Hey everyone,
As we get closer and closer to serving up Shadowkeep and New Light, it has become increasingly clear to us that our releases for this Fall would benefit from a bit more time in the oven.
Being independent means that the future of Destiny 2 is entirely on our team. It also means that we’re agile enough to choose to do what's best for the game and our players, even if it's the hard choice.
We wanted to let you—our Community—know first that we're changing the date for Shadowkeep and New Light from September 17 to October 1.
This Fall is the first step on a journey for what our team wants Destiny 2 to become - a place for you and your friends to play anytime, anywhere; owning the action MMO and RPG elements that we love about the game; and crushing barriers to entry for friends. We just need a bit of extra time to take the first step.
We didn't make this decision lightly. We know for some of you (us too), Destiny releases are events where you take time off of work or develop a sudden sickness that keeps you from school or work (we get it, a bunch of our team takes some time off to go on their own Destiny Jacket Quest). We're sorry for screwing up your plans and we wanted to share this information as quickly as we could.
Here's some more date housecleaning:
- The World First for the new Raid Garden of Salvation will begin on Saturday, October 5. It’s a weekend Raid race and Contest will be active
- We’re extending Moments of Triumph through September 17 – you’ll have three more weeks to complete this year’s challenges and unlock all of the in-game and Bungie rewards
- We’re going to run an additional Iron Banner the week of September 17 as well
- Cross Save will come online later this Summer, so you’ll have time to sort out your Friend Lists well ahead of Shadowkeep
More to come next week. Thanks for playing and see you soon,
Luke & Mark
Somewhere above the clouds over Europe, powered by spacemagic, a few ruined city blocks and a whole load of rocks are hovering as a new playground for Earth’s greediest heroes. This is the European Aerial Zone, host to a new cooperative mode in Destiny 2‘s Solstice Of Heroes event, which started last night and runs for a month. I adore the EAZ as a playground, leaping from rooftop to rooftop or barrelling through maze-like interiors while hunting bosses and treasure. It is a good place. So it’s baffling that the wider Solstice Of Heroes event offers rewards which strongly incentivise not> playing the mode.
Destiny 2 Solstice of Heroes is the game's summer event before the arrival of the game's third year - and with it, the Shadowkeep expansion.
As well as giving the Tower a makeover, an influx of new cosmetic items to buy from the Eververse store, Elemental Buffs and a new European Aerial Zone event to participate in, you'll also have the opportunity to earn Solstice 2019 armour through a series of challenges.
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The Iron Lords will return to host Destiny 2‘s Iron Banner PvP event again next week but no, Bungie won’t have fixed the balance issues and bugs currently plaguing PvP. Chief among these is Lord of Wolves, a shotgun which has dominated on PC for six weeks now with ten-shot bursts of flame able to kill a spaceman at rifle range. It’s everywhere and it sucks. Bungie said they couldn’t rush a fix without crunching, and I respect that, but their lack of vision and attention for the PvP ‘Crucible’ modes is really showing. I’m disappointed to still be waiting for vital fixes for one of my favourite parts of the MMOFPS.
In celebration of the Moon landing's 50th anniversary tomorrow (and Destiny 2: Shadowkeep's release in September), Bungie has provided our best look yet at its upcoming revamped Moon location.
This is the Moon area from Destiny 1 but now twice the size. Its main feature is its titular red Shadowkeep castle, which looks like something out of Mordor.
But here we can also see familiar areas such as the Archer's Line Accelerator and the Hellmouth, which have gained new nooks and crannies to explore. That Fallen ketch added in House of Wolves, too. Expect Destiny 2's Lost Sectors to expand all of these.
Don't call Stadia Pro "Netflix for games", Google has insisted. Instead, it's more like Xbox Live Gold or PlayStation Plus.
In a reddit AMA, Andrey Doronichev, director of product for Stadia at Google responded to a question about the free game situation with the upcoming paid subscription streaming service, "as it is confusing due to mixed messages".
"To be clear, Stadia Pro is not 'Netflix for Games' like some people have mentioned," Doronichev replied.
Destiny 2 Moments of Triumph is a series of challenges designed to wrap up the many activities in the second year of Bungie's space shooter sequel.
Players of the original Destiny will be familiar with how it works. By completing these challenges - some of which tasking you with the toughest activities - you can earn exclusive rewards, both in-game and out, including the chance to purchase an exclusive T-shirt and, for the first time, a Seal to adorn your Guardian with.
The structure is much the same as last year, though each Triumph is weighted the same, giving you a little more freedom to play how you like.
Bungie has shown off more of Destiny 2's new moon location - and there's more than a whiff of Mordor about it.
The moon location, which played a major role in Destiny 1, returns in Destiny 2 expansion Shadowkeep. And at the ongoing GuardianCon event, Bungie revealed a new video that gives us our best look yet at the destination.
Mordor is the first place that springs to mind while watching the video. There are lots of dark and creepy places, gothic architecture and spiky towers. There are big black gates, imposing walls and steps - lots of steps - that lead up to strange portals with spheres hovering inside them. And then there's the Shadowkeep itself, a tall tower that overlooks the cracking surface of the moon below.
Bungie has pushed back plans to nerf Destiny 2's overpowered Lord of Wolves shotgun in order to "preserve work-life balance" for the development team.
In an attempt to address prior balancing issues, a tweak to the Lord of Wolves has instead inadvertently made it deadly in competitive PvP multiplayer instead.
Acknowledging the issue in a recent Bungie update, creative director Luke Smith admitted "the most recent changes to Lord of Wolves created a monster" and the team is looking to reduce the damage resistance later this year. Right now, however, the issue "didn't rise up to meet the bar of 'this is broken enough to turn it off in all activities'".