This week at Bungie, we seem to have written a short novel about upcoming weapon sandbox changes.
Hello, dear reader. I’d like to kick this TWAB off with a quick word of advice; never end your drafting phase with your introduction. I’ve been kicking this thing around for about 15 minutes now, trying to figure out the best way to launch you into yet another Mega-TWAB worth of sandbox information. We’ve got quite a few changes planned for next Season, and we’re excited to start spreading the word.
Let’s keep our conversation about the live game short and sweet, shall we? It’s an interesting week, to say the least! Master difficulty for Vow of the Disciple has kicked off, with just a few short weeks left before Guardians begin to claim their raid titles. Grandmasters continue to push the limits of player skill, buildcrafting, and general gameplay strategy. Iron Banner has come and gone, but Trials of Osiris returns this Friday with some light changes to the post-Flawless experience. There’s still quite a bit to do, especially if you’re trying to finish off each fresh Triumph released with The Witch Queen and Season of the Risen. All said, we’re having a good time, and we hope you are too.
Even with a solid launch in our sails, the winds of change will always catch up to Destiny. As mentioned, we’ll be talking about how those winds are shifting the sands of our weapons sandbox. Some of you know the Destiny sandbox like the back of your hands. In some cases, well enough to release a forty-five-minute video about the intricacies of Shotguns. Well, do we have some changes ready for you...
I’ve been known to recommend grabbing a drink of water and a snack for larger TWABs, and this is no different. Take this at your own pace, have a good time, and ask questions once you’re through. Our community and sandbox teams will be at the ready to issue clarifications as we can, and will follow up in future posts, TWAB’s, or other means of communication if necessary.
This week at Bungie, we talk about Rhulk finding his chill and a new way to enjoy raids and dungeons.
It really is almost mid-April already, huh? As the weeks continue to feel like they fly by in a rush for Ssummer, we’re excited to show off even more changes coming to Destiny 2 while we continue working on what the future means for our favorite space-faring heroes. In the next few weeks, we’ll be diving through some weapon sandbox changes and other topics of interest. One of the changes that we are ready to talk about now, however, is a new Rotator system for some of the more challenging activities in-game; particularly, raids and dungeons.
Ready to kick off another weekly TWABtastic celebration? Let’s dive right into it then, shall we?
his week at Bungie, we talk about pixels and the Kilts for Kids fundraising event!
Welcome to your first April 2022 installment of the TWAB. Yes, you read that right! We’re already in the fourth month of the year. Time is flying by, and we can’t help but wonder why. Maybe it’s the fact that we shipped an expansion in February, or the weekly hunts for Deepsight weapons that we’ve been embarking on. In any case, Destiny 2 keeps going strong.
Gambit Labs went live earlier this week. Invasion Swap has been getting us some great anecdotal feedback for Mote-dunking and invasion strategies, and we’re excited to see the data and feedback as it comes in. We did have a small hiccup on Tuesday where the Pinnacle reward for playing three matches was not appearing, but the team quickly issued a server-side fix to get you your just rewards. Paired with double Gambit rep, it’s a great week to complete some Seasonal Challenges for Bright Dust and earn some nice Gambit-themed rewards.
Grandmaster Nightfalls have also returned, bringing our most challenging strike content back into the fold. We’ve got a slight clarification on some patch notes back from launch dealing with Acute Burns. In Destiny 2 Update 4.0.0.1, it was incorrectly noted that these burns would not be present in Grandmaster difficulty. Acute Burns are intentional and replace the unique strike modifiers (smaller burns plus extra knockback or splash damage). The new Seasonal modifiers (invisible enemies, etc.) are not included in Grandmasters. We have updated our patch notes page to reflect. With that said, we highly recommend using some elemental damage resist mods on your chest pieces as you buildcraft for the difficulty.
Looking to next week, Iron Banner returns. While we’re planning a larger TWAB to cover upcoming changes, our one piece of advice to you this week is to spend your Iron Banner tokens, complete your Iron Banner quest, and redeem your Iron Banner bounties. We have some updates to Saladin and how he’ll be dishing out rewards, which naturally leads to the retirement of Iron Banner tokens and bounties. You have two Iron Banner weeks left to spend these tokens for rewards, including next week, so make sure to plan some time in the Tower to turn them in before the end of the final Iron Banner of the Season. Oh, and a small update from the team: we're looking to prevent the abilities bounty for our final Iron Banners before next Season. We’ve heard (and felt) the feedback that it could be a bit time consuming, so we’re shifting to focus on objective and weapon bounties for the remainder of the Season. Happy hunting!
So, what else is going on this week? We’ll be celebrating the upcoming Kilts for Kids fundraiser and having a quick “story time” about a wonderful community event that occurred last weekend.
This week at Bungie, it’s Mechs vs Monsters... evolved!
It’s officially been over a month since The Witch Queen launched. Savathûn has been defeated. Rhulk dished out some literal kicks to the face in Vow of the Disciple. Worms have been launched, weapons have been crafted, and Guardians have dug deep into the Seasonal story. We had an accolades trailer released this week with some fun quotes about the experience of playing the expansion. We’re proud of where The Witch Queen landed, and we’re ever-thankful to all who jumped in to play.
[Accolades trailer]
Don’t get us wrong, the train doesn’t stop with some nice quotes about the game! The future is bright, and we have work to do as we reach further into the stars. Season of [REDACTED] is just a couple of months out, and the team is hard at work tying down work items and jamming through test passes. Once we get a little deeper into the Season, we’ll start talking about what’s to come in sandbox updates, general quality-of-life passes, and more. We have a few beats on our calendar to hit before then, spread between Grandmasters, Gambit Labs, Trials Labs, and Guardian Games. Next week is a bit packed, so we’re spending some time this week breaking it down. First up, we have a fun community vote to discuss...
This week at Bungie, there's quite a bit to do in Destiny 2.
Hello, and welcome once again to our weekly installment of Bungie news. I’m going to be up front with you, I’ve been spending quite a lot of this week diving deeper and deeper into The Witch Queen and Season of the Risen. Between the Vow of Disciple raid, PsiOps Battlegrounds, weekly repeatable story missions, Throne World secrets, Master Vox Obscura, Wellspring, Iron Banner, Altars of Reflection, and our rituals... it’s difficult to think of how to even kick this TWAB off. Let’s stick to what rolled out on Tuesday at the weekly reset and go from there, shall we?
Over the last few weeks, the Vanguard has entertained a shaky alliance with Caiatl and the Cabal. A trusted Psion has been exploring the minds of Hive Lieutenants in the Tower, searching for clues on what the Lucent Brood are planning. The final PsiOps Battleground has been revealed on the Moon, and Saladin is calling for Guardians to stop whatever the Hive have started within the walls of the Scarlet Keep. If you haven’t logged in this week, now’s your time.
Iron Banner has also returned, bringing Power-enabled 6v6 combat to the Crucible. As we noted last week, there’s some new loot to earn. This time around, there are even some new origin perks on each weapon, giving Guardians a brief moment of stealth during the hunt after defeating an enemy. I’m still hunting for my perfect Hand Cannon roll, but my Compulsive Reloader / Kill Clip combo will do just fine until I’m able to secure Rapid Hit. Pro-tip, Kill Clip bumps this Hand Cannon archetype up to a “three-tap,” AKA defeat Guardians in three precision shots rather than four. It can kick off some lovely streaks if you time things right, and know when to push.
While some Guardians are just now hopping into The Witch Queen for the first time, a few of you are beginning to look at the next few weeks of the Season with excitement. This week, we’ll be looking through the calendar, and we have some news from the team on crafting currencies, with some additional notes on feedback that they’re monitoring.
Hippy: This week at Bungie, we are celebrating World First, talking raid stats, and showing off a new weapon rotation for Trials and Iron Banner.
Guardians have been diving into The Witch Queen and Season of the Risen and discovering a wealth of new story content and lore to dig into that makes us cry. Despite some server issues and a few hiccups in-game, the latest step of the ever-evolving story of Destiny has been a wild one, but we are far from done when it comes to making it even better. From the Seasonal quest continuing towards its own conclusion to a new hotfix going live today full of bug fixes, there are a lot of reasons to dive in. Because of that, we wanted to talk about some of the different weapons coming to Trials of Osiris and Iron Banner, returning maps making their way downtown (er, to the Crucible), and talk about what issues have been addressed (link to patch notes) and what’s still on the docket.
But first? Art.
In case you missed it, we shared a ton of never-before-seen artwork from the many talented devs here at Bungie. If you’re a lore enthusiast, you’re definitely check it out and not miss out! Maybe there are even some cool things to uncover for what’s next, or a fresh perspective about the Destiny 2 experience thus far. Or maybe not. Guess you’ll just have to check it all out right here to see for yourself. After the TWAB, of course, we’re having a moment.
This week at Bungie, it’s all about the Vow of the Disciple World First race.
What a wild week it’s been. It feels like just yesterday we were announcing The Witch Queen, and now we find ourselves on the doorstep of a World First raid race. This is the weekend that many of you have been waiting for, strategically planning your Power gains and grabbing armfuls of snacks from grocery store shelves. In under two days, the race begins. Let’s get you up to speed.
If you’re new to Destiny or have yet to engage in a raid, this is the pinnacle of our endgame content. Players around the world are challenged to compete, decoding devious puzzles while engaging in heavy combat through multiple activity encounters. We’re not just talking a few enemies here and there, but hordes of combatants clawing away at lives and time while players race to the finish line. We expect no different from Vow of the Disciple with multiple teams at the final boss trading attempts at reaching victory.
Now, let’s talk rules. The World First race for Vow of the Disciple will take place in Contest Mode. This is a unique variant of the raid, only offered for the first 24 hours, capping every Guardian at a specific Power level to ensure an even playing field. We announced last week that 1530 Power is your target, as this will be the highest Power your Guardian will perform at against the enemies you face.
Hippy: This week at Bungie, we’re taking a deep breath and are feeling very thankful to our community.
The Witch Queen is now out and Guardians all around the world are charging into the next chapter of the Destiny universe. For the most part, queues were relatively short-lived, bugs were limited (knock on wood), and good times could be seen from a mile away as we watched reactions from those in the community dive in feet-first into Savathûn’s Throne World for the very first time. From the excitement over the Legendary Mode campaign to exploring the incredible potential of creating one’s own perfected arsenal, there is more to the beginning of this next step into the Destiny-verse than many were anticipating. And that’s not even diving into the post-campaign goodness like even more quests after you’re done crushing Hive Ghosts with your bare hands (a moment of silence, please).
To say that the team is proud would be a massive understatement, but it wouldn’t mean anything without you. Because of that, we just wanted to say a big ‘ol “thanks” to every single Destiny 2 player out there. Whether you’re an old vet like us or a Blueberry just diving in to see why everyone is screaming, “ah, worm!” you are what makes this game what it is today, and you push us to keep challenging what it means to be a Guardian. Here’s to you, and we can’t wait to see what you all think of what’s next. You think you know, but you have no idea.
I’m not crying, it’s just raining specifically on my face.
The Witch Queen has stolen the Light. Her Hive army charges across the battlefield, gnashing at your armor before succumbing to the power of your fireteam. The Ghosts of your vanquished foes hover silently, an ominous portent of a battle with no end. In a matter of moments too short to catch your breath, the horde rises before you and charges again. Eyes up, Guardian.
Armed with Light-suppressing technology shared by Empress Caiatl, we will stand against the Witch Queen’s growing army. And in the face of unimaginable odds, we will Triumph. For even though the Lucent Brood may rise, Guardians never fall.
Red Alert
The H.E.L.M. has been upgraded with the tactical tools needed to face a new and unrelenting enemy. Plan your psionic special operations and gain the advantage in the war for the Light.
PsiOps Battlegrounds
Battle through the Witch Queen’s army on multiple destinations. Cut through the horde, make your way to her Hive lieutenants, and stop the unstoppable.
Synaptic Spear
Unlock mods to customize your playstyle and utilize the Spear’s Light-suppressing technology to enter the minds of the Witch Queen’s Hive Guardians.
Void 3.0
In this complete redesign of the Void subclass, players can now harness the power of the Aspects and Fragments system introduced with Stasis to customize their Void Guardians like never before. To weaponize the unknown. To gaze into the Void.
Exotic Quest
Investigate Psionic anti-Caiatl propaganda emanating from a bunker on Mars and unlock the Exotic wave frame Grenade Launcher, Dead Messenger.
Legendary Weapons
Lift new armaments of honor and strike fear into the heart of the Lucent Hive.
Seasonal Armor
Become the tip of the spear and the unbreakable shield in the war for the Light.
Season Pass
Gear, XP, rewards! Get the Season Pass and instantly unlock the new Exotic Machine Gun, Grand Overture. Also get XP boosts that speed up Seasonal ranks and reward track unlocks.
Exotic Machine Gun
The question, “How many missiles should it fire?” was shortly followed by the answer, “Yes.”
Universal Ornaments
Collect the new Seasonal set and prove that you can hunt Lucent Hive in a swamp and still look good.
Purchase the Season of the Risen Silver Bundle and receive the Mental Manifestation emote along with 1,700 Silver (1,000 + 700 bonus Silver) which you can use to purchase Seasons, cosmetics, and more! Visit the Seasons tab in-game to use your Silver and buy Season of the Risen. To unlock your new emote, speak with Master Rahool in the Tower.
This week at Bungie, we are but days away from the launch of The Witch Queen.
We’re finally here. The last TWAB before The Witch Queen. Over the last few weeks, we’ve been touching on new systems arriving on February 22, picking through some quality of life changes for the rituals you engage with, and even spending some time with the team in a full-length ViDoc to set the stage for what’s coming. We have a few topics left to cover, but only a few days stand between you and the next chapter of Destiny 2.