Pistol Whip - ashleyriott
Howdy folks, we're back with a small Hotfix. This update squashes a couple of bugs that were keeping the achievements "Old Boy" and "Not Very Good at Retiring" from awarding in some instances. Huge shout-out to everyone who provided information or reports about these problems, you rock! ːenteringsteamvrː Lastly, room rotation is actually here!

Love,
Cloudhead Games

Pistol Whip "0.6.20.228" Update Changelog
  • Fixed a bug preventing “Old Boy” from awarding in some cases
  • Fixed a bug preventing “Not Very Good at Retiring” from awarding in some cases
  • Room rotation option added, but really this time
Pistol Whip - ashleyriott
Our biggest update ever
It's been a hot summer, let's chill-out and vibe? Jam-packed with new scenes, modifiers, gun models and wraps, achievements, improvements, and more, The Heartbreaker Trilogy is a chilled-out departure from the norm meant to act as an upbeat respite to rock out and relax before what’s in store. ːenteringsteamvrː


New scenes, new vibe
Following a five-part season of face-melting music forged for fighters, the Heartbreaker Trilogy is a mellow palette cleanser aimed at all the lovers. ːsteamhearteyesː The first-ever multi-scene pack includes three new scenes featuring artists from repeat label Kannibalen Records and a first-time appearance from label Seeking Blue. They represent an all-new chilled-out, colourful, and highly-musical take on classic heart-pumping Pistol Whip action.
  • Letting Go - EMBRZ: Dance and shoot your way through showers of stars and rain in this upbeat transitional journey above a dreamy pastel cityscape.

  • Embers - Dabin feat. Jill Harris: Angelic vocals help you groove and vibe your way through this warm, colourful, and abstract scene.

  • Another Day - Dabin x Inukshuk (feat. Nevve): Experience the explosive and joyous conclusion to The Heartbreaker Trilogy in a fantastical journey across the road less traveled.

New modifiers, existing modifier score changes, achievements, and more
  • Calling all high score chasers: We’ve upped the bar on point potential with two new modifiers: Vengeance and Disorder. With Vengeance enabled, enemies are even more ruthless, shooting back every time you land a shot. Disorder, on the other hand, shuffles enemy armor types around, ensuring even seasoned veterans must improvise to survive. Vengeance will add 10% to your total score, Disorder 5%, and Dual Wield now has a 0% score modifier and will no longer negatively affect scores.
  • Achievements are here! Twenty-four brand-spankin’ new achievements make their debut for you to unlock.
  • New guns, new skins, and new effects. Say hello to the new Summer Soaker collection featuring three new models (Bubble Blaster, Mega Douser, & Dollar Drencher) along with a squirt-filled shooting visual effect, all making a splash in your gun case this update.
  • A new Heartbreaker-themed wrap joins the collection along with a sweet new synth gun sound effect that really shakes things up for the Heartbreaker scenes. Try it out!
  • Playspace rotation is here!
  • You spin me right round: Gun pitch customization has been increased to 360 degrees.


We're really excited for you to try The Heartbreaker Trilogy and to hear what you think about the new vibe. Be sure to tell us here on the forums, on our Discord, or on twitter @PistolWhipVR!

Love,
Cloudhead Games

Pistol Whip "Heartbreaker" Update Changelog
  • Added "Letting Go" Scene (3 difficulties)
  • Added "Embers" Scene (3 difficulties)
  • Added "Another Day" Scene (3 difficulties)
  • Added 3 new pistol models: Summer Soaker Collection
  • Added 1 new weapon SFX: Number 5 - Synth Gun
  • Added 1 new weapon wrap: Heartbreaker
  • Added 2 new game Modifiers: Vengeance & Disorder
  • Added 24 achievements
  • Room Rotation option
  • Dual Wield modifier now score neutral (0%)
  • Gun pitch customization increased to 360 degrees
  • General bug fixes and performance improvements
Pistol Whip - ashleyriott
As promised we’re back with a small update including improvements to obstacle collision, modifier saving, and the second iteration of our sparkly new enemy shaders. :enteringsteamvr:

Save Mods
A small yet highly requested feature has been added: Save Mods. When enabled, modifier selections will be saved and persist between sessions. This means if any modifiers are selected upon exiting Pistol Whip, those same modifiers will be selected and the modifiers pane will automatically open when Pistol Whip is next launched. Players with a preferred set of modifiers will no longer have to reselect them each time they start Pistol Whip. ːsteamhappyː

Improved Visibility and Obstacle Collision
After our last update, which introduced a new treatment for enemy shaders, we received some feedback regarding performance issues, enemy visibility in some levels, as well as difficulty differentiating between armored enemy types. Since then, we’ve been hard at work polishing up some changes with the help of feedback and are happy to present you with the second iteration of this change.

Huge thank you to everyone who provided suggestions or information about this. :steamdance:

What's next?
Don't let this small hotfix fool you, we've got tons planned for Pistol Whip this year. We went over a few of these plans in our most recent update, but some highlights include the Heartbreaker Trilogy slated for release this summer, as well as the first Action Pack, later this year. Check out our roadmap announcement for details on this, and more.

Love,
Cloudhead Games

Pistol Whip "0.6.17.147" Update Changelog
  • Second iteration of enemy shaders for improved visibility and armour type differentiation
  • Improved obstacle collision
  • Save Mods option added
Pistol Whip - thermyy
Welcome to Religion, the epic finale to our five-part regular updates, launching today with 3 difficulties, a new John Wick-inspired pistol collection, and the first iteration of a new enemy shader designed to give more vibrancy and colour.

Religion is the pinnacle of our orchestral and cinematic action soundtrack, bringing you through a brutalist and sci-fi-inspired cityscape and into a tough-as-nails bullet hell. This is our most intense scene yet—equal parts “Death” and “High Priestess”—boasting a five-and-a-half-minute gauntlet of pure physicality that's sure to push even you most seasoned players to your limits. You may also recognize the brutal sounds of BTSM and Lektrique as they cap out our first season of updates with their instrumental masterpiece.



From High Priestess to Religion, we’ve delivered a five-track variety pack of free new scenes on top of our base launch soundtrack, showcasing a broad range of styles, environments, aesthetics, and themes. While John Wick was our beginning, the future of Pistol Whip aims beyond expectations.

Religion may be the final entry to our regular content updates, but this is not the end of the game. We've now transitioned into our long-term roadmap, leading to a game-changing update planned for later this year. You can check out the full roadmap in our announcement video below:



We hope you enjoy Religion, and we can't wait to bring you more kick-ass content in the months to come. In the meantime, come join us on social media @pistolwhipvr or https://pistolwhip.gg to tell us what you like and what you can't wait to see.

Love,
Cloudhead Games

Pistol Whip "Religion" Update Changelog
- Added "Religion" Scene (3 difficulties)
- Added 3 new pistol models: Baba Yaga Collection
- Added 9 new weapon wraps
- Added 6 new weapon metals and 3 colours
- Improved enemy physics and reduced jank
- Adjusted enemy shader for more colourful enemies
- Fixed rare bug causing empty clip when using "Infinite Ammo"
- Fixed fade-in on retry/restart
- Disabled threat paths when using "Weaponless Foes" modifier
- Disabled environmental oscillation when player is nearby
- General performance improvements
- Minor UI improvements
- Back-end stability improvements
Pistol Whip - thermyy
Gear up for our newest content update packed with antique action in the 194X alternate history scene "Dark Skies". Set in a dieselpunk dirigible, Dark Skies draws action inspiration from the classic airship scene in Ninja Gaiden, as well pulp comic lineage from Rocketeer to The First Avenger. The Dark Skies Update also includes 3 new wartime pistols as part of the "Antiques Collection" and a new metal finish for all weapons.



Dark Skies is our first update to include polish and quality of life changes, with a focus on improved usability of UI and menus. We have a big overhaul planned for later this year, and these changes are just the beginning.

Dark Skies is the penultimate entry to our monthly Pistol Whip updates as we begin to move toward our long-term roadmap. We have a big vision for Pistol Whip including new scenes, new modifiers, and new ways to play, always empowering your unique styles.

We hope you enjoy the Dark Skies scene and pistol collection in this highly thematic update. Let us know what you think in the forums, on our discord, or on twitter @PistolWhipVR!

Love,
Cloudhead Games



Pistol Whip "Dark Skies" Update Changelog
  • Added "Dark Skies" Scene (3 difficulties)
  • Added 3 new pistol models: Antique Collection
  • Added 3 new weapon wraps
  • Added 6 new weapon metals and 3 colours
  • Added new metal shader to all weapons
  • Added new enemy spawn/death VFX
  • Added toggles for in-game UI elements (Threat Paths, Score Pops, Ammo Count)
  • Improved usability of UI and menus
  • Improved weapon behaviour during tracking loss
  • Tuned visualization when approaching obstacles
  • Tuned visualization during nobeat sections
  • Fix for obstacles/enemies occasionally occluding menus
Pistol Whip - thermyy
Today we’re putting the pedal to the metal with Full Throttle, our biggest update yet, packed with a hardcore Mad Max-inspired new scene, two new modifiers, and new customization options to boot. Fans of "Black Magic" and "Death" will recognize LeKtriQue who’s back for his third Pistol Whip scene alongside Midnight CVLT in Full Throttle. Shoot, dodge, and whip your way through the desert in the midst of a rampaging vehicular rally filled with surprises along the way. Full Throttle is our hardest scene yet, and is the first to introduce scene events, a new way for us to add synchronized animations to scenes for spectacular flair.



Also included in this free update are two new modifiers: Scavenger, and One-and-Done. One-and-Done is one of our most highly-requested modifiers, turning all armoured enemies into one-shot kills. This gives you a new way to tackle the enemy density of harder difficulties without needing the fastest trigger finger in the west.

Our second new modifier, Scavenger, is a whole new way to play. With Scavenger, the only way you can reload your weapon is by pistol whipping -- if you want ammo, you’ll have to take it. This modifier can make it difficult just to get through scenes, and adds new strategy as you conserve ammo, dodge more, and pistol whip any chance you get.

We’ve also added a bunch of new customization options, including the Tac-Ops weapon collection featuring three new pistols. Check your gun crate for 5 new wraps (including companions for High Priestess, Akuma, and Full Throttle), 3 new colours and metals (including the long awaited Gold), and a slappy new SFX option inspired by the pistol in Half-Life 2.



If you think you’ve got what it takes, Full Throttle is featured in this weekend’s ESL Pistol Whip Play Cup. Practice with Deadeye and Hardcore, and compete this Sunday for glory and the chance to win a Rift S from our partners at the VR League and Oculus. Check out more details and sign up on the ESL website.

We have two more monthly updates leading up to this summer, each including a free new scene, so make sure to join our discord or follow us on twitter @PistolWhipVR to stay up to date with all the latest.



Pistol Whip “Full Throttle Update” Changelog
  • Added "Full Throttle" Scene (3 difficulties)
  • Added new modifier: Scavenger (Melee reload only)
  • Added new modifier: One-and-done (No armoured enemies)
  • Added 3 new pistol models: Tac-Ops Collection
  • Added 5 new weapon wraps
  • Added 3 new weapon metals and colours
  • Added new weapon SFX
  • Fix for various desync issues
  • Expanded gun pitch angle options to +1/-1
  • Solved rare crash
  • Minor fix for High Priestess
  • Updated results screen with new poster
  • Improvements to level design tools for future content
Pistol Whip - thermyy
We're back with a quick fix for the pause exploit reported to us in the forums -- thanks to everyone who reached out about the issue.

Pistol Whip "0.6.2.2" Update Changelog
  • Fix for pause exploit
  • Backend work for upcoming content update

We've got a juicy update lined up for you in March, including another free scene as we continue our monthly release schedule.

And don't forget, the first bracket in our Pistol Whip tournament season starts this Sunday, with the ESL Play Cups. Make sure to visit the official VR League announcement, and sign up before the tournament starts on March 1!

For full details on our tournament schedule, check out our previous announcement.

Pistol Whip - thermyy
Think you've got what it takes to whip it in the big leagues? Test your might starting March 1 with Pistol Whip tournaments from ESL and the Virtual Athletics League (VAL).

It all kicks off this Sunday with the first of four weekly Play Cups from the ESL VR League.

Cups will be live at set times in North America and Europe, where contestants will play 3 rounds (one round per scene). Each round will be 30 minutes, where players must record or stream and then submit the VOD of their best run completed in that time frame. For more details, check out the full announcement from VR League.



You can also join the social media contest starting March 1, with categories including "Best Dressed", "Best Deadeye score", and "The Whip Challenge." Make sure to download LIV and follow Pistol Whip on Twitter for more details.

https://store.steampowered.com/app/755540/LIV/

Then, on March 13, the Virtual Athletics League tournament begins, featuring a $10,000 prize pool. Play from home on March 13 and 14, or from your local Springboard VR arcade from March 19 to 22. The top 3 finalists will earn an all-expenses-paid trip to VAL headquarters in Salt Lake City, Utah and a spot in the Grand Finals on March 29th, sponsored by iBUYPOWER and Oculus.



Visit the VAL tournament homepage for more details, and make sure to sign up before the event, and encourage your local arcade to sign up as well!

With over $10,000 to be won in cash and hardware prizes, our first Pistol Whip tournament season is gearing up to be one of the biggest in VR history.

Sign up today, get practicing, and we hope to see some of you in Salt Lake City!

Pistol Whip - thermyy
We’re live now with our second major update for Pistol Whip, featuring the cybernetic new scene “Akuma”. Starting with Akuma, we’ll be whipping out monthly updates, each including a free new scene, leading to E3 2020 in June. We’ve got a ton in store for Pistol Whip this year, and Akuma is just the beginning.

Inspired by the Neo-Tokyo of anime action classics like Akira and Ghost in the Shell, Akuma is a rhythm-heavy scene set in a cyberpunk Japan. Clean up the futuristic streets and alleys in a colourful splash of action and glitchy techno.



New changes include improvements to the results screen and leaderboards, with a new “Beat Combo” metric, and % displays for both accuracy and on-beat scores. These changes allow you to more accurately track your performance across accuracy and rhythm, as well as compare performance with your friends and competitors in the leaderboard details panel.

This update also includes major bug fixes for the single eye / double vision rendering issue for both AMD and Nvidia graphics cards (including those on Windows 7) -- thanks to everyone who helped by sending reports!

Over the winter, we were honoured to have Pistol Whip featured on a bunch of “best of” lists, as well as earn industry recognition as a finalist for both the Game Developer’s Choice Awards and DICE Awards. Pistol Whip has been named one of the best VR games of 2019, and with our continued support this year we hope that continues through 2020.

In the coming months you can look forward to more scenes, modifiers, customization options, unlocks, achievements, and more!

We’ll be back next month with another new scene and update as we work toward our long-term roadmap. For now, we hope you enjoy Akuma -- and don’t forget to follow us on Twitter @PistolWhipVR, or join our Discord to discuss the game, feedback, and suggestions with the dev team.



Pistol Whip "AKUMA" Update Changelog
  • Added "Akuma" scene (three difficulties)
  • Fixed double vision rendering issue for AMD GPU
  • Fixed one-eye only rendering issue (including Windows 7)
  • Revamped timing calculations to resolve potential desync
  • Adjusted metronome haptics timing
  • Introduced "beat combo" and "on-beat %" to end result details
  • Homogenized leaderboard details
  • Fixed reversed score breakdown in leaderboard details
  • Floor visualization now disables during "nobeat" sections
  • Removed erroneous badge indicator
  • Fixed enemy geo collision issues in some areas
  • Fixed geo to geo collision issues in some areas
  • Fix for ranged pistol whip exploit
  • Improved clarity of difficulty buttons
  • Fix for crouched enemy sequence used in "R U Afraid"
  • Improved some enemy synchronization in "The Fall"
  • Improved some enemy spawns in "Trap Requiem"
  • Minor bug fixes to "Death", "Lilith", "Download the Future"
  • Game now launches in fullscreen by default on Steam
  • Backend work for monthly content updates
  • Minor text fixes
Pistol Whip - thermyy
Today we're launching our first free update to Pistol Whip, including a killer new scene (complete with three difficulties), 2 new modifiers, and scoring improvements to Deadeye and Dual Wield.

Inspired by the hallway fight scene in the movie Oldboy, "The High Priestess" is a melee-heavy scene that puts the name into Pistol Whip--bash your way through a synchronized gauntlet in this punchy new track by Sam Lamar & CMOR. Fans of our Gallery adventure series (60% off during the Winter Sale) might even see some familiar faces...



Also new are two of the most highly-requested modifiers: Unarmed Foes and No Obstacles. Unarmed Foes gives you a new way to practice without the fear of elimination, while No Obstacles removes obstructions for accessibility and standing-room play.

For Deadeye and Dual Wield, we've heard your feedback and have made some scoring adjustments as a first step. First, players wanted Deadeye to be more punishing for missed shots, so we revamped the scoring system to account for misses, creating a larger delta in player performance. Deadeye hitboxes have also been repaired -- thank you for the reports!

Next, players felt the Dual Wield modifier penalty was too strict, so we've brought it down to -10% from -25%. We'll see how this change affects scores and determine whether we can eliminate the penalty altogether. In the future, we also plan to add leaderboard filtering so you can earn top scores regardless of your modifiers.

With the new scene and scoring changes, we're initiating a one-time-only leaderboard reset so players can start fresh and chase new scores with friends over the holiday season.

Thank you all for an amazing first month. We hope you enjoy the new scene and continue to share the game with your friends and family over the holiday season. We'll be back with additional scenes, modifiers, customization options, and more over the coming months.

Love, Cloudhead Games



Pistol Whip v0.6.0.6 Changelog
  • Added "High Priestess" scene (three difficulties)
  • Added 2 modifiers (Unarmed Foes, No Obstacles)
  • Revamped Deadeye scoring system
  • Adjusted Dual Wield penalty
  • Improved enemy hitboxes (including fix for Deadeye)
  • Improved player collision (resolved "big head syndrome")
  • Modified save spec (some players may see purple gun skins until selecting a new skin)
  • Forced menu close on game start
  • Longest combo now correctly displays
  • Personal best now correctly displays at all times
  • Friends leaderboard now shows friends' scores even if player has not posted
  • Backend work for upcoming achievements + unlocks system
  • Fix for silencer SFX bus
  • Bullet SFX now occur even after retry
  • Added modifier descriptions
  • Minor text fixes
...