It is time to strike at Britain on its own territory. Prepare a fleet, crew, and officers to create chaos off the coast of Britain.
v.0.9.1 rev.35314
1. Fixed multiple issues with land units retreat 2. Improved naval AI 3. Large naval battles rework including goals and enemy behavior 4. A new chapter in the US campaign "European voyage 1777-1778". "Barbary war" chapter moved into DLC. Unfortunately, all saves are outdated after the US third chapter. 5. Added a land battle in the last British chapter. Unfortunately, all saves are outdated in the fifth (last) British campaign. 6. Adaptation of UI for further localization. 7. Fixes in naval goals. 8. Different improves and fixes in missions basing on your reports. 9. Rebalance of boats. Their chance to survive is decreased. Many other minor changes, fixes and new bugs
Captains, to avoid any confusion with good saves US campaign: last good save should be 4 CHAPTER END (last battle should be Battle of Valcour Island) after that, we have the new 5th chapter in Europe (British isles) and then the last 6th back in American coast/Caribbean GB campaign: last good save should be 5 CHAPTER END (last battle should be Battle of Copenhagen)
If you wish to continue to play in the previous version of the game them please switch into "legacy" branch. Password: aoslegacybranch
Take control of famed naval commander Horatio Nelson and follow his life and career to become the famous admiral of legend.
Train your crews and officers, equip ships and lead your forces in the 38 British land and naval battles including:
- Battle of Toulon (1793) - Glorious First of June (1794) - Croisière du Grand Hiver (1794) - Battle of Cape St. Vincent (1797) - Battle of the Nile (1798) - Battle of Alexandria (1801) - Battle of Camperdown (1797) - Battle of Copenhagen (1801) - Battle of Cape Finisterre (1805) - Battle of Trafalgar (1805)
Patch notes: v0.8.17 rev.34928 1. Full British campaign 2. Destroying of a captured ship won't spawn enemy boats anymore 3. New mission and battle goal - destroy X ships. 4. Improves and new bugs in different game elements. 5. Fixed "Finish Battle" dialog. 6. Battle of Martinique AI behavior improvement. 7. Fixed exploit when the player was able to stop the whole line of AI ships. 8. Fixed sails animations. 9. Fixed wrong calculation of captured ships in the campaign's final statistics. 10. Fixed exploit with converting of captured units through boats 11. Fixed issue with the tutorial 12. Fixed issue with the start of land battles in section "Battles" 13. Fixed issue with global bonuses. Some bonuses gave an inverted effect. 14. Fixed cases with defeat when goals are fulfilled. 15. New "Custom battles" mechanics. 16. Added more autosaves 17. Improved hint logic 18. Removed some memory leaks 19. Crew slider improved. You can click on min, optimal, and max to get value. 20. Boat's HUD shows kind of loaded unit 21. Many other fixes and improvements.
USA! USA! Full campaign for United States Navy is now available.
Train your crews and officers, equip ships and lead your forces in the 40 American battles including: - Battle of Bunker Hill (1775) - Burning of Norfolk (1776) - Siege of Savannah (1779) - Battle of Cape Henry (1781) - Battle of the Chesapeake (1781) - The burning of the USS Philadelphia (1804) - Capturing of Tripoli (1805)
Patch Notes: v0.7.0 rev.34405 1. Full US campaign. US4 and US5 chapters are added. 2. Performance optimization for large naval battles. We still work to improve performance. 3. Fixed some crashes in land battles. 4. Added visualization of trophy cost when you do not have enough reputation 5. Improved the battle of Valcour Island. You will get small ships from Congress for the battle. 6. US techs' cost rebalance. 7. A permanent module can be removed for an additional cost. Now it is a complex upgrade. 8. When you replace upgrade with higher-level modification then cost will be lower. 9. Bunker Hill battle was reverted and adapted to different difficulties. 10. Improved retreat direction for land units. 11. Fixed bug in Retreat Fleet conditions. 12. Removed timer in Object in Motions 13. We improved the balance system for land battles. 14. Increased crew for transports in first naval US missions. 15. Increased player's character leveling speed. 16. Epic battles defeat penalties decreased. 17. Improved performance of naval pathfinding. There are still problems but we work to fix them. 18. Fixed issue with Withby in Hurm Rum. When the captured ship did not accept orders. 19. Fixed a graphical artifact with the sea when a ship's trail was partly culled. 20. Added hints helping better understand game elements. 21. Epic battles do not block the end of a chapter anymore. 22. When you return to harbor your fleet window will be loaded at first. 23. Notification that you do not have ships to start a mission and have to visit fleet management. 24. Fixed issue with soldiers under the ground. 25. Added a feature when two ships colliding each other, a bowsprit can be broken. 26. Fixed description of the Battle of Block Island. 27.. Switch to standard localization when a game version is updated. 28. Speed of mortars' movement is increased 29. Improved fire mechanics. 30. Added details into weapons' hints. 31. Fixes in land battles related to units that do not accept orders. 32. Fixed issue with the movement of mortars and arty. 33. Improved ship's fire effect visuals.
Hope you love this update Generals and Admirals. Thank you again for support and great feedback!
Large "rebalance" patch affecting units, weapons, ship and difficulty system. We increased the transparency of characteristics by adding more tooltips. The patch must fix the most frequent reported crashes.
Patch notes: 1. Improved longboat pathfinding. You can feel that in the Snatch mission. 2. Experimental mode "match speed". Your ship will sync her speed with an assigned target. 3. Added hint for units and improved hint for firearms. 4. Re-balance of land units 5. Re-balance of firearms 6. Re-balance of naval guns. Fixed reload time and weight. 7. Improvements in naval AI 8. Different fixes of crashes and issues in land battles. 9. You can send your boats directly to enemy ship in boarding. Not necessary to sail around of enemy hull. 10. Fixed graphical artifact in sea rendering. 11. Fixes and improves in UI. 12. Different improves in text 13. Tuned difficulty of the Bunker Hill battle. 14. Fixed crash in land battles being a source of the game's freeze or deployment of a ship in the battle. 15. Rebalance of ships' characteristics: turn rate, armor, and structure. 16. Rework of difficulty system based on your activities and reports. 17. Fixed issue when AI ships did not land troops 18. Added LOS button. 19. Added new quotes.
We are excited to announce that Ultimate Admiral: Age of Sail will be available on Steam in a few short days!
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land and combined arms landing operations, witnessing the birth of the marines. The early access edition will feature two campaigns: for Britain or United States; each with 30 sea and land battles across 3 chapters. During Early Access we plan to expand both campaigns with two additional chapters that will each include about 15 new battles.
We are extremely excited that the game goes live on Steam. We have been working very hard to ensure that the game has the level of quality and polish that our fans expect. Thank you to everyone who has backed us, everyone who has followed us on social media, and everyone who has played the Backer build and helped make this game better.
On June 16, 1775, the British attempted to break the American defensive line by attacking the militia's fortified positions at a hill. The defeat of the British in this assault, demonstrated the inability of the British to break the American siege. Though neither side could gain ground in land battle, time favored the British. Thanks to the Royal Navy and its command of the sea, the British army could be supplied and reinforced at will. The Americans, on the other hand, soon found themselves without the food or ammunition necessary to hold their positions. Six months after the battle, "Washington's Navy" consisted of eleven vessels and captured some fifty-five prizes, provided much-needed supplies to the troops.
We would like to introduce the first gameplay example of the amazingly detailed and realistic amphibious operation in the Ultimate Admiral: Age of Sail, made by one of the early backers. More details can be found on the official website: https://www.aos.ultimateadmiral.com/
We would like to share the first gameplay example of the amazingly detailed and realistic naval combat in Ultimate Admiral: Age of Sail, made by one of the early backers.