Arma 3 - Nelios
Bohemia Interactive today released a brand new video to further introduce the role of the ground vehicle crewman in Arma 3. Just as in real life, most vehicles in Arma 3 require multiple people – either controlled by AI or co-operative players - to operate efficiently, which are typically divided into a driver, gunner, and vehicle commander position. The new video takes a closer look at each of these crew member’s responsibilities, while exploring some of the core principles of ground vehicle combat.

https://www.youtube.com/watch?v=VRp_1UWWFv0
In continuation of the official Arma 3 Community Guide series, the Ground Vehicle Crew video is narrated by Andrew Gluck (better known as Dslyecxi, former service member and leader of the popular Arma community group Shack Tactical), who discusses the strengths and weaknesses of ground vehicles, the responsibilities of each vehicle crew member, and some of the basic communication protocols. While there are many more ways to play Arma 3, it represents one possible method by which players can go more in-depth with their vehicle operations in Arma 3’s open military sandbox.

With a dozen episodes released so far, earlier Community Guides covered topics such as infantry combat, multiplayer teamwork, helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available on Arma 3’s official YouTube Channel.
Arma 3 - Nelios
Bohemia Interactive today released a brand new video to further introduce the role of the ground vehicle crewman in Arma 3. Just as in real life, most vehicles in Arma 3 require multiple people – either controlled by AI or co-operative players - to operate efficiently, which are typically divided into a driver, gunner, and vehicle commander position. The new video takes a closer look at each of these crew member’s responsibilities, while exploring some of the core principles of ground vehicle combat.

https://www.youtube.com/watch?v=VRp_1UWWFv0
In continuation of the official Arma 3 Community Guide series, the Ground Vehicle Crew video is narrated by Andrew Gluck (better known as Dslyecxi, former service member and leader of the popular Arma community group Shack Tactical), who discusses the strengths and weaknesses of ground vehicles, the responsibilities of each vehicle crew member, and some of the basic communication protocols. While there are many more ways to play Arma 3, it represents one possible method by which players can go more in-depth with their vehicle operations in Arma 3’s open military sandbox.

With a dozen episodes released so far, earlier Community Guides covered topics such as infantry combat, multiplayer teamwork, helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available on Arma 3’s official YouTube Channel.
Jul 1, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp finalization, Game laucher, Hotfixed 1.22
PRECEDENCE: Flash

SITUATION
Development has just entered the typical release preparation stages for Bootcamp Update. We are on data lock, and so all of our developers focus on fixes rather than additions - until the 1.24 update goes live soon. Staging of the sandbox components got delayed from Friday, but was released onto Dev-Branch yesterday. We caution most players against switching to this branch, unless they are sure they want to deal with potential issues. The update is not far away, so you'll get to enjoy the complete and tested content soon enough. Of course any help with pre-release testing is appreciated! Today we also staged the first bit of playable content: VR Arsenal. This mode can be used to explore the many character equipment options, including community ones. Another valuable use is exporting and saving custom load-outs for deployment in other scenarios or Zeus multiplayer (as respawn load-out). There are two more additions that will be staged within days if things go according to plan: the game launcher (more info below) and the rest of the playable content (campaign and Virtual Reality training lessons).

More in the full SITREP
Jul 1, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp finalization, Game laucher, Hotfixed 1.22
PRECEDENCE: Flash

SITUATION
Development has just entered the typical release preparation stages for Bootcamp Update. We are on data lock, and so all of our developers focus on fixes rather than additions - until the 1.24 update goes live soon. Staging of the sandbox components got delayed from Friday, but was released onto Dev-Branch yesterday. We caution most players against switching to this branch, unless they are sure they want to deal with potential issues. The update is not far away, so you'll get to enjoy the complete and tested content soon enough. Of course any help with pre-release testing is appreciated! Today we also staged the first bit of playable content: VR Arsenal. This mode can be used to explore the many character equipment options, including community ones. Another valuable use is exporting and saving custom load-outs for deployment in other scenarios or Zeus multiplayer (as respawn load-out). There are two more additions that will be staged within days if things go according to plan: the game launcher (more info below) and the rest of the playable content (campaign and Virtual Reality training lessons).

More in the full SITREP
Arma 3 - RoyaltyInExile
FROM: Sandbox Design Dept.
TO: Arma 3 Users
OPSUM: Feature Refinement: Fatigue & Weapon Sway mechanics in Arma 3.

EVALUATION
Over the past few weeks - and with the forthcoming Bootcamp Update in mind - we've tried to find ways to refine weapon sway and fatigue mechanics in an attempt to create even more authentic and challenging gameplay. Now, we'd like to share our design goals and overall progress with you.

More in the Full Report
Arma 3 - RoyaltyInExile
FROM: Sandbox Design Dept.
TO: Arma 3 Users
OPSUM: Feature Refinement: Fatigue & Weapon Sway mechanics in Arma 3.

EVALUATION
Over the past few weeks - and with the forthcoming Bootcamp Update in mind - we've tried to find ways to refine weapon sway and fatigue mechanics in an attempt to create even more authentic and challenging gameplay. Now, we'd like to share our design goals and overall progress with you.

More in the Full Report
Jun 30, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.22 (Steam MP fixes, Static network ports)
SIZE: ~18.5 MB / ~7.5 MB

More in the full changelog and SPOTREP
Jun 30, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.22 (Steam MP fixes, Static network ports)
SIZE: ~18.5 MB / ~7.5 MB

More in the full changelog and SPOTREP
Jun 24, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp blog, Dev-Branch plan, Red Cross donation
PRECEDENCE: Flash

SITUATION
Creative Director Jay Crowe posted a detailed overview of the free Bootcamp Update coming to Arma 3 within weeks. Read all about the new modes, sandbox content and refined gameplay mechanics. Tomorrow we should be kicking off deployment of this content to Dev-Branch. While the specifics depend on a few dependencies between assets, we will begin with the sandbox content. This means the Virtual Reality world and its supporting objects, but also gear updates for the FIA faction, such as balaclavas. We think VR will not just work well for our tutorial modes, but also as a lightweight testing environment for modders and scripters. By stripping away all distractions, like natural terrain and objects, you can focus on just one thing - ideal for learning, development and testing!

More in the full SITREP
Jun 24, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp blog, Dev-Branch plan, Red Cross donation
PRECEDENCE: Flash

SITUATION
Creative Director Jay Crowe posted a detailed overview of the free Bootcamp Update coming to Arma 3 within weeks. Read all about the new modes, sandbox content and refined gameplay mechanics. Tomorrow we should be kicking off deployment of this content to Dev-Branch. While the specifics depend on a few dependencies between assets, we will begin with the sandbox content. This means the Virtual Reality world and its supporting objects, but also gear updates for the FIA faction, such as balaclavas. We think VR will not just work well for our tutorial modes, but also as a lightweight testing environment for modders and scripters. By stripping away all distractions, like natural terrain and objects, you can focus on just one thing - ideal for learning, development and testing!

More in the full SITREP
...