Day of Dragons - HighGround
Introducing our first Amphithere! The Blitz Striker.

The Blitz Striker is a lightning fast flier, but slow on the ground. It normally hunts smaller prey which it stuns with it's lightning attack and then swallows the incapacitated prey alive. It's special ability is an electric pulse that is charged and then released in a shock-wave that stuns all nearby targets. The stun duration is based on the electricity resistance of the targets. Blitz Strikers are inherently immune to electricity, even lightning strikes do not phase them.



To see a preview of the Blitz Striker, check out the YouTube video below. Artwork illustrations by Jia Hao. Sound FX by Simon Chylinski. Music by Rey Fernandez Jr. & Budapest Scoring Orchestra.



The Blitz Striker Amphithere is one of several planned DLC's to be added to Day of Dragons in Q3/Q4 2020. Estimated DLC price: $5.99.

Jan 23, 2020
Day of Dragons - Bad Parrot


"If its crushing jaws alone weren't enough to deter rivals, this wyvern has another trick up its sleeve. Be wary approaching this beast, the Inferno Ravager has well earned its name."

We are proud to formally introduce the second of our custom made dragons, the Inferno Ravager!

The Inferno Ravager is known for its ability of using specialized pores running down its body which expels a gaseous form of its bile. With a spark of its Fire Breath, the gas catches fire and engulfs the wyvern. With high fire resistance protecting itself, this special ability has been named Inferno after the beast itself.



Though it may be best known for its defensive trait, the Inferno Ravager is not a submissive breed. Its jaws are powerful and can crush through even the strongest armor. A Hunter class dragon, rivals beware.


Early Concept Modeling (texture and other details to be added while preparing for animation).








The Inferno Ravager and more unique species will be joining the world of DOD in late 2020. Stay tuned for updates and join our discord for sneak peeks at custom content.



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Subscribe to our YouTube Channel
Day of Dragons - Jao
Introducing our first Drake! The Acid Spitter is a fast, agile, and highly resistant drake that excels in packs. It's special ability is its acid attack that debuffs targets resistances and drains their stamina. To see a preview of the Acid Spitter model and skins made by Jia Hao and sounds made by Simon Chylinski, check out the video below. You will also notice "First Flight" playing in the background, composed by Rey Fernandez Jr. and recorded by Budapest Scoring.



The Acid Spitter Drake is one of several planned playable character DLC's to be added to Day of Dragons in Q3/Q4 2020. Estimated DLC price: $5.99.



Visit our Website
Follow us on Twitter or Instagram
Subscribe to our YouTube Channel
Day of Dragons - Jao
Our first dev vlog goes over details of the upcoming 0.7.4.0 update and lists some of the features being added to the game including AI creatures.

Jan 16, 2020
Day of Dragons - Bad Parrot
Hello again!

It's time for part two of our development team introduction. Say hello to the last two members of the current team, Jao and Vatalia!

Jao
I am Jao, pronounced Jay-Oh. I'm the Creator/Lead Developer/Programmer of Day of Dragons and Owner of Beawesome Games, LLC. I work with all the other developers to guide the creative direction of the game. This includes concept design, music, sound, visual fx, and animation.

When I'm not doing that I'm either playing with my dogs, feeding my dogs, letting my dogs out to go potty, bathing my dogs, petting my dogs, or programming in Unreal Engine while my dogs bring me their toys. I love animals and dragons are animals that we can make into whatever we want them to be, including heroes instead of villains. I'm an animal hoarder, I've had dogs, cats, raccoons, hamsters, rabbits, hermit crabs, turtles, some fish, and a mourning dove with a broken wing that I rescued from my cat and nursed back to health then set freeeeeeeeeee. Fun fact, before I wanted to make video games, I wanted to be a veterinarian.

I love learning, it's one of my passions. I've attended 3 colleges and a trade school for a total of 21 semesters learning that I could just have bought all the books and read them and learned everything on my own for a whole lot cheaper. Hindsight is 20/20 right? Wait... it is 2020.... ːsteamhappyː

In addition to being a computer/animal nerd, I'm also a sci-fi nerd, marvel, lord of the rings, original star wars (don't get me started on the new trilogy). I also love to sing, play instruments, read, and write.

Vatalia
Hello my name is Vatalia! As part of the DoD dev team I help with 2D creature concepts. Also I help the game look pretty by testing and providing feedback on any visual and mechanical bugs or issues. I will also be working along side our animator to bring you realistic dragon and AI movements.

Some things about me is that I went to college (suprising right?) And completed my course for animation art and design. Um...I enjoy gaming and definitely having parrot force me to write about myself, not to mention having her parrots scream in my ears when shes in VC. Oh how they love to scream.... and I love cookies and fruit salad. I am dragon momma! I will steal all the babus and make a dragon babu battle arena! I look forward to flying with you all!




Dev Q&A


Here are our answers to some of the top Dev Q&A from our discord community! The channel will be cleared and open up once again for the next round of questions. If your question didn't get answered this round, feel free to post it again!

Question One
Q: Previously updates regarding the game were being provided via discord, going forward where will information regarding the game be posted?

Rose: We will be providing patch note updates and information regarding Day of Dragons via the steam page first and then shared on discord afterwards moving forward.

Question Two
Q: How many regions of color will the dragons have? Will it all be just one set color palette?

Jao: Each dragon will have its own unique patterns which will be comprised of one to five colors that will be used to create the "skin" variations for each dragon.

Question Three
Q: Why wasn't an animator hired sooner?

Vat: We had a specific animator/rigger picked out and this person had a contract until January. We are very picky about who we bring on board. We want someone who is a more realistic animator to bring you a better experience being a dragon.

Question Four
Q: What happened to Jao?

BP: ¯\_(ツ)_/¯
.....
Just kidding. He is focusing on developing the game instead of social media at this time.




From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by [TNYT] Lex#1646


by [TNYT] ztarli#7786


by 🌻KyraG🌻#6415

Some of our favorite artwork from the community...


by Sekiko#4169


by Nachara#7563


by SunDragoness#6666

Thank you for reading and we hope you enjoyed learning more about our team! We can't wait to show you what we have in store and we are happy to have you on this journey with us. Join us for our next blog for more behind the scenes information!


~The Day of Dragons Development Team
Day of Dragons - Jao
I'd like to introduce to you all the Plasma Dragon. A dragon with the ability to turn itself invisible and that acts as a glass cannon class in the game, high damage ranged plasma shot with low health. Fast in the air, a little clumsy on the ground and in water, this dragon was made to fly and stalk the night.



The Plasma Dragon (official name to be revealed later) is our 3rd custom dragon concept to be revealed and completes the Rock < Paper < Scissors dynamic in the base game. Also revealed is the Plasma Dragon Egg which would be incubated by the Plasma Dragon when our nesting system is implemented.



Stay tuned for more updates and reveals here in our News feed!
Jan 6, 2020
Day of Dragons - Bad Parrot
Please note:
All information below is subject to change and does not include everything planned for development in Day of Dragons.



Last updated: 1/28/2020



Currently in Development


Models, Animation, Etc
  • Dragon Concept - "Healer Dragon" (kickstarter)

  • Dragon Concept - "Bio Dragon" (kickstarter)

  • Dragon Concept - "[redacted] Dragon"

  • Sound Fx - Acid Drake

  • Sound Fx - Healer Dragon

  • Sound Fx - Bio Dragon

  • Sound Fx - [redacted] Dragon

  • Music - Soundtrack Composition

  • Dragon Concept - "Plasma Dragon" (starter)

In-game Mechanics
  • 0.7.4.0 - Feature Update: AI Spawning & Behaviour (currently in closed testing)

  • 0.8.0.0 - Major Feature Update: Mega Map Biomes & Exploration

  • 0.8.1.0 - Feature Update: Nesting System & Unique Player Stats

Community

  • Dev Blog 3 - (Making Dragon Models)

  • Custom discord bot

  • Species Introduction Blog - Inferno Ravanger

  • Dev Blog 2 - (Part two of Introduction)


Upcoming Production Schedule


Models, Animation, Etc
  • Species of AI, with different traits and tricks.

  • The 3D models and concept art of the remaining kickstarter dragons.

  • Additional Dragon Species added that have yet to be revealed.

In-game Mechanics
  • The addition of the Alpha Growth system.

  • And much, much more to come!

Community
  • The on-going Dev Blog series to document progress.

  • Upcoming blog series on Biomes and the world of DoD.

  • Future events and giveaways!

  • Discord contests and more!
Dec 31, 2019
Day of Dragons - Bad Parrot
Hello everyone!

We are excited to share our first development blog with you all!

Anywho, say hello to (part) of your development team! The rest will introduce themselves in the next development blog.

Bad Parrot
Hello! I am the Creature Anatomy & Physiology, Creature Sketch Artist, AI Behaviour Developer on the team. I help guide the modelers and animators to create awesome and realistic dragons and creatures. I have a bachelors degree in Zoology as well as 6+ years working with native wildlife in a triage environment. My background working hands on with species ranging from hummingbirds to bald eagles, deer mice to bobcats, gives me the tools I need to help bring the dragons of DOD to life.

I also help out with the discord while we are working to make improvements and force everyone to write paragraphs for the dev blogs. Oh, and I have parrots which are bad.

Twitter | Instagram

Rosedragon016
I am Rose, I work with the team as a dragon design and history consultant as well as a bug tester. I have loved dragons since I was a child and fondly remember reading every dragon book I could get my hands on and reading them cover to cover. That passion and desire for dragons has stayed with me to this day and drives me to learn everything that I can about dragons and their place in the history and cultures of the world.

Midnight
Hello!

I am the Community manager for Day of Dragons. I am in charge of all social media pertaining to Day of Dragons as well have taken over the responsibility of the Official Day of Dragons discord after recent events. These duties entail leading the mods, admins, and making the discord more streamline to fit the community’s needs. I also help answer development questions, respond to emails involving kickstarter and was forced to write this by Bad Parrot. Some things I enjoy are bagels, fancy coffee, pvp and bats. Hope to see you all around :).

Official DOD Instagram

Simon
What I do: sound design and music

Credits include:
Subnautica, Natural selection 2, Die young, Die young: prologue, EM8ER.

Fun facts about me:

I am part dragon.

I don't even really design dragon sounds, I summon the dragon spirit and just shout in to a microphone.

You know the game Skyrim?, well, that's based on the true story of my life.

My favorite color is dragon.

https://youtu.be/62FKf_dwjYM
Jia Hao
Hi I am Jia Hao, 家豪 and I am an Character & Creature Concept Designer & Illustrator. My passion is to create art & design that celebrate the diversity of life on earth and far far away, including illustrating the wonderful wildlife on our mother earth and designing imaginary creatures that possibly lives on another planet.

https://www.artstation.com/jiahao

Rey
Hello, everyone. My name is Rey. I am a aspiring composer, I like watching movies, reading books and piñas coladas. I am a nerd that likes to work with other nerds ;) When I am not writing music I am playing video games and listening to music. Nice to meet you everyone.

https://www.youtube.com/watch?v=gKh2gAPw5Uk

Dev Q&A
In addition to sharing our work and behind the scenes information in the development blogs, we will also be answering a handful of questions from our discord community in each blog. To start us off, we picked some interesting model related ones!

Question One
Q: Hi! Was just wondering, are there going to be different models for the dragons in different stages of lifecycle? Like will baby dragons look more baby-like or just be miniature versions of adult models? Thanks!

BP: There will be different life stages for each species, including an adorable baby model. Dragons will age through progressive growth into their adult models. Some species will also have a final growth stage known as the alpha stage, where their models will slowly change into elder dragons.

Question Two
Q: Will there be different body styles of dragons? drakes, wyrms, eastern, etc?

BP: Yes and no. At this time, we currently have plans for classic dragons, wyverns, and drakes.


From the Community
Starting next blog, we will be sharing our favorite screenshots and fan art from the community! If you'd like the chance for your work to be shared in our upcoming blogs, feel free to share them with us in our discord community.


Coming Soon....
Discord reformatting scheduled for Jan 1st to Jan 2nd.
Bad Parrot is working on the game's developmental roadmap!
Jao's new mega map is currently being constructed.
The plasma dragon concept is in its final steps.
Jia has begun work on the first of the kickstarter dragons models, the healer!


We thank everyone for their patience and support. Happy New Year and we look forward to growing with you all in 2020!

~The Day of Dragons Development Team
Day of Dragons - Jao


Steam announced their Best of 2019 Top Releases List today which shows off the top game releases per month determined by sales. Day of Dragons launched on Steam Early Access on December 4th and became one of Steam's best selling games for the month of December. Check out Steam's Top Release List here.
Day of Dragons - Bad Parrot
The world of DoD is as unique and diverse as our own. Dragons aren't the only creatures scurrying about. Here is a introduction to two of the many species of AI planned in the future.

Thornbacked Crawler


Small insect-like creatures, the Thornbacked Crawler can be found almost all over the world. Their diet consists of decaying carcasses and unguarded dragon eggs, making them either a great clean-up crew or a bothersome pest depending on the situation. The main defense of the Thornbacked Crawlers is their formidable thorn-like spines located on their back. However, these small creatures can become a tasty meal for hatchling dragons that learn to overcome this obstacle.

Bulbous Spined Scrab


The Bulbous Spined Scrab got its named from the shape of its abdomen and the poison-filled spines which it can retract at will. Females are over twice the size of their male counter parts which are roughly the size of a dragon’s egg. Curious by nature, Bulbous Spined Scrabs will often study its adversary before deciding its next move. A grand meal for any young dragon, hatchlings must be careful how they approach this creature. The Scrab’s spines follow its target and can easily puncture a hatchling’s skin. If only there was a way to distract it…

These and more unique AI species will be joining the world of DOD starting in 2020. Stay tuned for updates and join our discord for sneak peeks at more custom content.
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