Feb 22, 2020
Day of Dragons - Bad Parrot
Hello once again!

Now that we have finished with the introductions to our development team in our dev blog 1 and 2, its time for a behind the scenes look at our development process! For this development blog, we are going to show how we came to the Plasma Dragon's final design concept.

For some dragons, we have a clear idea of what we want our species concepts to look like. Others take longer to develop and grow, like the plasma dragon.

For the Plasma, we started with a rough sketch. Our first idea was to base the Plasma off of a swallow, giving it narrowed wings with tail membranes that resembled a swallow's tail when extended. He also had some cute ears.



When the first WIP sculpture was done, we weren't quite feeling the design yet. It just didn't feel like it fit into the world of DoD. So we tried some changes.

We tried a few different head styles and tweaked the wings to be less swallow and more dragon, adding additional membrane and bigger wings in general. We still wanted to keep the narrow wings for speed, but with the support needed to lift the dragon into the air.

We also played around with his ears. Maybe long flowy ears connected by a membrane?



Yeah, no. Long flowy ears were not happening.

We decided to take a step back. What did we want out of the Plasma Dragon and how animals in the real world could help us bring it to life.

The Plasma dragon is stealthy and a silent stalker. So we looked at big cats and decided to use a black jaguar as our body reference. They are strong, strikingly beautiful animals, but can be deadly silent when stalking their prey.

Turning invisible is the Plasma's number one trait and it was difficult to think of a real world example to match its ability. The Flame Stalker has pit organs for detecting infrared thermal radiation, similiar to some species of snakes. The Inferno Ravager uses specialized pores running down its body which expels a gaseous form of its bile, inspired by the lateral lines of fish. For the Plasma, we decided to reference the skin from chameleons and cuttlefish. Both are well known for their color changing abilities.

As for the head, we went with one of Parrot's favorite reptiles, the Red-eyed Alligator Skink, for the reference. Their adorable large eyes and dragon-like head shape seemed perfect for our vision of the Plasma Dragon.



Some more tweaks to the wings and we were liking the overall feel of this new sculpture. Just a few more changes.......



And.......



Finally, after nearly a month of tweaking, re-sculpting, and re-designing, we finally had a Plasma Dragon design we were happy with and we felt would fit nicely into the world we are crafting.

All that was left was to choose the color, which was inspired by western fence lizards and the colors of the galaxy.



From a very rough sketch to the image you see above, we are very proud of what our small team and the support of our community was able to create. We can't wait to see this dragon living, breathing, and thriving in the world of DoD.


Dev Q&A


Here are our answers to some of the top Dev Q&A from our discord community! The channel will be cleared and open up once again for the next round of questions. If your question didn't get answered this round, feel free to post it again!

Question One
Q: Can we get an update on the animator?

Jao: The animator we hoped to hire in January, their previous contract was extended until April. In light of that news, we have been speaking with some other animators in case the preferred animator's contract is extended again. We hope to begin animating our dragons in April or May.

Question Two
Q: When should we expect to see the first three custom dragons and kickstarter dragons join the game?

Jao: The first 3 dragons should be in the game by mid to late summer. The first kickstarter dragons (Healer/Nurse/Bio) will follow soon after along with the Acid Spitter/Blitz Striker DLC dragons. The other Kickstarter dragons may not be in until 2021, it really depends on how quickly they make it through our production pipeline.

Question Three
Q: What is the reason for adding an additional placeholder model instead of reusing an existing model for the buff dragon?

BP: We actually purchased all of the placeholder models before the kickstarter was launched, including the model used for the buff dragon. Therefore, it cost nothing to use the fun, new model for our DLC test and it gave the community something to play with while we work to get our custom models in the game.

Question Four
Q: Would you consider doing a livestream of some of the visual work, such as Jia Hao's modeling or Jao making the megamap?

Jao: We will definitely consider it. You will probably start seeing more of the mega map in March.

Question Five
Q: Will clouds be added to the game, so dragon players can hide in them or fly through them?

BP: That is a really fun idea! Right now, it is not possible to fly into the clouds, but it would be something fun to add later on.




From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by Draka#5934


by Altanaös#0554


by Duschiblue#5328



Some of our favorite artwork from the community...


by SaphyKat#4570


by R-Y-R#3373


by 🌻KyraG🌻#6415

Thank you all for reading! We will see you in the next development blog!

~The Day of Dragons Development Team
Feb 17, 2020
Day of Dragons - Jao
Build 0.8.2.0

NEW STUFF
  • Added new admin command /annc (message) that allows admins to send an announcement to the entire server

CHANGED STUFF
  • Chat box no longer scrolls to end when receiving a new message, you can now scroll up without interruption!
  • Tweaked chat colors

FIXED STUFF
  • Fixed missing AI not respawning after being idle despawned by server
  • Fixed dragon corpses not being able to be carried for more than 2 seconds
  • Fixed a client/server validation issue
  • Fixed a server crash related to AI

KNOWN ISSUES
  • Fire sounds may loop infinitely if turned on and off rapidly
Day of Dragons - Jao
During this special week, Day of Dragons is 25% off during our In Memoriam Sale event to honor the late father of the game's creator who lost his 5-year battle with cancer in 2016 and whose passing inspired our lead developer to pursue his dream and create Day of Dragons.

Day of Dragons is a Dragon survival game where you play as a dragon which released on December 4th, 2019 and is currently in Early Access.

Day of Dragons - Jao
Optional Hotfix requires server update only to apply. Only needed if using the admin commands below

FIXES
  • Fixed admin command /clearai breaking ai respawns on server due to incompatibility with latest hotfix
  • Fixed admin command /respawnai breaking ai respawns on server due to incompatibility with latest hotfix
Day of Dragons - Jao
CHANGED STUFF
  • Player cameras no longer cant sideways when being carried

FIXED STUFF
  • Fixed AI respawning bug on servers. AI will now respawn correctly
  • Fixed missing black skin for fire dragon
  • Fixed missing black skin for buff dragon
  • Fixed missing dark blue skin for fire wyvern
  • Fixed missing crystal skin for plasma dragon
  • Carried live player hatchlings should no longer jitter sporadically
  • Possible fix for server crash
Day of Dragons - Jao
NEW STUFF
  • Added new admin /respawnai command which clears all living AI and forces ai to respawn
  • Added new admin /graveyard teleport command to teleport to graveyard

CHANGED STUFF
  • Adjusted AI spawns to help prevent them spawning under terrain
  • Changed /clearnpcs admin command to /clearai

FIXED STUFF
  • Fixed server null reference error
  • Fixed broken /clearcorpses command. It now correctly clears all player and ai corpses.
  • Fixed broken /clearai command. It now clears all living ai and allows them to respawn naturally.
  • Fixed Redwoods teleport hole in the map
  • Fixed a lag issue
  • Fixed a server crash



Day of Dragons - Jao
NEW STUFF
  • Buff Dragons are now playable for everybody! Thank you Kickstarter backers for testing the DLC functionality! It works!
  • Added new admin command /CLEARNPCS which removes all living NPCs in world and forces a respawn
  • Added new admin command /CLEARCORPSES which removes all corpses in world, both player and npc

CHANGED STUFF
  • Living AI now auto respawn themselves if idle for too long
  • AI corpses no longer despawn if being carried by a player
  • Picking up AI corpses resets their despawn timer
  • Adjusted spawn locations of AI to prevent them from spawning below the terrain
  • Fire Wyverns can no longer flick Inferno on/off/on/off/on/off... you get the picture.

FIXED STUFF
  • Buff Dragons should no longer freeze in place if dismounting while holding the movement modifier
  • Fixed a server crash
  • Fixed carried NPC corpse jitter
Day of Dragons - Jao
  • Eating and drinking bug has officially been squashed. Players should have no issues eating or drinking now. Simply look at the food or water and hold interact (E)
  • Plasma Dragons should no longer be able to carry bananasaurus corpses
  • The Admin /reset pid command now also moves player to force an unstuck
  • Buff Dragons now get a message prompt notifying them that they buffed another player
  • Buff Dragons can no longer dig when resting... seriously how is that even possible?
  • Player group nametags should now work again after portalling to another biome
  • Adjusted spawns rates and locations slightly
  • Players can no longer pick up resting dragons
  • Players can no longer use interact when resting
  • Boss bananasaurus now properly spawns in the graveyard
Day of Dragons - Jao
FIXES
  • Fixed bug with eating and drinking. To eat/drink aim at the food/water and hold (E) by default. Make sure your aim modifier is not on.
  • Fixed bug causing plasma dragon to not be able to attack after attacking in water
Day of Dragons - HighGround


NEW STUFF
  • Added NPC spawning system
  • Added AI behavior system
  • Added NPC creatures for adults and hatchlings
  • Added NPC sounds
  • Added NPC combat mechanic
  • Added Ability to pickup NPC corpses (Q)
  • Added Custom Fire Dragon Sounds (no longer uses Fire Wyvern sounds)
  • Added Steam DLC ownership verification functionality
  • Added Buff Dragon which is only selectable by owners of the Kickstarter Original Backers Rewards Pack DLC. This dragon has the ability (V) to reduce growth times of other dragons allowing players to grow to adult faster. Buff lasts for 10 minutes and can be refreshed.
  • Added buff dragon ability to ride other dragons (F)
  • Added Death Stinger Sound FX
  • Added Yelp noise indicators when a dragon is damaged
  • New Admin commands for fast teleport to biomes. Admins can now type /redwoods to go to Redwoods and /dunes to go to Desert
  • New Admin commands /reset pid and /resetself allowing Admins to reset players or themselves if attacks, movement, or other things become bugged
  • New Admin commands /1pond /2pond /3pond to teleport self to those spawn areas
  • Added more loading screens
  • Added new keybind for cycling chat tabs forward/back
  • Added new special keybind for picking up NPC corpses

CHANGED STUFF
  • Adjusted Dragon Stats
  • Increased growth times for all dragons back to normal now that server persistence is in
  • Pookie is no longer playable
  • Corpse despawn timer is now based on the growth of the corpse, hatchlings despawn much faster than adults
  • Baby pickups are now based on mass. You can pick up any dragon now that is less than half your mass. (still must be grouped if it is not a corpse)
  • Changed /die command and added a 15 minute cooldown to prevent abuse/spamming
  • Removed Christmas stuff
  • It's no longer winter in the redwoods
  • Remove all static corpses from the dune desert and redwoods
  • Can now use calls when flying
  • Adjusted nametag position
  • Leaving group now releases you from being carried or removes your rider
  • Bite hitboxes have been adjusted
  • Interact now prioritizes food over water
  • Reduced the time needed to hold "E" to interact with food or water
  • Eating corpses and drinking water should now be easier

FIXED STUFF
  • Laying down while carrying a hatchling now drops the hatchling
  • Fixed bug related to dropping dead corpses
  • Fixed bug where dying of thirst or starvation cloned your dragon
  • Fixed bug where Inferno ability did not turn off on death
  • Fixed bug where Inferno ability that was turned on when out of render distance would not show to those coming into render distance
  • Fixed pick up hatchlings jittering when carried
  • Dragons should no longer be able to pick up hatchlings while laying down
  • Fixed the "machine gun plasma shot" exploit
  • Fixed Fire Dragon sounds always being that of a hatchling
  • Fixed bug that caused Fire Dragons to experience huge drops in FPS in Redwoods
  • Eating should no longer keep eating when corpse is gone
  • Fixed several camera collision issues
  • Fixed infinite flap noise when gliding to a halt
  • Fixed bug allowing infinite sprint
  • Fixed an infinite swimming sound loop bug
  • Fixed a bug where sounds would all stop
  • Admin teleporting while carrying player no longer bugs out the carried player

KNOWN BUGS
  • AI in the Redwoods may not move but still attack
  • Players/NPC's may become invisible at random
...