It has been an awesome few months since the Beta Launch. Our blog writer, Bad Parrot, was on vacation the last week of August, so this blog is a tad bit later than usual. But fear not! It is packed with a lot of new exciting updates! Before we begin, here is a word from our Lead Developer.....
Words from the Lead Developer
Hello everyone,
Our Beta has been out now for a little over a month and we are humbled by all the positive feedback we are getting. Thank you. In the last 6 weeks since the Beta release, we have pushed out 10 patches to address various bugs, exploits, and introduce various quality of life improvements. In the last 2 weeks I have been working on the upcoming August/September September content update (mainly the AI behavior) to get that ready for release. The update will introduce a new scent system where players can see a visual indicator of scent helping them find food and water and blood. The update will also introduce the Spined Scrab AI (class 1) with our first iteration of AI combat. The current Thornback does not fight, he just runs away, but the Scrab will be programmed to fight you if you're small and run if you're large, though it will be much slower than a Thornback and easier for hatchlings to catch. I'm also working to improve the AI spawning system which will affect all AI creatures now and in the future.
Speaking of Future AI creatures, we just recently revealed the Cave Cutter AI, a class 4 cave-dweller making its home in the frozen ice caves of the Winter Winds. Click the image above for a closer look at this "cool" creature.
In the next few paragraphs, I want to touch on some of the cool things that have happened or are happening in development starting with the Crimson Shimmer.
The new Crimson Shimmer skin is in the development build and coming in the September version 1.K update. Crimson Shimmer is a Patreon Lifetime Subscriber reward given to any Patreon who has pledged $100 or more during the lifetime of their subscription. Patreon Shimmer is something we announced many months ago when we first announced Shimmer skins for Kickstarter backers and Patreons, but we hadn't decided exactly how we wanted to implement it into Patreon until recently. Lifetime Subscriber Rewards are a way for us to reward our patrons who have supported us for many months and is on par with what Kickstarters pledged for the White Dragon Skins. Check the video out below for a preview of the new Crimson Shimmer skin.
In the future, we plan to offer more Lifetime Subscriber Rewards for our active Patrons such as cosmetic fx and possibly merchandise. If you're interested in supporting us through Patreon, check out the link at the end of this blog and thank you so much for supporting our dream!
Another thing I want to touch on is new hires. We have been on the hunt for more animators as we have a growing number of game-ready models waiting for animations. In the past 3 months we have processed over 100 animator applications and have done several interviews. One of the animators we hired, George, was tasked with the Whiskered Paddletail and Swamp Snapper, although George won't be able to stay with us for long, we were only able to hire him for a limited window between contracts. We'll continue to update you all with news concerning our growing development team in future announcements.
Quests are coming, and they're going to be cool, but I don't think they'll make it in the September content update. Quests will provide ways for players to get those 3 other mutation points and also acquire equippable items like Dragon Pearls, though some of that will need to wait until the inventory system is in. Pearls will provide combat bonuses or cosmetic fx such as Jelly Flies (the mechanic of which btw is already in this dev build). Flicker is already working on Ambient AI, some of which you can collect as a spawnable effect through quests.
OK now for some random thoughts...
The Ice Behemoth Concept is mostly finished, we're still working out the details of his horns but we're not rushing it. Work is being done to improve projectiles as I'm well aware of the desync that happens sometimes where it looks like you hit but the server didn't register it. Plasma charge attack is also coming, though I might wait until the Flame Stalker is in for balance reasons. Elder mushroom spawns will be re-worked. More skin patterns will be coming in future updates. You might start seeing devs spawn in as Flame Stalkers soon but the animation set is not finished, but a lot of the movement is. Fish AI might make it in before the Singe Crest update as another food source. Update 1.K will include a new edible mushroom type. A new Forgotten Forest map is planned, but will most likely come post Genesis. Magma will most likely be in before the Flame Stalker, though we might wait until the Flame Stalker, but we might not. It might take a while before anyone figures out how to unlock it - that is if anyone who unlocks it will ever know how they unlocked it. ːsteammockingː
That's it from me for now, thank you for playing our game, we have so much more planned and coming in future updates and we can't wait to share it with you!
- Jonathan Slabaugh Lead Developer for Day of Dragons
Scent System
Scent Trails
In the upcoming September update, your dragons will be seeing the work in a whole new way..... with their nose! The scent system is one of the new features coming with this next big update.
Dragons will be able to smell and reveal hidden whimsical trails that can lead them to food (green) and water (blue) sources. Certain creatures will also leave scent trails, such as AI (yellow) and bleeding Dragons (red). The source of the scent will release a puff of colored smoke when players are close.
Scent Source Indicators
Each dragon will have its own scent animation that they use to detect the world. Check out the Acid Spitter and Shadow Scale's created by Karly.
Acid Spitter Scent Animation
Shadow Scale Scent Animation
Animations
Our lovely team of animators have been hard at work bringing our creatures to life. Check out what they have been working since the last dev blog...
Magma Elemental
The Magma Elemental has been full animated and will likely be the next playable creature added to the game. Players will have to learn the secrets to unlock this beast. Check out this video of his haunting calls.
VIDEO
Flame Stalker
The Flame Stalker animations are still being created. Here are some of his latest ones.
Flame Stalker Sit Animation
Flame Stalker Stalk Animation
Whiskered Paddletail
The Elemental isn't the only creature finished this month! The Whiskered Paddletail has had all of its animations finished thanks to George, a temporary animator we hired between contracts! George is only with us until early November so we are having him work on AI creatures such as the fish and the Swamp Snapper. Check out the fish animations:
Whiskered Paddletail Idle Animation
Whiskered Paddletail Swimming Animation
Whiskered Paddletail Struggle/Carried Animation
VFX
Our VFX artist, Flicker, has been hard at work on her projects. Check out just some of the stuff she has worked on since the Beta launch!
Ambient Creatures
The world of Jrakhon is going to have a little more life in it soon. Flicker has been creating ambient AI particles which can be found floating throughout the world such as the fireflies and sky jellies or around objects of interest like the corpse flies. Some may even enjoy the company of your dragon...
Purple Sky Jelly
Fireflies
Corpse Flies
Corpse Death Effects
Corpses will show you how much food is remaining with this new Death Effect. As you eat the corpse, parts begin to fade away. Once you have eaten 50%, the corpse will turn into a carcass.
Acid Spitter Corpse Death Effect
Models
Some of you may have already seen our new AI concept revealed earlier this month. If you haven't, check it out here. The Cave Cutter was just one of the projects our modeling team has been working on. Have a look at what else they have been up to.
Carcasses
As started above, once half of a corpse is eaten it will be converted into a carcass. Unlike corpses, carcass can no longer be carried by any size dragon and will decay much slower.
Rigging
With our temporary animator focusing on the AI, that means its time for more rigging. Karly has been working on rigging and weight painting some of the AI creatures including the Swamp Snapper. Check out what she has done so far....
Swamp Snapper WIP RIg
It's been a very busy few months. All of our departments are working full speed to continue to bring this awesome game to life. Now, check out the spotlights from our community!
Dev Q&A Livestream
Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!
From the Community
Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
Some of our favorite recent screenshots...
by Melon#6370
by Nevermore#9384
by DecoDemon#3051
Some of our favorite artwork from the community...
by Shika#4449
by Oka/Karta#7648
by Puco#0733
As always, thanks for reading!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Due to the frequent use of the "Alt+F4" exploit we are rolling out a small patch to address that. This is not the Aug/Sept content update.
Fixed an exploit in which dead characters did not delete properly from player account if player exited the game by closing the application which allowed players to get their character back on login
Male dragons now only get a "nest in the area notification" if they are the nest sire preventing unrelated players from knowing that a nest is in the area
Young Shadow Scales now have their own flap sound and no longer sound like an adult flapping
Added @c shortcut for @clan broadcasts
Added @a shortcut for @admin chat
Admin player filter now filters steam ids and clan names as well as player names
Added copy button in admin panel to copy player id to name filter. After copying, you will need to highlight the text and then press Ctrl+C to copy to clipboard.
Acid Spitter DLC now properly installs on Linux Clients
Greetings Dragons, first let me say that this is not the Aug/Sept Content Update that will include the Scent system and the new AI Creature - the Spined Scrab - that content will be coming in the Aug/Sept content update Version 1.K. This is a Quality of Life Update for the current 1.J version to provide admins and players tools for an improved user experience.
VERSION 1.J.F.0
Server/Client
SERVER ADMINISTRATOR QUALITY OF LIFE IMPROVEMENTS:
Added a Player Name Filter to the Admin Panel
Added Admin panel Disband Clan button allowing admins to disband the clan of selected player
Admins can now chat to each other with @admin <message> that non-admins cannot see
Players can now ping admins with @admin <message> allowing players a private way to communicate to admins
Added Restore admin panel button allowing admins to restore a player character to a player only if the character that died was a juvenile or older. Restorations are only available for 30 minutes after character dies.
Added new Ban player Admin panel button allowing admins to ban players from within the game. Admins can now ban in-game or from the config. In-game bans must be removed via /unban command or by deleting the steamid.sav in the /bans folder on the server. Config bans are separate and have not changed. Use config to ban when the server is offline and admin panel to ban when running.
Added new /unban <steamid> chat command which unbans players who were banned via admin panel
Added new PvP server config option bFlagHatchlingKillers=true that causes adult or older eyes to glow red for 20 minutes after killing a hatchling notifying other players that their hatchlings are not safe. Safelog is unavailable while Flagged when this config is enabled.
Added new server config option iMaxClanMembers=0 that allows servers to cap clan size. Only applies to clans made after this update. Server owners will need to either disband the clan in-game or wipe the SaveGames/Clans folder to force clans to re-make under new clan size limits. Clan members can be configured in the range of 8 - 1024 members.
Admin Port/Summon now ports/summons 5 meters above the player to prevent falling through the world
Admins now have infinite Stamina and Bile while in Super mode allowing them to do their duties without needing to rest
Added a system message notifying admins they have nametags on/off
Muting players now persists on the server indefinitely until unmuted
Player Chat command /anyadmins now only shows admins that are online and not incognito to prevent players from breaking rules when no admins are online (now they might be watching incognito)
Admin Panel now shows character info regardless if their character is rendered
Admin Panel now displays ping of players if ping is less than 1000.
PLAYER QUALITY OF LIFE IMPROVEMENTS:
Added new /verystuck command that teleports player to the nearest group member. Can only be used while stationary every 5 minutes and only after trying /stuck. Sets health to 1 and roots for 5s. Use only when necessary.-
Added /anyrevives chat command to let players know if they have a character that can be revived and how much time is remaining on the revive. Characters can only be revived by admins and must be a Juvenile or older upon death to be stored.
Added an "Apply Shimmer" button on Character panel allowing Kickstarter Backers with Shimmer Skins to apply the shimmer effect to nested-in Dragons with non-shimmer skins. After applying, player must go to Spawn Menu or safelog. Skin will be applied on next spawn in.
Added a struggle hint telling players how to struggle when picked up
Aiming reticle is now white when you can fire and red when you cannot to help our color blind community
Hatchlings on PvE servers can now only be picked up by group members to prevent griefing
Character Panel can now be mapped to Controllers
Developer nametags are now always visible to players (no more biting someone and then finding out they're a dev) ːsteamhappyː
Tooltips now look cool
Servers with Friendly Fire (group damage) enabled now display Friendly Fire On/Off in the group social panel
Chat command for making clan announcement is now "@clan <announcement>" (used to be "/@ <announcement>")
Nights are now slightly brighter
Slightly increased Stalk Speed of all Dragons
Elder Walk, Swim, & Fly speeds are now capped to Adult speeds
BUG FIXES
Fixed a server-side memory leak
Loading Flaps should no longer persist into the character menu
Left mouse click on keybinds now properly allows player to rebind key
Improved flight sync to reduce camera jitter when being carried in flight
Unknown Parents & Clanmates should now display when player is offline even if player is not on Steam friendlist (requires player to logon before going into effect)
First Flight Theme should no longer play more than once
Players can no longer walk on the bottom of the pond in the far NW corner of the map
On July 21st, Beawesome Games released the much anticipated Day of Dragons Genesis Beta Update.
Since that day, long time backers and Dragon fans have been flooding in to our game and Discord in the past two weeks as excitement (and popularity) grows for our very successful Kickstarter-funded open-world Dragon Survival Game, Day of Dragons.
Players are loving our physics-based flight system, our in-depth genetics and nesting mechanic, our user-friendly clan system, and our skin-crafting as well as our first playable Dragon, the Shadow Scale.
We appreciate all the positive reviews and support from our fans! It has been a wonderful and very exciting week for us as we keep hitting new highs each day in concurrent players with new servers and clans and players coming to Day of Dragons on a daily basis.
We look forward to introducing to you all our next playable Dragon, the Flame Stalker (currently being animated) in the coming weeks and months ahead.
For those new to Day of Dragons, welcome to Jrakhon - the world of Dragons. And for returning players from the Alpha, welcome back! We re-arranged the furniture ːsteamhappyː
Day of Dragons has come a long ways, and we have a long ways yet to go, but thank you for being a part of our journey! This is DoD, and we have DRAGONS!
Thornbacked Crawler (AI) -Poisonous effect when consumed
General mechanics
Physics-based Flight v1.0 -Crash and Fall Damage -Hatchlings can now glide if dropped from high heights
Swimming v1.0 -Swim Bladder buoyancy control (Acid Spitter only)
Night Vision v1.0 -Unique Night Vision for Shadow Scale -Unique Night Vision for Acid Spitter
Mutations and Genetics
Hatchling Carry and Struggle v1.0
Nesting v1.0 -Skin Crafting v1.0 -Prompt for when ground is not flat enough for nest placement -Nest Waypoint -Ability to build a nest -Nests can now be destroyed with pierce/blunt damage if unprotected. Nests are unprotected if the sire or dam are more than 50 meters away. Only the sire or dam must be within 50 meters to protect the nest, not both -Courtship Emote (5) -Nest Panel v1.0 -Custom Nest Models for Acid Spitter and Shadow Scale
Campus and Waypoint Marker
Dynamic Growth system including Hatchling, Juvenile, Adult, and Alpha growth stages
Death Camera -Death SFX
Ragdoll Corpse physics and carrying -Corpses now spawn a blood pool decal where they died
1st Person Camera
Persistent Clans
Alpha Growth system and unlocking mechanic
Custom AI system
Added Animation IK/FK
Melanistic skin is unlockable for non-Kickstarters. Good luck!
UI and HUD
Character Panel (I) -Growth Bar at bottom of screen -New Stat system
Social Panel (O) -New Group/Clan invite system through Social Panel -Ability to go Offline to avoid appearing on Social Panel player list
Admin Panel -Admin panel auto-refreshes every 5 seconds -Admins can now mute/unmute players to restrict their ability to use global chat -Admins can now replenish players hunger/thirst/sickness -Admins can now grow players to juvenile or adult -Admins can now reset AI and clear corpses -Admins can now slay, port to, or summon players -Opening Admin Panel puts Admin in "Super" mode
Character Select Menu with full DLC support -Players can have 1 character per species per server -Skin selection -Can now select Kickstarter and Patreon Skins -Can now select Shimmer skin effect for exclusive skins (KS2019 skins)
New Loading Screens and Icon
New / commands including including /help to list all commands
Status Effect icons for Hunger, Thirst, Poison, Bleed, Super, and Decay
New HUD Graphic
Survival & Combat Systems
Stamina exhaustion mechanic (when stamina is fully drained, it takes a while before starting to regenerate)
Bile exhaustion mechanic (when bile is fully drained, it takes a while before starting to regenerate)
Resting Mechanics (sit/lay/sleep)
Health now receives a regen boost when really low
Sickness Mechanic
Added ability to drink from any water source (hatchlings can drink from puddles)
Hints for interactions (talk, eat, drink)
Many new damage types (Piercing, Blunt, Plasma, Acid, Fire)
Decay/bleed stacking, both stack up to 3 times
Added armor and bile regeneration
Added targeting camera (aiming ranged attacks)
Wound, Bleed, and Decay VFXs
Setting and Server Configs
New Game options
New Video options
New Audio options
New Input options
Simple Profanity Filter
Full Partial Gamepad Controller support + keybinds
Many new server config options
Admin command and player kill logging
Streamer mode to hide location and mute in-game music
Spectator mode
Environment
Forgotten Forest Biome v1.0 -Interactive foliage dependent on creature size -Nharogk, Jrakhon's moon -Map theme music now plays when spawning in map for the first time -Footstep SFX for various surfaces -Edible Fauna
Changed
Removed playerholder dragons, AI, and maps
Keybinds changed
Improved Safelogging system (to safe log, you must sleep for 60s, exiting sleep should cancel timer, check timer on your ESC menu)
Redesigned Chat system (All, Global, Local, Group, Clan)
Removed many slash commands as new Character panel makes them obsolete
Optimized chat data to decrease packet size
Chats now use a queue system to prevent chat lag
Redesigned starvation and dehydration mechanics
Revamped Bite Combat
Redesigned Projectile/Bile Combat
Steam Master Server List should now show player counts
Game now runs a hardware benchmark on first startup and adjusts video settings accordingly (please delete your Save/Settings/Graphics.sav file) -Can now run benchmark from Video panel -Benchmarks no longer run at startup
Game now load Medium settings as default
Shadows can no longer be disabled to prevent gaining an advantage over other players
Low foliage setting no longer disables foliage, just reduces it further
Unlimited frame cap removed (capped at 60 FPS) and replaced with 4 settings, Auto, 30FPS, 45FPS, 60FPS.
Save setting save names changed to remove any issues when updated to version 1.0 from version 0.8
Refactored & optimized server/network code
Refactored game code
Server tick rate & replication frequency increased to attempt to reduce movement jitters
Updated FMOD to version 2.01.09 increasing SFX performance
All creatures have been balanced with the new systems
Group size is limited to 10 players
Closed Beta to Open Beta Patch Notes
ADDED
Players on PvE servers can now type /pvp to flag themselves for combat allowing dueling or death. Flagged players have red glowing eyes. Flagging can only be toggled if safelog is available. To safelog, go to sleep (Hold Shift+R). To unflag, type /pvp again when safelog is available.
Added new exotic skin crafting recipes for both Shadow Scale and Acid Spitter
Added missing controller icons to keybinds menu
Added more landmarks and water locations to the map
Added more AI spawn locations
Added more mushroom spawn locations
Added more player spawns
CHANGED
Shadow Scale Dragon is now available to all players as a starter character
Deprecated Day of Dragons Alpha (goodbye cruel world) Players switching versions must delete their save game folder and app data saves folder (2 directories).
Day of Dragons now supports Vulkan. To switch RHI, type -dx12 or -vulkan in the Steam launch parameter. -dx12 is recommended for Windows 10 users having issues running the game.
Updated various SFX
Nights are now darker
Admin /unstuck ability now fixes even more common player bugs
Hatchling struggle ability is now 100% guaranteed to escape on PvE servers with an increased chance to escape on PvP servers
Tweaked mushroom spawning & spawn rates
Rebalanced ASD and SSD armor and damage stats
All chat channel now shows different colors for different channel chats to help distinguish the channels better
Accepting a nest invite of the same species now reduces your corpses food value to 1 to prevent corpse feeding from egg invites
Reduced Stamina drain on Acid Spitter
Increased Acid Spitter & Shadow Scale swim speeds
Improved flight takeoff syncing
FIXED
Improved player collision detection at high speeds to prevent flying through terrain
Fixed missing physics on some water ponds on Forgotten Forest
Fixed up some AI spawners using old method that caused a server infinite loop lockup
Trees no longer look extra sharp
Players should now correctly spawn randomly around the map (fixed bug causing players to spawn in only a few spawn points)
Fixed multiple floating grass areas on Forgotten Forest
Fixed bug where wounds would appear on a dragon after server restart even if they were not damaged
Fixed bug where players who pick up a bug as it is despawning can no longer pick up bugs anymore or fly.
Fixed an issue with admin corpse tags showing for corpses that have already despawned
Due to an increase in server crashes since the last patch, a new patch was needed to fix the server crashes. We apologize for any inconvenience but want to get the servers stable as our player base is growing
CHANGED
Slightly increased Acid Spitter bite damage
Slightly increased Acid Spitter pierce resist
Slightly decreased Acid Spitter blunt resist
Mutation Mastery is now properly Orange when selected
Added river ambience SFX at the mouth and foot of the river
1 new skin crafting recipe for Shadow Scale
1 new skin crafting recipe for Acid Spitter
Temporary tooltips for mutations (custom tooltip coming in next update)
CHANGED
Mixing different bloodline quality now averages the difference between the two bloodlines instead of picking one or the other. Breeding identical bloodlines still upgrade the egg's bloodline.
Alpha class now has an A beside the Class number (4->4A, 5->5A)
Improved hit detection of projectiles
Tweaked 4 call sound fx on Shadow Scales
Server kill logs now records species and growth of player character killed
Nesting males can no longer be invited to become an egg. Males must wait until all of their nests are destroyed.
Females with at least 2 points in Breeding can now select the gender of the egg when sending the egg invite.
Changed the method in which players can obtain genetics with better than A- grade, the former method proved to be too difficult to obtain
COMBAT BALANCE
Adult hunger drain increased slightly (could literally go for days without eating as an adult) Elder remains unchanged
Increased turn speed of Shadow Scale
Increased Bite damage of Shadow Scale
Decreased Pierce Resistance of Acid Spitter
Increased Blunt Resistance of Acid Spitter
FIXED
Eating and drinking sounds no longer echo long distances
Server Filters Hide Private option now correctly hides private servers instead of showing only private servers
Fixed an exploit allowing infinite max flight speed
Joining a full server should now properly kick players that have not fully loaded in and not keep them on an infinite loading screen
It's been quite a while since our last blog and so much has happened! We hope you are all enjoying the Open Beta and a HUGE thank you for all the kind words and feedback from this past few weeks. We are continuing to work hard and make the best dragon survival game there is! This blog is going to be a bit shorter than our normal ones since a lot of the new content was released with the update. We have also scheduled our next Q&A Livestream with the date and time at the end of this blog.
First, here is a word from the Head Hamster himself...
Words from the Lead Developer
We did it! Just like we said we would. Our Open Beta is out and people are playing it. Sure, there's a few bugs that need fixed and there's some tweaking and polish that needs done, but the Open Beta is out and people are enjoying it. We're very happy with how well the Beta launch went and we want to thank Nodecraft for having everything ready on time for our new servers. I also want to thank our devs for working hard to get the open beta out in just 21 months. Our hard work shows.
But this is only the beginning of what's to come for Day of Dragons. We still have a lot of work to do.
The Open Beta introduces our new Physics-based flight system, our first starter dragon the Shadow Scale, AI, a huge 16km map, and many other cool things such as Elder Progression, Skin Crafting, Genetics, Nesting, Clans, and more. Some of the things we're looking to add soon include the scent system where players will be able to sniff out AI, water, and bleeding dragons. Speaking of dragons, we're working on the animation set for the Flame Stalker and finishing the animations for the Magma Elemental, Both of those will be going into the game as soon as they're ready along with a new biome, the Lava Lands, and portals.
It's all coming together, one piece at a time, and we're thankful to have your support for the best Dragon Survival Game in the world - Day of Dragons.
- Jonathan Slabaugh Lead Developer of Day of Dragons
Now onto the blog!
Flame Stalker Animations
Flame Stalker Walk
Karly has moved her attention to the Flame Stalker now that the Shadow Scale is fully animated.
The Flame Stalker will be the largest dragon yet to enter the game and will change the game play dynamics completely with his Heat Sense. Flame Stalkers are the main predator of Shadow Scales and will be able to see their heat signature even when cloaked.
Flame Stalker Trot
Flame Stalker Run
Damage VFX
The Damage effect, which you can see in game for the Acid Spitter, Shadow Scale, and Thornbacked Crawler, is finished for all Genesis creatures. Each effect tells a story and resembles an attack from another dragon. For example, that Shadow Scale's damage effect is designed after a fight with a Flame Stalker.
Inferno Ravager Damage Effect
Flame Stalker Damage Effect
Magma Elemental Damage Effect
Bulbous Spined Scrab Damage Effect
Dev Q&A Livestream
Our next Q&A livestream has been scheduled!
Join us Saturday, July 31st at 3:00 PM EST on our Youtube Channel.
We will be answering questions while we hang out on the Official Server 3-US PvE. See you then!
From the Community
Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
Some of our favorite recent screenshots...
by sungift14#4605
by KatThePure#9138
by Lorikeet Lord#4388
Some of our favorite artwork from the community...
by k̷̉̊i̴͋͑n̶̿̚d̵̏͝a̷͌̾ő̵̀d̴͂̚d̷̈́͝#9052
by SunnyD#9023
by Siilinki#6897
Thank you all again. We are overwhelmed with the kind words and love from the community these past few weeks. Working on this game has been a dream come true to us developers and we will work hard every day to bring that dream to life!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!