We are removing the General Edition and Field Marshal Edition of Panzer Corps from sale.
Whomever owns them already doesn't need to worry though: you will still retain access to that content and you won't need this upgrade.
We do want to give those without an opportunity to acquire the General Edition content, though.
Therefore, we are making a General Edition Upgrade Pack available for sale.
- New Bonus scenarios: 4 brand new scenarios in which you can test your mettle against the AI. Face new, original situations and adapt your tactics to overcome your opponents. - New Camo skins: New 75 exclusive skins are available for your vehicles. In Panzer Corps 2 you can customize the appearance of your units, and with the General Edition you have access to special skins which aren’t accessible in the base game. - Digital printable Campaign tree chart: A beautiful hi-res printable artwork depicting the branching single player Wehrmacht campaign in Panzer Corps 2, and which choices you can take. - Digital Wallpapers: 4 Hi-res desktop sized digital wallpapers depicting new Panzer Corps inspired artwork. - Digital Soundtrack: 16 beautiful tracks composed by the talented Bill Meyers, Dan Bewick and Alexander Shargin, inspired by classic movies on World War II. Available for download as high quality .mp3 files.
We are releasing a new update for Panzer Corps 2. It is a smaller one, adding the missing localizations, fixing a few bugs and introducing some balance tweaks.
Let us know what you think.
Change History: v1.01.10 – September 09th, 2020 • Added missing localizations • Added achievements for finishing the 1939 campaign • Fixed some typos in achievement texts • Changes in Axis Operations 1939 campaign: Czechoslovakia • Players who do not import from Spain now receive extra starting prestige in this DLC campaign Warsaw • Chance for rain reduced to 0% to prevent losing special prototype gift. Raate Road • LaGG-3 fighters replaced with I-16s Taipale • LaGG-3 reinforcement fighters replaced with I-16s • Most starting LaGG-3 fighters replaced with I-15s • Lone remaining starting LaGG-3 fighter souped up with overstrength, experience, and a hero
The second chapter of the Axis Operations series of DLCs is now available.
Take command of the Wehrmacht in the first crucial year of war. With the valuable lessons learned from the Spanish Civil War behind them, Germany turns towards the rest of Europe with vengeance in its eyes. Vengeance for the treatment of their country under the despised Treaty of Versailles.
While the Allies attempt to pursue their strategy of Appeasement, Germany moves to secure more and more lost territory. After the 1938 annexation of the Sudetenland, the decision is made to gobble up the rest of Czechoslovakia. Once again, your commanding ability will be put to test...
Explore both obscure and well known battles of World War II through various scenarios and bonus mission objectives taken straight from the pages of history. In addition to normal combat, you'll be tasked objectives such as capturing Czechoslovakian factories without bloodshed , setting up minefields to delay the French Saar Offensive, securing Bzura River bridges against massive Polish counterattacks, and even seizing control of tiny Denmark to clear the way for Operation Weserübung: the invasion of Norway.
The Axis Operations continue
The end of 1939 is not the end of your campaign though, it is merely the latest step. At the conclusion of Axis Operations 1939, players will again be presented with the option to save their core force for use in the next installment of the Axis Operations Campaign. Any campaign of the Axis Operations can be played individually as a standalone campaign.
We are releasing the new update for Panzer Corps 2 accompanying the release of the Axis Operations - 1939 DLC. The DLC itself will be released in 40 minutes.
Unfortunately we are late with the localizations in three languages: French, Polish and Brazilian Portuguese. Those three languages will have a few incomplete lines. We really apologize for that, and we'll look into patching them in as soon as possible.
Changelog Version 1.1.9:
- Fixed issues with launching the Editor and with launching scenarios from the Editor - German, Spanish, Russian and Chinese translations are now fully complete
Changes to Spanish Civil War:
Seville: 1. Labeled Kampfgruppe 88 as the primary (not exclusive) battlegroup. Fixed in both briefing and debriefing 2. Jawohl is now one word 3. Added extra sentence to explain CP usage at very start of campaign
Antequera: 1. Updated briefing to reflect Condor Legion is not just KG88
CorunnaRoad 1. Fixed typo with Villanueva del Pardillo 2. Fixed typo with Guadarrama River 3. Fixed typo with liaison
Zaragoza 1. Corrected Spanish officer name to Vasquez 2. Changed script to remove ' from text string earned_cp_format = NSLOCTEXT("scenario_Zaragoza", "earned_cp_format", "Bonus Objective for Vasquez surviving completed.\nEarned Commendation Points: %d.\nTotal Commendation Points: %d.") 3. Updated prestige sink division math
Gijon 1. Updated prestige sink division math
Malaga 1. Fixed issues with prestige from capturing hexes
Brunete 1. Disabled ability to ignore turn limit 2. Added some prestige per turn for the player appropriate to a defensive scenario 3. Removed a few attacking units to thin out enemy density very slightly
Teruel 1. Fixed typo with Turia River 2. Disabled ability to ignore turn limit 3. Weakened or removed many early turn Republican attackers on Teruel, to prevent it being overrun so quickly 4. Added Vh marker behind Teruel to encourage Cavalry charge movement
Catalonia 1. Fixed typo with places 2. Removed a comma from debriefing
Ebro 1. Disabled ability to ignore turn limit 2. Removed last two enemy reinforcement waves to trim down on enemy density at the end of the scenario 3. Fixed issue with scenario only tracking 9 of the 10 VHex 4. Made bonus objective trigger at any time instead of only at the very end 5. Removed several Republican starting aircraft and also air defense units to trim enemy unit density at start of scenario
Madrid1939 1. Fixed typos with ludicrous and formally
All players who own the Field Marshal Edition of Panzer Corps 2 are now able to update the game through the updater on the Slitherine launcher and download the second DLC, 1939.
1939 is the second DLC in the Axis Operations series, an ambitious series of linked DLCs representing the entirety of World War II from the perspective of the Wehrmacht.
With the valuable lessons learned from the Spanish Civil War behind them, Germany turns towards the rest of Europe with vengeance in its eyes. Vengeance for the treatment of their country under the despised Treaty of Versailles.
Whiles the Allies attempt to pursue their strategy of Appeasement, Germany moves to secure more and more lost territory. After the 1938 annexation of the Sudetenland, the decision is made to gobble up the rest of Czechoslovakia. Once again, your Wehrmacht forces are called to action...
For everyone else the DLC will be released next week, on August 27th.
If you own the Field Marshal Edition of Panzer Corps 2, you will be able to update your version of Panzer Corps 2 by running the launcher for the game and run the automatic updater. The DLC and the accompanying patch will then be downloaded and installed.
Important: unfortunately we have run a bit late with localizations. Localization in languages other than English are incomplete and might have unlocalized strings. We apologize for the problem and we acknowledge it is our fault. We are working to complete them as quickly as we can, and it should be a matter of days before they are fixed.
- Added localizations for 1939 - Added new UI for transferring core force from one campaign to another - Added "limited deployment" functionality. When the size of player's core exceeds the number of slots in a scenario, some units must be moved to Reserve before deployment can be made. - "Leadership" and "Aiming Assistance" heroes now affect all adjacent units (both ground and air) - Minor tweaks and fixes
With the second Panzer Corps DLC coming soon, we have a special preview from one of our beta testers to share with you: a detailed play by play of the very unusual and unique Czechoslovakia scenario that starts the campaign.
Because this is such an unorthodox scenario, this AAR preview also serves as a de facto guide to finishing the scenario as quickly and easily as possible while also satisfying the main bonus objective. So consider this a major spoiler warning!
Thanks to our Beta tester Monkspider for providing the following AAR.
Monkspider's Flawless Czechoslovakia Run
Welcome to my scenario guide for Panzer Corp 2's latest DLC Axis Operations 1939. In this DLC you will get to visit a wide variety of locations all over Europe, the first of which is here in Czechoslovakia! After the Munich Agreement in 1938, Germany annexed the Sudetenland which included the Czechs' extensive mountain fortifications. Then in March 1939 Germany annexed the rest of the country, betraying their previous promises at Munich and gaining all of Czechoslovakia's extensive industrial base for themselves. This scenario focuses on this final occupation of the country.
In this scenario our goal is to either occupy ten objective hexes or to occupy Prague and Pilzen. Here's the kicker though, if we want to accomplish the bonus objective we must do one of these two things WITHOUT destroying any enemy units. If we manage this, we will earn five commendation points. With some smart play, it can even be done VERY quickly and easily. A lot of players struggled with this bonus objective in testing but with this guide you can speedrun the scenario while still achieving the bonus objective.
My plan was to have two attack forces attacking down the western and eastern sides of the map respectively. You have total vision of the map due to Czech informants which greatly helps in your ability to formulate a plan. Because I knew artillery was going to be so useful I bought a couple more artillery units before the battle started. This purchase ended up being a little excessive. It seems like the scenario starts you off with more artillery than I remembered in the older version of it, oh well! You do want at least two or three artillery units though. Oh, and one other essential detail that will your life so much easier, have a bridge engineer with your troops going along the western edge. You will see what I mean later. Luckily the preset core was kind enough to start me off with one. If you are importing, strongly consider buying one just for this battle.
So, for the first turn, my eastern task force had a Czech anti-tank gun to dislodge. Remember, we can't completely kill enemy units but we can sure damage them. I used my artillery to weaken it and then attack it with infantry which caused it to retreat from the objective hex and then occupied the hex with a Panzer. The aforementioned infantry would stay behind to guard the hex for the rest of the scenario. The rest of my units headed east over the river.
In the west my troops had no enemy units to contend with yet, they just headed toward the western edges of the map and over the river, capturing another one of the ten objective hexes. There is also an objective hex you start off controlling so I had an infantry unit stay behind to defend it.
That was all for my first turn. At the start of my second turn I got a notification that I was getting a free infantry unit. Hey, that's great! I could use some extra troops to help guard the river line where you start off at from enemy counter-attacks. It's always nice to have a lucky turn of events such as this. The infantry unit comes from our previous conflict in Spain and even non-importing players will get them.
The unit is called “Azul Infanterie” and is reference to the famous elite unit of Spanish volunteers called the Blue Division (or Blau or Azul, whichever you prefer) that fought for Germany on the Eastern Front.
Well, back to the battle, in the east my troops continued advancing. I set up my units to attack an enemy unit guarding one of the objective hexes on the next turn.
In the west I came across some entrenched infantry guarding a non-objective city. Even though its not a necessary city for scenario, he is definitely in my way! I set up my units so that I could try to nudge him out of the way next turn so my troops can keep heading south.
In between turns an AI armored unit attacked one of my starting objective hexes, luckily I had a couple units there to defend it including my new Azul Infanterie. Remember to guard those objectives!
On to the next turn. My eastern units captured the objective they were in position for. As always, the key is to use artillery to soften the enemy up and then attack to dislodge them from their position but do not kill them. I then moved troops in position to capture the next objective. I am now just north of Prague which appears to be an open city.
In the west things required a more delicate touch. I softened up the enemy infantry that was blocking my way with artillery then moved a recon car to the right of the enemy and attacked. It was important I attack from this direction because I wanted the enemy to retreat to the left. It retreated and I attacked again with infantry which moved it one more space which gave plenty of room for my units to now move through unimpeded. You have to keep in mind if an enemy wants to retreat but doesn't have any more movement point, it will surrender. Since it was a normal infantry unit I knew I could make it retreat twice without it surrendering because a surrendered unit would cause us to fail the bonus objective.
After getting that enemy infantry out of the way the rest of my western task force steamed on ahead to the south and towards the last objectives. My bridge engineer was necessary for crossing the river without having to approach the heavily defended Pilzen. Luckily I managed to get him very close to the river and captured another victory point.
It's now turn 4. In the east I captured another objective using the same techniques after putting my troops in position last turn. My recon car headed south toward the last objectives which appeared to be undefended. The rest of my eastern task force is going to need to stay in place to defend against an enemy counterattack that appears to be brewing.
In the west my bridge engineer gets into position and allows all of my troops to cross the river, bypassing Pilzen and also capturing another objective. There are now only two objectives left and both are undefended. The end is near! I think I can finish the scenario next turn.
In between turns the AI continued attacking my troops in the east around Prague. There were three objectives being threatened over there, but luckily my troops manage to hold the day. They received a penalty being on river hexes so I think an optimal strategy might be to try to defend the hex in front of the objective hex. Oh well, at least I kept a lot of units in the area.
I wasn't able to finish the scenario on turn 6. The Recon car from my eastern task force captured one objective but an enemy recon car from around Pilzen got in the way of my western troops from getting the last one. Those cursed Bohemians! Oh well, just a small setback.
A very small setback indeed, on turn 7 my recon car entered the last objective hex and the scenario instantly ended and Hauptman Wagner delivering the debriefing. I actually did it, a complete victory, satisfying even the bonus objective! The five commendation points were mine! Now, time to claim that bonus hero I was telling you about in the next scenario. Who is this hero, and what does he do? You will just have to play to find out!
Well, I thank you for reading my AAR. I highly recommend you check out both chapters of the Axis Operations DLC series for Panzer Corps 2, both Spanish Civil War and 1939. They are full of extremely-well crafted scenarios, great writing, likable characters and lots of replay value!
With July's launch of the Spanish Civil War DLC, our players have received half of their Field Marshal package DLC. And now your battles will continue and Field Marshal editions will be complete as we reveal some details and insights on the next chapter of the Axis Operations Grand Campaign.
As a foreword: the full scenario list will be coming soon with the launch of 1939's DLC store page, so be on the lookout for that!
1. WORLD WAR II PROPER
While the Spanish Civil War was a great opportunity to explore a new setting and new mechanics for Panzer Corps II, we definitely want returning to mainline World War II to have a much more classic feeling.
Well not too classic, because we've been very happy to see the overwhelming majority of our players celebrate the return of Degrees of Victory through bonus objectives. You will definitely expect to see more mission variety once again, and more new and exciting rewards to purchase with your hard-earned Commendation Points.
In fact the bonus objective of the very first mission of Axis Operations 1939 is... to not destroy a single enemy unit. We said that the Czechoslovakia mission had some special mechanics, and we meant it!
You will have to carefully navigate the (relatively) peaceful annexation of Czechoslovakia with a carefully measured hand instead of barging in and destroying everything in sight (that comes later, don't worry). For those with the knowledge and abilities to carefully control enemy positioning through suppression and retreat, another unique reward awaits. But just to make sure our first mission isn't stonewalling our players right out of the gate, preservation of hostile forces is of course only a bonus objective.
2. THE PATH TO WAR
After your stint in Czechoslovakia, expect a very healthy sized campaign that will take you from missions on the French/German border conflict of Operation Saar, to the classic battles of the Polish invasion, and beyond as may you find yourself already running afoul of Soviet forces advancing from the other direction...
Opportunities abound to acquire new equipment to outfit your personalized force with, so always be on the lookout for various secrets and other non-standard ways of procuring new weaponry!
But as your personal Panzer Corps continues to grow and expand, new enemies and challenges will also continue to evolve and change as well, so don't get too complacent!
3. THE WAR IS JUST BEGINNING
As with the Spanish Civil War, the end of the 1939 campaign will ideally not be the end of your campaign journey. At the end of Axis Operations 1939, your CORE forces and their haul of captured equipment will once again be saved for future use...
While our historically minded players probably know what historical battles still lie ahead... we think it's a safe guarantee that extra mission variety and exploring relatively unexplored conflicts will continue to make visiting the European theatre of World War II both familiar to those with historical knowledge, and yet still fresh and new as we dive into interesting historical details to shape the battles you will fight through.
4. NO MORE AI PARTNERS... FOR NOW
While we were thrilled to hear so many of our players enjoying the new and innovative features of having an AI counterpart fight alongside you, we want to point out that such a partnership isn't a mainline feature of the Axis Operations. It has no historical place during the 1939 campaigns and battles, and we're not going to try and shoehorn it in where it doesn't belong.
So gone are your AI Ally controlled infantry, once again full access to German infantry forces dominates the battlescape!
Will we see friendly AI forces in the future? We certainly hope so, when it is historically appropriate. For example, working alongside with Italian or Romanian commands is absolutely on the table. Ideally, we will also refine the system for more control. For example, it would definitely be helpful to order general directives to some friendly units, but not all units at once. So one group might be sent to hold a particular position, while another is sent out hunting for enemy scouts.
We hope you enjoyed this extra reveal and are looking forward to returning to your Panzers for another new campaign full of new battles coming near the end of this month!
The first DLC for Panzer Corps 2, Axis Operations: Spanish Civil War, is out now.
FROM COUP TO CIVIL WAR
Experience the entirety of the Spanish Civil War from start to end in this full length campaign stretching from July 1936 to March 1939.
Fight your way through more than a dozen battles of the Spanish Civil War including major engagements at Madrid, Malaga, Brunete, Teruel, and even the massive Battle of the Ebro.
Explore this rarely covered conflict through new bonus mission objectives taken straight from the pages of history. In addition to normal combat, you'll be tasked objectives such as airlifting Franco's Army of Africa from Morocco to Seville, attacking the Republican battleship Jaime I at Malaga, or assisting one of the last mass Cavalry charges in the history of warfare at Teruel.
AXIS OPERATIONS HAVE ONLY JUST BEGUN
The end of the Spanish Civil War is not the end of your campaign though, it is merely the beginning. At the conclusion of the Spanish Civil War DLC, your Wehrmacht army will be saved for use in the next installment of the Axis Operations Campaign.
Any campaign of the Axis Operations can be played individually as a standalone campaign.
The next installment of the Axis Operations series will be 1939. Stay tuned for more information in the future.
Last but not least, if you'd like to see Spanish Civil War played live we are going to play Spanish Civil War live on Twitch at 6 pm BST today on the Slitherine channel.
We are releasing a patch for Panzer Corps 2, in preparation of the release of Spanish Civil War in two days.
It includes a fix for a crash occuring at the end of the last scenario, and introduces the missing localizations for Briefings and Debriefings in the new Spanish Civil War campaign.
Changelog: - Added missing languages for Briefings and Debriefings for Spanish Civil War - Fixed issue with crash at end of Madrid 1939