First of all, THANK YOU SO MUCH for all your support in regards to Smoke & Thunder plus the new Styles sandbox system. It's been an absolute blast watching folks stream the campaign & seeing what y'all have come up with using the new Style system sandbox. You are all truly breathtaking.
Never fear, a hotfix is here!
That being said, as many of you heroes have been reporting, Smoke & Thunder also unleashed a few nasty bugs that we have been hard at work squashing since launch. We are here today with a hotfix that will hopefully get everyone back into the action. Thank you again to those who have provided information about bugs, issues, or crashes, or who have helped us test this fix, we appreciate you!
Love,
Cloudhead Games
Pistol Whip "v1.5.38.3" Update Changelog
The baddies are...mostly back. Reduced the likelihood you will load into a scene with No Enemies
True Pacifist scores of 0 now post to the Leaderboards
Scores should now post correctly for all Scene/Difficulty/Style combinations
Deadeye Styles should now calculate Deadeye scores correctly after Scene restart
Saved Styles & Weapon types should now load correctly in Lobby & in Scene
Selected Styles now properly persist when switching between Arcade, Campaign, Challenge, and Training modes as well as upon game relaunch
Fixed an issue causing weapon customization to not save correctly or to copy over to undesired weapons
Train & Boss SFX will now adjust with the correct in-game volume sliders
Added a reminder that Smoke & Thunder is intended for Dual Wield play to the campaign description text
Added a No-Beat section to the final scene of "Smoke & Thunder" to allow voice over to be more audible
We are excited for you to get your lassos around our wildest update ever, out now. Containing both Pistol Whip’s second cinematic campaign, "Smoke & Thunder," as well as the game-changing Styles system sandbox, this one is exploding with new content for you to check out. Let’s go ahead and take a gander at what you can expect.
A notorious gunslinger re-emerges to roam the Wild West in search of her missing sister, unwinding a deep conspiracy, known only as DYNAMO, on the cusp of the industrial boom.
Smoke & Thunder
After "2089," the transmission came through loud and clear: y’all wanted more. With "Smoke & Thunder," we are giving you just that—another action-packed cinematic campaign bursting at the seams with as much content as we could fit into five linked scenes. With new weapons, mechanics, a dastardly new outlaw threat, and a mighty fine new boss fight for folks to tangle with.
Featuring tracks from The Heavy, Devora, Black Pistol Fire, Bones UK, and an original never-before-heard track from Magic Sword, this five-scene cinematic campaign is abso-rootin'-tootin'-lutely exploding with exciting new content. So, saddle up and unravel the mystery awaiting you in the Wild West.
Playing "Smoke & Thunder" in Campaign mode immerses you in the story, equipping you with intended weapons and modifiers, transforming you into the hero, and allowing you to experience the fully-voiced tale of sisters Jessie (voiced by Victoria Hogan, Kingdom Come: Deliverance) and Tess (voiced by Avalon Penrose, Hades, GOTY). It’s a visually stunning experience, illustrated with cutscene cinematics created by fan-favourite comic artist and returning talent, Fico Ossio, and colourist Raciel Avila.
Once you've conquered the campaign, skedaddle on over to Arcade and check out all the campaign scenes--from "Smoke & Thunder" as well as "2089"--unbridled for the very first time. In Arcade mode you can use whatever weapon and modifier you want, in whatever order you want, for boundless replayability.
Styles let you create the gameplay YOU want.
Pistol Whip’s new “Styles” system sandbox allows you to combine your preferred weapon type with up to five modifiers to create an unstoppable action experience that’s exactly what you want. After finding a preferred Style that’s uniquely your own, you can challenge friends or compete solo and be the first person to dominate the leaderboard uniquely generated for that Style.
New weapon types also burst onto the scene with the debut of Styles, including Brawler, which transforms the previous "No Ammo" modifier into a glorious new melee-only mode. "2089"’s Burstfire and the new weapons from “Smoke & Thunder” are also available in all scenes with Styles.
These weapon additions and changes combined with four new modifiers mean the possibilities are endless. From green to grizzled and anywhere in-between, there’s a Style for you. Pistol Whip also includes an ever-changing list of recommendations, such as Featured Styles which contain weekly Style choices curated by our own team of developers and players. “Styles” can also be used with all past Pistol Whip updates like the aforementioned “2089” and “Heartbreaker.”
Price Change
In just three more days, on August 15th, the price of Pistol Whip will increase by $5 in order to further support the creation of epic content and updates. After August 15th, Pistol Whip will be available for $29.99. This price increase will not impact existing heroes.
To learn more about everything we have added to Pistol Whip since launch, check out our “Everything New in Pistol Whip" trailer.
Our first cinematic campaign, "2089," was a fast forward into the future; our second, "Smoke & Thunder," is a badass blast to the past—with new weapons, mechanics, a dastardly new outlaw threat, and a mighty fine new boss fight for folks to tangle with.
Featuring tracks from The Heavy, Black Pistol Fire, Bones UK, Devora, and an original never-before-heard track from Magic Sword; this five-scene cinematic campaign is abso-rootin-tutley exploding with exciting new content.
"Smoke & Thunder"'s campaign mode transforms you into the hero of an immersive Western adventure, equipping you with brand new weapons and providing a fully-voiced tale of sisters Jessie (Victoria Hogan, Kingdom Come: Deliverance) and Tess (Avalon Penrose, Hades). It's a visually stunning experience, illustrated with cutscene cinematics created by comic artist and returning talent Fico Ossio, and colourist Raciel Avila.
Once you've conquered the campaign, skedaddle on over to Arcade and check out all the campaign scenes—from both "Smoke & Thunder" as well as "2089"—unbridled for the very first time. In Arcade mode, you can use whatever weapon and modifier you want in countless combinations.
Check out the Teaser below before the launch Smoke & Thunder on August 12.
The "Styles" sandbox
Also included is the new "Styles" system sandbox which allows you combine your preferred weapon type with up to five modifiers to create an unstoppable action experience that's exactly the way you want it. After finding your favourite Style that's uniquely yours, you can challenge friends or compete solo and be the first person to dominate the leaderboard uniquely generated for your chosen Style.
New weapon types also burst onto the scene with the debut of Styles, including Brawler which transforms the previous "No Ammo" modifier into a glorious new melee-only mode. "2089"'s Burstfire and the two upcoming weapons from "Smoke and Thunder" are also available in all scenes with Styles at launch.
These weapon additions and changes combined with four new modifiers mean the possibilities are virtually endless. From green to grizzled and anywhere in-between, there's a Style for you. The Styles sandbox also includes an ever-changing list of recommendations including Featured Styles which contain weekly Style choices curated by our own team of developers and players.
Pricing Update
Three days after the launch of Smoke & Thunder + Styles (our second cinematic campaign, and 8th free content update since launch) the base price of Pistol Whip will increase by $5 to $29.99. Smoke & Thunder + Styles will remain free and included in the base game when it launches at both the current and new price as of August 15th.
This change will help us continue supporting Pistol Whip into the future with more scenes, modifiers, and the continued evolution of the game-changing Style system sandbox. We thank you as always for your support, and encourage you (and your pardners) to pick up the game at its current price of $24.99 before the launch of Smoke & Thunder on August 12.
If you haven't been keeping up with our regular updates, get a run down of what's been added since our 2019 launch in this "Everything New in Pistol Whip" video:
Phew—this has been a biggun': Smoke & Thunder + Styles is our biggest update ever.
As we retire the original leaderboards in favour of the new sandbox Style system, we plan to give legacy players a special badge on the new leaderboards in a future update. To earn the badge, you'll need to place top 500 on "The Fall" on any difficulty. Be sure to earn to earn your spot before Smoke & Thunder + Styles launches on August 12. We'll see you on the leaderboards!
We're incredibly excited to get this ambitious update into your hands after a long road. Be sure to join our discord at http://pistolwhip.gg or follow us on twitter @pistolwhipvr for up-to-the-minute news and discussion about your favourite scenes and styles.
The highly-requested, highly-anticipated official Pistol Whip Vol. 2 soundtrack is here for your Steam music library. Featuring music from Magic Sword and Seeking Blue, along with artists from Kannibalen Records, including HVDES, Black Tiger Sex Machine; and more... volume two contains all five post-launch tracks as well as all tracks from Pistol Whip's first cinematic campaign, "2089." It also includes both original and exclusive Pistol Whip mixes.
Inspired by a wide range of our favorite films, styles, and genres, the Pistol Whip Official Soundtrack Vol. 2 is an eclectic selection of post-launch tracks fueling the unstoppable action of VR smash-hit Pistol Whip.
This soundtrack also includes high-quality, downloadable art for all included tracks.
TL;DR
🤚 Five post-launch tracks. 6️⃣ All six songs from the cinematic campaign "2089." 🎨 High-quality downloadable art for every track included. ⚔️ An EXCLUSIVE mix from legendary Magic Sword.
The highly-requested, highly-anticipated official Pistol Whip Vol. 2 soundtrack is coming for your Steam music library. Featuring music from Magic Sword and Seeking Blue, along with artists from Kannibalen Records, including HVDES, Black Tiger Sex Machine; and more... volume two contains all five post-launch tracks as well as all tracks from Pistol Whip's first cinematic campaign, "2089." It also includes both original and exclusive Pistol Whip mixes.
Inspired by a wide range of our favorite films, styles, and genres, the Pistol Whip Official Soundtrack Vol. 2 is an eclectic selection of post-launch tracks fueling the unstoppable action of VR smash-hit Pistol Whip.
This soundtrack also includes high-quality, downloadable art for all included tracks.
TL;DR
🤚 Five post-launch tracks. 6️⃣ All six songs from the cinematic campaign "2089." 🎨 High-quality downloadable art for every track included. ⚔️ An EXCLUSIVE mix from legendary Magic Sword.
A notorious gunslinger re-emerges to roam the wild west in search of her missing sister, unwinding a deep conspiracy known only as DYNAMO on the cusp of the industrial boom.
The robot-plagued future is here, and it needs the perfect hero. It needs you. 2089, our first-ever cinematic campaign featuring a gritty sci-fi story and five linked scenes is our biggest update yet! Become John Asimov, as you use new weapons to survive an off-world plague of killer machines and unravel the mystery behind their violent uprising, all set to a sweet synth-wave inspired soundtrack.
This update also sees a complete overhaul of the user interface, LIV integration upgrades, some improvements to enemy behaviors, as well as reactivation of the “You’re Breathtaking” achievement. ːenteringsteamvrː
A new story-rich cinematic experience
Featuring tracks from Black Tiger Sex Machine, Draeden, Processor, and an exclusive remix from the legendary Magic Sword, the five linked scenes--played in order--make up the most we’ve dropped simultaneously, ever.
The campaign is illustrated through immersive cinematics by Comic Artist and Creator Fico Ossio, who has helped to bring life to some of our favourite heroes, including G.I.JOE, Transformers, TMNT, and Spider-Man. The campaign, inspired by some of our favourite 80’s science fiction films, also includes new enemies, weapons, models, mechanics, and more.
With this update, we hope to continually reinvent the classic action-rhythm FPS playstyle Pistol Whip is known for by continuing to expand our catalog of genres, not just musically, but cinematically, mechanically, narratively, heroically (what types of heroes you embody), and visually.
If you’re a veteran or have experience playing Pistol Whip, you can expect the difficulty of 2089 to be the toughest you’ve faced yet. Don’t worry, though; it’s nothing a trained hero like you can’t handle.
2089 will be our final update of 2020 and is our gift to all Pistol Whip owners this holiday season, coming less than a month after Pistol Whip’s first anniversary. From Immersive Reality Game of the Year at the 2019 D.I.C.E. Awards to former Myth-busting hero Adam Savage creating an awesome custom Pistol Whip controller, the last year has been truly exhilarating. We can’t wait to show you what else we have in store for the future of Pistol Whip with our next massive, game-changing update, Concierge, due Spring 2021.
Love,
Cloudhead Games
Pistol Whip "2089" Update Changelog
Added “2089” Cinematic Action-Campaign:
"Scene 1: Revolt” (3 difficulties)
"Scene 2: Cage Fight" (3 difficulties)
"Scene 3: Metal Mincer" (3 difficulties)
"Scene 4: The Nest" (3 difficulties)
"Scene 5: Die by Dawn" (3 difficulties)
6 Cinematics: Revolt Intro, Cage Fight Intro, Metal Mincer Intro, The Nest Intro, Die by Dawn Intro, 2089 Finale
New enemy faction: The Metal - 1 Shot Android, 2 Shot Android, 4 Shot Android
3 New Enemy Types: Auto Turret (1 Shot), Minigun Turret (16 Shot), Shield Trooper (melee-only)
A MOTHER TRUCKIN’ BOSS
1 New Weapon Type: Smart-burst Pistol
Completely redesigned User Interface: Added Arcade, Campaign, Challenge, Training, & Info sections
Added 4 new weapon models: The Sci-Fi Collection
Added 3 new sci-fi inspired weapon wraps
Added 9 new futuristic, and 9 new tactical colour customization options
Added 9 new space-infused metal finishes
Added 1 new weapon SFX: Number 6 - Sci-Fi Revolver
Implemented LIV 1.5 SDK integration
Fixed the “You’re Breathtaking” achievement (!)
Modifiers are no longer enabled in the tutorial
Fixed an issue causing weapon metals to display incorrectly when launching the game
Enemies were taught some rules of engagement and are less likely to shoot you in the back now
Howdy folks, we're back with a small Hotfix. This update squashes a couple of bugs that were keeping the achievements "Old Boy" and "Not Very Good at Retiring" from awarding in some instances. Huge shout-out to everyone who provided information or reports about these problems, you rock! ːenteringsteamvrː Lastly, room rotation is actually here!
Love, Cloudhead Games
Pistol Whip "0.6.20.228" Update Changelog
Fixed a bug preventing “Old Boy” from awarding in some cases
Fixed a bug preventing “Not Very Good at Retiring” from awarding in some cases
It's been a hot summer, let's chill-out and vibe? Jam-packed with new scenes, modifiers, gun models and wraps, achievements, improvements, and more, The Heartbreaker Trilogy is a chilled-out departure from the norm meant to act as an upbeat respite to rock out and relax before what’s in store. ːenteringsteamvrː
New scenes, new vibe
Following a five-part season of face-melting music forged for fighters, the Heartbreaker Trilogy is a mellow palette cleanser aimed at all the lovers. ːsteamhearteyesː The first-ever multi-scene pack includes three new scenes featuring artists from repeat label Kannibalen Records and a first-time appearance from label Seeking Blue. They represent an all-new chilled-out, colourful, and highly-musical take on classic heart-pumping Pistol Whip action.
Letting Go - EMBRZ: Dance and shoot your way through showers of stars and rain in this upbeat transitional journey above a dreamy pastel cityscape.
Embers - Dabin feat. Jill Harris: Angelic vocals help you groove and vibe your way through this warm, colourful, and abstract scene.
Another Day - Dabin x Inukshuk (feat. Nevve): Experience the explosive and joyous conclusion to The Heartbreaker Trilogy in a fantastical journey across the road less traveled.
New modifiers, existing modifier score changes, achievements, and more
Calling all high score chasers: We’ve upped the bar on point potential with two new modifiers: Vengeance and Disorder. With Vengeance enabled, enemies are even more ruthless, shooting back every time you land a shot. Disorder, on the other hand, shuffles enemy armor types around, ensuring even seasoned veterans must improvise to survive. Vengeance will add 10% to your total score, Disorder 5%, and Dual Wield now has a 0% score modifier and will no longer negatively affect scores.
Achievements are here! Twenty-four brand-spankin’ new achievements make their debut for you to unlock.
New guns, new skins, and new effects. Say hello to the new Summer Soaker collection featuring three new models (Bubble Blaster, Mega Douser, & Dollar Drencher) along with a squirt-filled shooting visual effect, all making a splash in your gun case this update.
A new Heartbreaker-themed wrap joins the collection along with a sweet new synth gun sound effect that really shakes things up for the Heartbreaker scenes. Try it out!
Playspace rotation is here!
You spin me right round: Gun pitch customization has been increased to 360 degrees.
We're really excited for you to try The Heartbreaker Trilogy and to hear what you think about the new vibe. Be sure to tell us here on the forums, on our Discord, or on twitter @PistolWhipVR!
Love, Cloudhead Games
Pistol Whip "Heartbreaker" Update Changelog
Added "Letting Go" Scene (3 difficulties)
Added "Embers" Scene (3 difficulties)
Added "Another Day" Scene (3 difficulties)
Added 3 new pistol models: Summer Soaker Collection
As promised we’re back with a small update including improvements to obstacle collision, modifier saving, and the second iteration of our sparkly new enemy shaders. :enteringsteamvr:
Save Mods
A small yet highly requested feature has been added: Save Mods. When enabled, modifier selections will be saved and persist between sessions. This means if any modifiers are selected upon exiting Pistol Whip, those same modifiers will be selected and the modifiers pane will automatically open when Pistol Whip is next launched. Players with a preferred set of modifiers will no longer have to reselect them each time they start Pistol Whip. ːsteamhappyː
Improved Visibility and Obstacle Collision
After our last update, which introduced a new treatment for enemy shaders, we received some feedback regarding performance issues, enemy visibility in some levels, as well as difficulty differentiating between armored enemy types. Since then, we’ve been hard at work polishing up some changes with the help of feedback and are happy to present you with the second iteration of this change.
Huge thank you to everyone who provided suggestions or information about this. :steamdance:
What's next?
Don't let this small hotfix fool you, we've got tons planned for Pistol Whip this year. We went over a few of these plans in our most recent update, but some highlights include the Heartbreaker Trilogy slated for release this summer, as well as the first Action Pack, later this year. Check out our roadmap announcement for details on this, and more.
Love, Cloudhead Games
Pistol Whip "0.6.17.147" Update Changelog
Second iteration of enemy shaders for improved visibility and armour type differentiation