The wait is finally over - Automobilista 2 V1.4.7 has been officially released, and with it our track team´s magnum opus following two years of hard work - the legendary Nürburgring, as it was in 1971, featuring the Südschleife ("South Loop"), Nordschleife ("North Loop") and Gesamtstrecke ("Whole Course") in an incredibly detailed and faithful recreation of this glorious race track.
Nürburgring Historic 1971 has been added to the previously released Nürburgring DLC already featuring the modern Nordschleife and Grand Prix layouts - users who already own that DLC or packs that include it are all set to enjoy one of the most thrilling experiences ever created in a racing sim.
Kyalami Historic: Corrected csm garage building wall material
VEHICLES
F-Classic Gen4: Fixed driver position in M1 & M3
F-Vintage: Fixed low riding looking cars in Gen2: Adjusted tachometers for all models
F-Inter: modified interior texture for outside view to match the cockpit screen
User Livery Overrides: Added Cadillac DPi, Group A touring cars , GT Classics and Vintage Touring Cars Tier 1 and 2 helmets and race suits; Fixed BMW M1 Procar & Porsche RSR 74 helmets and suits; Fixed materials for Ginetta G58
BMW 2002: deleted right wiper artefact on the chassis 3d mesh
Added cracked glass effects for crashes in cars with glass windshields
Caterham Supersport: Add correct badge and headlights
Brabham BT49: Fixed cockpit tire bug
V1.4.7.1 CHANGELOG
GENERAL
Fixed occasional CTD when viewing cars from trackside camera
Helmet liveries from specific drivers are now excluded from the random pool of helmets for other drivers that don't have one assigned
Fixed an issue where the player driver would use a random helmet livery instead of the assigned one
Fixed an issue where the AI drivers would be loaded with the wrong helmet liveries in saved replays, multiplayer and championship mode
Championship Editor: Fixed a potential crash when exiting class selection screen and add proper guidance that at least one class must be selected
Altered some default values (for G-Wheel) and improved / lowered on center knock that is felt with some cars (g-wheel)
UI & HUD
Fixed FR next compound button on Edit Strategy page
AI
Copa Truck: Fixed instant engine failure for some AI drivers during standing starts
AUDIO
Increased volume for ignition sound effect
Wastegate sound is now prevented from playing when RPM's are too low
Shortened engine shutdown sound timer; Prevented artificial engine sound volume bump for a more natural sounding startup
Mini Cooper: adjusted external sound for player and AI cars, adjusted starter timing and starter sound.
Stock Car Pro Series: Fixed incosistent tire sounds for Stock Corolla '21, '22, 23
TRACKS
Nürburgring 1971: Completed artwork for release and fixed reported issues
Cascais 1988: Fixed LOD on animated 3D crowds
VEHICLES
F-Vintage Gen2: Corrected tachometer orientation
McLaren MP4/5B: Corrected steering wheel position for better cockpit display visibility; Fixed rear wing disappearing at a distance
Copa Montana: Fixed windscreen wiper texture issue
MetalMoro MRX Honda: fixed engine pitch for AI cars
Metalmoro MRX Sharkfin: fixed missing AI car cockpit sound
TRACKS
Bathurst 1983: Added expanded billboard crowds Updated circuit length and number of turns for track selection Ui layer
Cadwell Park: Removed next lap penalty if you runoff onto the grass at the final corner
Imola 2001: Fix minor perimeter barrier gaps
VEHICLES
Increased speed threshold for F-Classic AI cars to produce undertray sparks
Fixed misspelling on dashboard of Nissan R89C & R390
Porsche GT1: Fixed LD bonnet bug
Ginetta GT4 SC: darker display when headlights on
McLaren F1 LM: Fixed speedometer bug
F-Tainer (both): Fixed rear right tire texture rotating in the wrong direction
F-Inter: Fixed windshield raindrops dynamics
User Livery Overrides: Group C helmets and race suits User Livery Overrides - Fixed Sauber C9 headlight and internal paint material Fixed Mercedes GT4 onboard paint material; Fixed F-Classic Gen4 disappearing driver
Automobilista 2 V1.4.6.1 is now available - the new update adds Bathurst Historic 1983 to the Historic Track Pack Pt1 DLC and introduces the new Formula Inter series free for all owners of the base game, along with several improvements and bug fixes.
V1.4.5.2 -> V1.4.6.0 CHANGELOG
CONTENT
Added Bathurst 1983 to Historic Track Pack Pt1 DLC
Added F-Inter series
GENERAL
Fixed official championships taking grid setup of custom championship slot in some cases
Championship Editor: Added pit speed limit option; Disabled unused race 2 date option; Increased number of custom championship template slots to 5
UI & HUD
Added reset seat position controller assignment and button to in-game cockpit configuration screen
Added controls screen option to reset all saved per vehicle FFB settings.
Added missing localisation to Opponents and Edit Grid screens
Fixed unstyled frontend OK/Cancel dialog
Corrected engine output figures for AJR Nissan, Nissan R89C in vehicle selection UI
Added Formula 3, Formula Inter & Formula Vee to 'Formula' vehicles filter group on the vehicle selection UI
Fixed oversized horizontal pinstripe line on 'Test Day' location holder when not focused
Several improvements to the AI weather & tire strategy logic
Disabled holding of AI vehicles in pits when other cars are coming from behind for now (makes rules equal between player/AI preventing excessive time gain for player)
Fixed bug where several AI cars would spin during full course yellow on a wet track
Improved the behaviour and speed of the AI when entering and leaving the pits
Fixed a bug where the AI would do a empty pitstop unintentionally in the race
Calibrated simulated qualifying times for Copa Uno, Copa Fusca, Copa Classic FL & B, F-USA Gen1-2, SuperCars, HyperCars, Ginetta G40 Cup, Vintage Touring Car Tier 1 & Tier 2. F-Vee, F-Trainer (both classes), Lancer Cup, GT-Classics, F-Retro Gen2 & 3, F-Classic Gen1-4
Jerez 1988: Improved AI fast line
AUDIO
Audio wall reflections: further adjusted volume for trackside & chase camera
Surface sounds: slight reduction in volume on chase & trackside camera.
Updated tire skid sounds for Nissan R89C & R390
TRACKS
Snetterton: Fixed asset loading issue
Imola 2001: Fixed ice track bug
Spa-Francorchamps 1970: Increase garage limit to 32 car for GP layout
Bathurst: Updated and optimized foliage, foliage shadows, added 3d trees very near the track
Added VR cameras for Goiania Outer and Short, Guapore and Ibarra
VEHICLES
Fixed bug causing drivers to vanish if using custom liveries
Helmet and race suit overrides: Fixed 1960s helmet and race suitNissan R390 GT1: Fixed the wiper animations on LD variant; Fixed some objects not casting shadows on the LD variants
Updated cockpit displays for all GT3 and GT4 cars with several improvements & corrections
Porsche GTE: new LEDs colors and alpha channel. Blue LEDs were too dark and not enough visible before
F-USA Gen1-3 (All models): Added damage models; Fixed suspension animations on Speedway and Short Oval variants; Fixed steering animation
F-3 (F301 & F309): Added damaged parts; Added new textures and material for rain light; Added light glow for the rain light
F-Classic G4M1 & G4M2: Added damaged parts
F-Classic G3M2: Changed driver animations to paddle shift; Removed gear stick from cpit; Added shift paddles to the steering wheel
McLaren MP4/5B: Fixed wheel and badge materials issue
Stock Cruze 2019 : Car bonnet cam adjustment
Nissan R89c LD variant livery updates
Corvette GTP: Added new tire textures
Brabham BT49 & BT52: Windshield material updated for correct livery representation
Nissan GT-R GT3: Corrected display RPM bars range
McLaren F1 LM: Corrected oil and water gauges
Lotus 98T: Updated warning light to be oil pressure light instead of shift light
Added cockpit lights for BMW M4 GT4, Brabham BT62, Cadillac DPi, Corvette C8 Z06, McLaren 720S GT3, McLaren Senna, Super V8 and added mirror screen and better textures for 720S GT3 cockpit
V1.4.6.1 CHANGELOG
GENERAL
Corrected Grid Grouping for Lotus 98t, Mclaren MP4/4, MP4/5B, MP4/6 within their respective F-Classic series
PHYSICS
F-Inter: F-Inter: Revised aerodynamics; Corrected mass, inertia & weight distribution as per latest provided specifications; Revised Engine Thermodynamics
F-3: Revised FFB (both models)
AI
F-Inter: AI calibration pass
AUDIO
F-Inter: adjusted engine & surface sounds for player & AI
Nissan R89C, R390GT1: adjusted tire sound for low downforce variants
TRACKS
Bathurst 1983 : Added remaining trackside objects (crowds, marshals, static objects and vehicles) Corrected aspect ratio on some track side billboard adverts; Extended track cut runoff areas; Rework roadline objects to fix lod problem between Forests and Murrays
Cordoba GP (No 4): Extend track limits to include blue runoff at T5 (layout junction)
Greetings everyone, we hope you all have been enjoying a great start to 2023!
We have an extremely promising year ahead of us for Automobilista 2 - it hasn´t been the smoothest start however as evidenced by the new update being a bit behind schedule. Some of the developments we had planned in this cycle are proving a bit more troublesome than expected, so in order to avoid a longer delay for valuable developments and bug fixes we already had in the bag we´ve decided to break the update into parts - the first is just around the corner and should be available at least as a release candidate for this weekend, and it will then be complemented with further updates over the course of March.
Let´s get into it then and have a look into what we have been working on lately for the next update and beyond.
Improvements & Bug Fixes
The last update slipped out with a few bugs which have taken us a while to figure out, but that have since been sorted for the upcoming update - these include fixing the issues with customized drivers disappearing and the track issues with Snetterton and Imola 2001.
We have made some further good progress with the AI, with several further improvements to their pitstop strategy decisions and also fixing some issues with their pit in / pit out routines that were costing them a lot of time.
There have also been some improvements to championship mode, increasing the number of custom championship slots to 5, adding the option to configure pit speed limit in custom championships and fixing the bug causing official championships taking grid setup of custom championship slot in some cases.
AMS2 Multiplayer Development in 2023
We remain aware users are still occasionally running into reliability issues in Multiplayer and urging for further developments in this area - efforts have been ongoing for months now and even though there haven´t been many fruits from it yet, there are good prospects for significant developments over the course of the year.
We have already outlined a plan with various quality-of-life developments such as expanding client voting options, adding support for auto-advance sessions without host interaction, the option for host to join as spectator along with adjusting the time window for clients to join or rejoin in various sessions - these and other relatively lower hanging developments should be delivered over the course of the next few months.
Sadly, more intrinsic reliability bugs have proved more challenging to track down precisely because they aren´t so easy to reproduce - we have been picking through the code throughout the second half of 2022 looking for potential improvements, and have recently begun to evaluate a more extensive reform to the whole multiplayer structure - given the complexity of such project however and the number of unknowns involved we can´t really reliably assess a timeline for its conclusion nor how fruitful it will turn out to be.
So while there may be no quick prospects in this area, we want to assure we are not oblivious to the issues and are doing all we can to bring substantial developments over the course of this year.
Bathurst 1983
Our sim racing time machine has now been set to 1983 Australia, more specifically the glorious Mount Panorama - this track complements the Historic Track Pack Pt1 DLC released in December and it´s free of charge for those who own it or packages that include it.
Although the layout itself is not substantially different to the modern track - the main difference then was the Conrod straight still uninterrupted by the Chase section to be introduced in 1987 - there is a perceptible 80s grit to the place, and the general absence of barriers between the race track and surrounding hills and trees make its roller coaster nature that much more daunting.
The development of Historic Bathurst include the addition of 3D trees in more immediate trackside surroundings also for the modern track, replacing the rotating 2D trees that could look a bit awkward especially in VR mode - this over time will also be done to other tracks with trees close to trackside.
Nürburgring 1971 Development
Hard work is also ongoing on the mammoth Nürburgring Historic 1971 project - unfortunately it still won´t quite make it in time in the upcoming update, but for good reasons as the project has been extended to include the Historic Sudschleife (South Loop) layout along the more famous Nordschleife layout we all know and love.
Although the roads are still there, the Sudschleife has not been used for competitive racing since 1971 and there is precious little reference material for it which is why it wasn´t part of the original project - recently though the track team managed to get hold of some LIDAR data for the roads and decided to take on the challenge to reproduce the lesser known southern end of the Green Hell.
The Nordschleife in turn is in its finishing stages - a couple of fresh previews to whet appetites:
We expect to conclude this much anticipated project before the end of March.
Formula Inter
The new update introduces a new free series to the sim - Formula Inter is a Brazilian series initially created in 2015 as a platform for new racing talents looking to start their careers out of karting. The series had been in hiatus in recent years but is returning in 2023 with some races already on the schedule.
With little under 500kg, 190hp and 5-speed H shifter, the MG15 is an excellent car for rookies to grasp racing fundamentals.
That covers the thick of it for this cycle - there is not long to wait now as the update with Bathurst 1983 and Formula Inter should be available very soon. We hope you all enjoy it!
Minor hotfix just went live with build 2245 - no change in version number as exe has remained the same:
Nissan R89C: Fixed CTD loading LD variant
Adjusted tread for Hyper & Supercars for better water draining in wet surface
F-Classics: Minor aero adjustments to Lotus 98T for slightly better performance; Corrected minor suspension travel assymetry in Mclarens MP4/4, MP4/5B, MP4/6; Fixed sounds for G3M3 LD variant; Revised boost function in turbo cars so it can be held freely up to 30 seconds keeping the boost button pressed (gameplay note: it will wear engine & fuel a lot quicker)
Automobilista 2 V1.4.5.2 Update is now released, along with 3 new DLC packs: Brazilian Racing Legends, Supercars & Historical Track Pack* are all available now!
*Please note Bathurst 1983 is part of this package but not yet available in-game, will be added over the course of January.
Beyong the new content, the new update brings a long list of valuable improvements - check out the complete list below. attachFull24232
V1.4.3.3 -> V1.4.5.2 CHANGELOG
CONTENT
Free:
Added Nissan R89C to Group C class
Added Nissan R390 GT1 to GT1 class
Added 2017 Nissan GT-R to GT3 class
Added new F-Classic Gen3 class (4 generic models)
Brazilian Racing Legends Pt1 DLC:
Added Brabham BT49 to F-Retro Gen2 Class
Added Brabham BT52 to Formula Retro Gen3 Class
Added Lotus 98T to F-Classic Gen1 Class
Added Mclaren MP4/4 to F-Classic Gen2 Class
Added Mclaren MP4/5B to F-Classic Gen3 class
Added Mclaren MP4/6 to F-Classic Gen4 class
Supercars Pt1 DLC:
Added Mclaren Senna, Brabham BT62 to new Hypercars Class
Added Corvette C8 Z06 to Supercars Class
Historical Track Pack DLC:
Added Cascais 1988
Added Jerez 1988
GENERAL
Added Random Failure Scale option
Added pit speed limit option to single race.
Added rule/content filter presets for custom events
Added Multiplayer support for Timescaling random failures
AI can now DLC vehicles even if user does not own them
Added 40+ years of real historic weather data for the locations that were missing it (Buskerud, Campo Grande, Curvelo, Goiania, Guapore, Indianapolis, Ortona, Velocitta
Adjusted gamepad damping bounds to allow smaller base levels and removed some baked in non-linearity
Updated Logitech TrueForce implementation following Logitech´s recommended specification
Renamed F-Classic Gen3 as F-Classic Gen4
Renamed Street Cars class as Supercars class
UI & HUD
Added secondary mapping options for main vehicle motion inputs on main menu controls screen
Added controller binding options for increase/decrease fuel map (Note: existing profiles will need to manually rebind these or reset the user set to activate)
Added secondary bind options for vehicle tab of main menu assignments page
Fixed missing localisation of cockpit configuration button
Added Failure scale setting to lobby session details pane
Fixed HUD Radar colour logic
PHYSICS
Minor adjustment to F-USA Speedway tire tread (all gens) Street F-Retro Gen2
Enabled bumpdraft and sidedraft physics in all tracks (was enabled only in Oval tracks)
Added Advanced Mechanical Damage Modelling for Stock Car Brasil 2019-2022, Super V8, Copa Truck, Stock Omega 1999, Sprintrace, ARC Camaro, Lancer Cup, Street Cars, Supercars. F-3, F-Trainer & F-Vee, Copa Classic, Hot Cars, Opala (all models), Caterham (all models), GT5
AMDM: Added wing failure logic to older open wheelers from F-Vintage Gen2 to F-Retro Gen3; Increased risk of oil and turbo failure on GT-type cars
Added support for individual front / rear onboard adjustable roll bars & disabled rear roll bars for F-Classics (all gens), F-Retros Gen2 & 3 , SprintRace; Disabled onboard roll bars altogether for Metalmoro AJRs, Mercedes CLK LM, Mclaren MP4/12 (still incorrectly had it enabled)
Corvette GTP: Slightly raised CoG height
Fixed CTD with Omega Stock Car 1999
AI
Adjusted AI code for less hesitation when trying to overtake on straights
Fixed bug that could cause AI to pit too often due to tire wear
Rebuilt GT3 Ai roster to include Nissan GT-R GT3.
Updated Stock Car Brazil 2022 driver levels to reflect final championship results
AI calibration pass for F-Retro Gen2
Improved AI lines in the following specific cases: when defending position, when avoiding lateral contact with human player, when avoiding corner cutting; Improved detection of incidents that lead to yellow flags or full course yellow.
Adjusted AI lateral movement ratio (generally less jerky moves to try overtake)
Spa Francorchamps 1970: New AI fast lines & performance adjustments
Spa Francorchamps 1970: Set 1000km layout Max AI participants to 32
Added custom grip range for Kyalami Historic for slightly less grip & updated range for Cleveland
VEHICLES
Added support for driver outfit livery overrides
Added support for driver helmet livery overrides for all remaining formula cars
Updated cockpit Motec to include the following info: TC settings; shifting lights for the M8 and the 911 RSR; headlights pictogram on the Corvette C8 R display; 2nd page on the RSR (3rd still needed)
Adjusted undertray sparks logic
Opala (all models): Added tachometer damping function
Corvette C3: Speedometer units converted to MPH
McLaren MP4/4: Fixed rain drops issue on cockpit glass
Corvette C8R: Fixed revs jumping between shifts in rare cases
StockCar Omega: Fixed stikers flickering issue
Mclaren 720 GT3: Fixed misaligned hood in the cockpit view
The checkered flag is about to wave for 2022, but we are not quite done with it yet! By the time you read this final dev update of the year, the Christmas gifts will most likely already have been unwrapped, but as I finish writing this Dev Update in the late hours of Christmas day, we are still putting the finishing touches to wrap up our last update of the year - the Reiza Santa may be late to arrive, but he´s got a bag full of exciting toys!
2022 was another positive year for AMS2 - the game continues to grow, and some substantial progress has been made in every front over the course of the year. It´s only fitting then to end the year with a bang: no less than 3 new DLC packs, 3 historical tracks, a whopping 12 new cars in total - evenly split between open wheelers and tin tops, with 9 cars coming in two new DLC packages featuring some of the greatest motorcars ever created, plus 3 long-awaited cars being added free of charge to the base game will be released over the coming days, along with usual sizeable number of game improvements as AMS2 reaches v1.4.5.0.
Let´s get on with it then and check out some of the most exciting things you can expect to be delivered for AMS2 in our 2022 wrap-up!
Update on 2020-2022 DLC Packages Still to be Released
Before we cover the upcoming DLCs, an important note with the updated plans for remaining DLCs projected in the 2020-2022 Season Pass & Premium Expansion Packs - these are the items from those packages that remain to be fulfilled:
Nürburgring Historic 1971 (part of Nürburgring DLC) - January 2023
Adrenaline Pack Pt1 - Q1 2023
6th Bonus Premium Track - Q1 2023
Racin´ USA Bonus Pack - Q2 2023
The 2 remaining items as well as the 2 bonus ones thus have been pushed to the early months of 2023 - their delayed releases however have no impact on the fact they´re still part of the 2020-2022 Season Pass / Premium Expansion Packs and will be delivered to owners of these packages at no additional charge.
Please note that any further DLCs not listed above that gets released going forward (including eventual follow-up parts of Supercars, Brazilian Racing Legends and Historical Track Pack) will not be a part of the 2020-2022 Season Pass, and will need to be purchased separately.
Supercars Pt1
Providing a wide range of driving experiences ranging from rental karts to racing trucks through F1 and GT cars both old and new is fundamentally what AMS2 is about, as each motor vehicle has its character and provide their own exhilarating experience.
Supercars and Hypercars - road legal cars designed for performance, with all the technology of the 21st century unbounded by restrictive technical regulations is one type of driving experience we hadn´t yet explored much. Over the last 10-15 years, these extreme sports cars have arguably taken over motorsports as the main source of automotive innovation, with manufacturers pulling all the stops to try bring to the market the best car money can buy. Each of these machines are unique in their own way - an expression of engineering creativity that can no longer be seen in top level motorsports. As such, they are unique to drive and thus fully warrant more coverage in AMS2.
With Supercars Pt1, we begin to give them their due space - despite the name, this pack features one Supercar and two bona fide Hypercars, each of them with their own design focus and performance envelope:
The Corvette C8 Z06 is GM´s latest reimagining of their classic sports car, and with its new mid-engine design powered by a 670 HP V8 it´s capable of delivering proper Supercar performance. Despite looking like a million bucks, it´s pricing is nowhere close to that as the Z06 is arguably the most reasonably priced Supercar on the market.
The McLaren Senna is a far more exclusive machine - this limited-production Hypecar by McLaren Automotive had only 500 models produced, all long sold out. McLaren’s latest ultimate performance offering named after the McLaren driver for its uncompromising approach towards performance is a heavily aerodynamical machine weighing 1198kg, powered by a 4.0L V8 outputting 789 BHP, featuring active aerodynamic components and a range of electronic systems such as its e-diff, which is a brake based electronic differential optimizing the mechanical open differential into a proper performance diff - all properly modelled in AMS2.
Last but not least, the even more exclusive Brabham BT62, with only 70 units produced by Brabham Automotive to celebrate its 70 years heritage in racing. Weighing 972kg and powered by a 5.4L Ford V8 outputting 691 HP, this dedicated trackday car produces a whopping 1200kg of downforce. The in-game model is still receiving its final paintjob so no previews as of yet.
With the introduction of these new cars, the generic Street Cars class is getting split into 3 distinct classes - Sports Cars (currently featuring only the Camaro SS), Supercars (featuring the McLaren F1 LM, the Ultima GTR which are now joined by the Corvette C8), and Hypercars (featuring the McLaren Senna & Brabham BT62).
Pricing for this pack will be US$ 9.99 / 9.99€ / R$ 39,99, or the appropriate regional pricing is as proposed by Steam.
Brazilian Racing Legends
Brazilian Racing Legends is a DLC pack dedicated to completing AMS2 with all world championship winning cars in the hands of Brazilian drivers - Emerson Fittipaldi already had his Lotus 72E & McLaren M23 represented in the game, and with this pack 2 of Nelson Piquet´s 3 WDC cars, and all 3 Ayrton Senna McLaren-Hondas with which he won his titles are joining the roster of champions in AMS2.
As an extra special bonus, the mighty glorious black Lotus 98T from 1986 which Ayrton Senna ran with as an outside contender for the championship, winning 2 races and scoring 8 poles. If you are a historical Grand Prix fan like myself, it doesn´t get much better than this!
This project has been particularly special for us and has been literally years in the making - it features some of the greatest racing cars of all time, representing an era many of us first fell in love with motorsports.
Oldtimers may recall glimpses of the MP4/4 & MP4/6 already in our announcement teaser back in 2019 - naturally this has led to many enquiries as to when they would finally see the light of day in AMS2. We deliberately chose to hold them back until all the pieces were in place to allow us to make them proper justice, and that time has finally arrived.
The pack features the following cars:
Brabham BT49 Cosworth V8 The Brabham BT49 is the car with which Nelson Piquet scored his first title in 1981, albeit in the C version of this car - we went with the 1980 version as it´s more befitting of the F-Retro Gen2 "ground effect" class
Brabham BT52 BMW I4 Turbo Definitely one the most unique looking F1 cars ever, the BT52 powered Nelson Piquet to his 2nd world championship in 1983 - power being the imperative word, as the BMW Turbo engine produced gobs of torque and allegedly could reach 1400hp in the dyno once the wastegate was removed - not really viable on the race track, but it could still deliver almost 900HP in qualifying trim.
Lotus 98T Renault V6 Turbo The iconic black Lotus 98T may not have won the championship, but it was one of Team Lotus last race-winning cars, with its Renault engine outputting north of 1200 HP in qualifying it was capable of dazzling speed in Senna´s hand specially in qualifying - in races the excessive fuel consumption often proved to be a handicap, but Senna remained as the 4th contender for the 1986 title all the way to the second to last race of the season.
McLaren MP4/4 Honda V6 Turbo The all-conquering MP4/4 needs no introduction - arguably the most successful F1 car ever at the hands of two of the best drivers of all time, the MP4/4 was in a class of its own during the 1988 season. Albeit the restrictive turbo regulations that season ensured turbo engine outputs was way down from previous season, its low-profile streamlined design made other cars on the grid look distinctly outdated.
McLaren MP4/5B Honda V10 The B version of the MP4/5 that ran in 1989 was developed for the 1990 season, and in this car Senna took his second championship after a season-long battle with Prost´s Ferrari that culminated in their infamous collision at Suzuka.
McLaren was now powered by a Honda V10 engine, and while it was still the best engine on the grid the team hegemony was challenged by the more advanced Ferrari chassis.
McLaren MP4/6 Honda V12 For the 1991 season Honda decided to switch to a V12 engine, and although the package was good enough to net Senna 4 straight wins early on the season while Williams struggled with reliability woes, it soon became apparent the FW14 was way superior aerodynamically and its Renault V10 overall the better engine, forcing Senna and Mclaren to step up their game in order to hold back the charge from Mansell - by the end of the season they were again on the pace of their rivals, allowing Senna to fend off their challenge to score his 3rd world championship.
The MP4/6 is not only one of the most iconic F1 cars ever, the sound from the Honda V12 was like nothing else ever heard on a race track before or after - truly a sight and a sound to behold.
The cars are being added to their respective era appropriate F-Retro or F-Classic series. Important to highlight that with the addition of new cars, the number of F-Classic generations has been extended from 3 to 4 (with Gen4 being the old Gen3, and Gen3 being the new class to receive the MP4/5B).
Pricing for this pack will be US$ 14.99 / 14.99€ / R$ 49,99, or the appropriate regional pricing is as proposed by Steam.
Chasing Aural Nirvana
One of the great challenges in modelling historical machinery is the scarcity of good quality data and material. Unlike modern race cars, most race cars from the 70s/80s/90s don´t do a lot of running these days, and when they do it´s seldom at racing speed so opportunities to collect data and record them are almost non-existent - we are largely relying on extensive research to assemble a car that is representative of the real thing. Luckily, we managed to assemble enough information to be confident of the accuracy of our modelling of these racing jewels.
These cars are special in many ways, but none more so than their engine sounds - some of the most unique & exciting roars to ever damage racing fans´ eardrums, ranging from insane turbo-powered BMW I4s and Renault V6 engines delivering over 1000hp, to Honda´s melodic V10 and its unique sounding Honda V12 - if you have heard them even if just from a YouTube video, you´ll probably agree motorsports has seldom if ever sounded as exciting as this era of GP racing.
Our man Domagoj Lovric, Reiza´s jack-of-all-trades and lead audio designer who has been with the team for the last 11 years - having first joined us precisely to work on these cars after I found a YouTube video of him experimenting with them for an rF1 mod - was the man charged with the mission. The scarcity of quality recordings and relative inability to record them with modern equipment made the job extra difficult - we did manage to plug a recorder in a Lotus 98T back in 2019, but even that was of limited use as the rev band was so restricted. Dom spent years scrambling for the best material he could get his hands on, and bit by bit we got enough to create something truly representative.
Unfortunately, about two months ago and just as we hit crunch time for this pack, Dom suffered a health scare, and even though he´s on his way to a full recovery the condition and its treatment still has debilitating repercussions on his day-to-day. In these conditions Dom shouldn´t even be working, but he wouldn´t be deterred - he pushed on to conclude the work he began over a decade ago, and just in the past couple of days managed to deliver the results for two remaining cars - and they are nothing short of magnificent.
Unfortunately, previews were not greenlit in time for this update as Dom will tell you there are still things to improve and further polishing still to be done, as is always the case with development - despite that and all adversities, it´s fair to say the work of a decade has been successfully completed.
So here is our tribute to the commitment of a passionate developer, of the kind Reiza is lucky to have many. It highlights the best part of being a game dev - working in a team of diverse people with a range of different skillsets, and through their shared passion deliver a total that´s often more than the sum of the parts - for us, nothing beats the thrill of working on a given car or track for months if not years to try reproduce the magic of the real thing, until reaching the point at which it finally comes alive.
Historical Track Pack Pt1
Racing Historic cars on modern race tracks is alright - there´s no other option in the real world of course, and one would rather see these legendary machines in action than not. But race tracks have evolved in such a way over the decades to suit safety requirements and the development of the cars, that putting the older cars in them always seem somewhat anachronistic. These are machines that are at their best in their natural habitat: the circuits as they were during their respective eras, and for which they were designed.
One of the great things about sim racing is being able to do just that - bring a whole motorsports era back to life in virtual form. This is another core focus of AMS2, which already features one of the most extensive catalogues of historical cars and circuits. The Historical Track Pack Pt1 extends that catalogue with two very relevant tracks to the cars above, and another never before represented in a sim:
CASCAIS 1988
The modern circuit at Cascais which already features in AMS2 remains a unique track which has retained a lot of its historical character, but during the 80s and 90s it was magical - the run out of the Parabolica (with a faster profile then), down the long downhill straight to bring the car to top speed before launching itself into two high speed right-handers, all of which surrounded by very little run-off was a sight to behold.
This is the track where Ayrton Senna scored his first pole and won his first race in 1985 with the Lotus 97T in the pouring rain (which incidentally you can reproduce with our Real Weather system), and where his feud with teammate Alain Prost really started to developed during the 1988 race, as he squeezed Prost in his sister MP4/4 into the pit wall in a real hair-raising moment.
JEREZ 1988
Similarly, to Cascais, the modern circuit of Jerez is already present in AMS2 and has preserved a lot of the character of the original layout. Back in 1988 however run-offs were a lot more limited, and the first sector had a sequence of left/right sweepers that looked dazzling from onboard footage.
Senna won at Jerez in 1986 with the Lotus 98T after barely holding back the late-charging Nigel Mansell for a photo finish; then again in 1989 to keep his WDC chances that year alive for the Suzuka showdown against Prost that followed. In 1990 he had to confront his fears in the aftermath of Martin Donnelly´s horrific practice crash in his way to a then unrivalled total of 50th pole position in only his 7th season of F1 with a thrilling lap that left most in the circuit in awe (look up for it on YouTube).
Racing is a very different and much safer sport these days - not only is that a very good thing, it´s been essential for the sport to survive into the 21st century. But taking the virtual McLaren MP4/5B around virtual Jerez as it was back then in AMS2 does help offer some appreciation for the distinct bravery these great men had to have to deliver the sport we love.
BATHURST 1983
The third track of this first Historical Track Pack offers something different from the previous two for a different type of racing altogether - the road through the hills of Mount Panorama today as it already features in AMS2 remains a fantastically dangerous challenge, but almost 40 years ago it was a different level of Australian insanity altogether - while the layout itself has remained largely the same over the years, the bumpy roads, high curbs and long segments without any wall or barrier separating the speeding cars from the surrounding hills, trees and light poles meant there was a lot more than glory relying on the driver´s precision.
Track modelling is in its final stages so no previews yet as of this time, but we expect to have it ready along the other two upon the pack´s release.
Pricing for this pack will be US$ 9.99 / 9.99€ / R$ 39,99, or the appropriate regional pricing is as proposed by Steam.
Nürburgring 1971
With the parallel development of four historical tracks coming to a head within the last few weeks of the year, it became clear we´d need to give our track team a bit more time to do them all justice - as a result the track that has kept some in the team busy throughout 2022 and that we´d hoped to deliver before the end of it sadly won´t quite make it in time.
This project has proven specially demanding as not only there is a whole lot of track to model with somewhat scarce references, it also involves further reforming of the modern track mesh to iron out some of the remaining rough edges from the original mesh.
Historic Nürburgring along with the updated modern track will be in our first update of 2023, so a few more weeks of waiting kindly in order for this one, but you may rest assured the end result will make it well worth the wait.
Nissan Arrives to Automobilista 2!
It has been a long time coming, but Nissan is finally making their debut in AMS2 in the next update - the first batch of legendary NISMO cars bring new contenders to Group C, GT1 and GT3 classes.
The Group C contender was the Nissan R89C, developed in partnership with Lola, the R89C features a f1-style kevlar / carbon-fiber monocoque chassis and was equipped a twin turbo V8 producing up to 950 BHP. Sadly, the car suffered with poor reliability which meant it never quite came together as a top contender.
The Nissan R390 GT1 was produced to try bring Nissan back to Le Mans glory - powered by a twin-turbocharged V8 outputting 640HP, the car proved competitive specially in races, albeit not quite enough to knock off Porsche from the top spot at Le Mans or stop the Mercedes GT1 championship dominance in 1998.
Finally, the 2017 Nissan GT-R GT3, the race version of the ever-popular GT-R line becomes the 5th contender in AMS2 GT3 class.
Further Game Developments
As always, it´s not all about new content - the next update brings another set of substantial improvements to the game.
First on the list is a new option to Adjust Pit Speed Limit - as of V1.4.5.0, users will be able to adjust the pit speed to whatever they want it to be - 100 km/h as per F1 rules, 60km/h as in Brazilian Stock Car or anything in between, below and above it - including unlimited as it used to be in the crazy old days.
Another new option is the introduction of Motorsports Presets, allowing users to quickly pick the appropriate rules preset for the class they intend to run (or even mix and match them if they so prefer).
While generally Physics have remained stable as per the plan to concentrate big physics developments into major milestone updates, the arrival of Supercars has led to a substantial improvement to modern all-weather tires they run on, while the flood of new historic GP cars have called for some revisions to F-Retros and F-Classics to keep cars in those classes to the standard of new ones - these revisions include more advanced modelling of the fan system in the Brabham BT46B - you can see it in action below as the car squats as the engine revs up sucking the car into the ground:
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Force Feedback has likewise remained largely unchanged, but the FFB values for various cars have been extensively refined, adjusting levels of clipping & smoothing, ramp, scrub, skid effects to a more cohesive standard.
We are also introducing further Advanced Mechanical Damage Modelling developments - AMDM is now modelled for every class in the game. Further developments to the system itself include scaled failures, which works similarly to tire and fuel consumption scales and allow for accelerated failure rates in shorter races - you may also just choose to sync it to whatever the race distance is set to, and failure rates will scale appropriately.
We have introduced the possibility of aerodynamic failures in open wheelers, so now drivers may lose front or rear wing if he/she insists on driving on at racing speed with a damaged wing. We've also further developed the logic and stress required to cause a damaged wheel to come off the car.
On the car art front, we have added support for new cockpit display functionalities to better represent the info seen in their real counterparts - these include Traction Control & ABS settings in the dashboard, or more specific displays such as the wheel slip LEDs in the Porsche GTE:
[MEDIA=YouTube]KZFgE-60nYg[/media]
V1.4.5.0 also brings further valuable AI Developments, once again focusing on improving their ability to race against each other and run the appropriate pitstop strategy in longer races. Tracks have been adjusted to minimize the chances they will run over high curbs in historical tracks, and their behavior generally should look more natural and less prone to jerky movements.
A final bonus AI development is that it will now be possible to have DLC cars as AI opponents within a class even if you don´t own the content.
Looking Forward to the New Year
We are still working on our complete dev plan for 2023, but a few bullet points are already well defined:
Multiplayer is still an area users have been urging for further improvements on, and we´ve been spending a lot of time over the last few months looking for the structural reforms needed for a more robust multiplayer experience - although not many fruits have come from it yet, we´re confident we have learned enough to achieve some significant progress over the course of 2023 - once we do, offering scheduled races will be the logical next step (we are already experimenting with it in Beta).
On the Content front, the Adrenaline Pack DLC will bring dirt track & rallycross racing for aMS2 along with other types of extreme motorsports, bringing some new dimensions to the sim.
2023 is looking to be an exciting year for Endurance Racing, and AMS2 will reflect that with further development to endurance gameplay features and some exciting endurance content
Modding Support - As has been stated from the beginning, AMS2 and the Madness engine were not designed as a modding platform but that does not mean modding isn´t welcome - we are aware how critical modding is for the longevity of any game, and we are pleased to see that some intrepid modders are already taking on the challenge, with some success cases beginning to pop up.
Because the game was not designed as a modding platform, both creating and installing mods for AMS2 still is a somewhat cumbersome process, and while it´s unlikely it will ever be as smooth as other platforms designed for that purpose, we are looking into some achievable measures to try at least reduce some of those difficulties, and also plan on offering some resources / information for serious modding teams looking to bring their scratch-made content to the sim. We will also soon offer an AMS2 Modding subforum for users to share info and resources for modding in AMS2.
Career Mode is another project we will begin to flesh out in 2023 - as we had announced from the very beginning, an elaborate Career Mode is the final destination project for AMS2 - it has to come towards the end of its dev cycle as we need all relevant cars and tracks to be in place for our concept to work. Whether we will cover it all in 2023 remains to be seen, but we´ll certainly be dedicating some time turning our very exciting concept into reality.
A reminder that the Steam Christmas sale is currently on, featuring AMS2, AMS1 & all their DLCs with some of their best discounts yet - if you don´t yet own everything and is looking to secure all goodies covered in this dev update, this is a great time to score them.
That covers our final 2022 round-up folks - we hope this and our upcoming releases prove worth the wait and help fill your holidays with some exciting sim racing!
We´d like to take the opportunity to wish all our users Happy Holidays, and as always our sincere thank you for your enduring support and patience along the ride that AMS2 development has been over almost 3 years now - we´ll resume pushing flat out in 2023 to try make it even better than 2022!
This is a hotfix for minor content adjustments, no change in version number as exe has remained the same.
Revised loose wheel stress thresholds on all AMDM enabled cars
Opala Old Stock: corrected Short Oval car loading on Speedway, corrected Speedway car loading on Short Oval
Adjusted FFB max force for F-USA Gen2 Swift & Corvette GTP
F-Retro Gen2&3 (all models): Corrected rear wing error causing cars to lose downforce in higher wing settings
F-Classic (all gens): Revised fuel consumption and fuel density so fuel weighs more per liter, but consumption per liter is less
Adjusted F-Classic Gen3 fuel tank sizes (220l for M1, 205L for M2, 200 for M3)
indianapolis_2022: Corrected LOD on static objects for both layouts.
Spa 1970: Added more spruce tree texture variety to reduce repetitiveness, added vertex AO for some bushes and crowds, tweaked houses AO, fixed hole in the terrain at La Source; Adjusted physical mesh road bumps
Automobilista 2 V1.4.3.3 & Racin´ USA Pt3 are now officially released! Along with the new oval tracks from Racin´ USA Pt3 & Spa Francorhcamps 1970 for owners of the Spa DLC and packages that include that, the new update brings the Corvette GTP to Group C class free for all users, along a long list of further fixes and improvements.
Please note that with the official release of Racin´ USA Pt3, Auto Club and WTT Speedways are now restricted to owners of Racin´ USA Pt3 and packages that include it.
V1.4.1.3 -> V1.4.3.0 CHANGELOG
CONTENT
Added Spa-Francorchamps 1970 (Part of Spa-Francorchamps DLC & packages that include it)
Added Short Oval & Speedway configurations for Opala 1986 Stock Car, Stock Car Omega, Copa Montana, Super V8
Added Low Downforce variants for all GT1 & Group C cars
GENERAL
Fixed poor performance issues in Time Trial mode
Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard
Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap)
Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100%
Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled
Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT
Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts
Vehicles no longer spawn with engine running in garage
Updated Logitech and Fanatec SDKs
Fixed default axis mapping for Logitech G29 & G923
Added Logitech G PRO Wheel preset
Added preset buttons for Fanatec Generic controller profile
Fixed Proximity Arrow Logic to correctly display nearest Opponents
FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts
FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels
Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases
Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc)
Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage
UI & HUD
Added Radar HUD Gadget (customized HUD layouts may need re-adjusting)
Fixed leaderboard container incorrectly sized.
Fixed missing localisation of cockpit config description
Added weight jacker to In-Car Menu
Fixed LIVETRACK PRESET option label not localised
PHYSICS
Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all)
Extensive revisions to Karts´ tire & chassis (all models)
Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound
Minor thermodynamics fine-tuning to various tires
AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class
Revised suspension damage and wheel stress-induced loose wheel failure
Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza
Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes)
Revised engine heating and cooling for all Caterhams, karts & superkart
Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd)
F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment
F-Retro Gen2: Adjusted rear wing base downforce
F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear
McLaren 720S GT3: corrected rear toe default setting
Porsche GTE: Corrected fuel tank size
AI
Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8
AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead
Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption
Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly
Fixed case where the AI could run out of fuel if the pit box was occupied
Added a small amount of per-vehicle variation to the AI starting fuel in oval races
Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint
Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q
Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos
Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector
Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start
F-Vintage: Adjusted behavior for safer & more consistent driving
Made AI more willing to overtake another AI that is trying to retire
AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck
Monza 1991: Rework AI lnes & performance
AUDIO
Added engine blown sound effect
Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4
Small adjustment to wall reflection delay.
Fixed a bug where reflected engine sound would not be altered by Player engine volume slider.
TRACKS
Adjusted bumpines of razor, flat & grooved curbs for all tracks
Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere
Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap
Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments
Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted garage depth; Rebuilt tire wall collision; Added missing kart racecon building collision
Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout
Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count
Silverstone Natl: Smoothed an abnormal bump in the pit exit road
Adelaide: Removed armco barrier at T8 exit
Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight
Monza 1991: Fix a camera clipping terrain and increase the near clip plane range
Silverstone 1975: Fixed flickering in pit lane camera(s)
Spa-Francorchamps 2022:
Nurburgring: Adjusted corner bollard location
Cascavel: Add track cut cheat block to pit lane entrance
Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras
VEHICLES
Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin
Corvette C8R: Fixed livery override material for fresnel and spec maps
Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides
F-Vintage Gen1: Added Damaged and dangling parts; Revised collision
F-Vintage Gen2: Added Damaged and dangling parts; Revised collision
F Vee (both): Added Damaged and dangling parts; Revised collision
Ultima GTR: Fixed water gauge issue
F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant
Lotus 49C: Fixed the AO on the front left wheel in the cockpit view
Mini Cooper 1965 Classic B: Entry added for livery overrides
McLaren F1 GTR: Fixed raindrops wiping bug
Porsche GT1 98: Adjusted gear lever animation
User Livery Overrides: Added 3 new metallic materials
Copa Montana: Fixed cockpit mirror issue
BMW M1 Procar: Fixed gauges glow
Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction
Brabham BT44: Added rear light
Kart Shifter: Corrected engine model
Adjusted driver LODs to avoid driver parts popping off at relatively short distances
RC build 2189
Added Spa 1970 Layout without Malmedy Chicane
Fixed bugs causing Low Downforce variants of GT1 & Group C to crash
Fixed incorrect order of Combined/Separated Fanatec DD profiles; Added Logitech G PRO, G923 profiles; Added Generic Direct Drive profile
Super V8: adjusted oval tire tread
Corvette C3: Revised torque curve for slightly less torque at same peak power
F-Vintage (both gens): Reduced AI tire rolling resistance for more balanced top speeds vs player
F-Trainer Basic: AI calibration pass
F-Classic Gen3: Adjusted AI tire wear rate
Implemented new logic to make the AI lift off the throttle on curves due to dirty air. This logic helps preventing the AI from running in insane packs in ovaltracks for example
Increased the tendency for the AI to follow the lane of the car ahead when it is trying to draft
Fixed one case where the AI wouldnt make a mandatory pits resulting in DQ
Spa 1970: Various art updates; Added more buildings; LOD adjustments tobrake marker signs
V1.4.3.1 CHANGELOG
CONTENT
Added Corvette GTP to Group C class
GENERAL
Disabled blue flags during full course yellows and withdrawn existing blue flags for drivers that enter the pitlane or complete the race
Fixed tin tops oval variant configurations being loaded at low downforce tracks
Fixed Racin´ USA Pt3 tracks no longer being available
UI & HUD
Added HUD Radar Zoom option (Gameplay > Display)
AI
Improved safety of AI overtaking of lapped cars on ovals
Super V8: Fixed AI erractic performance
TRACKS
Spa 1970: Various art updates; Updated trackside cameras
VEHICLES
F-Classic Gen1 (Both models): Added Damaged and dangling parts; Revised collisions; Adjusted the driver legs position of Model 2
V1.4.3.2 CHANGELOG
GENERAL
Added suport for user helmet livery customization (WIP, only for F-USA Gen1 atm)
Fixed bug causing AI duplicating the player livery when using custom liveries
FFB: Narrowed lockstop range
UI & HUD
Fixed missing class colours for various Oval/Low Downforce variants
PHYSICS
Corvette GTP: Various tire, chassis & aero revisions
Corrected aero setup for all Group C & GT1 low downforce variants
F-Vintage: Corrected V12 models mass to be 15kg heavier than V8 counterparts; Adjusted default gear ratio for V8 models
Mini JCW UK: Adjusted wet tire compound thermodynamics
Group C: Minor tire tread adjustment
AI
Prevented excessive AI weaving in oval tracks
Reduced AI downforce bias for IMS & further reduced AI downforce bias for Daytona for higher straight speeds
Further reduced AI Grip for IMS
Bumped downshift rev threshold for AI to downshift sooner coming down the rev band on all oval variants
F-USA (all gens): Improved AI suspension rates for better behavior & performance
TRACKS
Spa 1970: Further art updates; Added seasonal foliage
VEHICLES
Corvette GTP: Add gauges glow texture
Copa Montana: Fixed shadow glitch
F-Classic Gen2 (All models): Added Damaged and dangling parts; Revised collisions; Fixed the rain light; Adjusted the light glow texture
V1.4.3.3 CHANGELOG
CONTENT
Added Indianapolis Motor Speedway (part of Racin´ USA Pt3 DLC & packages that include it)
GENERAL
FFB: Fixed potentially denormalised value in FFB script low pass filter; Added missing specialized values for Low Downforce & Oval variants
Shared Memory: Added FCY state
UI & HUD
Fixed Spanish strings on pit strategy edit page
PHYSICS
Minor aero & tire adjustments to F-USA Gen1-3 Speedway configurations (all models) Slightly increased tread grip, halved wear rate; adjusted aero balance & default setup to be a more suitable middle ground for Auto Club, Daytona & IMS (setup reset in SW configurations recommended)
Disabled onboard roll bar adjustment for cars that shouldn´t have it
Minor tire tread adjustments to Group C soft & Super V8 hard compounds
Minor body aero adjustments to GT1 / Group C LD variants, Porsche RSR 1974 & Corvette C3-R
Fixed minor inconsistencies between regular & LD variants of F-V12, F-V10 Gen1 & Gen2, F-Reiza, F-Ultimate Gen1 & Gen2
F-Vintage (both gens): Adjusted default gear ratios for V8 models
Fixed missing damage section from F-USA Gen 2 Swift 009C road course variant
AI
Adjusted AI suspension rates for Mclaren 720S GT3, Porsche RSR 1974, Corvette C3-R, Mclaren 570S, BMW M4 GT4, for improved AI performance within class
Adjusted AI oval tires all tintops & F-USA SW / SO
F-Ulltimate (both gens): Adjusted AI throttle applicaton rate to try prevent excessive wheelspin
Further AI performance calibration running slicks on a wet track
TRACKS
Curvelo: Fixed missing tire wall collisions on the layout junction
Auto Club: Added animated marshals and crowds for both layouts.
Spa Francorchamps 1970: Fixed missing spring grass in low track detail; Reworked csm walls. Removed all the hard corners in csm fence; Added road sign collisions; Add some small back yard (roaming) to sector 3 house; Adjusted trackside cameras
Spa Francorchamps 2022: Fixed missing spring grass in low track detail
VEHICLES
F-Retro Gen3: Fixed front left tire texture glitch; Fixed calipers not appearing in cockpit view
Added custom helmet livery support for F-Ultimate G1/G2, F-Reiza, F-V10 G1/G2, F-V12, F-Classic G1-3, MCR2000, F3, F-Trainer, Camaro GT4R Opala 79/86 (support for other series to come soon - further info here.