* TWEAK: Hide WRA buttons from left column of Mission Editor * TWEAK: Sensor/Comm form shows ^ on name to indicate is on a mount * FIXED: Tool_LOS not handling contacts (Added option to use location points rather than units) * FIXED: [B1278.1] Fixes to no escape zone prevent manual launches * FIXED: Has Flight Plan Editor Been Moved? (Accidentally moved some flightplan buttons) * FIXED: [B1278.1] Cloning Package Doesn't Work * FIXED: [B1278.1] Mission Editor - Mission Unit line stays red if you unmark as escort * FIXED: EMCOM/WRA tap disappearing * FIXED: [SBR] Handle the case where sensor has been deleted from mount * FIXED: [B1278.1] Cloning duplicates manually added comms and removes manually added radars * FIXED: Boats on Subs not cloning * FIXED: Errors When Adding/Removing Sensors * FIXED [probably...]: Reported crashes on B1282.1 & B1283.1. * FIXED: #14845 - B1282.1/DB496 missiles burning time are low and ranges short * ADDED: [LOS Tool] Added distinct horizon type entry for ESM * ADDED: Mission Editor UI Overhaul Feedback: - Targets tab (panel) is active for Patrol and Support Missions; It is better inactivated if it is not usable. - Now we cannot see the Strike Mission has targets or not if we don't change the panel to target one. Thus if there is any indicator to show Strike Mission has no targets, such as Mission Name displayed in yellow color instead of normal green or red, it might help player for deleting mission (other than AAW Strike, because it is used as Intercept). * ADDED: [Lua] Added method Tool_LOS_Points for determining LOS between two geopoints (selectable horizon-type). Usage example: Tool_LOS_Points({latitude='3.12', longitude='3.488', alt=3000}, {latitude='9.34523', longitude='9.32445324', alt=3000}, 1) * ADDED: [Area & Ref point manager] : Mass deletion, renaming, tag addition/removal for reference points * Added licensing support for Falklands DLC * TWEAK: [DB Viewer] For boost-coast missiles, display the dynamically calculated boost and total endurance times (ignore the DB-stock fuel) * TWEAK: [Area & Refpoint manager]: Tags list are now displayed beside the RP and the newly created tag will be defaulted to activated * Various tweaks & fixes in ABM engagements * FIXED: #14841 - Plot new course for datalinked weapons fails while sim running * FIXED: Take-off time was no longer working * FIXED: Issue when loading a scenario from failed validation of area * FIXED: Irregular crash issue when adding new aircraft * FIXED: CTD caused by the use of disposed scroll view * FIXED: Changing side was clearing all entries in the message log * FIXED: Obfuscation issue causing a display error for reference points tags * FIXED: Freeze in various weapon engagements in Falklands DLC * FIXED: Supplier options are no longer displayed for contacts and groups * FIXED: Mission Triggers on Hostile * FIXED: Dummy weapon record (10000 capacity) causing replenishment issue by using supply to fill up the 10000. * FIXED: Sub detected event is not triggered * FIXED: Inconsistent use of horiz. range and slant range in radar model * FIXED: PrSm Spiral detonating below ground level vs ground targets * FIXED: Ballistic missile must aim for intercept point vs moving target * FIXED: "Rocket - Long Burn" engine type not factored in for prolonged boost-coast burn * FIXED: Mission Editor - "Mission Triggers when Contact Is:" Setting * FIXED: Exception during post-pulse processing when side has no units * FIXED: [B1278.1] Missions failing to activate * FIXED: Exception in mine clearing maneuvering * FIXED: [1278.1] Unhandled exception on mission create, task pool error and possibly some others * FIXED: Game silently freezes with no displayed errors.(2) * FIXED: MQ-9B SeaGuardian STOL UAV, Unable to Take-Off/Land * FIXED: [Lua] Correct enum names in SetSideOption * FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field
* Includes a new set of .inst files by Kushan for Greece, Turkey & Taiwan. * MAJOR TWEAK: The Mission Editor window has a revised layout, with its main 3 panels (Assign/Unassign units, mission settings and target selection) now placed in dedicated tabs: https://i.imgur.com/QaVHcRt.png https://i.imgur.com/aLceKbh.png https://i.imgur.com/LAQlDLj.png This serves several purposes: * More space given to existing controls for easier handling (e.g. less scrolling necessary, can view more entries on a list concurrently) * More space provided for additional controls * Less cluttered, more "breathing" UI
* TWEAK: Implemented distinct horizon propagation values for different sensor types. Typical factors are 1.23, 1.5, and 1.06 for radar, ESM, and EO/IR respectively. These parameters are defined in the “Electronic Warfare and Radar Systems Engineering Handbook”. * TWEAK: Several performance improvements in DLZ calculations
* FIXED: 1276.1 Messing around in the Flightplan editor results in accessing disposed object exception * FIXED: No Altitude/Depth setting for torpedoes in B1276.1+ * FIXED: Unit tries to engage cruise missiles without the ability to do so * FIXED: [B1276.1] no escape zone does not seem to be working well * FIXED: [B1274.1] Index out of range exception in manual target window * FIXED: [Lua] Lua: Correct enum names in SetSideOption * FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field - Take off time and TOT where referred to scenario start, with the possibility of them being set in the past as default now - Default Take Off time is Current Time +0.5 h - Default TOT is Current time +3h - Added (Zulu) near the Time related Text-Boxes * ADDED: Group import/export now allows flagging INST as "template", for multiple loading. This is very useful if, for example, you want to export a multiple-occurring installation (e.g. a multi-unit SAM site) and then import it multiple times in a scenario. * TWEAK: The "dynamic noise indicator" rendered under a ship/sub's icon now displays only the loudest-aspect value (usually the rear), instead of all aspects. * TWEAK: Added "DB version" to Database Viewer window name * TWEAK: LOS tool - set text label to 'no selected' when unit not selected (confusing!)
* FIXED: [Event Editor] Trigger date not locale-independent * FIXED: [B1276.1] ToT Strike Planner hang * FIXED: Exception on LOS tool when not unit selected * FIXED: Exception when no preset exists on patrol mission * FIXED: Sprint/Drift issues * FIXED: Changes to patrol mission speed and altitude settings don't take effect * FIXED: Ships not obeying mission throttle for ASuW Patrol Mission * FIXED: Can't seem to get BOL to work * FIXED: [B1276.1] Clone of Ground units does not work correctly * FIXED: Show weapons for vehicle/ground unit on unit panel * FIXED: [Lua] strikemission.Strike table is always empty * FIXED: Warning messages for adding a/c were reversed * FIXED: Waypoint alt/speed preset revealed * FIXED: [Build 1276.1] Selecting the AS-2 Kipper Aircraft in latest DB throws an exception error * FIXED: [B1268.1] Altitude setting not reflected on the sidebar * FIXED: Avoid firing proposal removal if the quantity to fire is -99 (ie. "Use all weapons") or if we are tasked with a mission * FIXED: #14832: Space-search sensors not detecting ballistic Missiles * FIXED: [B1276.1] Adding Incorrectly formatted date to Package causes an exception error * FIXED: Exception on unit doctrine options if no unit selected * FIXED: 1268.1 Text Artifacts in Mission Editor Target List
* Includes updated Tacview 3D-meshes and association files.
For the 40th anniversary of the Falklands War, Command Modern Operations is pleased to announce a new DLC that will bring you back to 1982. Command Falklands contains twelve scenarios and four bonus missions that put you in charge of the most significant units during the war between Argentina and the United Kingdom over the Falkland Islands off the coast of South America.
Take command of the Argentine forces or the British task force assembled in 48 hours to fight the Argentine invasion, manage units previously taken out of service in bonus scenarios such as the HMS Ark Royal, Buccaneer and Phantom Fighters long-range attack planes, and the aircraft carrier CVA-01.
Features:
13 Scenarios plus 2 Bonus Scenarios including units not present or available during the war. Scenarios designed by a retired Royal Navy officer and Falklands veteran, who served on HMS Plymouth Management actual and previously taken out of service units Air, surface and underwater combat Guide your Forces to victory in a multi-sided campaign.
TWEAK: NEZ option was set for missile targets and other target types; it should be allowed for aircraft targets only TWEAK: Post refuel throttle FIXED: Added sub-type filter to adding ground unit FIXED: Pier and Docks Orientation and Size Lost on Reload FIXED: Unable to Export Carrier Strike Group FIXED: #14830: DLZ for SAM against surface targets <-- This will also require some DB tweaks to fully resolve. Boost-coast SAMs are now fired on a pseudo-ballistic trajectory (most efficient) when employed against surface targets. ADDED: Ability to add an aircraft to host unit through "Air Ops" window ADDED: Blacklisted process notification is listed into the exception log FIXED: ESM detection against an OTH sensor prevents other potential detections FIXED: Error in DB with Surf TargetTrainingShip FIXED: Exception when cloning an aircraft with customized air/dock facilities FIXED: Random UI exception was preventing correct rendering of "Doctrine" window FIXED: Cargo mission aircraft overshooting area FIXED: [B1274.1] ToT(DF-21B+Bombers+Carrier Wing) Error while selecting time for ToT FIXED: Scan Eagle, Unable to Launch from Ships
Includes the new v496 release of the DB3000 and CWDB databases.
Command Showcase Command Showcase is a series of scenarios that will put you in command of the most significant weapons sensors and units in the modern era with new and hypothetical theaters of war.With these Showcase units, you will be subject to new challenges and different situations to overcome. With the huge Command database, constantly expanding and being updated, you may have to face a new challenge every time. – can you showcase their power?
Take advantage of distinct units types, Aircraft, Ships, submarines..Utilise their ammunition, sensors and weaponry to get a glorious victory.
Features: -Complex management of the main unit -Each scenario is centered on a weapon, sensor or unit -Harness your allies or fight alone against the enemy -Manage and master a single unit, sensor or weapon at a time -Increase your skills and tactics more and more in each challenge
First Scenario "Queen Elizabeth" Your first challenge is to manage the most modern aircraft carrier in the world: the Queen Elizabeth, in a dangerous patrol in the waters of the Chinese sea. Intelligence indicates that a number of Chinese Warships have been deployed to the South China Sea towards your location; their intentions are unknown at the present time..
Command Showcase is a series of scenarios that will put you in command of the most significant weapons sensors and units in the modern era with new and hypothetical theaters of war.
With these Showcase units, you will be subject to new challenges and different situations to overcome. With the huge Command database, constantly expanding and being updated, you may have to face a new challenge every time. – can you showcase their power?
Take advantage of distinct units types, Aircraft, Ships, submarines..Utilise their ammunition, sensors and weaponry to get a glorious victory.
Features:
Complex management of the main unit
Each scenario is centered on a weapon, sensor or unit
Harness your allies or fight alone against the enemy
Manage and master a single unit, sensor or weapon at a time
Increase your skills and tactics more and more in each challenge
First Scenario "Queen Elizabeth" Your first challenge is to manage the most modern aircraft carrier in the world: the Queen Elizabeth, in a dangerous patrol in the waters of the Chinese sea. Intelligence indicates that a number of Chinese Warships have been deployed to the South China Sea towards your location; their intentions are unknown at the present time..
Command Showcase "Queen Elizabeth" Out on August 18th
Command Modern Operations - The Best of the Community Scenario Pack
The Best of Community Scenario Pack is a competition between all the scenarios, over 700, present in the free Command pack created by the members of the community.
NOTE: This is a public beta. Standard disclaimers apply.
Build 1265.1 Release Notes (changes from B1263.1) ========================================================================
* NEW SIM FEATURE (OPTIONAL): Weather affects the maximum speed of surface ships. When enabled, deteriorating weather conditions (and especially increasing sea state) has an adverse impact on the maximum speed that ships can travel. This effect is particularly acute on small-displacement ships. Depending on sea state and ship size, a ship may be forced to run at 3/4, half, 1/4 speed or even heave (effectively remain stationary). The information about the weather-related limitation is shown in various ways: - On the ship datablock: https://i.imgur.com/aIShD8P.png - The Unit Status panel: https://i.imgur.com/qHZzZDO.png - On the throttle/altitude window: https://i.imgur.com/j8VGrTw.png
Because this feature can potentially unbalance existing scenarios, it is optional (can be toggled on the "Scenario Realism Features" window) and is "ON" by default when making a new scenario, and "OFF" by default when loading an existing scenario.
* NEW SIM FEATURE: Aircraft maximum airborne endurance. This fixes the "aircraft may stay up indefinitely by multiple A2A-refuellings" realism flaw. Aircraft are now limited in their total airborne endurance depending on their size, type and crew complement. The information about current airborne total time and maximum endurance is listed on the fuel panel: https://i.imgur.com/mlsgADN.png ... and is color-coded for at-a-glance evaluation (dark red is bad). If an aircraft reaches it max endurance limit, it enters an "RTB - Exhaustion" state, turns straight for its home base and will refuse any manual orders to change course or engage in any other activity.
* ADDED: [Lua] Unit wrapper endurance-related properties (Unit.currentExhaustion & Unit.maxExhaustion) * ADDED: [Lua] Added color to RP and Zone command and wrappers * ADDED: [Lua] Color property in ReferencePoint functions * FIXED: Mismatch in some Zone transform * FIXED: Error creating 'mines' list * FIXED: Lua setting formation caused crash in Formation Editor * FIXED: Exception cause by missing groups * FIXED: Exception for "Is Inside This Area" check collateraly causing OOM (heap full of exceptions) for large scenario * FIXED: Slugtrail "use" option was entirely ignored * FIXED: +/- key to adjust were not working as a shortcut to increase sim acceleration to "Double Flame"
NOTE: This is a public beta. Standard disclaimers apply
We have the latest Public beta build available for you all to play and test. The open beta branch is available to opt into. If you navigate to the beta tab in game properties and select the beta branch from the dropdown menu, the download should start automatically!
3 lucky winners, voted for by our community, will have their screenshots used in our official communications and as the basis for official artwork.
You have time until 04.30.2022 to submit your screenshot. After this date, the winners will be selected.
Good luck!
Terms: Resolution 1920x1080 or higher Screenshots need to be compliant with the Slitherine rules. You need to be the author of the screenshot. Screenshot needs to be new. You cannot use those which have previously been published. We will only accept raw screenshots from the game, you cannot use any editing software or any other visual enhancements.