May 6, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Update 1.44 Released, End Game Livestream, Texture Templates
PRECEDENCE: Flash

SITUATION
Update 1.44 has rolled off the presses and onto main branch. We thank you for your help with Release Candidate testing. Please allow a little time for all your favorite servers to update. It can take some time for the data to propagate through the entire Steam ecosystem world-wide. Until then, you may not be able to connect to all servers. If you are not seeing the game update itself, try restarting the Steam Client.

Full SITREP
May 6, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Update 1.44 Released, End Game Livestream, Texture Templates
PRECEDENCE: Flash

SITUATION
Update 1.44 has rolled off the presses and onto main branch. We thank you for your help with Release Candidate testing. Please allow a little time for all your favorite servers to update. It can take some time for the data to propagate through the entire Steam ecosystem world-wide. Until then, you may not be able to connect to all servers. If you are not seeing the game update itself, try restarting the Steam Client.

Full SITREP
May 5, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.44 (BattlEye Service, Open-source PhysX, Netcode Optimizations, Launcher Improvements)
SIZE: ~1.2 GB / ~623 MB

More in the full changelog and SPOTREP
May 5, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.44 (BattlEye Service, Open-source PhysX, Netcode Optimizations, Launcher Improvements)
SIZE: ~1.2 GB / ~623 MB

More in the full changelog and SPOTREP
Apr 29, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Licensed TKOH Data, Porting Experiments, Character & Gear Encoding, Netcode Optimizations
PRECEDENCE: Flash

SITUATION
The Release Candidate branch for update 1.44 will be opened very soon; keep an eye on our Twitter channel for the details. Besides the improved BattlEye anti-cheat software, there are a few more highlights. We've made several netcode optimizations that can help heavily scripted multiplayer scenarios, and we're switching to the open-source version of PhysX. The latter should let us discover the source of potential instabilities quicker in the future. Your assistance with testing the 1.44 RC is very useful to us. Please inform us about any new issues on the Feedback Tracker. And keep reading this report for some pretty significant Intel!

Full SITREP
Apr 29, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Licensed TKOH Data, Porting Experiments, Character & Gear Encoding, Netcode Optimizations
PRECEDENCE: Flash

SITUATION
The Release Candidate branch for update 1.44 will be opened very soon; keep an eye on our Twitter channel for the details. Besides the improved BattlEye anti-cheat software, there are a few more highlights. We've made several netcode optimizations that can help heavily scripted multiplayer scenarios, and we're switching to the open-source version of PhysX. The latter should let us discover the source of potential instabilities quicker in the future. Your assistance with testing the 1.44 RC is very useful to us. Please inform us about any new issues on the Feedback Tracker. And keep reading this report for some pretty significant Intel!

Full SITREP
Arma 3 - contact@rockpapershotgun.com (Philippa Warr)

That's no ponderous camel

Last year Arma 3 [official site] was in the process of getting AT-ATs, thanks to a Star Wars-themed mod. The mod was eventually abandoned by its creator, McRuppertle, but he’s uploaded footage from the first in-game test for people to peer at:

… [visit site to read more]

Arma 3

The wait for Star Wars: Battlefront is going to be painful. Countless trailers, innumerous teases and speculations, and probably a controversy or two (this is Star Wars, after all). So wouldn't it be nice if we could boot up Arma 3 and start blowing up AT-ATs while we wait? In the video below modder McRuppertle shows off footage of an aborted mod he was working on last year, where you could do exactly that.

While it's unlikely to ever be finished, it does offer a tantalising glimpse into a world where you can fly a fighter jet straight into an AT-AT. A huge tactical sandbox shooter in the Star Wars universe would be incredible, so here's hoping McRuppertle gets some time to finish this off.

Apr 21, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: 1.44 Plans, Content Licensing, Game Capture Artist, Array Sorting
PRECEDENCE: Flash

SITUATION
In the short-term we are looking towards the 1.44 update, which will focus on bringing the new BattlEye anti-cheat version to main branch. We've tried to implement it in an unobtrusive manner, as you can preview on Dev-Branch. Your help with testing it under all circumstances is going to be very useful. Specific feedback and suggestions can be shared on our forums. The rest of the update consists of miscellaneous fixes and tweaks. Meanwhile, we are solidifying our road map for the Expansion. The various departments are generating asset wishlists, analyses and concept art, beginning feature feasibility studies, creating prototypes, and of course, supporting production of the new terrain. After this planning stage has concluded, we'll be sharing what we can in a blog. Most details and specifics on the Expansion will not be discussed until the second half of the year however. We can tell you there is plenty to look forward to!

Full SITREP
Apr 21, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: 1.44 Plans, Content Licensing, Game Capture Artist, Array Sorting
PRECEDENCE: Flash

SITUATION
In the short-term we are looking towards the 1.44 update, which will focus on bringing the new BattlEye anti-cheat version to main branch. We've tried to implement it in an unobtrusive manner, as you can preview on Dev-Branch. Your help with testing it under all circumstances is going to be very useful. Specific feedback and suggestions can be shared on our forums. The rest of the update consists of miscellaneous fixes and tweaks. Meanwhile, we are solidifying our road map for the Expansion. The various departments are generating asset wishlists, analyses and concept art, beginning feature feasibility studies, creating prototypes, and of course, supporting production of the new terrain. After this planning stage has concluded, we'll be sharing what we can in a blog. Most details and specifics on the Expansion will not be discussed until the second half of the year however. We can tell you there is plenty to look forward to!

Full SITREP
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