Glad to be back to bring you a new Development Update following a short hiatus last month as we took some time to catch our breath. We are already into September which means this Dev Update itself has run a bit late as we had to wait a bit for greenlight on some upcoming bits, so we are taking the opportunity to change things around a bit and name the Update with the upcoming month rather than the one that just ended :)
With that house-keeping out of the way, let´s get into what is important - here is an overview of what we have been working in recent weeks and what we have coming up next.
Latest Progress
As of the latest build, Real Weather now also include local environment temperatures - gone is the old overly generic built-in lookup tables, in is accurate for any location in the game, currently and for any date going back to January 1st 1979. The game now also packs the data from days between the original feature release in June to now. Next steps include improving the interaction between ambient temperature and solar heat with track temperatures, and add real humidity and wind data.
The latest update also addressed a Physics error we´d made figuring out the intake manifold pressure model from SMS which led throttle response most noticeable on some of the older cars - small mistake with big consequences but properly sorted now.
Various new options have been added, such as damage scaling, enabling / disabling refueling during pitstops and whether to run an extra lap in timed races once the clock has run out.
The Championship Editor is now largely out of Beta state and working well, even if we still have plans to further develop with some additional options and features.
On the Content front, a race version the Corvette C3 has joined the party as a sparring partner to the Porsche RSR, with the regular road car adding some muscle to the vintage class, demonstrating the grid all classes have potential to expand with some fresh contenders as we progress. More to come here!
Coming Up Next
For our late September update we have another exciting classic car arriving in the form of the BMW 2002 Turbo - another boost to the Vintage Touring Car class.
On the AI front, the extended developments to AI personalities hinted at in the last dev update haven´t quite made it in time for our latest release but it should hopefully make it in time for the September update; we are also working on improving their blue flag behavior which should add good value to multiclass racing against the AI.
We are also working on several UI updates, including a revamped leaderboard screen in-session, an early mockup preview of which can be seen below - more info to be added here, including a column for current tire selection.
Monza on the Way!
With motorsports temples such as Hockenheim, Silverstone, Nürburgring and Spa-Francorchamps already represented in our Premium Track Pack, the fifth track could only be one: the Autodromo Nazionale di Monza, host of the Italian GP since the very first world championship in 1950 with the sole exception of 1980, and one of the only four venues from that first season still part of the F1 calendar - all of which now to feature in AMS2!
The historic value of Monza goes well beyond F1, as a regular staple on the calendar of the most prestigious international racing series through the decades. The modern track remains an unique high-speed challenge to this day, with the long straights being broken up by tight chicanes putting a premium on horsepower, braking precision and traction.
Like the previous premium tracks, the Monza DLC will feature the modern version of the circuit along with a few of historical variants representing this classic venue through the decades - the dauntingly fast 1971 layout (the last one before the introduction of chicanes), as well as the one combining with the old oval and its insane banking - which even though hasn´t been raced in anger for decades now remains mostly intact to this day as a testament to the bravery of drivers from yesteryear.
The Monza DLC will also feature the 1991 layout with the original high speed Lesmos offering almost no run-off area before their 1994 sanitization, as well as the double Retiffilo and faster Della Roggia chicanes from pre-2000 reform along with their challenging high curbs.
All versions of Monza from this pack are expected to arrive by the end of September, with the modern version possibly (but not surely) seeing a slightly earlier release at the Italian GP weekend.
While the Monza DLC release will fulfill the original five planned premium track releases, the pack will still be expanded with a sixth bonus track, with early 70s historical variants of Spa and Nürburgring also still to be added to their respective packs - all of these however now on the schedule for 2022.
Long Straights call for Great Power
Historical tracks belong to historical cars, and with Monza coming up this seemed good timing to expand our F-Retro line-up into a third generation to offer something with long legs to stretch over those long straights - luckily, we have another set of officially licensed, historical GP cars from the turbo era coming up with the right stuff for the job - can you tell what they are from these early 3D previews?
Further Down the Line
Looking a bit further into the future for some foresight into two eagerly anticipated developments - the Racin´ USA Pt2 DLC is currently in the works and expected for a late November release (some news on what you may expect content-wise in our next dev update).
Our Multiplayer Rating System is also finally coming up the pipeline and expect for an end-of-year release along with some other Multiplayer developments, with a public Beta possibly arriving with that same update - all in all November should be a big month for AMS2, with some other substantial improvements due to be concluded within that same timeframe.
We still have plenty incoming before that however, including an exciting AMS2-based project we are producing alongside the Brazilian branch of one the biggest car manufacturers in the world - that however is a topic for next dev update!
That wraps the news for this cycle - see you all again next month!
The new update introduces the Corvette C3 in two versions along with several improvements & fixes, the addition of ambient temperatures to Real Weather mode, a physics fix correcting engine throttle response for all cars and addition of several new race configuration options being some of the highlights.
V1.2.2.0 -> V1.2.3.0 CHANGELOG
CONTENT
Added Corvette C3 to Vintage Touring Car Class
Added Corvette C3 "R" Spec to GT Classics Class
GENERAL
Added Damage Scale option
Added option to allow/disable pit stop refuelling
Added time +1 lap option for race sessions
Real Weather now uses real environment temperatures for all tracks (including historical data)
Added weather data between original feature release on June 4th through today to historical database of all locations
UI&HUD
Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info
Fixed Lobby driver list scrollbar
Fixed Start button still being available when a championship is complete
Update various vehicle class colours
Corrected track details for Azure
Fixed missing track map for Interlagos Stock Car variant
Fixed Start button still being available when a championship is complete
Further restricted setup options showing redundant adjustable settings in fixed configurations
PHYSICS
Fixed bug in intake manifold pressure model causing poor throttle response in several cars
Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars
Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting
F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26
AI
Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.
Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR
General wet weather callibration pass for all cars
BMW M1 Procar, Group A, Porsche RSR AI callibration
Improved line and AI performance at Interlagos, Montreal & Santa Cruz
AUDIO
Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars)
Added dirt pickup sound effect (all cars)
Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal
Adjusted audio pan compensation for curbs and added support for more types to road noise sound
Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view
TRACKS
Minor adjustment to visual Livetrack groove
Hockenheim: Fixed minor object popping issues
Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles
Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error
Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass
Brasilia Outer: Fixed minor clipping issues
Granja Viana: Improved track cut limits; Minor art & optimization pass
Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision
Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block
Interlagos: Minor art & optimization pass
Cadwell Park: Minor art & optimization pass
Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise
Spa Francorchamps 2020: Minor art & optimization pass;
Kyalami 2020: Minor art & optimization pass
Imola 2021: Minor art & optimization pass
Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit.
Added VR cams for Brasilia Outer and Curvelo B
Fixed missing pitbox marker in race session for Daytona and Long Beach
Santa Cruz: Add cones to mark pit ent/exit
Kyalami Historic: Revised physical terrain material types; Minor performance pass
Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais
VEHICLES
Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.
F-Trainer: Add rear chassis parts and rear suspension for cockpit view
Stock Corolla 20/21: Fixed LOD C glitch
Various minor art improvements to Vintage GT helmet & suits
Automobilista 2 V1.2.2.0 is now live! The latest update brings back the Salvador street circuit and introduces the mighty Porsche RSR 3.0 1974 as the initial entry to the GT Classics class.
The update also features another batch of fixes & improvements, including the option for users to create multiple controller profiles (please note this development may require reconfiguring your controller)
V1.2.1.4->V1.2.2.0 CHANGELOG
CONTENT
Tracks:
Added Salvador Street Circuit
Added Cascais Alternate Layout
Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)
Vehicles:
Added Porsche RSR 3.0 1974 to GT Classics Series
GENERAL
Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)
Disabled collisions during formation laps and rolling starts
Fixed Championship editor saving incorrect dates for P/Q sessions
Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock
UI & HUD
Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle).
Fixed save/load notification not displaying when switching user control presets
Added ability to copy another user control preset to the currently active control set
Moved controls screen 'Reset to Defaults' button up to user preset section to reinforce it is profile specific.
Added the current user preset name to controls screen secondary tabs.
Corrected various track UI information errors
Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled
Disabled redundant aerodynamic settings in setup screen for various wingless vehicles
Fixed qualify session length not correctly displaying in championship overview for custom championships
Fixed incorrect help text on test day custom date input
Fixed French text appearing on German version of the Time Trial loading screen tip text
Fixed Engine Breaking label in Edit Setup screen
Fixed untranslated Live Track preset label on session settings screen
Added texts for Laguna Seca and Daytona Nascar Layout
PHYSICS
Revised tire treads for M1 Procar, Group A cars
Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)
Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S
Adjusted baseline damper settings for F-Retro Gen1, F-Vee
Revised brake heating functions for GTs & classic tintops
Adjusted body drag coefficients for Group A, Procar & vintage touring cars
Revised inertia values for both Vintage touring cars
Revised differential ramp angles for Procar & Group A cars
Adjusted default front wheel camber for all karts
Revised diff settings for all GTs, Stock Cars
Corrected Mini 1965 gear ratios
Adjusted default toe settings for Ginetta G55, Mercedes GT3
Adjusted Omega diff preload
BMW M4 GT4: Stiffer rear suspension rates
Revised engine lifetime ranges for all cars
Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option
Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset)
Minor default setup adjustments for both Group C cars (setup reset recommended)
Added throttle map for Porsche GT3-R
Minor manual H shift RPM tolerance adjustments for completing clutchless shifts
Slightly reduced grass & gravel bump amplitude
Minor revisions to grass, gravel, grasscrete friction coefficients
AI
General AI callibration pass for dry & wet weather performance
Further reduced AI lateral rate in urgent moves
Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF
Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF
Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it
Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)
Bathurst: Minor AI Grip adjustment
Further increased AI performance in qualifying vs race
Taruma: Adjust pitlane exit speed
Interlagos Kart: Adjusted AI Grip for all layouts
AUDIO
Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence
BMW M1 Procar adjusted chase cam live-play sound
TRACKS
VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs
Montreal (Modern & Historic): Added seasonal foliage
Cascavel: Fixed terrain hole and gap in the barriers near the old pit
Laguna Seca: Fixed some object LOD popping
Oulton Park: Updated seasonal foliage textures
Cascais: Minor art & optimization pass
Spielberg GP: Add missing brake marker boards at T6
Hockenheimring: Enable playground for short layouts
Interlagos Kart1: Relax track limits at T7
Kansai: Minor LOD tweaks
Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches
Spielberg Historic: added VR cams
Cadwell Park: fixed invisible bits of road
Added working trackside cameras to all Speedland layouts
VEHICLES
Superkart / Kart Shifter: Added shifter & driver shifting animations
Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift
Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top
Minor adjustment to first shadow cascade radius from cockpit view
Switched Vintage Touring Car drivers to GT vintage models
Adjusted driver LOD levels to minimise driver parts from popping out while still in sight
Automobilista 2 V1.2.1.4 is now live - one more complementary update, hopefully addressing recent conflicts with the latest versions of Logitech GHub and users of related hardware. The latest build also adds seasonal foliage for Cadwell Park, Donington Park, Oulton Park & Snetterton.
V1.2.1.2 -> V1.2.1.4 CHANGELOG
GENERAL
Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits.
Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour)
Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed
Fixed Logitech G923 LEDs flickering in menu.
Fixed an issue that could lead to a false positive/negative cut detection in some rare instances
Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach)
PHYSICS & AI
Further updates to traction control system
Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires & all wet tires
Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure
Minor diffuser adjustments to Porsche GTE, GT3-R & Metalmoro AJR
Further AI callibration passes
Further reduction of AI pace while running off the ideal racing line
Revised Bathurst & Silverstone AI paths
Further increased AI Grip at Nurburgring (all modern track layouts)
TRACKS
Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton
Updated Brands Hatch seasonal foliage
Brands Hatch seasonal texture update, to match with other brit track standards
Automobilista 2 V1.2.1.2 is now live - this is another complementary update to the V1.2 release, featuring a new batch of fixed and improvements.
IMPORTANT NOTE FOR G29 / G920 / G923:
There is currently a conflict with the latest Logitech G Hub software causing the game to crash at startup - we are working on a temporary workaround to the issue to be deployed early on next week, for the time being in order to run AMS2 users of these wheels need to either uninstall G HUB or roll back to the previous 2021.3, disabling auto-update right after installation to prevent it from updating to any of the more recent versions.
V1.2.1.0 -> V1.2.1.2 CHANGELOG
GENERAL
Added LiveTrack Preset support to multiplayer and dedicated server
Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session
Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)
Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer
Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases
UI & HUD
Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases.
Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line.
Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).
Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it)
Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)
PHYSICS & AI
Further adjusted AI speed while running offline
Increased AI Grip for Bathurst, Imola, Silverstone
Rebuilt AI paths for Nurburgring GP & Silverstone from scratch
TRACKS
Added seasonal foliage to Hockenheim & Brands Hatch
Silverstone: Rebuilt new pit lane cement wall and armco collision
Oulton Park: Minor performance pass
Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering
The month of June already is in the rear view mirror, and what a month it was - first with the release of V1.2 and the Racin´ USA DLC (which we were thrilled to see so widely well received), followed by a hard push towards bug hunting and further improvements in the subsequent weeks.
In fact this slightly delayed Dev Update is largely because we are still at it, working on a new complementary update due out this weekend - and given we´ve been pushing out complementary updates over the last couple of weeks to get some outstanding issues fixed ASAP, there won´t be the usual big update this time but rather another smaller collection of fixes & improvements to wrap up this dev cycle.
Our focus continues to be on complementing the work on the new features and fixing issues that have come up since V1.2, as well as some older issues which we had been struggling for a while to track down - to this end it´s very important that users continue to submit their Bugsplat reports if they do run into a crash, if possible including information about their previous steps leading to the crash as those are most helpful to track down its source.
This focus will carry on over July for the next big update, as along with trying to resolve any pending issues we manage to track down and generally further tidy things up, we´ll be pushing to add a few more options and quality-of-life improvements that have been commonly requested by users.
So let´s go over what we´ve got on the immediate horizon:
We have further developments to Real Weather and dynamic LiveTrack presets, with some improvements to the system and Multiplayer support hopefully already integrated in this weekend´s update.
By the end of the month we´ll also have live storage of weather data for new days (currently weather from days in between releases is not stored so Real Weather doesn´t work for recent days and weeks since the initial June 4th release of this feature), and also expect to integrate real feed for environment temperatures and humidity data, doing away with the overly generic regional lookup tables for good.
Work continues also on bringing Seasonal Foliage to the remaining tracks - next up for this weekend will be Hockenheim along with its historical variants, making the trips into the long forest straights very different experiences depending on whether your session is run on the fall, winter or spring.
With the addition of Hockenheim, all premium tracks along with Bathurst, Imola and Spielberg will be featuring seasonal foliage, along with the more discreet variations of Brazilian tracks. By the end of the month we hope to have completed this feature and have all tracks in AMS2 presenting their appropriate seasonal foliage.
On the Physics side, the biggest incoming development is the completion of the Traction Control system revamp that we´ve been working on through this cycle, as well as adding input binding to adjust both TC & ABS in-car (and not just via ICM as it is currently).
Still on the topic of input bindings, by the end of the month we hope to offer the often-requested option to map multiple commands to the same key or button.
On the AI front, where we also have some nice further developments - with V1.2 we introduced unique personalities to each AI driver, which means all drivers in the sim (real, fictional or generic) have their own unique personality and skillset not shared with another AI driver. Within the next couple of months we´ll reduce the presence of generic drivers, with most series getting drivers (real or fictional) assigned to each car; their personalities in turn will be substantially fleshed out with several new variables, leading to AI drivers having varied ability in managing tire wear or running on the wet, staying cool when under pressure, keeping a consistent pace without mistakes, fighting back after being passed amongst other cool details - some drivers will also be more skilled on some tracks than in others, with all these elements hopefully leading up to a more varied and organic AI racing experience.
On to UI & HUD Development - while our man @Dave Stephenson continues to push hard in tidying some remaining issues with the Custom Championship tool and adding a few more options, the work should be largely completed after this weekend´s update, which means he´s finally unleashed to catch up with some other UI & HUD updates, including substantial reforms to the Multiplayer Lobby & monitor screens - the former previews below and expected to be ready for the weekend:
Once these are completed we´ll dive into the driver profile page, and with that completing the development of the long awaited Multiplayer Rating System (at least a couple of months still to go there though).
Finally on to the Content - while the focus over the next few weeks will continue to be on delivering more of these groundwork improvements, we still have a fleshy bit of content to brighten up our next release, as the classic Porsche 911 Carrera RSR from 1974 will arrive as a free-for-all initial entry into 1970´s GT racing.
This 3.0L beast was very succesful on the track and remains widely popular to this day for its racey looks, sounds and performance, so we are naturally delighted to be bringing it to all AMS2 users.
Speaking of classics, we are also currently working on a track from Automobilista 1 and hoping to have it ready for the end of the month - no previews yet as we´re still early in the process, so I´ll leave you all to guess which one is it, as well as pitch in as to which other remaining AMS1 tracks you´d like to see brought over next!
That´s all the good stuff we have to share this month - and now it´s time to get back to work and get this next update ready for the weekend!
Automobilista 2 has now been updated to v1.2.1.0 - this is another complementary update to our v1.2 release, following a good week of bug-hunting and further improvements.
The update also expands visual seasonal variations to a new location, as all versions of Silverstone now feature seasonal foliage.
V1.2.0.8 -> V1.2.1.0 CHANGELOG
GENERAL
Fixed an issue that could lead to CTD on loading screen when using French localization in some instances
Fixed an issue that could lead to CTD when selecting an existing championship save in some instances
Fixed real weather in championships sometimes loading from wrong location.
Fixed incorrect track info when saving vehicle setups in championship mode
Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops
Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet
UI & HUD
Added "ENABLE ANALOGUE INPUTS IN MENU" option to 'Controller > Configuration' options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type
PHYSICS
Added updated traction control scaling for cars that have the device
Fixed error in Caterham Supersport tire tread
Minor adjustments to GTE, GT3, Stock Car tire treads
Minor suspension geometry & wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes
Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021
Minor diffuser aero revisions & BoP pass to GT3 cars
Minor aero revisions for Ultima GTR Race
Fixed error in camber ranges of Metalmoro MRX, Montana
Various aero & default setup adjustments for Metalmoro MRX, Roco
Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race & Stock Cars
Mclaren 720S GT3: Revised diffuser, front brakes, ride height range & default settings
Mclaren 570S GT3: Adjusted rear ride height
Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident
Enabled onboard adjustable roll bars for MCR2000
Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)
AI
GTE, GT3 AI performance callibration pass
Adjusted speed AI can sustain while running off the ideal racing line
Increased 2020 AI Grip at Silverstone 2020
Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions
TRACKS
Added seasonal foliage to Silverstone (all versions)
Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.
Hockenheim Historics: Minor performance pass; Revised startlight glows
Slight zoom tweaks to Long Beach & updated FOV at Interlagos trackside cameras to minimise shimmering
VEHICLES
Ginetta G58 P1: Added 6 new liveries
Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars
Porsche Cayman GT4: Add Pirelli tire branding to the sidewall
Automobilista 2 V1.2.0.8 is now live - this is another complementary update to the v1.2 release from a couple of weeks ago, fixing some recent and long-standing bugs that could the game to crash under some circunstances.
If you still experience any instability while running AMS2 specially following an update, it´s worth running through the checklist below:
1- Verify the integrity of game files via Steam to ensure your installation doesn´t have any faulty or corrupted files
2- While you should not need to regularly delete your Documents\Automobilista 2 folder to start a fresh profile every month, some users have reported that starting fresh helped them solve a few issues, specially handling / controller related ones
3- If you experience freezes, CTDs or stutters, double check the applications you have running in the background via Task Manager, close the ones that aren´t essential to see if they might be interfering with the game functionality
4- If you experience crashes running with shadows on Ultra since V1.2 release, try switching it down to High - High is the equivalent of pre V1.2 Ultra, with the latest update making Ultra a bit more demanding on certain GPUs.
5- If you own a G923 and are experiencing issues with game freezing on startup, this topic features some good recommendations
V1.2.0.8 also adds an art revision including seasonal foliage to all variants of Imola, adding to the beautiful scenery around the iconic Italian track.
V1.2.0.8 CHANGELOG
GENERAL
Fixed an issue that could lead to CTD at session start in some cases
Fixed an issue that could cause a CTD when using pit strategy selection list in multiplayer sessions
Adjusted Livetrack Grip Range
Minor revisions to shadow cascading parameters from cockpit view
Increased number of hourly real weather forecast slots to allow simulated 24 hour sessions with no slot re-use
UI & HUD
Fixed incorrect help text on some instances of Live Track Preset option
Fixed missing localization of Damage > Rear Aero input label on pit strategy editor
Fixed German localization typo on pite exit blend line tip text
Fixed French text displaying on German localization on telemetry HUD tip
Updated various environmental/technical terms in Spanish localization
PHYSICS & AI
Further tire tread fine-tuning for Proto classes, GTs, Stock Cars, F-Retros, Procar, Group A, Group C, F-Ultimate
F-UItimate: Increased FFB Max Force range; adjusted default diff settings
Fixed error in Mini dampers & disabled redundant fast damper range
AI: Adjusted aggression scalars and care with player for tintops; reduced throttle response time for GTE & GT3; callibrated GTE, GT3 & StockCars
Adjusted AI Grip for Imola & added corner-specific speed boosts to Piratella, Acque Minerali, Rivazza
Cascais Added AI corner boost to last corner
Interlagos: Adjusted AI lines & corridor changes at Mergulho and Arquibancadas for improved behavior; Added speed slowdowns on pitlane exit path
AUDIO
Adjusted rumble strip sound frequency
Further surface sound optimizations
Surface sound filtering present only on roadnoise/skid sounds (Grass & dirt excluded)
TRACKS
Spa-Francorchamps 1993: Add dynamic cones
Velopark: Center start trigger across track and pit lane width
Added seasonal foliage to all Imola variants
Laguna Seca: Fixed curbs uv1/uv2; Add more remaining trackside objects; adjusted glow on the start lights
Imola: Fix wall collision error
VEHICLES
Camaro GT4.R: Added 3 new liveries
Helmet cameras: Reworked the helmet cams meshes and materials for the Modern formula, GT modern, club, 70s and 80s. now support triple screen/ultra wide (54 to 89 degrees of FOV)
Fixed RPM LED ranges for Mclaren 720S, F309, F301, Metalmoro MRX P3
Updated Porsche GT4 Cayman & Ginetta G55 tire material fixing issue with tires disappearing in certain circunstances
New AMS2 Build 1699 now live - no change in version number as exe has remained the same.
Changelog:
Further tire tread adjustments to StockV8, GTE, GT3, GT4, Protos, kart rental, F-Vintage
Further diffuser & rear wing aero revisions to GTE, GT3, Metalmoro MRX
Adjusted TC longitudinal slip scaling
Adjusted default engine braking in Porsches, C8.R
BMW Procar: Minor CoG height, body drag adjustment
Adjusted CoG height for MRX & F-Vintages
AI callibration pass for Protos, F-Vintage, Stocks
Adjusted AI side calculation to reduce chances of scaring themout of the way from behind
Increased volume for Ginetta G55 drivetrain
Curitiba: Removed advert sign blocking the outer layout (selection set error)
Added VR cams for Adelaide 88
Further updates to Stock Car 2021 liveries
We are aware of some instability / freezing issues reported by some users under certain circunstances and investigating it, hope to have news on these for the next update.
Automobilista 2 v1.2.0.5 is now live - this is a complementary update to last week´s release, addressing some prioritary issues & adding some further improvements.
Fixed championship editor not correctly loading session weather settings from template/existing championship slots
Fixed error which resulted in saved custom championships having weather slots shifted by one slot
Fixed custom championship name not persisting when returning to editor
Fixed issue where session settings for a round would be reset when changing track
Fixed time/weather progression settings from editor not properly persisting in saved custom championships.
Fixed Stockcar 2020 Race 2 scoring
UI&HUD
Added text to weather forecast entry of session/race settings to indicate if Real Weather will use historic data or current live weather forecast
Added warning dialog on session/race settings to notify if weather data cannot be found for a particular date/time configuration.
Added 'Suspension Setup Display' option to 'Gameplay > Display' allowing users to choose between steps or rates for suspension setting input values. (Main menu only. Cannot be modified in-session)
Further corrections to various vehicle UI info innacuracies
PHYSICS & AI
Further fine tuning to P1, GTE, GT3, GT4 tire treads
Further tire tread fine tuning to GT3 & kart rental tires
Fixed damage warning glitch on various karts by temporarily adding dummy brakes to all wheels (front brakes exist but doesn´t actually provide any torque in kart 125cc, GX390 and Rental - proper fix & brake temperature readings in karts with more than one brake disc to follow in the next update)
Disabled hard compound for Group C
Minor adjustment to StockV8, P3/P4 tire tread
Minor BoP adjustment to GTE, GT3, GT4 classes
Fixed bug in M4 suspension triggering non-existing fast dampers
Revised brakes on GT4 cars
Increased diffuser downforce for Ginetta G55
Minor Mclaren 720S GT3 aero revisions
Minor front splitter adjustments for Ginetta G55, Camaro GT4R
Corrected fuel tank sizes for GTE cars, Cadillac DPi & BMW M4
Corrected BMW M4 steering rotation & ratio
Disabled onboard roll bar adjustments for Cadillac DPi & enabled for MCR2000
Revised aero in GTE, GT3, Cup & GT4 Porsches
Revised undertray aero in Stock Car 2020/21 models
Adjusted engine inertia for C8.R, Ginetta G55, AJR Chevy
Corrected restrictor plate limiting power output in AJR Chevy
Corrected M8 front right tire pressure
Fixed error removing all packers in default setup of F-Retros (all models, setup reset recommended)
Adjusted FFB Max force for BMWs M4, M6 & M8
P1, GT3, GTE, F-Retro AI calibration
Slightly improved AI performance on brakes / on wet track for tintops
AUDIO
Added more engine limiter samples
Wet skid/scrub volume lowered
Adjusted rumblestrip sound
TRACKS
Donington Park: Fixed AI leaving the garage hitting the door frame
Long Beach: Add pit lane cut block at pit exit
Speedland: Updated adverts
Laguna Seca: Updated curb textures
Londrina: More performance tuning
Santa Cruz: Fix "hiding" pit building roof tent
Taruma: Minor art & Performance pass
Velopark Minor art & Performance pass
VEHICLES
Cadillac DPi-VR: Fixed cockpit mesh issue
F-Ultimate: Fixed display time delta
StockCar 2020 Cruze: Fixed front grill material issue