Automobilista 2 - Renato Simioni
V1.2.4.2 is now live - this is the first of two complementary updates planned to be deployed this week, featuring some high priority fixes and improvements to the latest release.

V1.2.4.2 CHANGELOG
GENERAL
  • Updated recent Real Weather data

UI & HUD
  • Fixed tire temperature status widget not updating on some in-game screens
  • Fixed last session status being displayed on pre race leaderboard
  • Fixed championship round editor incorrectly altering session start hours when propagating race date changes
  • Fixed center column of drivetrain tab unelectable on setup editor
  • Fixed practice weather slot4 of in game session settings block referencing qualifying slot4

PHYSICS & AI
  • Minor tire tread adjustment for F-Vintages
  • Minor brake torque adjustment for all GT & Prototypes
  • AI callibration pass for F-V12, F-Vintage G1
  • Adjusted AI brake power & grip
  • Adjusted AI Grip multipliers for Monza 1991 & Modern
  • Adjusted AI to start passing routines sooner
  • Slightly increased parameter to reducing AI propensity to cut corner to avoid a crash

TRACKS
  • Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2
  • Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures Increased grid spacing
  • General art updates to all Monza versions
Automobilista 2 - Reiza Studios

The wait is finally over! The new Automobilista 2 update has arrived, introducing the Autodromo Nazionale Monza with several layouts and versions through the decades.

The update also features a wide range of improvements to the AI, several UI developments, improvements to Real Weather system along with various revisions to vehicle art, audio and physics.

Missing from the update is the BMW 2002, which has remained on shop for further development - it should be added to the game in a complementary update next week.







V1.2.3.1 -> V1.2.4.1 CHANGELOG

CONTENT
  • Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package)

GENERAL
  • Added support for Thrustmaster SF1000
  • Implemented Real Weather API for 5 days in the past and 4 days in the future from today
  • Improved status messages related to real/historic weather availability
  • Fixed real historic weather for circuits that lay in half-hourly timezones
  • Real Weather now uses real/forecast data for wind speeds.
  • Added Real Weather databases for Monza and Salvador
  • Updated recent historic weather data for all other locations
  • Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game
  • Fixed valid weather API response failing to parse in some cases
  • Fixed a case where a weather API call wouldn't be made when it should
  • Fixed Championship Editor not persisting mandatory stop setting correctly

UI & HUD
  • Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class.
  • All in-game environment information (time/temp etc) is now updated live on all screens.
  • Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens.
  • Fixed lobby page starting in wrong state
  • Fixed Per Vehicle FFB input on setup screen not capturing mouse movement
  • Fixed pedal bar overlap on telemetry HUD
  • Adjusted loading screens to show real weather icon when appropriate[

PHYSICS
  • Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi & P1 cars
  • StockV8 2019: Minor aero revision
  • F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts
  • Corrected extreme weather tire tread for F-Reiza & F-Ultimate
  • Ultima GTR Race: Revised default setup
  • Adjusted parked FFB forces for several cars to reduce rattling while standing still
  • Increased default steering lock setting for several cars with high steering rotation

AI
  • Improved AI overtaking logic
  • Improved AI behaviour when behind a slower car in Practice/Qualifying sessions.
  • Adjusted AI lateral movements for smoother / more natural reactions
  • Decreased AI performance in 70-100% Strength range
  • Improved AI blue flag behaviour
  • Adjusted AI brake power & grip
  • Various adjustments to AI overtaking parameters
  • AI corner & straightline callibration passes
  • Adjusted AI wet launch performance for GTs & F-Ultimate
  • Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry
  • Fixed duplicated F-Ultimate driver (Patrice Daigneau)
  • Minor GT Classics AI adjustment

AUDIO
  • Updated grass roll sample
  • Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds
  • F_Ultimate: Fixed missing exhaust sound for local reverb
  • Opala (all variants): Fixed missing startup sounds.
  • Passat HC: fixed low RPM sound mixing
  • F-Retro: Adjusted startup sound
  • F-Classic G2M1: Improved sound loops, fixed missing startup sound
  • Montana: fixed missing startup sound
  • Fixed recently introduced issue with interior engine sound on late 70's DFV engined formulas & polished some loops
  • Porsche RSR '74: polished all engine loops
  • Sauber C9 Increased backfire off throttle, polished some loops
  • BMW M1 Procar: Polished all engine loops

TRACKS
  • Montreal: Minor LOD adjustments
  • Various 3D crowd LOD adjustments
  • Hockenheim 1988 GP/Short: Moved rolling start location

VEHICLES
  • F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes
  • Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes
  • Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment.
  • ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera
  • Metalmoro AJR: Fixed missing gear indicator in LCD display
  • Stock Cruze & Corolla 2021: Added livery overrides
  • Porsche RSR 74: Fixed cockpit steering wheel´s pivot position
  • F309: Fixed RPM lights
  • MetalMoro AJR: New display layout; Fixed car thumbnails
  • BMW M8 GTE: Corrected rpm lights
  • Ginneta G40 GT5/CUP: Add gauges glow
  • Corvette C3: Added gauges lights

Automobilista 2 - Renato Simioni
This is a hotfix to address some prioritary issues that have come up since v1.2.3.0 along with some further adjustments.

GENERAL
  • Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled

UI & HUD
  • Fixed mis-aligned help texts on Event race settings page
  • Added translations for recently added options
  • Fixed car HUD damage text defaulting to 100% when damage is disabled

PHYSICS & AI
  • Minor tire tread adjustments to GT Classics cars
  • Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circunstances
  • Minor adjustment to AI lateral movement rate
  • Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled
  • Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying

AUDIO
  • Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play
  • BMW M1 & Group A: Corrected surface sounds
  • Corvette C3 Vintage: Minor adjustment to high RPM interior mix

TRACKS
  • Added or adjusted pit entry & exit cones for all tracks
  • Interlagos: Further Z-fight fixes on GP temp stands

VEHICLES
  • Corvette C3 & C3 R: Tweaked the damage model; Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view
  • Camaro SS: Cockpit view bonnet vibration effect adjustment
  • MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts.
  • Lotus 23: Fixed the graphic artifacts
  • Corrected Bridgstone Potenza 01 tire normal map texture
Automobilista 2 - Reiza Studios
Glad to be back to bring you a new Development Update following a short hiatus last month as we took some time to catch our breath. We are already into September which means this Dev Update itself has run a bit late as we had to wait a bit for greenlight on some upcoming bits, so we are taking the opportunity to change things around a bit and name the Update with the upcoming month rather than the one that just ended :)

With that house-keeping out of the way, let´s get into what is important - here is an overview of what we have been working in recent weeks and what we have coming up next.

Latest Progress
As of the latest build, Real Weather now also include local environment temperatures - gone is the old overly generic built-in lookup tables, in is accurate for any location in the game, currently and for any date going back to January 1st 1979. The game now also packs the data from days between the original feature release in June to now. Next steps include improving the interaction between ambient temperature and solar heat with track temperatures, and add real humidity and wind data.


The latest update also addressed a Physics error we´d made figuring out the intake manifold pressure model from SMS which led throttle response most noticeable on some of the older cars - small mistake with big consequences but properly sorted now.

Various new options have been added, such as damage scaling, enabling / disabling refueling during pitstops and whether to run an extra lap in timed races once the clock has run out.

The Championship Editor is now largely out of Beta state and working well, even if we still have plans to further develop with some additional options and features.

On the Content front, a race version the Corvette C3 has joined the party as a sparring partner to the Porsche RSR, with the regular road car adding some muscle to the vintage class, demonstrating the grid all classes have potential to expand with some fresh contenders as we progress. More to come here!

Coming Up Next

For our late September update we have another exciting classic car arriving in the form of the BMW 2002 Turbo - another boost to the Vintage Touring Car class.

On the AI front, the extended developments to AI personalities hinted at in the last dev update haven´t quite made it in time for our latest release but it should hopefully make it in time for the September update; we are also working on improving their blue flag behavior which should add good value to multiclass racing against the AI.

We are also working on several UI updates, including a revamped leaderboard screen in-session, an early mockup preview of which can be seen below - more info to be added here, including a column for current tire selection.


Monza on the Way!

With motorsports temples such as Hockenheim, Silverstone, Nürburgring and Spa-Francorchamps already represented in our Premium Track Pack, the fifth track could only be one: the Autodromo Nazionale di Monza, host of the Italian GP since the very first world championship in 1950 with the sole exception of 1980, and one of the only four venues from that first season still part of the F1 calendar - all of which now to feature in AMS2!

The historic value of Monza goes well beyond F1, as a regular staple on the calendar of the most prestigious international racing series through the decades. The modern track remains an unique high-speed challenge to this day, with the long straights being broken up by tight chicanes putting a premium on horsepower, braking precision and traction.


Like the previous premium tracks, the Monza DLC will feature the modern version of the circuit along with a few of historical variants representing this classic venue through the decades - the dauntingly fast 1971 layout (the last one before the introduction of chicanes), as well as the one combining with the old oval and its insane banking - which even though hasn´t been raced in anger for decades now remains mostly intact to this day as a testament to the bravery of drivers from yesteryear.


The Monza DLC will also feature the 1991 layout with the original high speed Lesmos offering almost no run-off area before their 1994 sanitization, as well as the double Retiffilo and faster Della Roggia chicanes from pre-2000 reform along with their challenging high curbs.

All versions of Monza from this pack are expected to arrive by the end of September, with the modern version possibly (but not surely) seeing a slightly earlier release at the Italian GP weekend.

While the Monza DLC release will fulfill the original five planned premium track releases, the pack will still be expanded with a sixth bonus track, with early 70s historical variants of Spa and Nürburgring also still to be added to their respective packs - all of these however now on the schedule for 2022.

Long Straights call for Great Power
Historical tracks belong to historical cars, and with Monza coming up this seemed good timing to expand our F-Retro line-up into a third generation to offer something with long legs to stretch over those long straights - luckily, we have another set of officially licensed, historical GP cars from the turbo era coming up with the right stuff for the job - can you tell what they are from these early 3D previews?


Further Down the Line
Looking a bit further into the future for some foresight into two eagerly anticipated developments - the Racin´ USA Pt2 DLC is currently in the works and expected for a late November release (some news on what you may expect content-wise in our next dev update).

Our Multiplayer Rating System is also finally coming up the pipeline and expect for an end-of-year release along with some other Multiplayer developments, with a public Beta possibly arriving with that same update - all in all November should be a big month for AMS2, with some other substantial improvements due to be concluded within that same timeframe.

We still have plenty incoming before that however, including an exciting AMS2-based project we are producing alongside the Brazilian branch of one the biggest car manufacturers in the world - that however is a topic for next dev update!

That wraps the news for this cycle - see you all again next month!
Automobilista 2 - Reiza Studios
The new update introduces the Corvette C3 in two versions along with several improvements & fixes, the addition of ambient temperatures to Real Weather mode, a physics fix correcting engine throttle response for all cars and addition of several new race configuration options being some of the highlights.



V1.2.2.0 -> V1.2.3.0 CHANGELOG

CONTENT
  • Added Corvette C3 to Vintage Touring Car Class
  • Added Corvette C3 "R" Spec to GT Classics Class

GENERAL
  • Added Damage Scale option
  • Added option to allow/disable pit stop refuelling
  • Added time +1 lap option for race sessions
  • Real Weather now uses real environment temperatures for all tracks (including historical data)
  • Added weather data between original feature release on June 4th through today to historical database of all locations

UI&HUD
  • Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info
  • Fixed Lobby driver list scrollbar
  • Fixed Start button still being available when a championship is complete
  • Update various vehicle class colours
  • Corrected track details for Azure
  • Fixed missing track map for Interlagos Stock Car variant
  • Fixed Start button still being available when a championship is complete
  • Further restricted setup options showing redundant adjustable settings in fixed configurations

PHYSICS
  • Fixed bug in intake manifold pressure model causing poor throttle response in several cars
  • Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars
  • Revised clutch inertia values for all cars
  • Porsche RSR 1974: Tire carcass & tread model adjustments; slightly adjusted CoG height & inertia; Minor default setup adjustments; Fixed wet tires overperformance
  • Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting
  • F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26

AI
  • Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.
  • Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR
  • General wet weather callibration pass for all cars
  • BMW M1 Procar, Group A, Porsche RSR AI callibration
  • Improved line and AI performance at Interlagos, Montreal & Santa Cruz

AUDIO
  • Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars)
  • Added dirt pickup sound effect (all cars)
  • Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal
  • Adjusted audio pan compensation for curbs and added support for more types to road noise sound
  • Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view

TRACKS
  • Minor adjustment to visual Livetrack groove
  • Hockenheim: Fixed minor object popping issues
  • Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles
  • Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error
  • Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass
  • Brasilia Outer: Fixed minor clipping issues
  • Granja Viana: Improved track cut limits; Minor art & optimization pass
  • Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision
  • Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block
  • Interlagos: Minor art & optimization pass
  • Cadwell Park: Minor art & optimization pass
  • Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise
  • Spa Francorchamps 2020: Minor art & optimization pass;
  • Kyalami 2020: Minor art & optimization pass
  • Imola 2021: Minor art & optimization pass
  • Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit.
  • Added VR cams for Brasilia Outer and Curvelo B
  • Fixed missing pitbox marker in race session for Daytona and Long Beach
  • Santa Cruz: Add cones to mark pit ent/exit
  • Kyalami Historic: Revised physical terrain material types; Minor performance pass
  • Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais

VEHICLES
  • Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.
  • F-Trainer: Add rear chassis parts and rear suspension for cockpit view
  • Stock Corolla 20/21: Fixed LOD C glitch
  • Various minor art improvements to Vintage GT helmet & suits

Automobilista 2 - Renato Simioni
Automobilista 2 V1.2.2.0 is now live! The latest update brings back the Salvador street circuit and introduces the mighty Porsche RSR 3.0 1974 as the initial entry to the GT Classics class.

The update also features another batch of fixes & improvements, including the option for users to create multiple controller profiles (please note this development may require reconfiguring your controller)

V1.2.1.4->V1.2.2.0 CHANGELOG

CONTENT

Tracks:
  • Added Salvador Street Circuit
  • Added Cascais Alternate Layout
  • Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)
Vehicles:
  • Added Porsche RSR 3.0 1974 to GT Classics Series

GENERAL
  • Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)
  • Disabled collisions during formation laps and rolling starts
  • Fixed Championship editor saving incorrect dates for P/Q sessions
  • Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock

UI & HUD
  • Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle).
  • Fixed save/load notification not displaying when switching user control presets
  • Added ability to copy another user control preset to the currently active control set
  • Moved controls screen 'Reset to Defaults' button up to user preset section to reinforce it is profile specific.
  • Added the current user preset name to controls screen secondary tabs.
  • Corrected various track UI information errors
  • Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled
  • Disabled redundant aerodynamic settings in setup screen for various wingless vehicles
  • Fixed qualify session length not correctly displaying in championship overview for custom championships
  • Fixed incorrect help text on test day custom date input
  • Fixed French text appearing on German version of the Time Trial loading screen tip text
  • Fixed Engine Breaking label in Edit Setup screen
  • Fixed untranslated Live Track preset label on session settings screen
  • Added texts for Laguna Seca and Daytona Nascar Layout

PHYSICS
  • Revised tire treads for M1 Procar, Group A cars
  • Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)
  • Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S
  • Adjusted baseline damper settings for F-Retro Gen1, F-Vee
  • Revised brake heating functions for GTs & classic tintops
  • Adjusted body drag coefficients for Group A, Procar & vintage touring cars
  • Revised inertia values for both Vintage touring cars
  • Revised differential ramp angles for Procar & Group A cars
  • Adjusted default front wheel camber for all karts
  • Revised diff settings for all GTs, Stock Cars
  • Corrected Mini 1965 gear ratios
  • Adjusted default toe settings for Ginetta G55, Mercedes GT3
  • Adjusted Omega diff preload
  • BMW M4 GT4: Stiffer rear suspension rates
  • Revised engine lifetime ranges for all cars
  • Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option
  • Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset)
  • Minor default setup adjustments for both Group C cars (setup reset recommended)
  • Added throttle map for Porsche GT3-R
  • Minor manual H shift RPM tolerance adjustments for completing clutchless shifts
  • Slightly reduced grass & gravel bump amplitude
  • Minor revisions to grass, gravel, grasscrete friction coefficients

AI
  • General AI callibration pass for dry & wet weather performance
  • Further reduced AI lateral rate in urgent moves
  • Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF
  • Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF
  • Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it
  • Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)
  • Bathurst: Minor AI Grip adjustment
  • Further increased AI performance in qualifying vs race
  • Taruma: Adjust pitlane exit speed
  • Interlagos Kart: Adjusted AI Grip for all layouts

AUDIO
  • Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence
  • BMW M1 Procar adjusted chase cam live-play sound

TRACKS
  • VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs
  • Montreal (Modern & Historic): Added seasonal foliage
  • Cascavel: Fixed terrain hole and gap in the barriers near the old pit
  • Laguna Seca: Fixed some object LOD popping
  • Oulton Park: Updated seasonal foliage textures
  • Cascais: Minor art & optimization pass
  • Spielberg GP: Add missing brake marker boards at T6
  • Hockenheimring: Enable playground for short layouts
  • Interlagos Kart1: Relax track limits at T7
  • Kansai: Minor LOD tweaks
  • Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches
  • Spielberg Historic: added VR cams
  • Cadwell Park: fixed invisible bits of road
  • Added working trackside cameras to all Speedland layouts

VEHICLES
  • Superkart / Kart Shifter: Added shifter & driver shifting animations
  • Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift
  • Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top
  • Minor adjustment to first shadow cascade radius from cockpit view
  • Switched Vintage Touring Car drivers to GT vintage models
  • Adjusted driver LOD levels to minimise driver parts from popping out while still in sight
  • F-Ultimate: Fixed inverted left mirror
Automobilista 2 - Renato Simioni
Automobilista 2 V1.2.1.4 is now live - one more complementary update, hopefully addressing recent conflicts with the latest versions of Logitech GHub and users of related hardware. The latest build also adds seasonal foliage for Cadwell Park, Donington Park, Oulton Park & Snetterton.

V1.2.1.2 -> V1.2.1.4 CHANGELOG

GENERAL
  • Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits.
  • Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour)
  • Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed
  • Fixed Logitech G923 LEDs flickering in menu.
  • Fixed an issue that could lead to a false positive/negative cut detection in some rare instances
  • Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach)

PHYSICS & AI
  • Further updates to traction control system
  • Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires & all wet tires
  • Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure
  • Minor diffuser adjustments to Porsche GTE, GT3-R & Metalmoro AJR
  • Further AI callibration passes
  • Further reduction of AI pace while running off the ideal racing line
  • Revised Bathurst & Silverstone AI paths
  • Further increased AI Grip at Nurburgring (all modern track layouts)

TRACKS
  • Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton
  • Updated Brands Hatch seasonal foliage
  • Brands Hatch seasonal texture update, to match with other brit track standards
  • Long Beach: Fixed pit lane exit penalty

VEHICLES
  • F-Ultimate: Fixed right mirror mapping issue
Automobilista 2 - Reiza Studios
Automobilista 2 V1.2.1.2 is now live - this is another complementary update to the V1.2 release, featuring a new batch of fixed and improvements.


IMPORTANT NOTE FOR G29 / G920 / G923:
There is currently a conflict with the latest Logitech G Hub software causing the game to crash at startup - we are working on a temporary workaround to the issue to be deployed early on next week, for the time being in order to run AMS2 users of these wheels need to either uninstall G HUB or roll back to the previous 2021.3, disabling auto-update right after installation to prevent it from updating to any of the more recent versions.


V1.2.1.0 -> V1.2.1.2 CHANGELOG

GENERAL
  • Added LiveTrack Preset support to multiplayer and dedicated server
  • Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session
  • Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)
  • Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer
  • Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases

UI & HUD
  • Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases.
  • Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line.
  • Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).
  • Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it)
  • Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)

PHYSICS & AI
  • Further adjusted AI speed while running offline
  • Increased AI Grip for Bathurst, Imola, Silverstone
  • Rebuilt AI paths for Nurburgring GP & Silverstone from scratch

TRACKS
  • Added seasonal foliage to Hockenheim & Brands Hatch
  • Silverstone: Rebuilt new pit lane cement wall and armco collision
  • Oulton Park: Minor performance pass
  • Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering

VEHICLES
  • Stock Car 2021: Updated Guga Lima livery
Automobilista 2 - Reiza Studios
Greetings everyone!

The month of June already is in the rear view mirror, and what a month it was - first with the release of V1.2 and the Racin´ USA DLC (which we were thrilled to see so widely well received), followed by a hard push towards bug hunting and further improvements in the subsequent weeks.

In fact this slightly delayed Dev Update is largely because we are still at it, working on a new complementary update due out this weekend - and given we´ve been pushing out complementary updates over the last couple of weeks to get some outstanding issues fixed ASAP, there won´t be the usual big update this time but rather another smaller collection of fixes & improvements to wrap up this dev cycle.

Our focus continues to be on complementing the work on the new features and fixing issues that have come up since V1.2, as well as some older issues which we had been struggling for a while to track down - to this end it´s very important that users continue to submit their Bugsplat reports if they do run into a crash, if possible including information about their previous steps leading to the crash as those are most helpful to track down its source.

This focus will carry on over July for the next big update, as along with trying to resolve any pending issues we manage to track down and generally further tidy things up, we´ll be pushing to add a few more options and quality-of-life improvements that have been commonly requested by users.

So let´s go over what we´ve got on the immediate horizon:



We have further developments to Real Weather and dynamic LiveTrack presets, with some improvements to the system and Multiplayer support hopefully already integrated in this weekend´s update.


By the end of the month we´ll also have live storage of weather data for new days (currently weather from days in between releases is not stored so Real Weather doesn´t work for recent days and weeks since the initial June 4th release of this feature), and also expect to integrate real feed for environment temperatures and humidity data, doing away with the overly generic regional lookup tables for good.

Work continues also on bringing Seasonal Foliage to the remaining tracks - next up for this weekend will be Hockenheim along with its historical variants, making the trips into the long forest straights very different experiences depending on whether your session is run on the fall, winter or spring.





With the addition of Hockenheim, all premium tracks along with Bathurst, Imola and Spielberg will be featuring seasonal foliage, along with the more discreet variations of Brazilian tracks. By the end of the month we hope to have completed this feature and have all tracks in AMS2 presenting their appropriate seasonal foliage.

On the Physics side, the biggest incoming development is the completion of the Traction Control system revamp that we´ve been working on through this cycle, as well as adding input binding to adjust both TC & ABS in-car (and not just via ICM as it is currently).

Still on the topic of input bindings, by the end of the month we hope to offer the often-requested option to map multiple commands to the same key or button.

On the AI front, where we also have some nice further developments - with V1.2 we introduced unique personalities to each AI driver, which means all drivers in the sim (real, fictional or generic) have their own unique personality and skillset not shared with another AI driver. Within the next couple of months we´ll reduce the presence of generic drivers, with most series getting drivers (real or fictional) assigned to each car; their personalities in turn will be substantially fleshed out with several new variables, leading to AI drivers having varied ability in managing tire wear or running on the wet, staying cool when under pressure, keeping a consistent pace without mistakes, fighting back after being passed amongst other cool details - some drivers will also be more skilled on some tracks than in others, with all these elements hopefully leading up to a more varied and organic AI racing experience.


On to UI & HUD Development - while our man @Dave Stephenson continues to push hard in tidying some remaining issues with the Custom Championship tool and adding a few more options, the work should be largely completed after this weekend´s update, which means he´s finally unleashed to catch up with some other UI & HUD updates, including substantial reforms to the Multiplayer Lobby & monitor screens - the former previews below and expected to be ready for the weekend:


Once these are completed we´ll dive into the driver profile page, and with that completing the development of the long awaited Multiplayer Rating System (at least a couple of months still to go there though).


Finally on to the Content - while the focus over the next few weeks will continue to be on delivering more of these groundwork improvements, we still have a fleshy bit of content to brighten up our next release, as the classic Porsche 911 Carrera RSR from 1974 will arrive as a free-for-all initial entry into 1970´s GT racing.


This 3.0L beast was very succesful on the track and remains widely popular to this day for its racey looks, sounds and performance, so we are naturally delighted to be bringing it to all AMS2 users.

Speaking of classics, we are also currently working on a track from Automobilista 1 and hoping to have it ready for the end of the month - no previews yet as we´re still early in the process, so I´ll leave you all to guess which one is it, as well as pitch in as to which other remaining AMS1 tracks you´d like to see brought over next!

That´s all the good stuff we have to share this month - and now it´s time to get back to work and get this next update ready for the weekend!
Automobilista 2 - Reiza Studios
Automobilista 2 has now been updated to v1.2.1.0 - this is another complementary update to our v1.2 release, following a good week of bug-hunting and further improvements.

The update also expands visual seasonal variations to a new location, as all versions of Silverstone now feature seasonal foliage.

V1.2.0.8 -> V1.2.1.0 CHANGELOG

GENERAL
  • Fixed an issue that could lead to CTD on loading screen when using French localization in some instances
  • Fixed an issue that could lead to CTD when selecting an existing championship save in some instances
  • Fixed real weather in championships sometimes loading from wrong location.
  • Fixed incorrect track info when saving vehicle setups in championship mode
  • Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops
  • Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet

UI & HUD
  • Added "ENABLE ANALOGUE INPUTS IN MENU" option to 'Controller > Configuration' options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type

PHYSICS
  • Added updated traction control scaling for cars that have the device
  • Fixed error in Caterham Supersport tire tread
  • Minor adjustments to GTE, GT3, Stock Car tire treads
  • Minor suspension geometry & wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes
  • Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021
  • Minor diffuser aero revisions & BoP pass to GT3 cars
  • Minor aero revisions for Ultima GTR Race
  • Fixed error in camber ranges of Metalmoro MRX, Montana
  • Various aero & default setup adjustments for Metalmoro MRX, Roco
  • Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race & Stock Cars
  • Mclaren 720S GT3: Revised diffuser, front brakes, ride height range & default settings
  • Mclaren 570S GT3: Adjusted rear ride height
  • Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident
  • Enabled onboard adjustable roll bars for MCR2000
  • Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)

AI
  • GTE, GT3 AI performance callibration pass
  • Adjusted speed AI can sustain while running off the ideal racing line
  • Increased 2020 AI Grip at Silverstone 2020
  • Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions

TRACKS
  • Added seasonal foliage to Silverstone (all versions)
  • Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.
  • Hockenheim Historics: Minor performance pass; Revised startlight glows
  • Slight zoom tweaks to Long Beach & updated FOV at Interlagos trackside cameras to minimise shimmering

VEHICLES
  • Ginetta G58 P1: Added 6 new liveries
  • Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars
  • Porsche Cayman GT4: Add Pirelli tire branding to the sidewall
...