As we are currently working on improving World Building for the second iteration. There are still many things that we need to get done before the release, but in the meantime, we hope that you are enjoying World Building V1!
We've seen that levels are being uploaded to the Workshop, which means we will start having two spotlights each week, one for bots and one for levels, how exciting!
More World Building Features
We believe that adding logic to the mix will be the difference between night and day when it comes to creating levels. The goal is to make your very own races, competitions, and objectives in your levels.
You can place triggers to activate a bunch of different types of scenarios.
Also, with different base logic cubes , you can use to script your levels.
We will try to have activity-based blocks that you can use like a scoreboard.
You can then connect these to triggers and base logic cubes.
And viola!
Please note that these are very early teasers showing off these elements. These are not final and most things we have featured are subject to change.
Community Corner!
As we have introduced our World Building V1 Update, we have noticed a surge in Steam Workshop entries which is amazing to see!
To celebrate this, we are now going to have a full feature called "Community Corner!" into our Dev Log's each week. One Spotlight will feature our usual "Bot Builds" and the other will feature a "World Building creation".
Don't forget to hop into our Discord and share your Bots and Levels and meet other Inventors to challenge in Multiplayer! Just click on our Discord logo below to join!
This week's Bot Build and World Building Spotlight both go to ADORABLE!
Community Spotlight: Bot Build Of The Week
This week's Bot Build is the Bugatti 50T Oldtimer from ADORABLE!
This build has a lovely red chrome effect on the paint work, a small heart at the front for a bit of style and the boot of the car even opens! You could say that this Bugatti is adorable!
Make sure to leave a Like and a Comment to show them your support!
Community Spotlight: World Building Level Of The Week
This week's World Building Spotlight also goes to ADORABLE!
We took ADORABLE's Bugatti 50T OldTimer for a spin on their F1 Race Track to see how it faired against the wide bends and speedy strips! We spun off but made a great recovery and got back on track in the end!
At Bad Yolk Games, we take a lot of pride in delivering updates to the game steadily. So, we are overwhelmingly happy to share with you that World Building V1 is now finally released! Check out the full update notes here!
Shred those crucial seconds from your lap times and create your very own shortcuts in the GP Course!
Simply place ramp blocks where you need them...
…then victory is yours!
Now we are eagerly awaiting your feedback on our new update and cannot wait to check out all of your freshly made levels!
Main Assembly Verified Discord Server Status
The best way to get our attention is in the official Main Assembly Discord! That's right, we've been officially verified by the Discord Team! Click on the image below to join our Discord!
We are already working on the next update! The most important part is working towards World Building v2!
We are thinking of adding logic, scripting, and animation support! But wait, there's more; we haven't done a new level in a while, so that is on our priority list!
Community Spotlight - Mid 2000s McLaren F1 Inspired Car!
This week's creation comes from Kakkamurtuma!
This beautiful build has us all in awe! This must of taken HOURS to perfect, we love all of the small details that have gone into this build.
We are very proud and excited to bring you our World Building V1 Update! We have got different Block types to show off (with an epic amount too!) 4 ready made tracks to play with and our new Night Time Mode!
We hope our new Race Track won't drive you around the bend!
Our loops will have you in over your head in our new Race Track!
8 Categories Of Blocks!
Here are our new type of Blocks! We can't wait to see what you all build with these! Combined with our new parts the possibilities are endless!
Pump Track
Race Track
Obstacles
Sideboards
Beams
Railways
Material
Misc.
131 Total Blocks!
We have a total of 131 NEW blocks to play and build with. Check out our scroll through to see a snippet of what's on offer!
4 Ready Made Tracks!
We have 4 ready made tracks to play around with in the Flatlands Map!
The Obstacle Course
Our Obstacle Course will test your skills of balance and speed! Try your luck and see how quickly you can complete the course.
Olof's Jolly Ride
A day at the funfair! Take a spin around Olof's Jolly Ride with bends, twists and a loop!
The Race Track
We love this track! Fast corners, wide bends and even loops to boot!
The Skate Bowl
We hope you have fun in our skate park playground!
Night Time Mode
Also in this update is our new Night Time Mode! This is available in the Sandbox maps.
Known Issues
Hotfixes coming soon to experimental branch!
Achievements for Programming may not unlock
Some issues with images of loaded maps
Some camera issues
Some collision issues in world building with attachments
You can place objects onto vehicles.
Fixes for the next update or beyond!
It’s possible to get stuck inside objects in world building
Holding down RMB in Assembly Mode will show the loading bar
Some issues with loading a world build level when you’re in a different map
If a player joins MP while another player is in assembly mode, you won’t be able to see them
If two players are in a vehicle and one player opens assembly mode this will delete the vehicle.
We hope you are all just as excited as we are for World Building V1 , we can't wait to see what our amazing Community are going to build and create with even more parts and blocks to play with.
We are hard at work getting together the World Building V1 update ready for you all. We can't wait to see what our amazing community is going to create when our update releases. As mentioned in our previous Dev Log #22: "All the pieces are now in place, and we are working on tying everything together".
We can officially announce that World Building V1 will be dropping on Tuesday 15th September!
We have been creating many different objects, obstacles, tracks and even a roller coaster as we've been testing out World Building V1 in our studio.
Here are some of the creations straight out of the Bad Yolk Games creative kitchen! We hope you enjoy these GIFs as much as we have been enjoying working on this update for you all.
Take a look below to get a peek at what is coming soon with World Building V1!
Ready-Made Tracks
Here are a few tracks that we have created using our World Building tool!
Like this obstacle course...
We had to make a roller coaster ride!
and here is a radical race track!
Blocks To Play With!
We've got so many different types of blocks to build and play around with, here is a little showcase of some different types of blocks!
Surface blocks! Asphalt, sand, dirt, snow, and ice!
Race-track blocks!
Twists, bends, turns, ramps, loops, and more!
Obstacle Blocks!
These Obstacle Blocks can really ramp up the challenge level and acan also be used to create some amazing playgrounds!
Beam blocks!
Here are some different kinds of beams! These can be used to creature structures and also for climbing.
Railway Blocks!
These railway blocks can be used to create rails for trains to run along. Who doesn't love trains?!
Night Time Mode Progress
We are currently hard at work on getting our World Building V1 update ready, but we wanted to show off a little something that we are working on behind the scenes. Alongside our development on World Building V1, we are working on a Night Time Mode for Main Assembly.
Work continues in the background for Night Time Mode and we look forward to sharing more on this in the future with you all! For now, here is a very sneak peek preview GIF showing off Night Time Mode, can you spot the Northern Lights in the sky?
Community Spotlight - Baksteen's Kartrace Entry
This week's creation comes from Baksteen!
Here is their description from their Steam Workshop page:
"My kart I've build on the stripped chassis originally from princess, and this might spoil the surprise of my weaponry, but this version doesn't have any weapons. Weapons tend to be really anti-stability, and without the sawblade launcher, could make my wheels less wide, and thus make it look nicer."
Make sure to leave a Like and a Comment to show them your support!
We are now really close to releasing the first version of World Building. All the pieces are now in place, and we are working on tying everything together. The goal with World Building is to create, for example, race-tracks, stunt-tracks, obstacle courses, rollercoasters, skate-parks, or add things to the current sandbox levels them, quick and easy.
The tool has been so fun to use that we sometimes drift away and forget that we need to get some work done. Because of that, we will most likely have some ready-made levels in there for you to try out and get a bit inspired.
Like for instance, this rollercoaster using beams.
You can make loops.
Very long and loops, we like making loops.
You have blown away our expectations with your inventions and creativity when it comes to building bots, and we can't wait until we get World Building out the door to see what you will create and upload to the workshop.
Speaking of the workshop, it now has over 1000 submitted bots! It's so much fun and inspiring to look through the workshop, and we hope that the new level editor will get as much love.
Community Spotlight - Extraaltodeus's Stabilised Go Kart
This week's creation comes from Extraaltodeus workshop and it is a little clever. This vehicle not only has some crazy automatic stabalisation features but it also can go full AI and drive itself!
Get into gear... or just let the car do it - and try it yourself! Make sure to leave a Like and a Comment to show them your support!
In this week’s dev log you’ll get a sneak peek on some of the building blocks that will be released in the upcoming update with World Building.
The World Building mode has its very own catalogue where you can find a bunch of different categories with blocks that will allow you to build a variety of things.
Our focus for the first update is static objects that can be placed individually in a sandbox level terrain or combined with similar blocks to construct larger creations such as custom racetracks or rollercoasters etc.
Our ambition with these blocks is to give our players of Main Assembly a fun way to be creative, not only with bot designs, but with building their own playground.
Using the racetrack blocks you can design your very own racetrack. Use it in combination with existing terrain or on its own.
The number of categories and building blocks available will increase with later updates and we will try our best to tailor those to what the community requests, when possible.
World Building maps can be saved and shared in the Workshop. Along with the World Building V1 update we will add a few demo maps in the Workshop to give you an idea of what you can build.
Here at Bad Yolk Games we’ve had a lot of fun with World Building already, even in early stages, and we hope you will enjoy it as much or more!
Community Spotlight - F Zero - Little Wyvern
James McCloud would be proud to race this marvelous creation! This week's featured Community Spotlight is the wonderful F Zero - Little Wyvern from Discord user LuxMedia
Speed on over and grab F Zero - Little Wyvern on the Workshop Hub now! Make sure to leave a Like and a Comment to show them your support!
We have some good news! The first iteration of World Building is coming together in Main Assembly, and we are super excited to get it into your hands. Hopefully, it won't be long if nothing unexpected happens.
Our main goal for placing objects in World Building is to have a system that is accessible and straightforward for players, while still being familiar to the Build Mode.
Like Bot building, parts align on to the surface you are trying to place it on, making it easy.
Each part has handles that can be used in various ways to grab and snap them together. The corner handles can be used to grab and snap objects.
The face handles can be used to grab and snap parts.
Handles always try to snap together when in range.
For more precise placement, a location/rotation gizmo can be used from any handle.
And of course, all those features work with multi-selection.
Some of our Team members here at Bad Yolk Games are also now coming back from vacation! So that's going to help a lot to get World Building in place sooner rather than later!
Community Spotlight - Workshop Build - Wip3out Mirage!
This week's featured Community Spotlight is the wonderful Mirage from Discord user LuxMedia!
Here's a little excerpt from LuxMedia "One of my favorite ships from one of my favorite games! My interpretation at 1:4 scale (~260cm long) Bare bones programming, fly safe!
We took Mirage for a spin in game! Here are a few GIFs showing it off in all it's epic glory!
Just looking at Mirage when it's idle is hypnotic, watching those vents is putting us in a trance! We love the vibrant green colour!
Great for getting across water! We love the details that have gone into this Bot Build, especially when pressing the Q and E keys with the "wiggle" like movements for accurate drifting and angling, it makes us want to do a little dance!
Pressing the Shift key gives a BIG BOOST of speed to help across gaps and long stretches of terrain!
Now for the grand finale! Pressing the F key will open and close the cockpit! We just love all of these extra details.
Speed on over and grab Mirage on the Workshop Hub now! Make sure to leave a Like and a Comment to show Lux Media your support!
We can’t explain how fun it is to see all your creations in the workshop, especially when we add new things to the game and see it being implemented in your bots.
We are working hard on getting our next update out. The main feature of this update will be World Building.
World Building will allow you to tailor the experience to your liking by adding jumps, races or even mini-games!
By launching any sandbox map you will be able start placing objects do this by yourself or together with your friends and then challenge them, and when your happy with what you have made share it on the Steam Workshop!
This is a feature that will take several months to finalize. To stay true to the Early Access spirit we figured that we should release it in stages and by doing that, bring you along for the ride!
Multiple Updates
World Building will evolve over several updates. Where the first update will be the basic functionality of placing and moving static objects in the world.
When we release the second World Building update is when things get really interesting! That’s when we aim to release the ability to make your own races and mini-games by having an ability of connecting objects to each other. More on this second update when we get closer to that one.
The third World Building update will be a Content Pack where we add more objects that expand on the overall experience.
Steam Community Guide
We have also got our first steam community guide! Thanks very much to Coomwich for their community contribution! So if you want to know how to effectively use thrusters jump on over to the link here and get building:
Even though many of us have a vacation right now, we still have an update for you. We have been working very hard and are proud to bring you Update 2 – The Co-Operative Pack! We can’t wait to see what inventions you are all going to create! Be sure to share your builds on social media and tag us in! Join our Discord server and share your creations with other Inventors too. You can find all our social links at the bottom of this post.
We are very excited to being you all this feature packed update, read on for the full update notes!
New Features!
We have got LOTS of new features in today’s update for Main Assembly. Featuring 40 new parts, experimental multiplayer collision, Multiplayer Chat, passenger seat, a detachable part, more light variations & Paintable Rims!
Read on for more info!
40 New Parts
Below you can see a list of all the new parts in this Co-Operative Update! 40 to be exact!
Motors (3x) • Small/Medium/Large Compact Drive Motor
Wheels (10x) • 10x Wheels
Thrust (9x) • XL Propellers • Propellers with 3 and 4 blades
Mechanical (7x) • Small/Medium Spring • Small Hinge • Small Servo • Small Piston • Small Attachment • Detachable
Electronics (11x) • GPS and Altitude Sensor • Small Trailmaker • Seven Segment Display • 8x Lights
Multiplayer Chat
To use Multiplayer Chat, simply press the F2 key, start typing and then press Enter key to send your message!
Passenger Seat
You can now have multiple players controlling 1 bot!
Multiple players can now possess and control the same Bot! Just add more docking stations.
By placing an extra docking station on your bot you can invite a friend to ride along and control the parts of the bot you have programmed in!
Paintable Rims
By using the paint tool you can now also paint wheels and get them in that perfect colour to match your build!
Experimental Multiplayer Collision
To enable this the Host needs to be in the Main Menu. From here, click on the Cogwheel in the bottom left hand corner to open up the Multiplayer Settings, then toggle “Enable Collision”.
Detachable Part
A way of disconnecting part of your creation has landed! With the Detachable Part, with just the press of a button, you can do just that!
Your connections will still be connected so you can build your own RC cars!
So Many Light Variations!
There’s just not enough lights to put on all your amazing creations. There are now many more lights with different looks and ways of attaching them to your bot!
Patch Notes:
Updates & Fixes
• Progression how been updated with all new parts and some old parts that were missing have been added
• Crash fix for random crash while building
• Several memory leak fixes
• Fixed incorrect collision on some parts (servor, some sensors)
• Fix for mirrored motors not reporting rotation speed correctly
• Fix for gizmo edits not being saved if bot was printed while gizmo still is open
• Tweaked friction on sawblades so physics doesn't bug out if they are used as wheels
• Updated KiBLII plugin, fix for some bugs on non-qwerty keyboards
• Ferris wheel on Dummy World now has a stronger constraint motor
• Thread safety fix for bot icon loading
• Fix for binding keys breaking options menu
• Rollercoaster wall clipping fix
• Pistons now report correct position
• Fix for UI being broken if trying to play in fullscreen in a window size that doesn't support it
• Title could crash when subscribing to new workshop items
• Undo/redo fixes for programming
• Edge node handles negative inputs symmetrically
Known Issues:
• Programming menu stays open after the lobby host exits to Main Menu
• Collision stops working after using ‘Retry’ in multiplayer
• If players disconnect then reconnect headphones during the tutorial the game might freeze
• The player has the option to use additional parts in the tutorials after unlocking the progress
• Content for the Main Assembly Codex
• MP can softlock with really huge and complex builds
• The app name is ‘RoboBuild’
• Polish for PC user experience
• Some missing translations
• Small graphical issues.
We hope you are all just as excited as we are for this update! We hope you enjoy playing with the new parts and we can’t wait to see all of your new crazy and fun Bots. Don’t forget to hop into our Discord and share your creations with other Inventors. Upload your Bots to our Steam Workshop to share them with the community too!
Thanks for reading and happy inventing! We will see you next week for our Dev Log #19!