Arma 3
Pilgrimage


Our regular mod wrangler Chris Livingston is indisposed this week likely pruning back his INIs, and exorcising rogue RARs. Normal service will resume next week. Before that, I'd like to step in to highlight Pilgrimage, an Arma 3 scenario that, judging from the response to Andy's showcase of the game's best solo missions, is a clear community favourite.

It's a needle-in-the-haystack simulator, only with guns and angry men. Your job is to find and collect the body of your deceased brother from one of Altis's churches or chapels.

Altis is over 270 square kilometres big. It has over over 200 churches and chapels. Fortunately, I have ways of making people talk. (See earlier: "guns".)

Er, thanks?

I start in a randomly picked spot on the island's north-east coast. It's foggy, it's raining, and my map is huge and empty. I'm almost questioning the wisdom of embarking on a solo mission to recover a corpse from a hostile-filled island without first collecting event the most basic intel.

I've got a lot of walking to do. I decide to head west. Before long, I stumble across a small building with a rotating yellow exclamation mark above it. Loot! Inside is a sniper rifle. This puts me in a tough position. I'm only carrying a crappy SMG, but swapping it out for this will seriously limit my tactical options. Instead, I decide to sell it using Pilgrimage's auction system. This is involves the box disappearing, a text log informing me of how much "fuel funds" I've been awarded, and, most importantly, me doing my best to not question the logistics of this instant interaction.

I continue west, and am informed I've spotted the trail of between one and three hostiles. I duck into a crouch, which does nothing, but makes me feel about 30% safer. Through masterful orienteering (or "luck," as it's also known), I'm able to avoid the patrol. Instead I spot a church. Damn, this could be a short- no. It's empty.

One down, 217 to go.

Clearly I need to get smarter in my approach. The first thing I do is track down that patrol. I get a new message, saying they're now to the north-east. I head back up the hill, and, with the help of a little more luck, spot them in the distance. My SMG is clearly not up to the task, but I'm well hidden. I manage to take them out before they spot my position. After a bit of corpse looting, I'm sporting a new rifle and some better armour.

My next job is to get off the coast. Anything I don't loot, I sell pulling out a box from, er, somewhere, loading it with equipment and watching it disappear into the omniscient auction house. I've got a decent amount of money at this point enough to fast-travel much further in land. Reach any road and you can select "hitch-hiking" from the game's context menu. Click a position on the map and you'll materialise there, short a few "fuel funds".

My objective is the town of Sofia, but first I've a church to scout. A one-in-217 chance? I like those odds...



Damn.

At this point my phone rings. After a few seconds of randomly pressing buttons, hoping to find the one that answers it, my character picks it up automatically. It's my uncle, with some choice words about a) my brother's death, and b) my father's "machine". Holy shit, this mission has a story.

Unfortunately, I don't get any more hints as to what that story might be. Overlooking the final church on the way to Sofia is a radar tower that's swarming with enemies. They spot me, and I'm plunged into a gruelling fire-fight as I try to escape. At this point, any further phone calls are hurriedly cancelled before the ringing gives away my character's position. At no point does he decide to just put it on silent.

During the fight, one of the soldiers surrenders. A blue exclamation mark appears over his head, informing me he can be interrogated. This, finally, is where I make some headway. The interrogation marks off a number of churches. Now I've probably only got 180 or so to check. Progress!

"Now tell me everything you know about churches..."

I reach Sofia, still under fire. The town itself appears to be surrounded by hostiles, and so I'm sprinting between each highlighted building, picking up first aid packs, selling unwanted weapons and gathering intel laptops that further narrow my search.

It's here I finally get my first piece of actionable advice. A blue exclamation mark points to a civilian with some information. I could ask him directly, potentially marking off a few more churches, or I could risk paying him a sizeable chunk of cash. I do the latter, and he tells me I should concentrate my search to the south-west. I now have a proper lead... assuming he's telling the truth.

The beauty of Pilgrimage is its effective combination of soldiering sim, orienteering adventure and detective mystery. It's truly open ended a randomly placed objective on a massive map and a handful of tools to help you hone in on your target. It's endlessly repeatable too, with a myriad of options that let you extensively tailor your experience.



It can feel overwhelming at first, but only until you find your first solid lead. After that, your journey is give purpose and the true mission of dodging patrols and gathering intel proves an exciting way to spend time in Altis. And there are a lot more options than those that I encountered including dedicated hideouts to hide out in, enemy strongholds to attack, and assassination missions that can be done at the behest of certain civilians. You can see a full guide to what Pilgrimage can do here.

Installation: Simple. Download from Armaholic, and extract the .pbo file into the Missions folder of your Arma 3 directory. You can also subscribe via the Steam Workshop, although there have been reports of that version not retaining your saved data.
Sep 12, 2014
Arma 3 - Nelios
Today we're celebrating Arma 3's one-year anniversary - and we'd like to thank all the players, community groups, content creators, and everyone else involved, for making Arma 3 such an incredible experience!

To celebrate, we're hosting a special anniversary livestream on Arma 3’s official Twitch channel.

Since a birthday is not complete without gifts, we're also giving away several copies of the Arma 3 Digital Deluxe Edition, as well as Arma 3 merchandise sets. Plus... there's cake!

Join us now live at http://www.twitch.tv/arma3official!


Sep 12, 2014
Arma 3 - Nelios
Today we're celebrating Arma 3's one-year anniversary - and we'd like to thank all the players, community groups, content creators, and everyone else involved, for making Arma 3 such an incredible experience!

To celebrate, we're hosting a special anniversary livestream on Arma 3’s official Twitch channel.

Since a birthday is not complete without gifts, we're also giving away several copies of the Arma 3 Digital Deluxe Edition, as well as Arma 3 merchandise sets. Plus... there's cake!

Join us now live at http://www.twitch.tv/arma3official!


Arma 3
2. Arma 3


Bohemia Interactive is celebrating the one-year anniversary of Arma 3 tomorrow with a livestream featuring an Arma 3 Zeus multiplayer session. As is only appropriate for any proper birthday celebration, there will also be cake, and a few gifts, too.

Hosted by Arma 3 Associate Producer Matt Lightfoot and Designer Nelson Duarte, the first-anniversary livestream will show off the Arma 3 Zeus DLC in action, with both developers and members of the community taking part. Zeus, for those of you who don't follow the news about hardcore military simulators out of Central Europe, is a unique multiplayer mode, released in April as free DLC, that grants one player control over elements of the battlefield like obstacles and enemy troops, allowing for the creation of a dynamic and unpredictable campaign on the fly.

If that's not enough to entice you to tune in, there will also be giveaways of the Arma 3 Digital Deluxe Edition and Arma 3 merchandise sets. And there will be cake! Although probably not as a giveaway.

There is one sort of minor bump in the road to online anniversary antics: The livestream begins at 10:30 am UTC, which as it turns out is 3:30 am PDT. Hey, are you a fan or aren't you? Caffeinate yourself appropriately and tune in at twitch.tv/arma3official. (And if you really, absolutely cannot bring yourself to stay up that late, you can check out some home-grown Arma 3 Zeus action on the August 8 edition of the PC Gamer Show, any time you like.)
Sep 9, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Sling Loading Dev-Branch, Multiplayer progress, Livestreams
PRECEDENCE: Flash

SITUATION
Let's start this week with some nice news: a first public version of Sling Loading is finally out on Dev-Branch. That means the underlying rope technology is enabled and being used by the helicopter ability to transport externally slung loads. We'll likely go in-depth in a future OPREP, but for the time being you can give it a go and share your feedback in this forums thread. The team will continue to test, tweak, iterate and fix this aspect as we have been doing with the RotorLib flight model. We're also curious to see what crazy stuff you'll be doing with the ropes!

More in the full SITREP
Sep 9, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Sling Loading Dev-Branch, Multiplayer progress, Livestreams
PRECEDENCE: Flash

SITUATION
Let's start this week with some nice news: a first public version of Sling Loading is finally out on Dev-Branch. That means the underlying rope technology is enabled and being used by the helicopter ability to transport externally slung loads. We'll likely go in-depth in a future OPREP, but for the time being you can give it a go and share your feedback in this forums thread. The team will continue to test, tweak, iterate and fix this aspect as we have been doing with the RotorLib flight model. We're also curious to see what crazy stuff you'll be doing with the ropes!

More in the full SITREP
Sep 8, 2014
Arma 3 - RoyaltyInExile
FROM: Audio Dept.
TO: Arma 3 Users
OPSUM: Outlining the current & future goals of Arma 3's Audio Department.

EVALUATION
Over the past few months, Arma 3's Audio Department was reorganized, reinforced and refocused upon the job of making Arma 3 sound great.

Now it's the ideal time to update you with a summary of recent developments in our team, outline further changes we have planned and, let's say, share a sense of the future progress of Arma 3's sound in general.

More in the Full Report
Sep 8, 2014
Arma 3 - RoyaltyInExile
FROM: Audio Dept.
TO: Arma 3 Users
OPSUM: Outlining the current & future goals of Arma 3's Audio Department.

EVALUATION
Over the past few months, Arma 3's Audio Department was reorganized, reinforced and refocused upon the job of making Arma 3 sound great.

Now it's the ideal time to update you with a summary of recent developments in our team, outline further changes we have planned and, let's say, share a sense of the future progress of Arma 3's sound in general.

More in the Full Report
Sep 3, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.28 (Multiplayer stability improvements)
SIZE: ~17 MB / ~7 MB

More in the full changelog and SPOTREP
Sep 3, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.28 (Multiplayer stability improvements)
SIZE: ~17 MB / ~7 MB

More in the full changelog and SPOTREP
...