Röki - HighStaccato


Hi everyone!

It has been over two months since Röki came out on PC. But we are not ready yet to definitely end this adventure. We present you our next dev blog. Take a trip to the past with us and find out What the Flip is an Animation Network in Röki. By the way, don’t hesitate to check our previous dev blogs about References, Non-Linear Music and Shadow Volumes. Now, let’s cut to the chase… the animation network!

That may mean very little to you, so we'll be discussing what an animation network is, and what it's used for. For seasoned video game animators this may bring no new info (apologies) but hopefully for everyone else it will be an interesting insight into game animation, it's certainly an area of animation we find fascinating.

Video Game vs Feature Film animation

Before we get started on animation networks for games there is an important distinction to make between video game animation and film/TV animation, as they are two very different beasts indeed! Whilst some of the building blocks may be similar (placing down key-frames and whatnot), quite a big chunk of the animation process is very different indeed.

Film/Feature animation is done on a per-shot basis, an animator is given a specific shot to work on. That shot or sequence may only be a few seconds long but they will work on it for a very long period of time. They will iterate on their shot over and over for weeks, if not months, finessing it to the Nth degree until it is signed-off and they move on.

In short, it is a linear peace of animation done for a specific shot and certain viewing angle.



Animating for Video Games

Animating for games is a whole different ball game. Rather than a one-time linear shot from a fixed angle, video game characters have entire collections of shorter animations, or clips, that can be viewed from any angle. This collection of animation clips is chosen from, sequenced and blended in real-time, on the fly, in the game. Which animations are chosen depends on the input of the player on the controller or mouse and the game scenario.

These animations may be cycles that loop (walks or runs) or one-shot animations designed to play a single instant (such as opening a door or climbing a ladder).

This clever bit of animation magic that defines how this collection of animations link and work together is called the animation network (phew, I knew we'd get there eventually!).

A Character's Animation Network

Now what is it? Think of it like a network or map of all of a character's different animations. It defines how the game navigates between the different animations to sequence and build that character's performance.

These animation networks can be shared or can be set up to be bespoke for each individual character.

In modern video games development the animation network is created and maintained by the animators (at least from my experience). Unity (and I imagine Unreal and other engines as well) both have very user friendly visual GUIs to now allow animators to have control over how the animation networks.

To give you a better idea here are a couple of grabs from Tove's animation network. Each grey box is an animation or a group of animations. The lines that connect them are transitions, but more on that next week!



Power to the Animators

Getting my mitts on an animation network has actually been pretty exciting for me (I am a bit of a nerd though). During my 14 years at Sony I spent the initial few years working as an animator before specialising as a character artist. At this point (showing my age here) the platform we were working on was the PS2 and the animators had very little input and control on how their animations were implemented as the animation network was not exposed, it was hard-coded by the gameplay programmers.

That meant that as an animator at the time you would author the individual animation clips, but then have no control on how they were linked together. That was done by the programmer. Now, we were fortunate to have some awesome gameplay programmers, but it's still better to give that control to the animator; to allow them to pull the strings and levers themselves.

In modern game-engines the animation network is exposed giving the control back to the animators as to how and when animations transition. So when we started developing Röki it was one of the first things I was looking forward to rolling up my sleeves and having a play with.

So that's a bit of a heads up on what an animation network is and what it is used for. Next time we'll dig a bit deeper into the detail of how they work and how we're using them on Röki.

Until next time!

Cheers,
Alex & Tom

RÖKI: A game about monsters that shouldn’t exist

https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Hi Scandinavian wilderness dwelvers!

With today’s update, we’re bringing some few adjustments and improvements, listed below.

Fixes & Improvements:
❄️ Improved Tove’s ponytail physics
❄️ Fixed an issue that could occur with V-Sync
❄️ Fixed an issue that could occur with the logo starting sequence during game launch
❄️ Fixed a visual glitch that could occur during the Stag Trial in Act 2
❄️ Fixed an issue that could occur during the Rampart puzzle in Act 3

Please don’t hesitate to keep sending us comments on the Steam forum, or messages at support@unitedlabelgames.com.

Thank you again for playing!

RÖKI: A game about monsters that shouldn’t exist

https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Hi everyone!

Straight from PAX Online - the United Label Showcase 2020. If you missed the presentation, then you need to see it.

Have a coffee, grab some snacks and enjoy 😉



RÖKI: A game about monsters that shouldn’t exist

https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Good morning all,

The macOS version is now available! In addition to bringing you this great news, you’ll also find a number of bug fixes and improvements, listed below.

Fixes & Improvements:
  • Improved the overall performance throughout the game
  • Improved the lighting in various scenes for a better usage of the highlight functionality
  • Improved the camera positioning in various scenes
  • Fixed several other minor issues that could occur with the Inventory and Save files
  • Fixed an issue that could occur during the loading screen in Act 3
  • Fixed an issue that could occur with character swapping in Act 3
Next up:
  • Additional improvements and fixes
Please don’t hesitate to keep sending us comments on the Steam forum, or messages at support@unitedlabelgames.com.

Thank you again for playing!

RÖKI: A game about monsters that shouldn’t exist

https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Hi everyone!

If you follow our social media then you know exactly who brought life to Tove. BUT if you somehow missed it, let us introduce you to the great actress - Ingvild Deila.

Tove is the game’s emotional core and central to Röki’s story, and we knew it was going to be very challenging for us to find the right person for a role that was so central to our game. It was important that we cast a Scandinavian actress with great emotion range, who could be quite subtle and understated but still connect and convey emotion to the player.

We knew this was quite a big ask.

It was a very big deal for us and we didn’t want to get this wrong. We put such importance on the casting of Tove that we concentrated all our casting efforts around her character, knowing that she would be the linchpin around which all other casting decisions would be made.

Introducing Ingvild



Finally the role of Tove in Röki has been taken by Ingvild Deila.

She is a multi-talented Norwegian actress, singer, writer and philomath who played Princess Leia in Rogue One as well as having a small role in Avengers: Age of Ultron. She also has played the female lead in the following feature films: Hippopotamus (2016 dir. Ed Palmer), Escape from Brazil (dir. Bruno Decc 2018), Out-of-Place Artefact (dir. Bruno Decc 2019) and Baumbacher Syndrome (dir. Gregory Kirchhoff 2019) where she played opposite Tobias Moretti.

Watch a video showcasing some of her work!

Impact

The remote Röki recording session with Ingvild was a lot of fun and very exciting. Throughout the session we were all hit by what a big difference this was going to make and taken aback by Ingvild’s performance as we were hearing Tove come to life for the first time.

Great job Ingvild!

As we said at the start of this post, casting Tove was always going to be a difficult task for us, and one that we were quite nervous about. The outcome has been more than we could have hoped for.

Please, big applause for Ingvild and her contribution to Röki!

Until next time,
Alex & Tom

https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Hey all,

Thanks to your continuous feedback, we keep improving the game! With this second update, you’ll find a number of bug fixes and improvements, listed below.

Fixes & Improvements:
❄️ By popular demand, we’ve revised our Save system and now you can keep up to 3 save slots!
❄️ Fixed an issue that could occur with the Journal when exiting Shroomi’s cave
❄️ Fixed an issue that could occur when interacting with the mulch when equipped with the Invisibility Mask
❄️ Fixed several other minor issues that could occur with the Inventory, Save files, and Journal

Next up:
❄️ We’re working on the release of the macOS version, to be coming soon!

Please don’t hesitate to keep sending us comments on the Steam forum, or messages at support@unitedlabelgames.com.

Thank you again for playing!

RÖKI: A game about monsters that shouldn’t exist

https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Hey everyone!

We’re very delighted that you are enjoying Röki, and excited by your warm reception! We’re also thankful for your feedback that helps us improve your experience in the Scandinavian wilderness.

With this first update patch, you’ll find a number of bug fixes and improvements, listed below.

Fixes & Improvements:
❄️Fixed an issue where the player could get stuck after rescuing the Mother Tree and viewing the following cutscene
❄️Fixed an issue inside the Church Interior, in which Tove could get stuck behind the pews, when examining the crypt
❄️Fixed an issue where the Star Discs sometimes was not recognised as properly removed
❄️Fixed an issue when picking-up the Book wasn’t properly registered, not allowing the player to skip the Flash Hotspots prompt
❄️Fixed an issue where the straws sometimes could not stack properly inside the inventory during the Wolf Trial
❄️Fixed an issue where starting a new game with an existing save could result in a white screen, forcing a game restart
❄️Fixed a bug where picking up the Ancient Fishing Lure could prevent unlocking the "Raven Botherer" badge
❄️Fixed an issue where the Sundial puzzle sometimes would result in a freeze
❄️Fixed an issue where the player could get blocked after opening the gate to the Sundial Courtyard as Tove, and leaving to the Gatehouse from the Prison as Henrik
❄️Optimised circling Ravens for better framerate in lower end PCs

Next up:
❄️Improvements to the save system - adding 3 save slots!
❄️Several minor fixes related to the Inventory and Save files
❄️Several minor fixes related to the Journal

Please don’t hesitate to keep sending us comments on the Steam forum, or a message at support@unitedlabelgames.com.

Thank you again for playing!

RÖKI: A game about monsters that shouldn’t exist

https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


A week ago we launched Röki with joy, but also fear. You never know how people will react to your work, no matter how much time and heart you put into it.

But our concerns were unfounded. When we have read first reviews we were speechless. That was an amazing experience!

💙 Words can't describe our happiness. We would like to thank all of you for supporting Röki. Please, if you've already finished the game, write a review, share your thoughts. We love reading your feedback 🙂



https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Do you want to change something in your surrounding? What would you say about a new wallpaper for your PC? Or FOUR? We have something for you! 🤩

Röki 4K and 1080p wallpapers are available for everyone HERE.
You welcome!






https://store.steampowered.com/app/1067540/Rki/
Röki - HighStaccato


Hi everyone!

So many is happening around us during a launch day 😃 Just look at those reviews! We’re so happy. Can’t imagine a better release.

Thank you all for your support and we hope you have a great adventure with Röki. Remember to share your thoughts about the game - write a review, leave a comment, make a screenshot and above all have a fun!!! 🙂

https://store.steampowered.com/app/1067540/Rki/
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