Jan 24, 2022
Day of Dragons - Bad Parrot
Hello everyone!

We hope you are enjoying the New Year and our latest content update featuring the Bulbous Spined Scrab. Thank you all for the feedback! We will be working on some bug fixes and changes based on what you have all said. While we work on the next patch, please enjoy this blog filled with what our different teams have been working on!


Animations

The Flame Stalker and Inferno Ravager are currently in their animation stage of development. This is the longest stage and takes some time to complete. We appreciate your patience while we work hard on bringing these awesome dragons to life. Please keep in mind, all of the animations you see in these blogs are a work-in-progress and not yet finalized. The animations (new and currently in-game) will be perfect in a polishing stage further down the development line.

Anywho, take a look at what our awesome animation team has been working on!

Flame Stalker


Flame Stalker Roar

Karly is back from her holiday and working once again to bring the Flame Stalker to life. With all the locomotion (aka flying and walking) animations completed, we are now focusing on his last action animations, including the calls! Check out some of the awesome animations Karly has created so far.


Flame Stalker Eating


Flame Stalker Drinking


Flame Stalker Swimming

Inferno Ravager

The newest addition to our team, Anton, is now working on the animations of his first dragon, the Inferno Ravager. As with every dragon, we start with the land locomotion (walk, trot, etc) animations first and then move to the flight locomotion. Since our last dev blog, Anton has completed all the locomotion (excluding swimming) and is moving onto the actions. Check out what he has created so far!


Inferno Ravager Walk animation


Inferno Ravager Trot animation


Inferno Ravager Run animation


Inferno Ravager Hover animation

New Emotes

As some of you know, for Anton's trial period we had him working on future emotes for the Acid Spitter and Shadow Scale. These emotes will be for a future DLC emote pack and include a Love, Taunt, Rage, and Mourn emote. There will also be a Rage emote which will be included in the Patreon Lifetime 100 rewards pack. Please note, the remaining animations and the emote pack are on hold while our animators focus on the two fire dragons.

Acid Spitter and Shadow Scale Taunt

Acid Spitter Rage

Acid Spitter Love

Acid Spitter Laughter




Models

Our model team consists of Jia Hao, our creature modeler, and DragonBrigade, our environmental asset modeler. Each are hard at work creating content for future updates. Here are some of the interesting things they have been working on...

Feathered Zygovo Model


Feather Crest at resting position (top) and aggressive (bottom)

Arguably the best dragon (I'm not biased), the Feathered Zygovo model is currently getting ready for game-play. It's had a complete wing makeover along with some some edits since its concept art. Being feathered, its model is very complicated and will take some time to finish. We hope to show you further progress on it next month!


Feathered Zygovo wings and body

Dune Weaver

Jia Hao has also finished the in-game model for another AI critter. This one is the Dune Weaver. This little slug like creature will be endemic to the Dangerous Dunes Biome and come later in development. Since his concept art, he has gotten cute little eyes and a mouth on his underside. What a good like slug bug.


Dune Weaver AI Model

Updated Thornback Nest

We are changing the Thornbacked Crawler nests and how they work. With this new model, hatchlings will be able to discover a new yummy food source; Thornbacked Crawler eggs. Dragons will be able to dig out the mounds and uncover the eggs in the center. This new food source will help hatchlings to survive now that the bugs have gotten smarter and will likely be added to the game in one of the next updates.


Thornbacked Crawler Nest


Nest Morph Targets



VFX

Over in our Visual Effects department, Flicker is working on some effects for further in development. She has been developing an amazing smoke plume for the upcoming Lava Lands' Volcano and some effects for the Blitz Striker.


Volcano Smoke Plume

The Blitz Striker will be a lightning based dragon and will be able to perform a stun attack as its special ability. We have been experimenting with different looks to the electrical attacks and this is what we have come up with so far.


Blitz Striker Bile Attack


Blitz Striker Stun Attack





Dev Q&A Livestream


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by Adam ^-^#0997


by MemoryMaze7#0210


by Feral#3855



Some of our favorite artwork from the community...


by Prenser#3321


by Astalaga™️#6699


by AtaR3xia#3922


Thanks again for reading!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram
Jan 22, 2022
Day of Dragons - SuperRhino
BETA PATCH 1.L.2.0
Server/Client Patch

This patch fixes some bugs introduced in 1.L.1

  • Added a game option to turn on translucent targeting (dragon transparent when aiming down while flying)
  • Fixed floating foliage
  • Egg shells no longer glow
  • Blood screen should be removed from eggs
  • Fixed a nesting bug where players could not invite
  • Fixed a nesting bug where used eggs would not poof
  • Fixed world ambience SFX not playing in the world
  • Fixed an issue where bugs would not move



Jan 21, 2022
Day of Dragons - SuperRhino
BETA PATCH 1.L.1.0
Server/Client Patch

This patch fixes some bugs, addresses some recent update issues, and improves server performance

  • Added server config option to disable AI, bDisableAI=true
  • Added Spined Scrab's missing Sound FX
  • Thornback Crawlers are no longer poisonous and no longer apply poison when eaten
  • Red Mushrooms no longer apply thirst but now apply poison when eaten
  • Nerfed the Agile/Fast attack speed cooldown bonus by 80%
  • Acid Spitters are now immune to Decay debuffs
  • 3rd Person Camera no longer auto-adjusts when looking up while flying
  • 3rd Person Camera now allows you to see through yourself while aiming when looking down while flying
  • Adjusted AI spawns and reduced total number of AI for server performance
  • Fixed an issue where AI would sometimes stand around and not do anything
  • Fixed an issue where nest eggs would show two eggs when a player hatches in
  • Fixed an issue where blood screen would show when accepting a nest egg



Day of Dragons - SuperRhino
Day of Dragons Update 1.L.0.0
Server/Client Update

In this content update, we are introducing the Spined Scrab AI along with new and updated AI behaviors, Shadow Scale charge shot, dragon carcasses, critical hits, combat balance changes, new skins recipes, projectile improvements, quality of life improvements, bug fixes, and more!

AI
There's a new creature roaming about the Forgotten Forests and it is pretty feisty for its small size. The Spined Scrab is a class 1 AI creature that makes its home in the forests. It is slow and easy to catch, but is not afraid to stand its ground and fight, though it may also try to hide from larger predators. The addition of the Scrab provides hatchlings with a sure meal, if they manage to survive. With this new creature inhabitant, the Thornback Crawlers have begun acting differently, if injured, the Thornbacks will now flee to their nests where they may find refuge.

  • Added Spined Scrab class 1 creature
  • Changed Thornback Crawler behavior
  • Updated AI spawners and spawn locations
  • Fixed various AI bugs (no pun intended) ːsteamhappyː

ABILITIES
Shadow Scales now have their charge shot. While aiming, hold your attack button until you see the bile meter go up. The higher the charge, the more damage and higher bile cost. A fully charged shot (meter will be glowing) will deal 300% damage and use all your bile putting you in bile exhaustion. In addition, we have also greatly improved projectile hit detection and syncing when targeting fliers and moving targets. We've also added critical hits for melee attacks only. If suffering a critical, your RPG hud will flash red. You can increase your base critical chance, evasion, damage, and protection with various mutations.

  • Added Shadow Scale Charge Shot
  • Mutation Survival line now provides Critical Chance, Critical Evasion, Critical Damage, & Critical Protection
  • Mutation Movement line now grants Attack Cooldown Reduction, Critical Chance, & Critical Evasion
  • Mutation Breeding line now grants Critical Damage & Critical Protection
  • Projectile hit detection has been greatly improved
  • Plasma Shot now does small AOE damage allowing players to kill small creatures if the impact of the blast was very close to them but missed their hitbox
  • Class Level Differential Damage Bonus has been nerfed reducing the bonus damage incurred from fighting classes above or below your own class
  • Reduced Shadow Scale and Acid Spitter swim speeds
  • Reduced Shadow Scale Lightning mitigation 70% -> 60%
  • Increased Shadow Scale Plasma mitigation 70% -> 80%
  • Reduced Shadow Scale base Plasma damage
  • Increased Acid Spitter base Health
  • Set Shadow Scale Base Crit Chance to +5%
  • Set Shadow Scale Base Crit Evasion to +3%
  • Set Shadow Scale Base Crit Damage to +50%
  • Set Shadow Scale Base Crit Protection to 0%
  • Set Acid Spitter Base Crit Chance to +8%
  • Set Acid Spitter Base Crit Evasion to 0%
  • Set Acid Spitter Base Crit Damage to +60%
  • Set Acid Spitter Base Crit Protection to +15%
  • Added Crit bonuses to some Genetics

ENVIRONMENT
We've added a unique dragon carcass in this update. No longer will dead dragon gore piles look like dead drake gore piles.

  • Added unique Dragon Carcasses
  • Greatly improved shadows on Very Low and Low video settings
  • Relocated Thornback Crawler mounds
  • Added swamp to "4 ponds" area of map
  • Relocated some player spawns
  • Tweaked certain areas of the map

UI
You asked for it, and we did it. Players can now keep the compass on their screen without their character panel. We also reduced the distance players see admin tags so as to prevent people from using the tags as a locator and changed the way the reticle works.

  • Added Static Compass game option, players can now have a static compass on their HUD at all times
  • Added a Static Compass opacity option, to adjust how visible the new compass is on your HUD
  • Admin tags no longer show up on spectator's dragon body when server config has persistent admin tags disabled
  • Admin/Dev tags now only render when under 50 meters
  • Reticle now turns red on valid targets that are within projectile range and black when in bite mode
  • Critical Hits now flash red on the RPG hud
  • Added a bile charge bar to the bile meter that glows when charge is full
  • Added tooltip on growth bar which will show % grown to next stage on mouse hover

MISCELLANEOUS

  • Added new skin crafting recipes
  • Camera no longer sinks into the body mesh while looking up allowing players to look up in the sky in third person
  • Added /steamid chat command for players allowing players to see their steam id in game and automatically copying it to the Windows clipboard making it easy to share it with friends or admins
  • Players who logout now go to sleep
  • Adjusted food values of corpses

SERVER ADMINISTRATION

  • Admins now see a unique 4 digit steam ID on player names in chat to prevent users impersonating one another
  • Admin Panel "Copy" button now automatically copies the user's steam id to Windows clipboard
  • Players with very high ping will now be kicked from servers unless DD config option is disabled
  • Removed Reset AI admin command and replaced with Spawn AI command allowing admins to spawn food in front of starving player anywhere on the map

BUG FIXES

  • Fixed bug where eggs would timeout and not hatch a player if player waited too long to hatch
  • Fixed Shadow Cloak not showing as cloaked for a few seconds when another player renders them into view
  • Fixed missing projectile hit detection on certain parts of the body
  • Fixed a movement desync when carrying a hatchling long distances
  • Fixed an issue where dying while flying caused the eaten carcass to spawn in the air
  • Fixed an issue where players could safelog while swimming
  • Fixed an issue where the underwater audio loop would play forever for the player after dying underwater
  • Fixed an issue where players who logout while in motion or flying would continue moving, they should now stop moving and go to sleep
  • Fixed issue where Elder dragons would jitter
  • Nametags should be less choppy when player is moving
Dec 8, 2021
Day of Dragons - SuperRhino
BETA PATCH 1.K.L.0
Server/Client Patch

This patch fixes a long-time critical combat logging exploit

  • Fixed an exploit allowing players to sometimes leave the game immediately by using task manager
  • Fixed missing collision on world bounds background mountains



Dec 7, 2021
Day of Dragons - SuperRhino
BETA PATCH 1.K.J.0
Server/Client Patch

This patch fixes several ongoing issues and also includes hidden content for the upcoming 1.L Update.


  • Fixed an issue where server Clan Registry would get corrupted and cause server crashes or prevent servers from starting
  • Dragons can no longer emote while swimming underwater
  • Slightly increased night time ambient light
  • Shadow Scales can no longer cloak glitch for perma glowies
  • Plasma and Acid shot now properly damage targets at point blank range
  • Greatly improved plasma/acid projectile hit detection. Players should find that hitting targets with breath attacks is now much more consistent
  • Players who logout under water will now float to the top of the water allowing them to be killed by other players while still in the world
  • Players who logout while flying will now drop to the ground and not continue flying allowing them to be killed by other players while still in the world
  • Possible fix for hatchling movement desync after being carried long distances then dropped
  • Slightly increased Shadow Scale turn rate allowing them to be able to turn quicker and giving them a slightly better chance to defend themselves on the ground (they still turn slower than an Acid Spitter)
  • Added new server config option "bDisableDD=true" allowing servers to disable server desync detection and other anti-cheat measures which may be useful for small private/personal servers experiencing frequent disconnects or servers that wish to allow cheating. bDisableDD=false enables Desync Detection (default) & bDisableDD=true disables Desync Detection (not recommended)



Oct 21, 2021
Day of Dragons - Bad Parrot
Hello all!

Fall is here and the weather is beginning to cool. We hope you all are staying healthy and enjoying the latest update which brought scent to the game. As some of you may or may not know, Jao's dogs had a litter of pups (pictured below) and he has been taking a break to focus on their care during their first few weeks of life.



So, this month has been a lot of focus on bringing to life the creatures that inhabit the world by creating beawesome animations and creatures. Now... let's see what everyone has been working on this month!


Animations

Our animation team has been working hard on bringing our creatures to life! The Flame Stalker's land, water, and flight locomotion animations are completed as well as his base attacks and rests. Next we will be focusing on his action animations, including his eating, drinking, and base emotes. It's safe to say he is about 50% done with his adult animations. Check out some of his animations below...


Flame Stalker Bite


Flame Stalker Bile Attack


Flame Stalker Hover


Flame Stalker Flight


Flame Stalker Lay


Flame Stalker Sleep

We have finished the Swamp Snappers animations! These animation previews might make you think twice about going near the water...


Swamp Snapper Walk


Swamp Snapper Basking


Swamp Snapper Swim


Swamp Snapper Bite


Swamp Snapper Stealth Lunge Attack

Next, we are getting ready to begin animating the Inferno Ravager, but before we can it will need to be rigged. While the rig is begin created, we are working on additional emote animations to help your dragon express their true feelings. Here is a taste of two of the new emotes featuring everyone's favorite sizzle boy.


Acid Spitter Mourn Emote


Acid Spitter Rage Emote




Models

Over on the model side of things, Jia Hao has just finished the Cave Cutter model. This AI creature will blend in very well with its environment and be a creature you don't want to face alone. The average size of the Cave Cutter dwarfs an adult Acid Spitter.


Cave Cutter model

The Blitz is also finished. Hao finalized his different age and sex morphs this week. The male Blitz Striker will have larger spikes than the female and, of course, the baby will be adorable.


Finished Blitz Striker Adult morphs and WIP Alpha morphs


Blitz Striker Hatchling morph

Brigade is working on the next corpse for the game. The dragon corpse will replace the current drake corpse for when a dragon has been mainly eaten. We currently have the pose and skeleton done and are moving on to the fleshy bits.


Dragon Carcass WIP



VFX

With the preparation for quests, Flicker has been working on some of the possible cosmetic quest rewards; ambient AI creatures. Similar to the Sky Jellies, these critters will float around the dragon when equipped. Check out some of the critters we've made so far...


Bumbler


Sky Slug


Dragon Wasp


Elvenbug


That's all for this month's dev blog! Don't forget to check out our weekly Dev Dairies (posted on Kickstarter) for weekly updates.



Dev Q&A Livestream


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by Waryx#4143


by Powerslav#8811


by Atomix Spark#6448



Some of our favorite artwork from the community...


by Kaliber#4188


by zowato#1725


by Ztarli#7786


Thank again for reading! See you next month for another Development Blog!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram
Sep 29, 2021
Day of Dragons - SuperRhino
Hotfix 1.K.I.1
This is a Client-side hotfix, no server update required

  • Greatly Increased water and puddle scent detection range to make it easier to find large bodies of water.
  • Tripled the ShadowScale Nightvison visibility distance when flying
  • Tweaked the sniff sound FX
  • Fixed an issue where carcasses could be smelled from anywhere on the map. They can now only be smelled if within species scent detection range as with other scents.
Sep 27, 2021
Day of Dragons - SuperRhino
BETA PATCH 1.K.I.0
Server/Client Patch

  • Fixed error when trying to release a carried hatchling
  • Greatly extended the range of scent detection
Day of Dragons - SuperRhino
Day of Dragons Update 1.K.H.0
Server/Client

It's been 2 months now since our beta release, and it is time for our September update. This is our second feature update, the first being the Quality of Life improvements update we released in August. This update includes the most requested feature content (next to more dragons) being that of Scent. Scent will greatly increase your chances of survival by giving you visual indicators of where things are in the world. We hoped this release would also include the Scrab AI, but the AI combat behavior is not quite finished and we wanted to keep our September update promise, so we are releasing 1.K without the Scrab and will patch it in when the new AI behavior is bug-free and ready. This update also makes changes to mushroom spawns now that scent is a thing and also adds dragon carcasses and projectile improvements.

So without further ado, let's see what all is new in Beta Update 1.K!

SCENT
Added scent ability for all dragonkind allowing players to sniff out their environment. To use scent, hold (default F and may need reset) while stationary. Different species have different ranges of scent detection. Scent that is farther away will spawn a scent trail showing players the direction the scent is coming from. Scent that is closer to the player will spawn a scent plume showing players the location of the scent. Scavenger Mutation increases scent detection range by 25/50/100m per point and scent location range by 10/20/30m per point.

  • Added ability to smell lakes, ponds, & rivers (blue)
  • Added ability for hatchlings to smell puddles (blue)
  • Added ability to smell edible flora (green)
  • Added ability to smell blood (red)
  • Added ability to smell corpses (red)
  • Added ability to smell carcasses (red)
  • Added ability to smell prey creatures (magenta)
  • Added ability to smell nests of the same species (yellow)
  • Added ability to smell clues (yellow)

SKINS
  • Players can now select common skins from character menu when spawning. Uncommon and Rare skins are still only obtainable by spawning with a Random Skin
  • Added new uncommon/rare random skins
  • Added new hybrid skin crafting recipes

ENVIRONMENT
  • Added a new species of Mushroom
  • Changed mushroom spawning areas and density
  • Minor changes to Forgotten Forest map
  • Added Thornback Mound ambient sound fx to boss mounds
  • Added Jellyflies ambient creature fx in certain areas
  • Added Fireflies ambient creature fx in certain areas
  • Added Carcass flies ambient creature fx

PATREON LIFETIME SUBSCRIBER REWARDS PACK
The first tier of the Patreon Lifetime Subscriber Rewards have been added to the game. Subscribers who have received the Lifetime Subscriber Rewards Pack will receive the Crimson LT shimmer skin and the Jellyflies cosmetic effect. This effect will later be replaced with a unique equippable dragon pearl. Until the inventory system is added in a later update, Subscriber Rewards Pack owners will need to type /pearlon to turn on the effect and /pearloff to turn it off. This effect only spawns while resting or sleeping.
  • Added Crimson LT skin as a spawn option for subscribers with the Lifetime Subscriber Rewards Pack
  • Added Jellyflies cosmetic effect for subscribers with the Lifetime Subscriber Rewards Pack
  • Added Apply Shimmer button for subscribers with the Lifetime Subscriber Rewards Pack which converts the Crimson PT skin into the Crimson LT skin.
  • Added Crimson LT skin compatibility with Crimson PT skin crafting recipes

DRAGONS
Improvements have been made to dragon abilities and projectiles as well as the addition of carcasses.
  • Added Shadow Scale Scent Animation
  • Added Shadow Scale Scent Sound FX
  • Added Acid Spitter Scent Animation
  • Added Acid Spitter Scent Sound FX
  • Shadow Cloak now provides complete invisibility when crouched while stationary
  • Improved projectile tracking and hit detection
  • Increased range of Acid Spit
  • Increased speed of Acid Spit
  • Increased range of Plasma Bolt
  • Added visual corpse decay which progresses as the corpse is eaten
  • Added dragon carcasses v1 that replace a corpse that has been mostly eaten. Carcasses cannot be carried or moved like corpses and do not despawn like corpses but instead despawn only when fully eaten or abandoned (feeding on the carcass refreshes the corpse despawn timer)

ADMIN
We have had admins request the ability to mute/unmute players from Global Chat who are offline. Mutes and Unmutes are now permanent on the server. We also added the ability to ban a player who is offline from the admin panel. This feature is useful as it does not require a server restart to take effect. Config bans also work but require a server restart.
  • Added /mute [steamid] slash command for offline players. Please use admin panel for online players
  • Added /unmute [steamid] for offline players. Please use admin panel for online players
  • Added /ban [steamid] slash command for offline players. Please use admin panel for online players

MECHANICS
  • Added Gore option in Game Settings which is disabled by default. Gore setting enables/disables blood pools and carcass gut piles
  • Added Survival+RPG HUD style option in Game Settings which combines the blood screen with the status bars
  • Force closing the game aka "combat logging" now causes your dragon to remain in the world for five minutes instead of just one. To leave the game properly, use the Menu to logout or quit.

FIXES
  • Fixed missing projectile hit decals
  • Elder Acid Spitter Acid Spit no longer impacts self when running
  • Fixed strange movement jitter from network peer Dragons that have grown beyond adult
...