Destiny 2

Destiny 2 players have encountered a glitch that has offered a glimpse into the future of the Tower.

Bungie's shooter is currently in the middle of its 10th season, dubbed Season of the Worthy, and a storyline that involves The Almighty plummeting towards The Last City. The Almighty is a massive Cabal superweapon that was left broken and orbiting the Sun at the end of the Destiny 2 campaign. Now, after a desperate Psion Flayer set The Almighty on a collision course with Earth, players are trying to use the warmind Rasputin to destroy it.

THERE MAY BE SPOILERS AHEAD.

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Destiny 2


Pre-orders are now open for Destiny's new charity T-shirt, created to raise funds for Australia in the wake of the country's devastating bush fires.

The design features a Guardian's starship flying over an Australian savannah, with a pair of kangaroos in the foreground. Above, Destiny's Traveller hangs in the sky next to the Southern Cross.

All profits from the sale of the €28/$25 (about 24) shirt will be split between the New South Wales Rural Fire Service and WIRES, Australia's largest wildlife rescue organisation.

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Destiny 2

Over the Christmas break I gave up Pok mon Go. It wasn't on purpose - in fact I think I actually stopped playing a little earlier than that, missing a community day for some weekend commitment or other and then all of a sudden falling off the wagon entirely. But even if it was an accidental cold turkey, quitting has given me a strange sense of pride. I love Pok mon, and I think Pok mon Go is, for the most part, pretty great. It gets you out and about, it's wonderfully social, it's a complete change of pace from regular mobile gaming and, obviously, it is still Pok mon. But all the same I am mighty glad to see the back of it, because for all its pleasures Pok mon Go's grip on my attention and time has, quite frankly, felt rather tyrannical.

To really keep the pace in Pok mon Go you must log in and complete not one, not two, but three different tasks, daily, as a minimum. On top of the regular loop there are then rotating legendaries and rotating research rewards, changing each month or so. There are rotating raids and raid days and raid hours. There are special bonus weeks and weekends; special quests and special cosmetics; special, entirely functionless versions of Pok mon you already have that are wearing special hats. In one sense it's brilliant: an extraordinarily continuous flow of things to see and do in a game that, as a collectathon, has a finite limit on the number of creatures to catch. At the same time, for anyone caught in the loop but unwilling or unable to fully, wholly commit to it as their sole game - or more than that, their sole hobby - it can be an absolute disaster.

The result of that disaster is people like me: lovers of Pok mon, who grew up with it and failed to fully grow out of it, now with a bit of disposable income and an hour a day of uncolonised time spent walking to and from work making them the primest of marks - but who are instead thoroughly burnt out. It's a strange, oddly alienating feeling. Pok mon Go is far from the only game to do this - it's not even the only game to do it to me personally, as a football fan and player recently freed from the compulsions of FIFA Ultimate Team - but it does feel like a fairly recent phenomenon.

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Destiny 2

Destiny 2's Corridors of Time is a surprise new quest, and has seen the Destiny community band together to work out its mysteries.

Released following January 14th, 2020's weekly reset, it sees Osiris give you the vague task of exploring the Corridors of Time - a maze reached by activating the Sundial.

Within is a series of rooms branching off from one to the next, and by following the right path, you'll find various endings. Though no one has 'solved' the Corridors of Time and completed the quest at the time of writing, various routes and some clues as to what's next have been uncovered. Here's what players have solved so far.

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Dark Shiny

I'm currently reading Lawrence Weschler's wonderful memoir And How are You, Dr Sacks? It's a book about his forty year friendship with the neurologist Oliver Sacks. Every page seems to contain something worth noting down. I was particularly struck by a section in which Sacks talks about his great hero, the Russian neuropsychologist A. R. Luria. Luria's someone whose work I've circled for a while without ever having the nerve to head in. Now I realise I must, because Sacks quotes just one line of Luria's, and I am besotted.

Luria's talking about the body. "The thing is," says Sacks, "he would grasp the character or nature of various things as a whole.. A sentence of his that has truly resonated for me was, 'The body is a unity of action' - since for others it's just 'a mass of tissues' - 'and that which is cut off from the unity of action is unbodied.'" Sacks loves that line, and so do I. I've been thinking of it ever since. At first it seems like poetry - the body is a unity of action! - but the more I turn it over, the more it seems precise. He is drawing a line around the body. He is grasping the totality of it in a way that seems very useful.

Please believe me, at the same time as I was on the train the other day reading this, I was dipping in and out of recent Eurogamer podcasts, and there's one podcast in particular that sort of lined up beautifully with Luria. Or rather, Luria seemed to solve a problem we were all struggling with.

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Destiny 2

Saint-14's ship is in the Tower hangar, and outside stands the legendary Titan himself, fresh from your time-bending rescue.

Saint-14 has some quests for you to complete before he offers some bounties. His plan is to build a beacon that will help guide Guardians and Lightless alike to the Last City, and of course he needs your help.

But perhaps the best thing about his arrival in the Tower is his idle dialogue (just stand next to him and he'll start chatting). If you're wearing his iconic helmet, for example, he'll comment on it and suggest you team up to confuse Zavala. And then there's this gem: "You must be gentle. Bird is not like gun. Do not squeeze." Redditor Honestly_Just_Vibin has compiled a list of Saint-14's dialogue. There's a lot to like here.

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Destiny 2

Destiny has always had a confusing, convoluted story - and so its timeline of events has ever been a vague collection of pieced-together entries by fans doing the best they can with snippets of lore scattered across the game's various gubbins.

But recent developments have caused Destiny lore nerds to rewrite the past - with one group of fans putting together a useful - and incredibly detailed - timeline of events that offers a more accurate summary of Bungie's expansive universe.

THERE MAY BE SPOILERS AHEAD.

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Destiny 2

Destiny fans can find an update on a familiar former villain hidden away within Destiny 2's new Season of Dawn update.

The fresh lore has been datamined from an exotic ship, the Amnestia-S2, which is due to go on sale via Destiny's premium currency Eververse store. Or or you can just read about it below.

(Oh, and if I've you've not played Destiny 2's 2018 expansion Forsaken yet for some reason, then beware spoilers for that.)

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Destiny 2

Remember Mercury? Destiny 2's smallest destination is getting a revamp with Season of Dawn, introducing a new matchmade activity for those who buy into the season pass, and a small number of game-wide updates to the rest of Destiny 2 even if you don't.

It also features much of what the previous season offered - including a battle pass with 100 tiers of rewards, a new artefact with its own set of mods and a Power level boost, and a series of Exotic questlines.

Our Destiny 2 Shadow of Dawn guide explains what's coming day one and week-by-week as part of the roadmap, as well as a list of Battle Pass additions, including the new Exotic scout rifle Symmetry .

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Destiny 2

Unlocking a player title in Destiny 2 is meant to feel like an accomplishment. You unlock a special gold seal for your book of in-game Triumphs. You get a cool tag next to your name so you stand out from the crowd. You rank among the very best at a particular part of the game - collecting guns, beating raid bosses, fighting in Gambit or Strikes or the Crucible.

You're not really supposed to unlock them all.

But after 1672 hours, someone has. They don't think they're the first. But in a thread sat at the top of Reddit's Destiny board today, Dawncraftian is being celebrated for their enormous achievement.

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