Sup guys! We are back at Day #3 to rollout so new fixes for P&C
Changelog:
Size: 30MB
Fixes:
-Diplomacy Cheat causing war declarations to Finhead Princess
-Possible crashes when skipping text (talking to Lizz about Fairy Princess quest)
-Princesses not answering when asked about the wars in which they're involved
-Black Screens after loading Saves (both Autosaves and normal ones)
-Passability issues in the Desert Festival
-Possible sprite swaps in the Scarecrow Fields when accessing menus
-Possible softlocks during Desert sieges
-The spikes in the Pyramid sending the Knight over impassable points
Feedback and Reviews
Make sure to give us as much feedback as possible. While we can't please EVERYONE with our design choices, we still want to make sure to take in as much fair criticism in improving our mechanics all the way up to v1.0!
If you are enjoying yourself and have any thoughts on P&C, make sure to leave a review. Not only are they important for us
Why are Steam reviews important?
They keep us updated on your opinion and encourage us. They help other users decide if they're interested in what we've got and encourage others to be part of this growing community.
Even a couple sentences will do a great job, though we'd love to know the details!
Thank you so much for your attention and feedback! Stay tuned for the further updates.
Day 1 is over! And we have already been approved for trading cards! We know a lot of steam users care deeply about these so we will be taking care of them promptly.
Thanks to a very... very active community already here on Steam, we have a new update ready to roll out to fix some of the current issues some are struggling with! Thanks for being patient with us. As some of you have discovered P&C is a rather LARGE experience. And Large experiences means a lot of work.
We'll be putting more focus on fixing bugs and optimization for a bit.
Update Size: 700MB
Bug Fixes:
Changes:
War Declarations possibly locking out the Player from accessing the Campsite at night
NG+ correctly resetting Quests and acquired NSFW animations
Tree Canopy passability issues
Added "default" sprite calls for NPCs when the correct one can't be found
Added a "missing resource" check that prevents the game from crashing when it doesn't find a picture/BGM/Sound Effect/Music Effect
Increased the kickback of attacked enemies
Known Issues:
Northern map has lag issues
Issues with some controllers not syncing
Current font makes it hard to use translators for those who don't speak English. (We are actively in plans to get a Chinese, Korean, Japanese, and Russian translations in the works. Please be patient.)
It's finally time! Princess & Conquest has now officially made to Early Access on STEAM! We don't know how we fucking did it. But it's here! You can test it! You can play it!
And more importantly...
You can fap to it!!
Thank you to everyone who will be supporting us from now and into the future leading the the final release of this project. Being successful on steam will greatly impact not only the speed and content, but the quality of the game as time goes by.
Again big thanks to Towerfag for putting this products faith and trust into Critical Bliss and a thank you to steam for being fairly reasonable in regards to this title. We look forward to working with all of you in making P&C the best experience we can make.
P&C's first Early Access build on Steam is version v0.16.14!!
If you want to read more about this build's features make sure to check out TowerFag's website for details.
Are you surprised? We sure as hell are. Who the hell ever thought that this little gem would ever make it on Steam, but here it is... It's happening! The current build has already been 100% approved and was played through extensively by the steam staff. We have the clear on this one.
As the official publishers for this game we want to thank Towerfag for giving us the opportunity and trust to navigate this project to success on the Steam platform. We also plan to add in some assistance as well to enhance the experience for everyone down the line.
The team has a lot stuff still planned for a year and some change before final release, but already this game is pack full with a rather insane amount of content (to the point where we are starting to doubt his sanity). Due to this, we feel that the price of 15$ is very acceptable for something like this. We will start our launch however with a 10% discount for steam users.
We look forward to hearing your feedback and working with all of you on improving this project to completion. By the time this game is done we feel like it going to be something very special. And for those that just want to wait, make sure to give us a follow and wishlist the title for the future!
Thank you guys and see we'll see you all on OCTOBER 10th for our Early Access Release!