Feb 3, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Dev-Branch activity, Server monetization, Make Arma Not War finalists
PRECEDENCE: Flash

SITUATION
Dev-Branch is starting to receive its early glimpses of Marksmen DLC work. The first wave of features going live for testing and tweaking are Firing From Vehicles Inertia and Turret Elevation. The former is more of an enrichment of a feature from Helicopters DLC of course, but we think it improves the feeling of using personal weapons from cargo spaces. The goal is to better translate the movement of the vehicle onto the shooter. We may yet be fiddling with the precise parameters that control the intensity of the feature, though a first iteration is ready for testing now. The second feature allows players to control the elevation of a turret, in addition to the usual rotation. The specific example here is the Strider armored car, which has a commander periscope that now can be raised and lowered to sneak a peek from behind concealment. Over the next weeks we'll probably be staging more Marksmen features to Dev-Branch, such as the improved Recoil and Weapon Resting.

More in the full SITREP
Feb 3, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Dev-Branch activity, Server monetization, Make Arma Not War finalists
PRECEDENCE: Flash

SITUATION
Dev-Branch is starting to receive its early glimpses of Marksmen DLC work. The first wave of features going live for testing and tweaking are Firing From Vehicles Inertia and Turret Elevation. The former is more of an enrichment of a feature from Helicopters DLC of course, but we think it improves the feeling of using personal weapons from cargo spaces. The goal is to better translate the movement of the vehicle onto the shooter. We may yet be fiddling with the precise parameters that control the intensity of the feature, though a first iteration is ready for testing now. The second feature allows players to control the elevation of a turret, in addition to the usual rotation. The specific example here is the Strider armored car, which has a commander periscope that now can be raised and lowered to sneak a peek from behind concealment. Over the next weeks we'll probably be staging more Marksmen features to Dev-Branch, such as the improved Recoil and Weapon Resting.

More in the full SITREP
Arma 3 - Nelios
After evaluating more than 250 entries, Bohemia Interactive today revealed the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest.

In the Singleplayer Game Mode category, the finalists were selected by Arma 3 players, who were able to vote for their favorite entries. In the other categories, the finalists were selected by Bohemia Interactive. The entries that have made it into the next round will be evaluated by the Make Arma Not War jury – consisting of Bohemia Interactive representatives and other industry professionals. The winners will be announced in March 2015.

http://youtu.be/wQPB85Zd27k
http://youtu.be/sCGR_qzYCiQ
http://youtu.be/LcJHjiFECgM
http://youtu.be/cUg2XU_RVxI
The complete list of finalists can be found at www.makearmanotwar.com/finalists.

Ivan Buchta, Creative Director at Bohemia Interactive:
"The Arma community rocks! We received a wide variety of quality content, which made it incredibly challenging for us to select our finalists. Fortunately, we had help in the Singleplayer category, where more than 1,500 Arma 3 players voted for their favorite entries. Not to forget, we also discovered more than 20 eligible candidates for the Health Care In Danger Special Award. With the most exciting part in the contest ahead of us, I wish all of the finalists the best of luck, and look forward to announcing the winners in March!"

In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Special Award (more info).

More information about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com.

http://store.steampowered.com/app/107410/
Arma 3 - Nelios
After evaluating more than 250 entries, Bohemia Interactive today revealed the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest.

In the Singleplayer Game Mode category, the finalists were selected by Arma 3 players, who were able to vote for their favorite entries. In the other categories, the finalists were selected by Bohemia Interactive. The entries that have made it into the next round will be evaluated by the Make Arma Not War jury – consisting of Bohemia Interactive representatives and other industry professionals. The winners will be announced in March 2015.

http://youtu.be/wQPB85Zd27k
http://youtu.be/sCGR_qzYCiQ
http://youtu.be/LcJHjiFECgM
http://youtu.be/cUg2XU_RVxI
The complete list of finalists can be found at www.makearmanotwar.com/finalists.

Ivan Buchta, Creative Director at Bohemia Interactive:
"The Arma community rocks! We received a wide variety of quality content, which made it incredibly challenging for us to select our finalists. Fortunately, we had help in the Singleplayer category, where more than 1,500 Arma 3 players voted for their favorite entries. Not to forget, we also discovered more than 20 eligible candidates for the Health Care In Danger Special Award. With the most exciting part in the contest ahead of us, I wish all of the finalists the best of luck, and look forward to announcing the winners in March!"

In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Special Award (more info).

More information about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com.

http://store.steampowered.com/app/107410/
Jan 27, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Road map 2015, 33 things trailer, Weapon SFX
PRECEDENCE: Flash

SITUATION
Quite a bit has happened since last week's report, in a good way, we think! After rolling update 1.38 out the door, Creative Brit Jay Crowe summed up our 2015 plans for Arma 3 in his "Scanning the Horizon" blog. Summarizing it with just: #BIPODS wouldn't do it justice, but that is one major thing to take away from it. Another big reveal was the acknowledgement that work on a 3D scenario editor has started in earnest. Do take the time to read the full blog though. The first half takes a look back at 2014 and the accomplishments of that year. The rest describes more of our efforts for this year: the first Marksmen DLC details, concept art for one of its seven new weapons, weapon handling features, the ability to try vehicles in Virtual Reality Arsenal, other platform updates, a little about the expansion terrain, and more.

More in the full SITREP
Jan 27, 2015
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Road map 2015, 33 things trailer, Weapon SFX
PRECEDENCE: Flash

SITUATION
Quite a bit has happened since last week's report, in a good way, we think! After rolling update 1.38 out the door, Creative Brit Jay Crowe summed up our 2015 plans for Arma 3 in his "Scanning the Horizon" blog. Summarizing it with just: #BIPODS wouldn't do it justice, but that is one major thing to take away from it. Another big reveal was the acknowledgement that work on a 3D scenario editor has started in earnest. Do take the time to read the full blog though. The first half takes a look back at 2014 and the accomplishments of that year. The rest describes more of our efforts for this year: the first Marksmen DLC details, concept art for one of its seven new weapons, weapon handling features, the ability to try vehicles in Virtual Reality Arsenal, other platform updates, a little about the expansion terrain, and more.

More in the full SITREP
Arma 3 - Nelios
With a very exciting year ahead for its tactical military shooter, Bohemia Interactive today deployed a brand new trailer, highlighting some of the most impressive content and features in Arma 3.

Exploring the game’s core components, such as the 270 km² terrain, its selection of weapons and vehicles, and the in-game scenario editor, the video also takes a closer look at the more hidden details, such as the simulation of projectile ballistics, Arma 3’s many character stances, the accurate star map over Altis, and many more.

http://youtu.be/ph1mm2KKSv0
In addition, Bohemia Interactive posted a new dev blog revealing some of its plans for Arma 3 in 2015. Starting with the release of the Arma 3 Marksmen DLC in April, the studio will be adding new weapons, showcase missions, a new multiplayer mode, and several much anticipated platform features related to weapon handling. Later in the year Bohemia Interactive also aims to deliver a completely new and fresh terrain for Arma 3. More details are available in the ‘Scanning The Horizon: Arma 3 in 2015’ dev blog.

For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.

http://store.steampowered.com/app/107410/
Arma 3 - Nelios
With a very exciting year ahead for its tactical military shooter, Bohemia Interactive today deployed a brand new trailer, highlighting some of the most impressive content and features in Arma 3.

Exploring the game’s core components, such as the 270 km² terrain, its selection of weapons and vehicles, and the in-game scenario editor, the video also takes a closer look at the more hidden details, such as the simulation of projectile ballistics, Arma 3’s many character stances, the accurate star map over Altis, and many more.

http://youtu.be/ph1mm2KKSv0
In addition, Bohemia Interactive posted a new dev blog revealing some of its plans for Arma 3 in 2015. Starting with the release of the Arma 3 Marksmen DLC in April, the studio will be adding new weapons, showcase missions, a new multiplayer mode, and several much anticipated platform features related to weapon handling. Later in the year Bohemia Interactive also aims to deliver a completely new and fresh terrain for Arma 3. More details are available in the ‘Scanning The Horizon: Arma 3 in 2015’ dev blog.

For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.

http://store.steampowered.com/app/107410/
Arma 3 - RoyaltyInExile
In a brand new dev blog, Creative Director Jay Crowe sets out this year's development plans for Arma 3.



#Discussions_QuoteBlock_Author
Quoted text
We think that there's a lot to look forward to in the coming weeks and months - for both veteran and new players alike. Many of the longer-term investments we've made should finally pay off, bringing with them great improvements to the platform, and real value to our community. We can break down the plans into 3 key components: Marksmen DLC, platform updates, and a new terrain.

Read more in the full blog post!
Arma 3 - RoyaltyInExile
In a brand new dev blog, Creative Director Jay Crowe sets out this year's development plans for Arma 3.



#Discussions_QuoteBlock_Author
Quoted text
We think that there's a lot to look forward to in the coming weeks and months - for both veteran and new players alike. Many of the longer-term investments we've made should finally pay off, bringing with them great improvements to the platform, and real value to our community. We can break down the plans into 3 key components: Marksmen DLC, platform updates, and a new terrain.

Read more in the full blog post!
...