UPDATE 26/01/2024: This Hotfix is now live for Mac players!
Hello everyone,
We’ve amended some of the items below to make sure that we’re continuing to remain transparent, and can provide you with further clarification in relation to some of the fixes!
Work is still ongoing to ensure future updates for Mac players will arrive alongside PC versions, and Mac players can expect to receive both Hotfix 16 & 17, together in an update which we’ll be able to talk more about soon.
If you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. As mods aren’t officially supported at the moment, some installed mods may become temporarily incompatible with new patches and hotfixes. If the issue persists after uninstalling the mods, please reach out to our support team with your report!
Thank you, truly, for taking the time to submit these issues to us, and for sharing your feedback. For more details on the fixes in Hotfix #17, please read on!
[Fixed] Black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows.
[Fix Submitted] Error 544
We have increased the compression of savegames, which should fix several issues caused by large savegame files, including some instances of the Error 544 message. We have also reduced the size of save files by removing summons that don't exist in the game anymore.
Guarded against crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine.
GAMEPLAY AND COMBAT
[Fixed] In Honour Mode, the aura of Cazador's Potent Mist Form now properly dissipates after he's no longer in Mist Form. Sorry!
[Fixed] The camera sometimes zooming in while jumping or casting projectile spells.
[Fixed] The ability to walk through open doors when you click beyond them from far away.
[Fixed] Thieves' Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.
UI
[Fixed] Safeguard Shield's Saving Throw modifier is now correctly reflected on the Character Sheet.
FLOW AND SCRIPTING
[Fixed] Gale will no longer permanently leave the party if you don't offer him any magic items while talking to him – unless you're abundantly clear that you don't plan on ever doing so.
This is a temporary bug fix that aims to avoid Gale immediately leaving the party when players are unable to hand over an item. In Hotfix #16, we began the process of updating a player’s ability to access certain quest-related items, even if they were in the camp chest, or in the inventory of a companion waiting at camp.
However, the UI through which items can be donated to Gale has not yet been updated, which meant that the dialogue could be triggered if the items were available elsewhere, but would not show in the UI to be donated. This risked placing players in a situation where Gale expected an item from them, and they were unable to provide one.
With this initial fix, closing the UI or using any line other than “I’m not giving you anything. Not now, not ever” will prevent Gale from immediately abandoning your party, until the UI logic has been updated.
If you’re keen to give Gale the boot, and don’t have an actual shoe to share in your inventory, selecting “I’m not giving you anything. Not now, not ever”, will still cause Gale to leave your party, permanently!
[Fixed] characters getting stuck 'in a story event', preventing you from controlling them, after getting killed in the fight with Grym.
UPDATE 26/01/2024: This Hotfix is now live for Mac players!
Hello everyone,
Happy New Year! We’re kicking off 2024 with a sizeable hotfix, handling multiple bugs, issues, and blockers. Have your party members been hoarding trinkets? Did you accidentally send Minthara’s lute to your camp supplies, thinking nobody could possibly need a lute in this day and age? In this hotfix, you will now be able to access certain quest-related items on the spot - even if they’re not held by your current party! How’s that for magic pockets?
Mac players, we're currently restructuring to ensure that future updates on Mac will arrive alongside their PC versions. It'll take a bit of time but once finished, there shouldn't be delays anymore. For the time being, we expect a delay for updates of a maximum of two weeks. We're sorry for the inconvenience and understand this is frustrating. Thank you for your patience.
Please note that with new patches and hotfixes, some installed mods may become temporarily incompatible. If you experience any issues after installing the latest update, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report.
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
HIGHLIGHTS
The cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players.
Added categories to the Waypoints list, grouping Waypoints by location.
You will now be able to access certain quest-related items on the spot, even if they are currently in the camp chest or in the inventory of a companion who is waiting at camp.
Added a couple of Potions of Animal Speaking to the Epilogue.
Karlach will now get her scene in Avernus regardless of whether she's an avatar or a companion.
Wyll will now follow Karlach to Avernus correctly.
Fixed the Hide Helmet option resetting for companions after saving and loading.
Cazador now has 3 variations of his Legendary Action depending on how many Ritual charges he has. The more charges he has, the more dangerous his Vampiric Swarm is.
Fixed several issues with low resolution textures appearing after extended playtimes.
Fixed a visual bug where certain doors would reappear briefly when destroyed.
Fixed Gale's dialogue ending abruptly when asking him for a kiss. Enjoy the moment.
CRASHES AND BLOCKERS
Fixed a potential crash related to quickloading.
Fixed a crash that would occur when unloading and then loading a region.
Fixed a crash when changing VSync settings.
Fixed a crash when destroying the spiderweb under the Spider Matriarch.
Fixed the potential cause of not being able to save the game (Error 701, crashing the game).
Fixed a crash that could happen when showing a pop-up message after lockpicking an item.
Fixed an issue that was causing the grenade launchers during Gortash's fight to bypass Turn-Based Mode and deploy grenades in real-time, which could result in a crash. We call that cheating.
Fixed a crash that would occur when removing condition-based auras from modded savegames.
Fixed a possible crash when getting the available party gold during a trade.
Fixed some issues that could prevent savegames made under rare conditions from loading up.
COMBAT AND BALANCE
The Spectral Form passive is no longer hidden.
Fixed Balthazar's Spectral Form not triggering when Balthazar succeeded in a Saving Throw but still got damaged.
Fixed Auntie Ethel not using Weird Magic Surge when struck by Repelling Blast in Honour Mode.
Fixed the scrying eyes' damage mitigation mechanic in Tactician Mode not working the first time they are damaged.
In Tactician difficulty, Cazador now transforms into a unique mist form that threatens his foes with a necrotic aura.
Ability Drain will not be able to reduce a target's ability below 1.
Improved the way Legendary Resistance works, now only triggering when it is actually useful.
GAMEPLAY
Fixed Astarion not being available through the companion menu at camp if you sent him directly to camp during the recruitment dialogue.
In Honour Mode, the Eggbearer condition is now also applied when the mummy owlbear is dead but the daddy owlbear is alive.
Fixed an issue in Honour Mode where the damage from Smite spells wouldn't trigger items that activate when damaged.
You can no longer trade with Grukkoh the bugbear via the dialogue button before you've, uh, caught his attention.
Using a weapon that uses your Spellcasting Ability Modifier instead of the normal Ability Modifier will now choose the Spellcasting Ability with the highest value.
Fixed Group Hide not working properly when a party character is Downed.
Myrmidons' weapons cannot be looted from their bodies after Long Rest anymore.
Fixed the Elemental Weapon, Magic Weapon, Heat Metal, and Daylight conditions persisting on the weapon after a Long Rest.
Fixed an issue that would affect some players controlling more than one avatar, which caused several naked characters to appear over them after the first Dream Visitor dream.
Fixed an issue where reconnecting to a multiplayer session would assign a player an avatar in Withers' Wardrobe without taking said avatar out of the wardrobe. They don't open from the inside!
Stealing a couple hundred items in one go no longer results in the game becoming unresponsive for quite some time afterwards while it deals with your kleptomaniac overindulgence. It may still freeze for a short period while processing the inventory transfer, though.
NPCs on the floor below you, can no longer 'see' you looting corpses up there.
When handing back stackable stolen items (such as healing potions), you will no longer lose all of them, but only the number you stole.
FLOW AND SCRIPTING
Fixed an issue preventing some players from advancing into Act III, looping them back to Act II.
Barcus Wroot should now show up correctly at Last Light Inn if you have saved him from his previous predicaments.
Fixed avatar Karlach being able to initiate the first romance scene with Lae'zel after proving her worth to Lae'zel, which should not be possible for her due to her engine still not being upgraded.
Tweaked the trigger conditions for Lae'zel's initial romance dialogue after proving your worth to her so that it only triggers if the player controlling her has a single avatar. This is to avoid accidentally triggering the dialogue with an unintended avatar in case you have multiple.
Fixed some wrong character behaviours likely introduced in Patch 4.
Fixed an issue preventing some dialogue options with Alfira and Nadira from showing up.
Fixed Auntie Ethel prematurely teleporting to Act III if you pick up her corpse in Act I.
Gale is now less likely to lie to you about wanting to return the Crown of Karsus when making his decision in the endgame.
Raphael will no longer make a surprise appearance during the Epilogue if you made a deal with him and then decided to kill him.
Wyll will now appear during the initial Epilogue scene if he's the Blade of Avernus and does not have a partner.
Fixed a couple of issues with Mizora's dialogue getting stuck.
Fixed a blocker in the House of Hope in which Raphael wouldn't appear if he was Silenced in Sharess' Caress.
Fixed a blocker where you were able to banish Hope while she's chained, preventing you from saving her.
The avatar dismissal dialogue will now be closed if the user rejoins the session while it is still active.
Duke Ravengard will now correctly hold the bars of his cell door while imprisoned in the Iron Throne instead of staying idle, seemingly unbothered by everything going on.
Characters that are attacked while disappearing out of sight will now resume their disappearing after combat ends. Back to the shadows with you.
PERFORMANCE AND OPTIMISATION
Fixed an issue where switching between party members would cause performance to drop.
Fixed a texture issue in Character Creation at Low and Medium settings.
UI
The proficiency bonuses on Explorer difficulty are now correctly accounted for in Character Creation.
Fixed an issue causing the Level Up screen to display the incorrect HP gain when increasing Constitution.
Fixed some instances where incorrect items would be selected when dragging them in the Trade menu.
Fixed an issue that prevented respeccing into a Draconic Bloodline Sorcerer if you chose a spell that was already available from the Draconic Bloodline.
The values in the Skill tooltips on the Level Up screen will now update when you add Expertise.
Fixed the 'Can't control' warning not disappearing under certain circumstances.
Fixed an issue that briefly prevented you from interacting with an item in the inventory if it had been unequipped or equipped previously with the X button.
When a tutorial pop-up refers to an option in the shortcuts radial menu on controller, the option will now be highlighted.
Fixed '(Empty)' sometimes briefly appearing next to an item's name when highlighting it on Xbox.
Added descriptions for the different difficulty levels in the Additional Combat Mechanics options on Custom Mode.
Fixed a caching issue in the radial menus. This could, for instance, cause some Disguise Self options to not appear after cancelling and returning to the spell.
The lovely dark veins you get on your face when you become part-illithid now show up correctly in the Magic Mirror.
Fixed surface names sometimes appearing above characters on controller.
Increased the opacity of certain text boxes in the Reactions UI on controller to improve visibility.
Fixed a blocker where UI pop-ups wouldn't close if the window behind them was closed first. This could happen, for example, when a cinematic dialogue triggered and closed the map while you were still naming a custom marker.
Fixed the loading screen not showing an image when joining a multiplayer session.
Fixed the damage type in the Crushing Fist spell tooltip.
The Legendary Resistance: Incapacitation tooltip now mentions that it can only be used 3 times.
Made sure the grid shown in inventories is correctly drawn if the grid becomes smaller.
Removed a low resolution version of one of the loading screen images.
Fixed an issue that caused some Video Settings like VSync and Refresh Rate to reset back upon starting the game.
Removed the option to confirm or reset options in the Alter Custom Mode menu for players who are not the host of a session.
Total party gold is no longer seen in barter mode.
Fixed an issue with the radial menus on controller causing the same items to get re-added to the same submenu and the Action radial menu to sometimes appear empty.
LEVEL DESIGN
Removed some world labels that were showing up for a pair of dice in Withers' chapel in the Epilogue camp that made it look like they could be picked up. Also swapped out a cutting board.
ART
Optimised the appearance of platforms with chains in Grymforge.
Fixed some minor visual issues with weapons.
Fixed impact VFX/SFX not working for some projectiles.
ANIMATION
Fixed a zombie that would T-pose when dragged from your inventory.
Fixed some destruction animations that weren't working properly.
SOUND
Fixed the wrong ambience sounds playing in the Last Light region and Wyrm's Rock Fortress.
WRITING
Wyll is now appropriately celebratory upon the Netherbrain's defeat.
Added text to the tooltip for Cazador's Misty Escape ability on Tactician Mode.
Fixed Gerringothe Thorm's Sublimation ability tooltip incorrectly stating that it should kill the target instantly.
Wyll now has a line during the ending scene when realising the tadpoles are gone.
Added an extra dialogue option when talking to Shadowheart in the Epilogue to fix a path that only gave you one choice.
Fixed the Wrathful Spirits condition saying the affected entity is Immune to all damage instead of Vulnerable to all damage.
We are honoured to have been nominated in the following categories at The 2023 Steam Awards:
Game Of The Year
Outstanding Story-Rich Game
[/b] [/list]These nominations mean a lot to us as they were chosen by you, our community. Voting is now open until January 2nd 2024, so please make your voice heard!
Thank you once more for nominating us and for playing Baldur's Gate 3!
We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.
Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!
This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.
Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
CRASHES AND BLOCKERS
Fixed a potential crash during autosave after moving to another level.
Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
Fixed a crash related to deleted physics objects.
Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
Fixed not being able to load a savegame that was started with a mod that's now missing.
Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
Fixed a crash that could occur when swapping to Honour Mode.
Fixed a crash that could occur when changing levels.
PERFORMANCE AND CODE
Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell.
Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
Fixed a memory issue when closing containers on controller.
Fixed the Low Model Quality option sometimes not working as expected.
Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
Reduced memory usage related to animation skinning.
MULTIPLAYER
Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.
FLOW AND GAMEPLAY
Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
Fixed some wrong character behaviours likely introduced in Patch 4.
The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
Karlach should now get her scene in Avernus, regardless of whether she's an avatar or a companion.
Fixed companions not being able to jump when following the player character.
Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
Fixed Create or Destroy Water only casting Create Water at Level 2.
OTHER FIXES
The Korean language pack is now enabled on Mac.
Fixed some weapon textures.
Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.
We have a new hotfix for you today, fixing up a few crashes, blockers, and bugs. This Hotfix also brings Patch 5 to Mac. Go forth and enjoy the epilogue, Mac players!
Bibberbangs! Get too close to them, and you’ll feel the explosive results. Having a bibberbang crash the game in a specific situation? Well, that’s perhaps a little too explosive for our liking.
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
FIXES
Fixed a potential crash when trying to load a savegame in Honour Mode.
Fixed a potential crash when a second player joins on split-screen.
Allocated additional memory to fix a crash during the initial cloud sync on Xbox.
Fixed a potential Xbox crash relating to DLCs.
Fixed a crash related to cloths.
Fixed a potential crash.
Fixed the DC for pickpocketing a container not accounting for the weight and value of the items inside the container.
Fixed a potential blocker if the host disconnects their Xbox wireless controller while there is a virtual keyboard on screen.
Fixed a possible crash when trading with NPCs in the Underdark while a party character is near a bibberbang.
Fixed a potential crash when reloading a save that was done during a cinematic.
Added a feature to serialize cross-save download and upload requests to avoid crashes on Xbox when multiple big saves are syncing simultaneously.
We have another hotfix for you today, taking aim at a few crashes, bugs, and glitches. Traders across Faerûn have been coming to us, claiming that enterprising adventurers have been ‘pulling a fast one on them’ - we’ve had a word with their guild, and made them aware of your tricks. We continue to work on future hotfixes and updates taking care of issues already reported to us.
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
FIXES
Fixed a possible crash when leaving Act II.
Fixed an exploit that let you buy out a trader with only 1 gold and a container.
Fixed the total price on tooltips within containers not updating when the contents change while trading.
Fixed balancing offers when bartering not working properly when there is a container in the offer with gold in it.
Fixed empty bags sold to vendors costing the equivalent of the items that were stored in that bag.
Improved performance in Baldur's Gate after peacefully resolving the Knights of the Shield situation on PS5.
Baldur’s Gate 3 is one of the final 5 nominees for Players’ Voice at The Game Awards! We’re asking for your help to get us that top spot. Voting closes soon, so if you have a second to spare please vote here:
We have a small hotfix for you today, which addresses some crashes that were occurring in certain instances, such as starting a conversation with Cazador (kind of a cheating move on his part).
CHANGES
Fixed a crash that could occur when joining with a second controller and activating split-screen in certain places.
Fixed a crash occurring in certain spots in the game (For example, when speaking in certain conditions to Cazardor, or Thisobald Thorm)
Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.
Update: Mac players, Patch 5 is now live on Steam with Hotfix 14!
Hello everyone,
Patch 5 is now live for Baldur’s Gate 3! Today’s patch is our most feature-filled update yet, and we’ve prepared a special Community Update to really do it justice. For a deep dive into Patch 5, head here.
This update brings brand new epilogues, new game modes and much more - including improved inventory access. No more recruiting and dismissing party members to get ahold of that clown corpse they’ve been holding on to for you. Thanks, Karlach!
Please note that with new patches, some installed mods may become temporarily incompatible. If you experience any issues after installing Patch 5, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report.
Without further ado, here are your Patch 5 highlights. Thank you for all your feedback, and thank you for playing Baldur’s Gate 3.
HIGHLIGHTS
Main Highlights
Epilogue: An entirely new section at the end of the game after the defeat of the the Netherbrain that aims to provide a well-deserved sense of closure with your allies.
Two new play modes: Honour Mode and Custom Mode.
Many performance improvements, particularly in Act III.
Added dynamic resolution for PS5.
Players playing on machines with low VRAM/RAM should see improved performance.
The game is now available in Korean!
While at camp, you can now access and manage the inventories of companions who aren't in your active party.
Added a brand new fight in Ramazith’s Tower if you betray Nightsong there.
Orin’s outfit now drops as loot and is wearable by anyone. We also gave it a suitably disgusting description and name.
Other Highlights
Shadowheart will always be the owner of the artefact during the tutorial if she is a follower.
Becoming half-illithid will now also visually affect your eyes.
Basic Action variations (e.g. a free version of Dash that you can perform because of a class feature) that share a hotkey by default will now gain a hotkey according to a certain priority order.
A romanced Minthara can now refer to her bond with you using a drow word for deep, unbreakable love.
Fixed a bug where party members would sometimes not change back into the armour set they were displaying before entering camp.
You can now talk to Mol more about her contract with Raphael in the Guildhall.
Withers will sneakily resurrect any dead companions that fell before the final battle so they can join the ending cinematics. What a helpful skeleton.
Gave Jaheira her own scene with Danthelon if she approaches him alone.
Improved the physics of characters and walls to prevent NPCs being able to shoot through ceilings inside houses.
Fixed an issue where Gale's scene with Mystra after the final combat of the game only played if you had no one else in your party.
Made cinematic tweaks to restore sections of Astarion's Act III Ascendant sex scene.
Improved companion reactivity when making the decision before the Netherbrain.
The loading screen art now unlocks gradually as you progress through the game.
Boo will no longer take damage when thrown.
Fixed the puzzle in Cazador's Palace.
Fixed the screen going black during Astarion's endgame romance scene.
Added some additional audio and cinematic work to the intimate scene with the drow in Sharess' Caress.
Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat.
Like a holiday turkey overstuffed with a moist heap of meaty bread, so too have you overstuffed our collective heart here at Larian. Since our launch in August, over 1.3 million players have completed Baldur's Gate 3, which, to continue the holiday metaphor, has made even the most blackened Belgian heart expand to at least three times its normal size. We’re so thrilled to see so many of you are loving - and, you know, finishing - the game. Even now, doctors are closely monitoring our David Walgrave in case he begins to show signs of smiling.
So to all of you veteran players of Baldur's Gate 3 - and those still waiting to experience these Forbidden Realms for themselves - today we bring you another reason to return to Faerûn: Patch 5, our most feature-filled patch since launch, comprised of brand new epilogues that bring closure to each player’s unique journey, along with new game modes, and so much more.
Now without further ado: Patch 5.
Journey’s End: Playable Epilogues Are The Final Chapter In Your Adventure
A chance to say goodbye
Set at camp in High Hall, with a view overlooking the city, this new playable chapter takes place six months after the events of Baldur’s Gate 3’s story, and is accessible to all players by loading the game prior to the final fight.
Your epilogue is defined by you. This is the culmination of every choice and consequence that you’ve made since the very start of your adventure, a gigantic tree of permutations that leads to an opportunity to reflect on that journey before you say goodbye. For the writers of Larian, this “final goodbye” has resulted in some of the most complex writing in the game thus far, as it takes advantage of Baldur's Gate 3’s reactivity across the entire adventure.
Getting the gang back together
You’ll experience new cinematics that reflect the arc of your story, reunite with your companions to reminisce and trade tales, read letters sent by old friends, and keep abreast of the latest Baldur’s Gate news with updates in the Baldur’s Mouth Gazette. Not sure where you put Scratch’s ball? You can play a game of fetch using the Astral Prism instead - the Forbidden Squeaky.
Though happy endings are never guaranteed, this final scene aims to bring closure to your personal story, based on your choices. It’s a tender moment to reflect on the last six months since you took on your final challenge, together as a team, as well as your chance to say goodbye before the credits roll.
What else can you expect here? Well, there’s new music from Bobby, brand new faces at camp, and a special cinematic ending for Gale and Lae’zel depending on your choices along the way.
Patch 5 also features fresh threads, a hip phrase that my aged hands typed just before turning to dust.
Shantay, you stay
Origin characters have received new outfits for this final party, including Shadowheart, who is going for a kind of cute “they don’t even know I’m god’s favourite princess” party vibe.
Drip King
As modelled by Astarion above, Orin’s outfit will now drop as loot and can be worn by anyone. And it’s dyeable in the colour of your choosing.
Experience Baldur’s Gate 3 Like Never Before In Honour Mode And Custom Mode
Good luck, you’re going to need it
Alongside the new epilogue content come two new game modes, Honour Mode and Custom Mode.
Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.
Giant Spider Mama just wants to be left alone, spews webbing
Survive Honour Mode And Receive The Golden D20
They see me rollin’
When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.
The Golden D20 stands as a testament to your gaming skill, earning you such admiration that people may willingly kneel before you, offering to serve as a footrest while you continue your awesome pursuits of being a hardcore gamer.
Or Customise Your Gameplay Experience For A More Authentic Tabletop Experience
Play how you want to play
Those of you who aren’t gluttons for punishment (or perhaps want to push gameplay to its limits) may enjoy Custom Mode, a new game mode that allows you to pick and choose the type of experience best for you. With many options to pick from, a few favourites include the option to hide the required roll to succeed dice checks, which gives a more realistic D&D experience, as well as the ability to hide enemy HP in battle, again more closely simulating the tabletop style.
Other options in Custom Mode include Short Rests fully healing the party, as well as disabling Death Saving Throws, or even the ability to hide failed Perception Checks, which means you’ll never know there was even a roll to begin with!
And Much More!
Patch 5 introduces a huge quality of life update in the form of improved inventory access. Now while in camp, you will be able to manage the inventory of companions who are not in your active party without having to recruit them first - all from one single UI.
This update also brings performance improvements engineered as a consequence of the Xbox version of Baldur’s Gate 3, which benefits all platforms.
To our friends in Korea: 이제 Baldur’s Gate 3를 한국어로 플레이할 수 있습니다! Baldur’s Gate 3 is now available with Korean-language subtitles!
You can also expect to find new changes for those who choose to become half-illithid, with your transformation now visually affecting your eyes.
And finally, we have updated our in-game credits to include a dedication in memory of our friend and colleague Jim Southworth, who passed away earlier this month.
We are still actively working on improving kisses for all romanceable companions, so expect even more new animations featuring unique snogging methods for our characters. No romance partner has been forgotten! Some characters were just a little too eager to get out.