Bungie followed up on yesterday's Destiny 2: Season of Dawn reveal today with a livestream showcasing some of what's coming when Saint-14 returns to action next week.
One of the more interesting changes coming in Season of Dawn is an update to Armor 2.0 that adds a new "Charge With Light" mechanic. New seasonal mods can either add charges of Light or consume them, granting special powers or abilities in the process. One such mod seen during the stream grants "significant damage resistance against combatants when your shields are destroyed." The effect consumes all Charged With Light stacks when it activates; the more stacks you have, the longer it lasts.
Another fun-sounding change is the addition of a "playlist" of finishers, which will deliver one randomly-selected finisher, from a list of up to nine, every time a killing blow is landed. Another nice (and long overdue) touch is that Sparrows, the little space-bikes that Guardians ride around on, will finally be usable on Mercury—previously they were disabled on the planet, presumably because it was so small.
The new Sundial activity is basically a horde mode, but it should at least look interesting, as it will blend different elements of Destiny 2 together in hypothetical past and future timelines, with new champions and bosses each week. The underlying idea sounds a bit like the Infinite Forest, with randomized elements intended to keep players interested and engaged, but hopefully the execution will be a little better this time around. The Sundial will be a matchmade activity, but a "hard mode" that will arrive later in the season will require a premade team.
Behold the Season of Dawn calendar:
One thing that's notably absent is the Trials of Osiris Elimination mode, which apparently will not be making a comeback in Season of Dawn. Players have been hoping for its return, and an Osiris-themed season would seem like a natural time to make it happen, but Bungie community manager dmg04 made no mention of it in his rundown of Crucible changes coming in the new season.
There are some nice touches here and the new armor looks sweet, but on the whole it seems a little thin. Given how quickly serious Destineers devour content, the big question is whether one new horde mode-style activity, a new PvP map, and a couple of exotic quests will be enough to keep players happy until the next season rolls around in March.
One thing that will keep a certain subset of Destiny players happy is an incoming blast of lore that will dig deeper into the story of Saint-14. New chapters will be released daily until Season of Dawn goes live on December 10—the first one is available now.
The full reveal of Destiny 2's next season, the Season of Dawn, will take place tomorrow. But we can get a taste of what's coming right now courtesy of a new teaser, released today by Bungie, that stars a couple of big-time Guardians we've run into previously.
Osiris was at the center of the Destiny 2 expansion Curse of Osiris, but he seems destined to play second fiddle in Season of Dawn. The big hero role this time goes to Saint-14, the greatest of the Guardians, who nonetheless—brace for lore—managed to get himself killed by the Vex while searching for Osiris in the Infinite Forest. (The Destinypedia has details, if you're curious.)
But that's okay! Because now a gang of Cabal Psion Flayers are trying to manipulate time in order to change the outcome of the Red War, and so in a fine example of fighting fire with fire Osiris has built a magic time-traveling sundial in order to bring back the departed Saint, who will (I guess) kick the requisite ass and set everything back to the way it should be. (Although I'll bet dollars to donuts that it's you, the player, who will do all the heavy lifting.)
(This is also, by the way, why I don't believe for a second that Cayde-6 is really dead. Mark my words, he'll be back.)
Putting the Season of Dawn on Mercury is an interesting choice. Curse of Osiris, to be blunt, wasn't very good: Osiris, despite the hype, was a completely forgettable figure, the Infinite Forest felt very finite, and Mercury itself was small and dull. It wasn't a disaster by any stretch, it was just very flat at a time when Destiny 2 really needed to make a power move. Tim went deep into it here, as he does, saying that while Curse of Osiris is "perfectly serviceable," it did not go over well with fans, who moved "from resentment into full-on riot" following its release.
Along with the new story content, Season of Dawn pass holders will also be able to jump into a new six-player activity called The Sundial that will have them protecting Osiris' great creation from a Cabal onslaught—a horde mode of some sort, from the sounds of it. There are also new exotic quests, the return of the Rusted Lands, a new seasonal artifact called the Lantern of Osiris, and various new exotic items to earn. Some of the new stuff is free for everyone, and other bits are restricted to owners of the $10 season pass. Here's how it breaks down:
Free For All Players:
Season Pass Owners:
The Season of Dawn begins on December 10. More information, including the full reward tracks for both free and premium players (although they're not labelled, so you'll have to take a guess at some of them) is up at bungie.net. The full reveal livestream will take place tomorrow, December 4, at 10 am PT/1 pm ET on Twitch, YouTube, and Mixer.
Unlocking a player title in Destiny 2 is meant to feel like an accomplishment. You unlock a special gold seal for your book of in-game Triumphs. You get a cool tag next to your name so you stand out from the crowd. You rank among the very best at a particular part of the game - collecting guns, beating raid bosses, fighting in Gambit or Strikes or the Crucible.
You're not really supposed to unlock them all.
But after 1672 hours, someone has. They don't think they're the first. But in a thread sat at the top of Reddit's Destiny board today, Dawncraftian is being celebrated for their enormous achievement.
With November's halfway point now well behind us, Valve has released its list of the top 20 new game releases for October. Some of them, like Destiny 2 and Disco Elysium, won't surprise anyone; but others, well, they might.
The list is based on revenue generation over the first two weeks, which is why these rundowns never appear until a few weeks after the end of the month: Games released at the end of the month still need their two weeks to ring up the revenues, after all. And they are ranked chronologically, not by revenue, so there's no "winner" here, although it's probably safe to assume that Destiny 2 pulled in more bucks than, say, Postal 4: No Regerts.
And yes, Postal 4 is on the list, with a peak player count of 806, according to Steam Charts, which puts it just behind Chernobylite, which managed 809. That's not directly correlated to the revenues-based ranking, since different games have different prices, but it does underscore that a game doesn't have to be a hit (or, you know, good) to make the top 20.
Because it's Valve, simply listing the games isn't sufficient, so for October it dug into how many people are playing more than one game on the list. Unsurprisingly, Destiny 2 has huge overlap—nearly 20 percent of Steam users who played other games on this month's list also play Destiny 2—but there's community crossover beyond that obvious mega-hit.
"While the numbers are not as high, the overlap in people playing more than one game from the Top Releases list presents some interesting correlations worth highlighting. For example, we found a lot of players enjoying both Atelier Ryza & Indivisible, which are both anime RPGs featuring turn-based combat and female protagonists," Valve explained.
"We found similar overlap in players across We Were Here Together and Trine 4, which both incorporate heavy use of puzzles with an emphasis on cooperative gameplay. Crossroads Inn & Autonauts have very different themes, but both games utilize building and simulation."
Here's the full list:
And here are the top six free releases for October, because they make money too.
All of October's top new releases are available in this handy Steam sale page.
Update: The top free releases section originally listed only five games, but was meant to have six, including NGU Idle (and now does).
Fried chicken dominates the front cover of Destiny: The Official Cookbook, a genuine recipe book on the slate for release in August 2020.
Written from the perspective of Destiny's ol' Eva Levante, this culinary companion claims it will "inspire fans to go on their own culinary adventure through the solar system".
The front cover appears to suggest this means fried chicken, sausage rolls and coleslaw.
There’s going to be a Destiny cookbook, according to an Amazon listing, which is not something I think I understand at all. World of Warcraft cookbook, okay, that makes a lot of sense: There’s literally cooking in the game. Elder Scrolls, yeah, food everywhere, that scans. Fallout, with its emphasis on weird preserved pre-apocalypse food and post-apocalyptic delights, has a cookbook that makes sense to me. Even reverse-engineering the recipes in Stardew Valley I get.
But Destiny? Is there even one reference to eating in either game? Do immortal zombie warriors continually resurrected by an alien space-god even eat? What is even happening here. (No insult intended to listed author Victoria Rosenthal, who also did the Fallout cookbook which is actually a decent book of cookery.) But, Bungie… why. Here’s the official blurb while I try to sort myself out:
"Explore recipes inspired by Bungie’s hit franchise in Destiny: The Official Cookbook.
Based on Bungie’s acclaimed video game series Destiny, this official cookbook is filled with recipes inspired by the Guardians and locations seen throughout the game’s expansive universe.
Eva Levante has traveled around the world after the events of the Red War, gathering a variety of recipes after crossing paths with many Guardians along the way and learning from their adventures. Craft, mouthwatering food from her diverse list of recipes inspired by the game’s unique world, plus step-by-step instructions and full-color photos, help guide and inspire fans to go on their own culinary adventure through the solar system.
Perfect for all Hunters, Titans, and Warlocks, Destiny: The Official Cookbook is packed with amazing recipes and stories that celebrate Destiny’s vast multiplayer universe."
This explains nothing to me, other that there is somehow now a canonical food historian in the world of Destiny. You can get this thing on August 4th, 2020 if the Amazon listing is to be believed, and pre-order it now for $35.00.
Thanks for noticing, PCGamesN.
Borderlands 3 has added a new gun that tips its hat to one of Destiny's most famous weapons.
The Borderlands 3 gun in question is a legendary assault rifle called Good Juju. Obviously, the name of the gun is a reference to Destiny exotic pulse rifle Bad Juju, which players of the first Destiny will know well. What's interesting though is it shares many of the perks of Destiny's Bad Juju, too. Good Juju, like Bad Juju, has burst fire. Good Juju, like Bad Juju, reloads on kill. Both guns have full auto. And even Good Juju's flavour text is a reference to Bad Juju.
Good Juju: "Kinda, sorta wants to end all existence."
The latest This Week at Bungie update digs into some of the changes coming to Destiny 2's Solar subclasses when the Season of Dawn goes live in December. As it's said previously, the goal of the changes is to "revisit some older subclass paths and freshen them up a bit," which for the Solar class means changes to three subclasses: Gunslinger: Way of the Sharpshooter, Sunbreaker: Code of the Devastator, and Dawnblade: Attunement of Sky.
"When we started working on sandbox updates to follow Season of the Undying, our team looked at the whole catalog of Solar subclasses by cross referencing data, feedback, and conversation to figure out which subclasses needed help, which are performing fine, and which ones were a bit too potent. During our investigations, it was pretty clear that three specific subclasses were underperforming and needed to be taken back into the shop for a rework," Bungie explained.
"It’s worth noting here that a rework doesn’t mean it’s a completely new subclass. It means that we took the root of the gameplay fantasies for those subclasses and either expanded on what was already there or shifted some of the existing attributes closer to their fantasy. In some cases, entire perks were changed to help further the gameplay role and fantasy of those subclasses."
Here's what you can expect to change in the next season:
Gunslinger: Way of the Sharpshooter (Bottom Path)
In order to make Way of the Sharpshooter a more versatile subclass, Bungie has made changes to better differentiate the 3-shot and 6-shot Golden Gun: 3-shot will have increased auto-aim distance and reliability when aiming down sights, while 6-shot will have shorter damage falloff range. "We want Way of the Sharpshooter to feel more active and rewarding for players who can fulfill the role of the sharpshooter by taking down enemies with accuracy and precision," Bungie said.
Other changes:
Sunbreaker: Code of the Devastator (Middle Path)
Code of the Devastator is getting some nice buffs to make it more of a player in PvP combat. The Roaring Flame perk has been given a "significant buff" to bonus damage, and the base damage of the Throwing Hammer melee ability has also been increased. Burning Maul will last longer so you'll have a little more time to think about what you're going to do with it, the Light Attack energy cost has been cut, and the Ground Slam explosion height has been increased to make it easier to mess up airborne enemies, at a slightly higher energy cost.
Details:
Dawnblade: Attunement of Sky (Top Path)
"When we initially released this path, its movement capabilities were tuned around the original Destiny 2 gameplay experience, which was much slower and more deliberate about positioning. However, over time, this movement needed to adapt to the new sandbox," Bungie explained. "We want to give you the gameplay experience that the fantasy begs for: A flying angel who can maneuver with grace and destroy its foes below."
To differentiate the two Daybreak paths, Bungie has reduced the Burst Guide acceleration speed in Daybreak, in order to "reserve the air superiority gameplay with Attunement of Sky." Icarus Dashes in Daybreak will have increased speed and thrust, however, which Bungie hopes will deliver a similar feeling of speed, "but with maybe a bit more expression behind that speed."
Other changes:
Bungie said that it's working on numerous other changes beyond these three subclasses: Most Solar, and some non-Solar, subclasses have also been tweaked. These changes and others, such as the nerfs to One-Eyed Mask and Recluse, will be implemented on December 10, when Season of Dawn begins.