Hitman: Blood Money - contact@rockpapershotgun.com (Shaun Green)

Although winners have yet to be announced in the recent Make Arma Not War competition, the judges have published the shortlisted finalists. As a result a series of levels inspired by Hitman: Blood Money – far and away the best game in the Hitman series – have been brought to our attention. You can download ‘em over here.

There are eight Arma III [official site] levels in all, each inspired by one of Blood Money’s intricate scenarios. … [visit site to read more]

Hitman: Blood Money

I love Hitman: Blood Money. It's a game that gives you the freedom to come up with your own plan, it provides real satisfaction when your plan goes off without a hitch, and perhaps most importantly, it can turn into a mad, deliriously fun scramble when your plan completely falls apart. As  Phil pointed out earlier, you can now relive some of that fun in this series of Hitman-inspired Arma 3 scenarios by modder Helios.

There are a number of missions to choose from and many will feel immediately familiar to Hitman players. A father and son are hosting a gathering at a heavily guarded manor, and you've got to take both of them out separately. There's a opera being performed, and your target is one of the singers. A drug lord is throwing a party, and you're there to clip him, along with the guest of honor, if possible, while ducking members of his gang.

Got my target, got my poison. What am I forgetting? Oh yeah. Dozens of witnesses.

A lot of Agent 47's standard tricks are incorporated. You can steal people's clothing and wear it yourself, allowing you access to restricted areas, though the guards in the mod are pretty quick to sniff you out if walk too close to them, even disguised. You have a poison syringe you can use to quickly and quietly snuff one of your targets if you don't want to risk a shot with a silenced pistol. There are also things like weapons drops and uniform crates shown on your map, if you can manage to slip away and remain unnoticed until you reach them. And, of course, you can hide bodies.

Just gonna borrow your clothes and bury you under the concrete if that's cool.

Most importantly, these are freeform missions. Kill your target however you want, then escape to an extraction point. You start out in a safe area, usually filled with other, less-murderous guests, which gives you time to look around for your targets (they're marked by name on your screen), scope out the surrounding area and position of the guards, and find some way to slip away without causing too much suspicion. You may be able to switch off the power, giving you some additional stealth during night missions.

Man. I see soooooo many different ways to fail this mission.

As you can probably guess, blowing your cover doesn't quite lead to the madcap chases and fights you're used to in Hitman, because Arma 3 is much less forgiving in terms of bullets tearing into flesh. There won't be a long, frantic gunfight that slowly spins Agent 47 to the ground in slow motion. Get spotted and you'll get shot, get shot and your mission is most likely over right then and there.

Dang it! I knew I shouldn't have disguised myself as a hitman.

As difficult as they are, it's still a lot of fun to play these missions inside Arma 3, and they've been recreated very faithfully. Even as bad as I am at both Hitman and Arma 3, I did manage to take out my target in the opera mission and escape to the extraction zone, though it took more than a few tries.

Best of all, you can play these missions co-op with a friend. You can subscribe individually to these missions on the Steam workshop, and you'll find them listed in the 'Scenarios' section when you launch the game.

Arma 3 - Nelios
Following the announcement of the Make Arma Not War finalists last week, Bohemia Interactive today revealed the jury in their €500,000 content creation contest for Arma 3.



The Make Arma Not War jury consists of a varied selection of Bohemia Interactive representatives and other industry professionals. In the jury are:

Aaron (TKAzA) – Community Manager / Editor, ModDB
Andrew Capel – Owner/Operator, Reality Gaming
Callum Underwood – Content, Oculus
Christian Rouffaer – Adviser & Project Lead Virtual Training Tools, ICRC
Evan Lahti – Editor-in-Chief, PC Gamer US
Jan Svodoba - Former OFP Modding Competition winner, freelance digital artist
Jared Creasy – Community Manager, Tripwire Interactive
Martin Wiinholt – Managing Director, Eurogamer Denmark
Jay Crowe – Creative Director Arma 3, Bohemia Interactive
Joris-Jan van ‘t Land – Project Lead Arma 3, Bohemia Interactive
Karel Mořický – Research & Development, Bohemia Interactive
Marek Spanel – CEO, Bohemia Interactive

More info about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com. Here you can also find short Q&A interviews with each of the Make Arma Not War jury members.

In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Award.
Arma 3 - Nelios
Following the announcement of the Make Arma Not War finalists last week, Bohemia Interactive today revealed the jury in their €500,000 content creation contest for Arma 3.



The Make Arma Not War jury consists of a varied selection of Bohemia Interactive representatives and other industry professionals. In the jury are:

Aaron (TKAzA) – Community Manager / Editor, ModDB
Andrew Capel – Owner/Operator, Reality Gaming
Callum Underwood – Content, Oculus
Christian Rouffaer – Adviser & Project Lead Virtual Training Tools, ICRC
Evan Lahti – Editor-in-Chief, PC Gamer US
Jan Svodoba - Former OFP Modding Competition winner, freelance digital artist
Jared Creasy – Community Manager, Tripwire Interactive
Martin Wiinholt – Managing Director, Eurogamer Denmark
Jay Crowe – Creative Director Arma 3, Bohemia Interactive
Joris-Jan van ‘t Land – Project Lead Arma 3, Bohemia Interactive
Karel Mořický – Research & Development, Bohemia Interactive
Marek Spanel – CEO, Bohemia Interactive

More info about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com. Here you can also find short Q&A interviews with each of the Make Arma Not War jury members.

In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Award.
Feb 3, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Dev-Branch activity, Server monetization, Make Arma Not War finalists
PRECEDENCE: Flash

SITUATION
Dev-Branch is starting to receive its early glimpses of Marksmen DLC work. The first wave of features going live for testing and tweaking are Firing From Vehicles Inertia and Turret Elevation. The former is more of an enrichment of a feature from Helicopters DLC of course, but we think it improves the feeling of using personal weapons from cargo spaces. The goal is to better translate the movement of the vehicle onto the shooter. We may yet be fiddling with the precise parameters that control the intensity of the feature, though a first iteration is ready for testing now. The second feature allows players to control the elevation of a turret, in addition to the usual rotation. The specific example here is the Strider armored car, which has a commander periscope that now can be raised and lowered to sneak a peek from behind concealment. Over the next weeks we'll probably be staging more Marksmen features to Dev-Branch, such as the improved Recoil and Weapon Resting.

More in the full SITREP
Feb 3, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Dev-Branch activity, Server monetization, Make Arma Not War finalists
PRECEDENCE: Flash

SITUATION
Dev-Branch is starting to receive its early glimpses of Marksmen DLC work. The first wave of features going live for testing and tweaking are Firing From Vehicles Inertia and Turret Elevation. The former is more of an enrichment of a feature from Helicopters DLC of course, but we think it improves the feeling of using personal weapons from cargo spaces. The goal is to better translate the movement of the vehicle onto the shooter. We may yet be fiddling with the precise parameters that control the intensity of the feature, though a first iteration is ready for testing now. The second feature allows players to control the elevation of a turret, in addition to the usual rotation. The specific example here is the Strider armored car, which has a commander periscope that now can be raised and lowered to sneak a peek from behind concealment. Over the next weeks we'll probably be staging more Marksmen features to Dev-Branch, such as the improved Recoil and Weapon Resting.

More in the full SITREP
Arma 3

I spent my weekend picking through some of the Make Arma Not War finalists. Most are great, and all are at least deserving of some attention, but one in particular seems worthy of highlighting. Not because it's particularly well polished (it really, really isn't), but because it's a great showcase for the breadth of scenarios available for the military sim.

Hitman Tribute is a series of missions designed in tribute to the Hitman series. In them, you're placed in a small and public area, and asked to sneak into an off-limits sector of the map to take out a number of targets. So far, so Hitman and the parallels don't end there. You can find dead drops containing weapons, use poisonous injections to silently take down a guard, steal clothes and hide bodies, and arrange an "accident" for your quarry.

There are some really good objectives. At the same time, it's devilishly hard. Partly that's because Hitman's social stealth can be generally quite difficult to read, but also because these Arma missions are pretty rough around the edges. Some of Hitman's key elements fit awkwardly in Bohemia's engine.

Still, if you love Hitman and own Arma 3, it's worth taking a look. Learn to overcome its oddities, and it's a satisfying series to work through.

You can find the complete Hitman Tribute series in the Steam Workshop.

Arma 3

If you're short of reasons to re-enlist in Arma 3's simulacrum of military conflict, here's a few that might tempt you back. Bohemia has announced the finalists in their "Make Arma Not War" modding competition—a contest that challenged the community to make new game modes, add-ons and mods. Despite the name, it has largely resulted in more war.

It's a great way to dig out some of Arma's best community content. We've already featured a few of the finalists in past Mod of the Week articles. Here's Pilot Civilian Air Rescue and Pilgrimage—both finalists in the Singleplayer category.

Showcase trailers for each category can be found over at the Make Arma Not War finalists page. Below, you can see the round-ups for Singleplayer and Multiplayer modes. 

Winners will be announced in March, and each will receive a chunk of a  500,000 prize pool. Our Evan Lahti is one of the judges in the competition—I expect he'll be playing a bit more Arma over the next few weeks.

Arma 3 - Nelios
After evaluating more than 250 entries, Bohemia Interactive today revealed the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest.

In the Singleplayer Game Mode category, the finalists were selected by Arma 3 players, who were able to vote for their favorite entries. In the other categories, the finalists were selected by Bohemia Interactive. The entries that have made it into the next round will be evaluated by the Make Arma Not War jury – consisting of Bohemia Interactive representatives and other industry professionals. The winners will be announced in March 2015.

http://youtu.be/wQPB85Zd27k
http://youtu.be/sCGR_qzYCiQ
http://youtu.be/LcJHjiFECgM
http://youtu.be/cUg2XU_RVxI
The complete list of finalists can be found at www.makearmanotwar.com/finalists.

Ivan Buchta, Creative Director at Bohemia Interactive:
"The Arma community rocks! We received a wide variety of quality content, which made it incredibly challenging for us to select our finalists. Fortunately, we had help in the Singleplayer category, where more than 1,500 Arma 3 players voted for their favorite entries. Not to forget, we also discovered more than 20 eligible candidates for the Health Care In Danger Special Award. With the most exciting part in the contest ahead of us, I wish all of the finalists the best of luck, and look forward to announcing the winners in March!"

In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Special Award (more info).

More information about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com.

http://store.steampowered.com/app/107410/
Arma 3 - Nelios
After evaluating more than 250 entries, Bohemia Interactive today revealed the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest.

In the Singleplayer Game Mode category, the finalists were selected by Arma 3 players, who were able to vote for their favorite entries. In the other categories, the finalists were selected by Bohemia Interactive. The entries that have made it into the next round will be evaluated by the Make Arma Not War jury – consisting of Bohemia Interactive representatives and other industry professionals. The winners will be announced in March 2015.

http://youtu.be/wQPB85Zd27k
http://youtu.be/sCGR_qzYCiQ
http://youtu.be/LcJHjiFECgM
http://youtu.be/cUg2XU_RVxI
The complete list of finalists can be found at www.makearmanotwar.com/finalists.

Ivan Buchta, Creative Director at Bohemia Interactive:
"The Arma community rocks! We received a wide variety of quality content, which made it incredibly challenging for us to select our finalists. Fortunately, we had help in the Singleplayer category, where more than 1,500 Arma 3 players voted for their favorite entries. Not to forget, we also discovered more than 20 eligible candidates for the Health Care In Danger Special Award. With the most exciting part in the contest ahead of us, I wish all of the finalists the best of luck, and look forward to announcing the winners in March!"

In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Special Award (more info).

More information about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com.

http://store.steampowered.com/app/107410/
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