Jan 6, 2020
Day of Dragons - Bad Parrot
Please note:
All information below is subject to change and does not include everything planned for development in Day of Dragons.



Last updated: 1/28/2020



Currently in Development


Models, Animation, Etc
  • Dragon Concept - "Healer Dragon" (kickstarter)

  • Dragon Concept - "Bio Dragon" (kickstarter)

  • Dragon Concept - "[redacted] Dragon"

  • Sound Fx - Acid Drake

  • Sound Fx - Healer Dragon

  • Sound Fx - Bio Dragon

  • Sound Fx - [redacted] Dragon

  • Music - Soundtrack Composition

  • Dragon Concept - "Plasma Dragon" (starter)

In-game Mechanics
  • 0.7.4.0 - Feature Update: AI Spawning & Behaviour (currently in closed testing)

  • 0.8.0.0 - Major Feature Update: Mega Map Biomes & Exploration

  • 0.8.1.0 - Feature Update: Nesting System & Unique Player Stats

Community

  • Dev Blog 3 - (Making Dragon Models)

  • Custom discord bot

  • Species Introduction Blog - Inferno Ravanger

  • Dev Blog 2 - (Part two of Introduction)


Upcoming Production Schedule


Models, Animation, Etc
  • Species of AI, with different traits and tricks.

  • The 3D models and concept art of the remaining kickstarter dragons.

  • Additional Dragon Species added that have yet to be revealed.

In-game Mechanics
  • The addition of the Alpha Growth system.

  • And much, much more to come!

Community
  • The on-going Dev Blog series to document progress.

  • Upcoming blog series on Biomes and the world of DoD.

  • Future events and giveaways!

  • Discord contests and more!
Dec 31, 2019
Day of Dragons - Bad Parrot
Hello everyone!

We are excited to share our first development blog with you all!

Anywho, say hello to (part) of your development team! The rest will introduce themselves in the next development blog.

Bad Parrot
Hello! I am the Creature Anatomy & Physiology, Creature Sketch Artist, AI Behaviour Developer on the team. I help guide the modelers and animators to create awesome and realistic dragons and creatures. I have a bachelors degree in Zoology as well as 6+ years working with native wildlife in a triage environment. My background working hands on with species ranging from hummingbirds to bald eagles, deer mice to bobcats, gives me the tools I need to help bring the dragons of DOD to life.

I also help out with the discord while we are working to make improvements and force everyone to write paragraphs for the dev blogs. Oh, and I have parrots which are bad.

Twitter | Instagram

Rosedragon016
I am Rose, I work with the team as a dragon design and history consultant as well as a bug tester. I have loved dragons since I was a child and fondly remember reading every dragon book I could get my hands on and reading them cover to cover. That passion and desire for dragons has stayed with me to this day and drives me to learn everything that I can about dragons and their place in the history and cultures of the world.

Midnight
Hello!

I am the Community manager for Day of Dragons. I am in charge of all social media pertaining to Day of Dragons as well have taken over the responsibility of the Official Day of Dragons discord after recent events. These duties entail leading the mods, admins, and making the discord more streamline to fit the community’s needs. I also help answer development questions, respond to emails involving kickstarter and was forced to write this by Bad Parrot. Some things I enjoy are bagels, fancy coffee, pvp and bats. Hope to see you all around :).

Official DOD Instagram

Simon
What I do: sound design and music

Credits include:
Subnautica, Natural selection 2, Die young, Die young: prologue, EM8ER.

Fun facts about me:

I am part dragon.

I don't even really design dragon sounds, I summon the dragon spirit and just shout in to a microphone.

You know the game Skyrim?, well, that's based on the true story of my life.

My favorite color is dragon.

https://youtu.be/62FKf_dwjYM
Jia Hao
Hi I am Jia Hao, 家豪 and I am an Character & Creature Concept Designer & Illustrator. My passion is to create art & design that celebrate the diversity of life on earth and far far away, including illustrating the wonderful wildlife on our mother earth and designing imaginary creatures that possibly lives on another planet.

https://www.artstation.com/jiahao

Rey
Hello, everyone. My name is Rey. I am a aspiring composer, I like watching movies, reading books and piñas coladas. I am a nerd that likes to work with other nerds ;) When I am not writing music I am playing video games and listening to music. Nice to meet you everyone.

https://www.youtube.com/watch?v=gKh2gAPw5Uk

Dev Q&A
In addition to sharing our work and behind the scenes information in the development blogs, we will also be answering a handful of questions from our discord community in each blog. To start us off, we picked some interesting model related ones!

Question One
Q: Hi! Was just wondering, are there going to be different models for the dragons in different stages of lifecycle? Like will baby dragons look more baby-like or just be miniature versions of adult models? Thanks!

BP: There will be different life stages for each species, including an adorable baby model. Dragons will age through progressive growth into their adult models. Some species will also have a final growth stage known as the alpha stage, where their models will slowly change into elder dragons.

Question Two
Q: Will there be different body styles of dragons? drakes, wyrms, eastern, etc?

BP: Yes and no. At this time, we currently have plans for classic dragons, wyverns, and drakes.


From the Community
Starting next blog, we will be sharing our favorite screenshots and fan art from the community! If you'd like the chance for your work to be shared in our upcoming blogs, feel free to share them with us in our discord community.


Coming Soon....
Discord reformatting scheduled for Jan 1st to Jan 2nd.
Bad Parrot is working on the game's developmental roadmap!
Jao's new mega map is currently being constructed.
The plasma dragon concept is in its final steps.
Jia has begun work on the first of the kickstarter dragons models, the healer!


We thank everyone for their patience and support. Happy New Year and we look forward to growing with you all in 2020!

~The Day of Dragons Development Team
Day of Dragons - Jao


Steam announced their Best of 2019 Top Releases List today which shows off the top game releases per month determined by sales. Day of Dragons launched on Steam Early Access on December 4th and became one of Steam's best selling games for the month of December. Check out Steam's Top Release List here.
Day of Dragons - Bad Parrot
The world of DoD is as unique and diverse as our own. Dragons aren't the only creatures scurrying about. Here is a introduction to two of the many species of AI planned in the future.

Thornbacked Crawler


Small insect-like creatures, the Thornbacked Crawler can be found almost all over the world. Their diet consists of decaying carcasses and unguarded dragon eggs, making them either a great clean-up crew or a bothersome pest depending on the situation. The main defense of the Thornbacked Crawlers is their formidable thorn-like spines located on their back. However, these small creatures can become a tasty meal for hatchling dragons that learn to overcome this obstacle.

Bulbous Spined Scrab


The Bulbous Spined Scrab got its named from the shape of its abdomen and the poison-filled spines which it can retract at will. Females are over twice the size of their male counter parts which are roughly the size of a dragon’s egg. Curious by nature, Bulbous Spined Scrabs will often study its adversary before deciding its next move. A grand meal for any young dragon, hatchlings must be careful how they approach this creature. The Scrab’s spines follow its target and can easily puncture a hatchling’s skin. If only there was a way to distract it…

These and more unique AI species will be joining the world of DOD starting in 2020. Stay tuned for updates and join our discord for sneak peeks at more custom content.
Dec 20, 2019
Day of Dragons - Jao
VERSION 0.7.3.3 Patch

CHANGED STUFF

  • New sounds tweaked
  • Chat colors changed slightly

FIXED STUFF

  • Babies no longer bug out when trying to carry through portals
  • Server list and filters should now be fixed and working properly
  • Portals should no longer suck people into the abyss
Dec 20, 2019
Day of Dragons - Jao
Hotfix 0.7.3.2

FIXED STUFF
  • Fixed players disappearing after eating a corpse
  • Toned down bite sounds until Simon tweaks them
  • Temporary fix for server filters
  • Found missing species sounds

BROKEN STUFF
  • Server browser is only showing 1 server at a time in the listing, workaround is to use the server name filter to find the server you want until I fix it tomorrow. I'm tired.
  • Cannot carry babies through portal, it bugs out
Day of Dragons - Jao
NEW STUFF

  • Added Server Filters, you can now filter by server name, max results, official only, hide empty, hide full, sort by players, and sort by ping.
  • Added admin command /save to force a world save of all player data before restarting server.
  • Enabled Auto save interval in server config. iAutoSaveInterval=300 by default. (seconds between server autosaves) (refer to #resources server .zip download for config instructions)
  • Temporarily added Snow and a Christmas redacted in the redacted for the Holidays, but you have to find it!
  • New dragon bite sounds added
  • New dragon species sounds added
  • New pookie sounds added
  • All dragons now have 100% Gremlin Resistance, Gremlins, however, apply slow during threat, broadcast, whine, and cry vocalizations
  • Added /die command due to popular vote

CHANGED STUFF
  • Official servers are now Red in server list
  • /stuck command now moves you farther away to better help people get unstuck
  • Pookie is no longer an underground vacuum
  • Pookie can now only be played once per session

FIXED STUFF
  • Optimization pass on corpses, they shouldn't cause so much lag on the server
  • Admins should now be able to override server capacity
  • Session Banning players should now keep players from entering your server during session
  • Config banning players should now keep players from entering server
  • Whitelisting should now work properly
  • Fixed infi fire breath on Fire Wyvern if killed when breathing fire

BROKEN STUFF

  • Do not carry hatchlings through portals
  • Server Filters may not all work and still need tested
@everyone
Merry Christmas!
Dec 12, 2019
Day of Dragons - Bad Parrot


"Using specialized pit organs, this hunter can sense the infrared thermal radiation produced by other species. Even the most well camouflaged adversaries must be cautious when the Flame Stalker is on the hunt."

We are proud to introduce our first custom made dragon, the Flame Stalker!

The Flame Stalker uses its large flight muscles to soar above the world and locate targets using its special ability, Thermal Sense. These beasts have well earned their spot in the Hunter Class. They rely on their powerful Fire Breath to dispatch their prey and defend against rivals. An ambush hunting style is the best choice for a Flame Stalker as their average speed and short distance fire breath make range attacks difficult.


Concept Artwork






The Flame Stalker and more unique species will be joining the world of DOD in 2020. Stay tuned for updates and join our discord for sneak peeks at custom content.

https://discord.gg/dayofdragons

Dec 7, 2019
Day of Dragons - Jao


VERSION 0.7.2.6
Requires server update

NEW STUFF
  • Server Admins can now *redacted any time they want*
  • Players can now *redacted* but only one per server, lots of food when dead and must eat constantly

CHANGED STUFF
  • Character now stays in the game for 5 minutes on disconnect or logout to give player time to reconnect (temporary until Server persistence is live)
  • Some Sound FX updated
  • Server optmization improvements to reduce lag
  • Adjusted biting hitboxes for all dragons
  • Growth times temporarily reduced until server persistence is out
  • Doubled food value for corpses
  • Clicking off chat now exits chat automatically
  • Escape menu can now be used when chat box active

FIXED STUFF
  • Fixed bug where players were sometimes unable to hatch
  • Fixed infinite inferno sound loop on Fire Wyvern
  • Fixed the infamous broken chat bug
  • Fixed annoying chat text caret scrolling to end when editing text bug
  • Fixed breathing fire infiniloop after death
  • Fixed fire breathing dragons not falling over after death
  • Fixed corpses still growing after death which was creepy
  • Fixed a bug where pressing enter before hatching locked your inputs

BROKEN STUFF
  • Server persistence
Day of Dragons - Jao
We're happy to announce our Day of Dragons community hub is now live on Steam. Please be patient with us as we get moderators and forums set up. This is a huge milestone. Thank you to all who have gotten us this far!
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