person
    • Allows players to see underneath their dragon
  • Enabled flight physics substepping
    • Meant to enhance flight experience for those with low FPS
  • Added 5-minute AFK timer to spawn menu
    • Prevents players from taking up server spots while AFK
UI and HUD
  • Added Title selection and display from Social Panel
  • Tweaked UI layout
    • Added new tabs to character panel: inventory, genetics, and survival
  • Added a player name filter to Social Panel group invite list
  • Going into Photo mode no longer notifies that you are in photo mode
  • Updated controller input icons
  • New Cursor should show on things that used to have touch hand cursor
Survival and Combat Mechanics
  • Added Dragon Pearl and Inventory/Loot system
    • Pearls may be cosmetic, provide skin overlays, or give buffs
    • A dragon’s tier class determines inventory size and which modifier pearl tiers may be carried
    • Shimmer, Gold Skin, and Sky Jelly effects are now a pearl overlay
    • Skin overlays reset after death
  • Added Second Wind for all fliers
    • An extra stamina reserve, recharged by resting on the ground
    • Can recover up to ¼ stamina by gliding while flying at upper altitudes
  • Added Stamina Exhaustion
    • Running out of stamina adds stamina decay, which is removed via sleeping
  • Updated hitbox detection for bile attacks and in-flight biting attacks
  • Added new damage type “Armor Piercing”
    • Acts similarly to Pierce damage except that some damage is not mitigated by pierce defense and is more likely to cause bleeding
  • Biolumin meat applies poison effect
    • Acid Spitters are immune to poison
  • Biolumin’s Glow ability (Q) can be stacked 5 times
    • 5th stack causes glow to last 15 minutes instead of 60 seconds
    • Can be removed by going in water
  • Inferno Ravager’s Inferno ability (Q) removes Consuming Decay
    • Consuming Decay consumes all armor, resulting in more susceptibility to Acid damage
    • Provides immunity to Consuming Decay while ability is active
Setting and Server Configs
  • Added PvP, PvE, DvE, CvC game modes
    • CvC: only clans can non-faction PvP; clans may only invite same clanned, allied clanned, or nonclanned dragons, preventing nesting with non-allied clans, nonclanned players have red glowing eyes and nametags always visible, unable to pickup hatchlings unless in a Clan or in same group
    • PvE: Elemental faction is disabled
    • Faction PvP enabled for PvP, CvC, DvE modes
  • Added Survival (no quests/loot) game mode, Fantasy (quests and loot) coming soon
  • Added Roleplay Naming System and UI Prompt
    Players can name individual dragons when playing on RP servers
    RP names replace Steam name in group/local chat, player list and, nest lineage
    • Min Characters: 2
    • Max Characters: 17
    • No Spaces allowed
    • First letter must be capitalized
    • Only one capital letter allowed
    • Only one dash "-" allowed after the first 2 characters
    • Allowed Characters:
      • Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz
      • Áá Éé Íí Óó Úú Ćć Ĺĺ Ńń Ŕŕ Śś Ýý Źź
      • Ââ Êê Îî Ôô Ûû Ŷŷ Ĉĉ Ĝĝ Ĥĥ Ĵĵ Ŝŝ Ŵŵ
      • Ää Ëë Ïï Öö Üü Ÿÿ Ẅẅ
  • Added new Server Configs:
    • Force same species grouping
    • Admins to spawn all dragons with E stats
    • Growth Rate Scale Multiplier config
    • Disable growth
    • Disable nesting
    • Set an auto server restart shutdown time
    • Chat Filter to redact words from chat
  • Added Static Coordinates option
  • Added Fullscreen option
  • Added Lighting and Reflections in Graphics settings
  • Added New Graphic Settings for Nanite
  • Added Auto Resolution scaling
    • Will dynamically adjust asset resolutions without sacrificing visuals in attempt to maintain 30+ FPS at Quality and 45+ FPS at Performance
  • Added Auto-Detect Optimized Graphic Settings button
  • Added Fur/Feather graphic setting
  • Added muli-keybind input support
  • Hovering over a keybind and pressing Delete will remove the keybind
Environment
  • Added Biobloom flowers
    • Added effect of eating is restoration of a small amount of stamina
  • Added New Forgotten Forest map
  • Added clouds capable of being flown through
  • Added Interactive Water
Changes
  • Changed to Unreal Engine 5.2.1
  • DX11 and Vulkan are no longer supported
    • Players must use DX12
  • Made some optimizations for lots of players in the same area
    • Optimized Animation Logic to increase performance by 25-50% when 20+ players are being rendered
  • Thornbacks and Spined Scrabs no longer leave a red blood pool on death
  • Court emote (5) now uses half stamina
  • New genetic updates, including skins and recessive genes
    • Spawning applies the Dominant Skin as the Recessive, Spawned Random Dominant Genes are capped at C (+5%) and Hidden Spawned Random Recessive Genes are capped at A.
  • Upstatting mechanic has changed.
    • Broodwatchers (coming soon) have the ability to upstat any Gene by 1-2 grades
    • Upstatting without a brood watcher is still possible.
  • Dominant Mutation now allows players to see their recessive genes
  • Pressing F to pop out of flight while flying no longer gives you free altitude
  • Backing up speed is faster and turning is slower
  • Updated Game Menu splash
  • Made changes to flight acceleration
    • Fixes some issues where boosting would not accelerate properly
    • Acceleration should be much more fluid and responsive
  • Admin heal now removes all status effects
  • Admin Password prompt now shows mouse cursor
  • Devs/Admins can now skip special access allowing them to play as normal players
    • Great for playing while off-duty
  • Fixed Admin spectator mode
    • Added speed controls (mouse up/down/middle reset)
    • Admin tags now show up on spectating bodies
  • Added server warning messages that are sent to admins to notify of unusual activity
    • Admins may toggle this using the /warnings chat command
  • Added server file encryption, making it unable to replace save files with those of other players
    • Still able to back up and restore saves from the same player or transfer files across servers
  • Admin chat now shows 4 digit player ID's
  • Added mutation stat encryption
  • Slightly increased fly bank speed for Shadow Scale and Flame Stalker
  • Tweaked Shadow Scale’s combat values
    • Reduced frost mitigation
    • Slightly reduced pierce armor
    • Slightly increased blunt armor and pierce/fire mitigation
    • Increased Shadow Scale’s health
    • Increased Shadow Scale’s plasma damage
    • Reduced Shadow Scale’s charged plasma shot damage
  • Shadow Scale’s Cloak ability (Q) no longer costs stamina to maintain
    • Costs stamina to activate and prevents stamina regen while active
  • Flame Stalker Thermal ability (Q) stamina costs tweaked
  • Scenting no longer costs stamina
  • Biting another dragon should now produce blood splashes
  • Tweaked bile regen rates for all
  • Reduced penalty for flying in high altitudes to allow for cloud flight
  • Tweaked flight braking, now more responsive
  • Night Vision now works at anytime of day
  • Creatures now look wet when going in water
  • Updated skins, models, and textures on all dragons
  • Added/Updated many SFX
  • Updated FMOD banks
  • Increased Shadow Map page pool
    • Virtual Shadow Maps is disabled by default
    • Can be re-enabled in Graphics settings if you have a beefy GPU
  • Can no longer move head while eating, drinking, and sleeping
  • Can no longer chat while sleeping
    • @ and / commands are enabled during sleeping
  • Can no longer pick up and carry juvenile or adult dragon corpses
  • Removed /pearlon and /pearloff commands
  • Player progress is now saved per server while dragons are saved per map
  • Updated credits
Fixes
  • Tweaked Auto Res Scaling feature so quality no longer drops below 50%
  • Fixed FMOD audio bug trying to play invalid sounds after divided by zero
  • Fixed Sound FX Slider, can now go to 0
  • Audio no longer continues to play when emote is interrupted
  • Scent sound no longer continues to play when sniffing stops
  • Fixed a bug preventing foliage interaction from working if camera was beyond 4m from the plant
  • Fixed an issue where being bitten with very little armor would result in being one-shot
  • Fixed flight not working on peers after they enter render distance
    • No more watching people scoot along the ground in hover animation
  • Fixed a bug where player could continue to run after losing stamina if they never release shift
  • FOV no longer resets after flying
  • Mouse cursor should no longer be locked to game window
  • Added root motion to some emotes to correct issues with hit box detection
Known Issues
  • Rivers can be walked on top of in some areas
  • Some SFX may be missing or need further polish
    • Some emote sounds missing
  • Some skins/textures/animations may be missing or need polishing
  • Some Baby Biolumin animations missing
  • Flame Stalker, Bio, and Shadow Scale skins all show as iconic but are unique skins
    • Will be fixed in a hotfix
    • Players should select the skin they want and it will show after the hotfix
  • Shadow Scale cloak is not working properly

Day of Dragons - Bad Parrot
Hello everyone!

The first update of the 1.0 Soft Release is almost here! The 1.0.0 update will be our biggest update ever with loads of new content for players to enjoy. To celebrate, we will be counting down the days by going over a new feature, big or small, each day before the release on February 17th. Check back here daily to see the next countdown post!

1 Day to Release!
Dominant and Recessive Genes



Our final countdown feature will be the new genetics system. Players will now have two sets of genes for stats and skins, a dominant and a recessive. The dominant will be your dragon's phenotypic trait (your dragon's true stats and visible skin) and the recessive will be a hidden set that you can pass down to your offspring. If you unlock the "Dominant" skill on your Mutations Tree, you will be able to view your recessive genes.

It's been a long road, but the start of the 1.0 soft release is just around the corner. We can't tell you how much we appreciate all of your support during this journey. The 1.0 Updates will be just the start of what is to come and we can't wait to see you all in 1.0.0.




2 Days to Release!
Interactive Water



We are getting really close to the 1.0.0 update! Our second to last countdown feature will be our new interactive water. The water surface will be able to interact with players as they swim. As this is a new feature we are try, it is still in the works but the first version will be available to play with on the 17th!




3 Days to Release!
Inventory and Pearls



Yesterday we showed off the new Character Panel UI. Today's feature is another part of the new UI, the inventory system. The 1.0.0 update will feature the first part of our new inventory system coming to the game. Players with exclusive or unlockable skins will have pearls in their inventory that can add a cosmetic overlay to the dragons. These overlays will not able to be passed on through breeding.

In future updates, we will add the rest of the pearl system which allows AI and dragons to drop pearls upon death that can boost your dragon's stats.





4 Days to Release!
New Character Panel UI



The Character Panel in the 1.0.0 update has gotten a new makeover! The new UI will now have tabs players can click on to display the different information. These different tabs will include the information found in Legacy as well as some new information. Players will now be able to see their lineage on the genetics panel all the way back to their grandparents as well as the new environment panel.






5 Days to Release!
The Biolumin



The second dragon included in the 1.0.0 update will be the Biolumin Dragon. This Class 2 dragon is the first of our Kickstarter dragons to join the game. It is a cosmetic dragon, meaning its attack does no damage. To make up for its lack of attack, the Bio will be the fastest flier in the game and is also poisonous to eat. The Bio will be a nectarivore, meaning it eats flower nectar as its main food source.

The Biolumin's special ability (Q) is called Glow. It can turn on and off its natural bioluminescence at will and also can make other dragon's glow using its breath "attack". It is also our first dragon to be able to truly hover and can control its hover to move in all directions.

Backers who pledged for the Bioluminescent Dragon reward in our 2019 Kickstarter and other owners of the Bio DLC key will be able to spawn as this dragon at any time. Other players will be able to access this dragon if nested in by another player.


(screenshots by our testing community)




6 Days to Release!
Stamina Exhaustion



In addition to the new Second Wind that allows players to fill up an additional stamina bar to extend their flight, we have also added a Stamina Exhaustion mechanic. If a player completely runs out of stam, their stamina bar will become capped at a lower amount. With each time the stamina bar is completely emptied, the cap will grow larger. Players will need to sleep to remove the cap on their stam.





7 Days to Release!
Forgotten Forest Map



The 1.0.0 update will be introducing the new Forgotten Forest map. Except the height map, the Forgotten Forest has been completely redone. Players will be able to explore landmarks inspired by the legacy map as well as discover completely new locations.

This new map will have more spawn locations for hatchlings and include features such as waterfalls and caves. With each update, we will work to polish and add more features to the map.





8 Days to Release!
Second Wind



Yesterday, we announced the addition of clouds that players could fly through. Some of you may have been wondering if you'd have enough stam to make it to them and stay in them long enough to enjoy them. Well, that's where today's feature comes into play!

Second Wind will be a new feature coming in the 1.0.0 update. When a player is laying down, a second stamina bar (the Second Wind bar) will start to fill under the main one. Once in flight, the Second Wind bar will begin to fill the main stamina bar when it gets low, giving players an extra boost of energy.





9 Days to Release!
Flying in the Clouds



The first part of our new weather system will be coming in 1.0.0 with clouds! Players will be able to fly through the clouds and even over them. The formation of the clouds will be determined by the current weather (coming in 1.0.1) and players can escape severe weather events by flying above them.

PvP players will be able to utilize this feature to escape into the clouds if being chased to lose their pursuers.





10 Days to Release!
The Inferno Ravager



Let's start off with a BIG one. The Inferno Ravager will be one of two dragons joining the world in the 1.0.0 update! The Inferno will be our game's first wyvern species (two wings & two legs) and has fire as its bile element. It will join the Shadow Scale and Flame Stalker as our third starter dragon, which means it will be automatically unlocked for all players.

The Inferno's special ability (Q) will be the Flame Cloak which allows players to light themselves on fire, burning anything that gets too close.


(screenshots by our testing community)



Come back tomorrow to see a sneak peek of another feature coming in 1.0.0!






Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram


Day of Dragons - Bad Parrot
Hello, everyone!



Earlier this year, we posted an announcement in our official discord stating the 1.0 update may be delayed due to unavoidable health issues this year. WIthin the entire development team, there has been multiple health related incidents that could not be avoided. It wasn't a great year for us health wise and we had to spend a lot of time recovering.
Because of these delays, we aren't able to confidently fit everything we wanted into the 1.0 update. Life happens unfortunately, and with each passing day, this appeared more inevitable. We want to deliver 1.0 in the quality our community deserves and not deliver a rushed, buggy product. You, our community members, are awesome and you deserve the update to be just as amazing.

However...

1.0 will still be released on February 17th as promised!

But, it will be a soft release, meaning that it will be released over several updates. The first update will be 1.0.0 and will still be our largest update to date! We will be introducing two new dragons into the game. These two will be the free starter dragon, the Inferno Ravager, and the Kickstarter dragon, the Biolumin (available to all through nesting). We will also be adding our new and improved Forgotten Forest map which has been completely remastered with new locations and landmarks to explore.
After this initial update, we will be releasing the rest of the content intended for 1.0 in two to four week intervals.

We greatly apologize for the delay. We know some of you will be upset with this decision. Please believe us when we say we didn't want to, but it is what is best for the health of the game and developers.
Jan 24, 2024
Day of Dragons - SuperRhino
Legacy Update B.15.4.0
Legacy Branch Only

  • Made some adjustments to the new AntiCheat, it should no longer kick players who hatch from eggs, Alt-Tab, or use Sandboxie.
  • Re-enabled the ability for servers to AlwaysShowPlayerTags and added a method to prevent one of the common player tag hacks
Day of Dragons - SuperRhino
Legacy Branch Update B.15.3.0
This update applies to the Day of Dragons Legacy Branch ONLY.

Community Servers who wish to stay on Day of Dragons Legacy Branch will need to update their servers to the Legacy Branch.

Players who wish/need to stay on the Legacy Beta version will need to switch over to the Legacy Branch of Day of Dragons. To do this, you must right click Day of Dragons Properties in your Steam Library, then click the Betas tab, then change the branch to Legacy.

  • All DLC's and Exclusives have been unlocked for all players including Acid Spitter Drake, Kickstarter White, Grey, & Black skins, Patreon Crimson & Gold skins, Shimmer skin effect, Patreon Jellyflies effect ONLY ON LEGACY BRANCH! This does not apply or effect the main branch and Update 1.0. Exclusives will still be exclusive in Update 1.0, but have been unlocked in the old Legacy Beta for players who cannot run the updated release version.
  • Granted Legacy Developer /slash commands to all Admins of both Official/Community servers
  • Updated /help list command to display new Admin commands listed above
  • Added AntiCheat methods to kick players using speedhacks which will also notify online admins and print to log the player kicked
Oct 6, 2023
Day of Dragons - Bad Parrot
Welcome back to another Dev Blog!

It's been a few months since our last update. A lot has happened in that time. Those of you who are active in our discord server already know, but our Lead Developer, Jon, had a serious accident in August leading to multiple broken ribs and a punctured lung. After multiple hospital visits and some close calls, he is finally able to get back to work. While he is not yet completely healed, he is well enough to begin working on the game once more.

Due to the accident, we have had to delay the release of the 1.0 update. However, we now have an definitive release date!

Day of Dragons will be releasing Saturday, February 17th, 2024!

The release will include four new playable dragons, one new playable elemental, new AI, the new skin crafting/nesting system, updated UI, game features, a new dragon pearl loot and inventory system creating a player economy, new game modes such as CvC and DvE, anti-hacking variable encryption, new emotes, new animations, new skins, new eldering mechanic, new maps, new UE5 engine features such as Lumen lighting, updated dragon models and textures, new/updated sfx, and much more.

We are very excited and we hope you are, too! Now let's see some of the awesome stuff we have been working on these last few months...


New UI and Systems



Coming in the 1.0 update will be a new Character Panel UI design. This new design, shown as a early work-in-progress in the image above, will use tabs at the left side of your screen to open different information boxes. These boxes will contain the important information you can find in the current Character Panel, as well as additional information such as nesting and your new inventory.



We are currently working on crafting the inventory system for Day of Dragons. "An inventory system?" you say. "But dragon's don't have purses, silly developers," you say. Well, dragons don't need purses to carry their loot. They already have a built in one. Our dragons have an extra organ known as a crop that is used to store useful items such as dragon pearls.

Dragon pearls, as depicted in the above image, will be a new feature to the game. Players will be able to loot these from aggressive AI and player carcasses and equip them onto their characters. These pearls will have a variety of benefits, including stat boosting or cosmetic effects. Unless the pearl is from an exclusive cosmetic (i.e. from Patreon rewards packs), you will drop the pearls and your inventory once your dragon dies and other dragons will be able to loot your carcass.

Players will also be able to trade or drop pearls at will. And if you are wondering how, it is probably exactly as you would expect. With the new pearls, we will also be adding the regurgitation animation for each dragon.


Flame Stalker Regurgitation Animation



Animation And VFX Update


Brood Watcher Mating Display

Our sixth dragon's animation set is completed! The Brood Watcher will be joining the Biolumin and the Blitz Striker as the new dragons coming in the 1.0 update. With the Brood Watcher will come major updates to the nesting system as well as skin crafting which we will talk about in more detail in a future dev blog. The Brood Watcher will function as a caretaker to young dragons and will be able to carry and incubate eggs in their throat pouches.

With the overall animation sets for the six dragons and first elemental that will appear in 1.0 completed, our animation and vfx teams are working on polishing content and looking ahead. Some of our animation team is already moved to working on content found in our next update. Check out some of the content and when it is to be expected below.


Update Biolumin Bile Attack VFX (1.0)

Feathered Zygovo Rig (1.2)


Singe Crest Flight Animation (1.1)


Polished Swamp Snapper Turn-and-Bite Animation (1.0 or following patch)


Shadow Scale Dynamic Idle (1.0)


Flame Stalker Dynamic Idle (1.0)




Welcome back to the Forgotten Forest



We have a new developer who has joined the team! Echo will be our Level Designer and has already begun work on the map that will be featured in the 1.0 update.

With the delay of the Mega Map, we have turned our focus to the Forgotten Forest map that is currently in the game. We will be starting from scratch and redoing the entire map for the 1.0 update. The update map will feature new landmarks, micro biomes and more. Echo has already begun working on the river section of the map and has created some beautiful new areas for our players to explore.

The Forgotten Forest iwon't just be one giant forest biome. Instead, it is a temperate rainforest ecosystem which includes multiple types of micro biomes that you would find in areas with temperate climates. We plan to include multiple forests (coniferous, temperate, redwoods, birch), grasslands/meadows, snow caps (on mountain region), and wetlands. There might even be some volcanic activity that fire bile dragons can call home.

We can't wait to explore this new environment with you all!









Dev Q&A Livestream


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by nicknetted


by lusewing


by birishlove



Some of our favorite artwork from the community...


by optimisticp08


by mykamila


by kemikel


Thanks for reading!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram
Day of Dragons - SuperRhino
We are pleased to announce that Day of Dragons will be leaving Early Access and releasing Version 1.0 on February 17th, 2024. This will be our largest update ever with more content than all previous alpha & beta updates combined!

Update 1.0 will include 4 new dragons (Inferno Ravager, Brood Watcher, Biolumin, Blitz Striker), the Magma Elemental, new AI, nesting updates, skin crafting, recessive genes, dragon pearls, inventory, new game modes, new maps, skins, emotes, animations, and much more.

Following our very successful Kickstarter campaign in September of 2019, we began building the game we promised to create and 4 1/2 years later, we will be releasing the game we promised which includes the Kickstarter skins and the Bioluminescent Dragon Kickstarter rewards. Also included will be the first of five Kickstarter stretch goal dragons, the Brood Watcher. The remaining four dragons will come in future updates as seen on our Trello page.

We will continue to update the game with more dragons, AI creatures, maps, and content following release as we plan to continue adding more content, features, and improvements for years to come.

Join our Discord community at https://discord.gg/dayofdragons for the latest updates.
Jul 14, 2023
Day of Dragons - Bad Parrot
Hello, everyone!

It's time for another Dev Blog!

During the last few months, our team has been working on a variety of projects, including preparing for the 1.0 update as well as getting things started for what comes after. Our animators and modelers have added the finishing touches to the dragons coming in 1.0 and the current dragons from Legacy Beta and have moved on to work on dragons for the 1.1 update. For the first time in a long time, we are all caught up on animations and are able to work ahead while we wait for the coding, sound, and vfx to catch up.

Update 1.0 is still planned for a 2023 release. All models and animations have been finished for 1.0 but we are still working on coding and integration as well as some sound and visual fx and UI. Thank you to everyone who participated in our Open Testing events that were held. We hope you enjoyed your taste of Update 1.0. Thanks to you, we were able to pinpoint some huge bugs that were causing major performance issues with large numbers of players in the same area. We were also able to test out our portal systems with a over-capacity server and can confirm that they work great. Much of the work we have been doing since the last development blog has been stabilizing the current build and working through various UE5 issues to get DoD to a playable state and working on some of the new creatures coming to the game including the new Sand Snapper and the new Tidal Shock - a class 6 Lightning Lung Drake that will make its debut as a free starter dragon when we introduce the underwater biomes.

Now a word from the Lead Dev.

Hey all, Jon Slabaugh here. I don't have a lot to talk about in this blog. I just wanted to say thank you for your patience and support. We're working hard to get update 1.0 out and making progress, a little each day, and one day, it will be time to release it to everyone. A lot of time has been spent adjusting to Unreal 5 and the new (and often buggy) technology. With UE5.2, a lot of the issues we were facing have been fixed and we're able to proceed, even though trying to work through those issues slowed us down quite a bit. But, that's all in the past and we're moving forward on the programming/integration side again. We can also confirm the system requirements for update 1.0 which is higher than our Beta Legacy build due to using UE5 and the new technology it provides. UE5 is heavy on the graphics side of things so you will need at least Windows 10/11 64bit and a RTX 2060 to run the game well. However, it will technically run with a GTX 960 but it is not recommended for performance reasons. RAM is not heavy, so you should be good with 8GB, but to future proof your system, you'll want 16GB. We are also no longer supporting Linux clients or Vulkan, Most of UE5's new tech right now only supports DirectX 12 with SM6.6 which is why you need at least a GTX 960, as older cards do not support DX12 + SM6.6. We'll still of course support Windows and Linux servers, but servers do not render anything so don't need DirectX/Vulkan, etc.

One last thing before I go, we read your feedback regarding the new Creator Skins and stats. We have decided to make Creator Skins and other special loot drop skins like the Sand/Snow Slayer skins, a cosmetic overlay skin that you can equip and unequip giving you that appearance without affecting nesting. So you will nest in whatever your real skin is, not the special skin you're wearing. Doing it like this solves a lot of community concerns. This allows us to keep the skins out of the nesting system so they can't be passed on and also allows players to continue to nest and pass on their stats and stat up.

Once again, thank you all for believing in us and being a part of our journey, from Kickstarter to Alpha, from Alpha to Beta, and from Beta to Release 1.0 and beyond! We appreciate you.

- SuperRhino
Lead Developer


The Elementals Have Arrived



The Elementals are officially here. These creatures will bring a new aspect to game play, being the first non-dragon playable and filling the role of an enemy to all dragonkind. Made for combat, Elementals have multiple powerful attacks including stomping, swiping, throwing, pounding, stabbing, and their deadly bile attack.

The Bile Attack of the Elemental

Elementals are alien to the world of Jrakhon and are unlike any of the other creatures found in the world. Unlike the playable dragon species, Elementals will not have a "hatchling" or "juvenile" stage and will instead spawn as their adult size. This also means that Elementals will not hatch out of eggs either. Instead, Elementals will spawn in from dormant rock shards buried in the world's crust.


Test of Magma Elemental Spawning

They will also not leave a body for their enemies to feast on as they are not made from flesh and bone like other creatures. Upon death, the Elementals will break into large rock fragments that crumble away. While they don't leave a meal, they will leave something else that dragons will find very valuable.


Test of Magma Elemental Despawning

Development wise, we are nearly finished with the Magma Elemental's addition to the game. We still have some aspects of its gameplay to add and some others to polish before it will be completed. If you would like to see a more in depth view of the Magma Elemental, make sure to check out our latest Development Livestream in which we featured this monster.


Getting Ready For After 1.0...

Singe Crest Updated Model

While most of our team is working on the 1.0 update, some of our developers are further along than others. Our modeling team is usually several steps ahead of the animation and coding departments, meaning they work on content for future updates.

Our modeler finished preparing the next dragon models. In the 1.1 update, we will be bringing the Singe Crest and Brood Watcher (aka the Nurse Dragon) to the game. These two dragons were Kickstarter Stretch Goals and will be auto-unlocked for all Kickstarters. Non-kickstarter Players will be able to permanently unlock these species per server through gameplay.

Brood Watcher Updated Model

Like with all of our wyverns, we have gone back and done some tweaks to the Singe Crest. We have increased his leg and neck length and he will be our first bipedal dragon. We also made some tweaks to the baby morph's legs and neck.

Hatchling Singe Crest Model

Our animation team has already begun working on these two new dragons, with the Brood Watcher already having some of her animations finished.


Brood Watcher Walk Animation


Brood Watcher Flap Animation

In addition to the dragons, our modeling team is also working on biome-variants of some of the AI creatures. Our first variant will be a new species of Snapper AI. This species, known as the Sand Snapper, will be found in the dangerous dunes and will hide under the sand like other predatory species in the area. We plan to create more AI biome-variants in order to make the world feel full and alive.




As an extra bonus to this blog, here is a look at the Biolumin Dragon's fierce new physical attack, the angry bio boop. Since this is a cosmetic dragon, the attack will of course do no damage, but that doesn't stop the bio from trying.


Angry Adult Bio Boop


Angry Baby Bio Boop


Thanks for reading and following along with our development!



Dev Q&A Livestream


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by アゼリア.#9369


by Whisphim#4467


by Ayanami Rei#4339



Some of our favorite artwork from the community...


by Kaliber#4188


by Tale#8661

by . , Jaeger , .#4612



~The Day of Dragons Development Team



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